Setting up for full export (dts) -- turning on optimized meshes
Config file "K:/UDH/My Assets/Duckblinds/Coldwater/CW_TreeSpanMoss_02.cfg" not found.

Config file "K:/UDH/My Assets/Duckblinds/Coldwater/CW_TreeSpanMoss_.cfg" not found.

Config file "K:/UDH/My Assets/Duckblinds/Coldwater/dtsScene.cfg" not found.
First pass:  enumerate scene...

Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node bounds with parent world
Bounding box found
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node start01 with parent base01
Processing Node Collision-1 with parent base01
Processing Node detail01 with parent base01
Processing Node Col-1 with parent start01
Processing Node tree01 with parent start01

Second pass:  put shape structure together...

Adding detail named "Collision-1" of size -1 to subtree "base01".
Adding detail named "detail01" of size 1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "Col".
Adding mesh of size -1 to object "Col".
Adding node "tree01" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "tree".
Adding mesh of size 1 to object "tree".

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "Col".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
    scale:            x=1.13723, y=1.13723, z=1.13723
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding object state to 1 detail level(s) of mesh "tree".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
    scale:            x=1.13723, y=1.13723, z=1.13723
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------

Add default node states...

Adding node rotation at time 0.000000 for node "Col-1".
  rotation:     x=0.70711, y=0.00000, z=0.00000, w=0.70711
---------------------------------
Adding node translation at time 0.000000 for node "Col-1".
  translation:     x=-0.54415, y=-0.18419, z=0.56861
---------------------------------
Adding node rotation at time 0.000000 for node "tree01".
  rotation:     x=0.70711, y=0.00000, z=0.00000, w=0.70711
---------------------------------
Adding node translation at time 0.000000 for node "tree01".
  translation:     x=-0.54415, y=-0.18419, z=0.07086
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Col" detail level -1.
32 verts before joining verts
32 verts after joining verts
20 faces before stripping
Using Quick, dirty, & ugly stripping method.
10 strips with average length 4.00 (range 4 to 4) and 0 reversals

Optimizing mesh "tree" detail level 1.
2770 verts before joining verts
2770 verts after joining verts
1578 faces before stripping
Using Quick, dirty, & ugly stripping method.
889 strips with average length 3.88 (range 3 to 15) and 94 reversals

Shape Hierarchy:

   Details:
      detail01, Subtree 0, objectDetail 0, size 1
      Collision-1, Subtree 0, objectDetail 1, size -1

   Subtrees:
      Subtree 0
         Col-1 --> Object Col with following details:  -1
         tree01 --> Object tree with following details:  1

   Sequences:

   Material list:
   material #0: "CW_Algaewood.png".
   material #1: "CW_tBranchSpanMoss_02.png".  Translucent.
   material #2: "CW_tBranchSpanMoss.png".  Translucent.
   material #3: "CW_tBranchSpanMoss_01.png".  Translucent.
   material #4: "CW_SpanMossStrand_01.png".  Translucent.
