//Nie robi absolutnie nic oprócz nałozenia tekstury.
texture     texL0;
texture     texL1;
texture     texL2;
texture     texL3;

float4x3 WorldView;
float4x4 Projection;
float Time;
float4 Lgh;
float4 Cam;



technique t0
{
  pass p0
    {
       VertexShader =  NULL;
       PixelShader  =  NULL;

    Lighting     = True;
    CullMode     = None;
    Zwriteenable=false;
    AlphaBlendEnable =True;
    SrcBlend    =  one;//SRCCOLOR;
    DestBlend   =  one;//DESTCOLOR;
    BlendOp=add;
    ALPHAREF=0x00;
    Texture[0]   = < texL0 >;
    ColorOp[0]   = Modulate;
    ColorArg1[0] = Texture;
    ColorArg2[0] = TFactor;
    ColorOp[1]   = Disable;
    AlphaOp[0]   = Modulate;
    AlphaArg2[0] = TFactor;
    AlphaArg1[0] = Texture;

    }
}




