[LANGUAGE]		
LANGUAGE	=	EN
[MENU]		
M_YES	=	Yes
M_NO	=	No
M_OK	=	OK
M_CANCEL	=	Cancel
M_APPLY	=	Apply
M_NEXT	=	Next
M_BACK	=	Back
M_START	=	Start
MM_ONEPLAYER	=	1 Player
MM_TWOPLAYERS	=	2 Players
MM_OPTIONS	=	Options
MM_CREDITS	=	Credits
MM_LOGUOT	=	Change profile
MM_EXITQUESTION	=	Do you really\nwish to quit?
MM_EXIT	=	Quit
MO_SOUND	=	Sound
MO_VIDEO	=	Video
MO_CONTROL	=	Controls
MO_GAME	=	Misc
MS_VOLUME	=	Volume
MS_VOLUMEMASTER	=	Master
MS_VOLUMEFIGHTERS	=	Fighters
MS_VOLUMEMUSIC	=	Music
MS_VOLUMEWORLD	=	Sourroundings
MS_MUSIC	=	Music
MS_MUSICDIRECTORY	=	Direcotry
MS_MUSICSOURCE	=	Source
MS_MUSICSOURCE0	=	None
MS_MUSICSOURCE1	=	Default
MS_MUSICSOURCE2	=	CD-ROM
MS_MUSICSOURCE3	=	From HD (*.ogg)
MS_MUSICRANDOM	=	Random
MV_RESOLUTION	=	Resolution
MV_QUALITY	=	Texture Quality:
MV_QUALITY0	=	Low
MV_QUALITY1	=	Medium
MV_QUALITY2	=	High
MV_QUALITY3	=	Very High
MV_QUALITYWORLD	=	Surroundings
MV_QUALITYSHADOWS	=	Shadows
MV_QUALITYFIGHTERS	=	Fighters
MV_FILTR	=	Texture filtering
MV_FILTR0	=	Linear
MV_FILTR1	=	Anisotropic x 1
MV_FILTR2	=	Anisotropic x 2
MV_FILTR3	=	Anisotropic x 4
MV_DYNAMICSHADOWS	=	Dynamic Shadows
MC_PLAYER	=	Player
MC_PLAYER0	=	Player 1
MC_PLAYER1	=	Player 2
MC_CONTROLER	=	Controler
MC_CONTROLER0	=	Keyboard
MC_CONTROLER1	=	Pad/Joystick
MC_MOVE	=	Move
MC_ACTION	=	Action
MC_FORWARD	=	Forward:
MC_BACK	=	Backward:
MC_LEFT	=	Left:
MC_RIGHT	=	Right:
MC_DUCK	=	Crouch:
MC_JUMP	=	Jump:
MC_PUNCH1	=	Punch 1:
MC_PUNCH2	=	Punch 2:
MC_KICK1	=	Kick 1:
MC_KICK2	=	Kick 2:
MC_BLOCK	=	Block:
MC_WEAPON	=	Weapon:
MC_KOMBO	=	Combos w/o weapon:
MC_KOMBO1	=	SERTU
MC_KOMBO1S	=	forward, forward, backward, punch 1
MC_KOMBO2	=	BRAINS
MC_KOMBO2S	=	backward, forward, backward, kick 2
MC_KOMBO3	=	BALLBREAKER
MC_KOMBO3S	=	forward, crouch, kick 2, kick 1
MC_KOMBO4	=	DEADLY SMASH
MC_KOMBO4S	=	forward, forward, backward, kick 2
MC_KOMBO5	=	ELBOW
MC_KOMBO5S	=	punch 1, punch 2, punch 2, jump
MC_KOMBO6	=	HEART ATTACK
MC_KOMBO6S	=	backward, block, punch 1, block
MC_KOMBOWEAPON	=	Combos with weapon:
MC_KOMBOWEAPON1	=	MASSACRE
MC_KOMBOWEAPON1S	=	crouch, jump, punch 1, forward, punch 1
MC_KOMBOWEAPON2	=	POWER TWIST
MC_KOMBOWEAPON2S	=	punch 1, kick 1, block, punch 1, backward
MC_KOMBOWEAPON3	=	FREE KICK
MC_KOMBOWEAPON3S	=	forward, kick 1, kick 1, kick 2, crouch
MC_KOMBOWEAPON4	=	UNDERCUT
MC_KOMBOWEAPON4S	=	punch 2, crouch, punch 2, block, punch 1
MC_KOMBOWEAPON5	=	TAKEDOWN
MC_KOMBOWEAPON5S	=	block, kick 1, backward, forward, backward
MC_KOMBOWEAPON6	=	ZORRO
MC_KOMBOWEAPON6S	=	punch 2, forward, punch 1, backward, punch 2
MC_NEWKOMBO	=	New ability available
MG_PRACTICE	=	Practice
MG_QUICKGAME	=	Quick game
MG_SURVIVAL	=	Survival
MG_STORY	=	Story
MIG_BACK2GAME	=	Back to game
MIG_BACK2MENU	=	Back to menu
MIG_MENUQUESTION	=	Do you really\nwish to go to menu?
MIG_AGAIN	=	Restart
MIG_OPTIONS	=	Options
MIG_EXIT	=	Quit Game
MIG_EXITQUESTION	=	Do you really\nwish to quit?
MP_OK	=	OK
MP_NEW	=	New
MP_EDIT	=	Edit
MP_DELETE	=	Delete
MP_CHARACTER	=	Stats
MP_DELETEQUESTION	=	Do you really\nwish to delete this profile?
MP_PLAYER	=	Fighter
MP_FACE	=	Subculture
MP_NAME	=	Nickname
MP_DEFNAME	=	New
MW_NEWWEAPON	=	New weapon is available
MW_WEAPON0	=	None
MW_WEAPON1	=	Gaspipe
MW_WEAPON2	=	Spanner
MW_WEAPON3	=	Wrench
MW_WEAPON4	=	Hammer
MW_WEAPON5	=	Rod
MW_WEAPON6	=	Knuckle-duster
MW_WEAPON7	=	Bottle
MW_WEAPON8	=	Crowbar
MW_WEAPON9	=	Monkey Wrench
MW_WEAPON10	=	Baton
MW_WEAPON11	=	Basseball Bat
MW_WEAPON12	=	Plunger
MW_WEAPON13	=	Stick
MW_WEAPON14	=	Pipe
MW_WEAPON15	=	Rolling-pin
MW_WEAPON16	=	Tenderizer
MW_WEAPON17	=	Saucepan
MW_WEAPON18	=	Sword
MW_WEAPON19	=	Mace
MA_INFO	=	User autorization\nplease enter the password.
MA_ALERT	=	(password is incorrect)
MI_PARENTLOCK	=	Parent Protection
MI_PASSWORD	=	Password
MI_RETYPE	=	Repeat Password
MI_PASSWORDERROR1	=	Given password is too short
MI_DYNAMIC	=	Dymamic objects
MI_PASSWORDERROR2	=	You have to enter\nand repeat password
MD_DIFF1	=	Novice
MD_DIFF2	=	Average
MD_DIFF3	=	Playa
MD_DIFF4	=	Pro
MK_CHAPTER1	=	Chapter I
MK_CHAPTER2	=	Chapter II
MK_CHAPTER3	=	Chapter III
MK_CHAPTER4	=	Chapter IV
MK_CHAPTER5	=	Chapter V
MK_CHAPTER6	=	Chapter VI
MK_COMIC	=	Chapters:
MK_NEW	=	New
MK_CONTINUE	=	Continue
MK_NEWQUESTION	=	Do you really\nwish to start new career?
MS_NOTUSE	=	Remain
MS_POWER	=	Power
MS_DEFENSE	=	Defense
MS_HEALTH	=	Health
MS_RESPECT	=	Respect
MS_PROGRESS	=	Progress
MS_WEAPONS	=	Weapons
MS_LOCATIONS	=	Locations
MS_KOMBOS	=	Combos
MS_FIGHTERS	=	Fighters
MS_WINS	=	Wins
MS_HITS	=	Hits
MS_MORE	=	More >>
MS_TIME	=	Time
MS_DISTANCE	=	Distance
MSS_WINS	=	Wins
MSS_SUM	=	Sum
MSS_FAVOURITE	=	Favourite Location
MSS_MOREUSEATTACKS	=	Combos used most often
MSS_MOREUSEWEAPONS	=	Weapons used most often
MF_SKIN	=	Bonehead
MF_SKIN1	=	Benito
MF_SKIN2	=	Ober
MF_DRES	=	Knucle Duster 
MF_DRES1	=	Squash 
MF_DRES2	=	Ghetto Scum 
MF_METAL	=	Metaloholic
MF_METAL1	=	Hell's Angel 
MF_METAL2	=	Lemmy
MF_PUNK	=	Punk
MF_PUNK1	=	Cereal
MF_PUNK2	=	Sauce
MF_KIBOL	=	Hooligan
MF_KIBOL1	=	Heysel
MF_KIBOL2	=	Front Kick
MF_ZIOMAL	=	Homie
MF_ZIOMAL1	=	Dj Cucumber 
MF_ZIOMAL2	=	Skunk
MF_KMIOT	=	Dirtbag
MF_ZUL	=	Bloody Valentine 
MF_PLAYER1	=	Fighter 1:
MF_PLAYER2	=	Fighter 2:
MF_NEWFIGHTER	=	New fighter
MF_IQ0	=	Vegetable
MF_IQ1	=	Pacifist
MF_IQ2	=	Forrest
MF_IQ3	=	Looser
MF_IQ4	=	Wanksta
MF_IQ5	=	Average
MF_IQ6	=	Baller
MF_IQ7	=	Dogg
MF_IQ8	=	Hustler
MF_IQ9	=	Steven Seagal
MF_IQ10	=	Texas Ranger
ML_LOCATION	=	Location:
ML_NEWLOCATION	=	New location available
ML_LEVEL1	=	Factory
ML_LEVEL2	=	Swimming Pool
ML_LEVEL3	=	Scrap Yard
ML_LEVEL4	=	Construction Site
ML_LEVEL5	=	Parking Lot
ML_LEVEL6	=	Hood
ML_LEVEL7	=	Cage
ML_LEVEL8	=	Test
ML_LOADING	=	Loading
ML_LOADING.	=	Loading.
ML_LOADING..	=	Loading..
ML_LOADING...	=	Loading...
[KEY]		
KEY_ENTER	=	Enter
KEY_UP	=	Up
KEY_DOWN	=	Down
KEY_LEFT	=	Left
KEY_RIGHT	=	Right
KEY_DELETE	=	Delete
KEY_INSERT	=	Insert
KEY_PAGEUP	=	Page Up
KEY_PAGEDOWN	=	Page Down
KEY_HOME	=	Home
KEY_END	=	End
KEY_TAB	=	Tab
KEY_SPACE	=	Space
KEY_LSHIFT	=	Left Shift
KEY_RSHIFT	=	Right Shift
KEY_LALT	=	Left Alt
KEY_RALT	=	Right Alt
KEY_LCTRL	=	Left Ctrl
KEY_RCTRL	=	Right Ctrl
KEY_BACKSPACE	=	Backspace
KEY_CAPSLOCK	=	Caps Lock
KEY_NUMPADENTER	=	Numpad Enter
KEY_NUMPAD/	=	Numpad /
KEY_NUMPAD*	=	Numpad *
KEY_NUMPAD-	=	Numpad -
KEY_NUMPAD+	=	Numpad +
KEY_NUMPAD0	=	Numpad 0
KEY_NUMPAD1	=	Numpad 1
KEY_NUMPAD2	=	Numpad 2
KEY_NUMPAD3	=	Numpad 3
KEY_NUMPAD4	=	Numpad 4
KEY_NUMPAD5	=	Numpad 5
KEY_NUMPAD6	=	Numpad 6
KEY_NUMPAD7	=	Numpad 7
KEY_NUMPAD8	=	Numpad 8
KEY_NUMPAD9	=	Numpad 9
KEY_NUMPAD.	=	Numpad .
KEY_NUMPAD,	=	Numpad ,
JOY_BUTTON1	=	Button 1
JOY_BUTTON2	=	Button 2
JOY_BUTTON3	=	Button 3
JOY_BUTTON4	=	Button 4
JOY_BUTTON5	=	Button 5
JOY_BUTTON6	=	Button 6
JOY_BUTTON7	=	Button 7
JOY_BUTTON8	=	Button 8
JOY_BUTTON9	=	Button 9
JOY_BUTTON10	=	Button 10
JOY_BUTTON11	=	Button 11
JOY_BUTTON12	=	Button 12
JOY_BUTTON13	=	Button 13
JOY_BUTTON14	=	Button 14
JOY_BUTTON15	=	Button 15
JOY_BUTTON16	=	Button 16
JOY_BUTTON17	=	Button 17
JOY_BUTTON18	=	Button 18
JOY_BUTTON19	=	Button 19
JOY_BUTTON20	=	Button 20
JOY_BUTTON21	=	Button 21
JOY_BUTTON22	=	Button 22
JOY_BUTTON23	=	Button 23
JOY_BUTTON24	=	Button 24
JOY_BUTTON25	=	Button 25
JOY_BUTTON26	=	Button 26
JOY_BUTTON27	=	Button 27
JOY_BUTTON28	=	Button 28
JOY_BUTTON29	=	Button 29
JOY_BUTTON30	=	Button 30
JOY_BUTTON31	=	Button 31
JOY_BUTTON32	=	Button 32
JOY_AXIS1_M	=	Axis 1-M
JOY_AXIS1_P	=	Axis 1-P
JOY_AXIS2_M	=	Axis 2-M
JOY_AXIS2_P	=	Axis 2-P
JOY_AXIS3_M	=	Axis 3-M
JOY_AXIS3_P	=	Axis 3-P
JOY_AXIS4_M	=	Axis 4-M
JOY_AXIS4_P	=	Axis 4-P
JOY_AXIS5_M	=	Axis 5-M
JOY_AXIS5_P	=	Axis 5-P
JOY_AXIS6_M	=	Axis 6-M
JOY_AXIS6_P	=	Axis 6-P
JOY_AXIS7_M	=	Axis 7-M
JOY_AXIS7_P	=	Axis 7-P
JOY_AXIS8_M	=	Axis 8-M
JOY_AXIS8_P	=	Axis 8-P
JOY_PADD_UP	=	D-pad Up
JOY_PADD_DOWN	=	D-pad Down
JOY_PADD_LEFT	=	D-pad Left
JOY_PADD_RIGHT	=	D-pad Right
[KOMIKS]		
K_TEXT01	=	I won't tell you anything! Forget it!
K_TEXT02	=	We'll see…
K_TEXT03	=	I'll ask one more time - where can I find this motherfucker?
K_TEXT04	=	He can't be found…
K_TEXT05	=	…Wait! He'll find you!
K_TEXT06	=	Listen…
K_TEXT07	=	He doesn't show up without a reason. To meet him you'll have to fight in a tournament…
K_TEXT08	=	Twelve fights…
K_TEXT09	=	No rules…
K_TEXT10	=	If you defeat all of the opponents, you'll have the chance to fight him. It's the only way.
K_TEXT11	=	Fuck off you wanker!
K_TEXT12	=	Yeah, I guess. It looks promissing...
K_TEXT13	=	Come out! Finally you're going to pay for what you did cocksucker!
K_TEXT14	=	Where are you? I'm waiting! Or are you scared?
K_TEXT15	=	Am I scared?
K_TEXT16	=	I have watched your progress…
K_TEXT17	=	Suprised?
K_TEXT18	=	I don't know what I did to you, but you tried really hard to find me.
K_TEXT19	=	So here I am!
K_TEXT20	=	Damn, you're good!
K_TEXT21	=	But I haven't finished with you yet!
[CREDITS]		
C_PROGRAMMER	=	Lead Programmer
C_ENGIN	=	Engine Design
C_ARENACREATOR	=	'Arena Creator' Programming
C_MENU	=	Menu Architecture
C_GRAPHICS	=	Lead Graphics designer
C_3D	=	3D Modelling and level design
C_ANIM	=	Character animation
C_2D	=	2D Graphics
C_KOMIKS	=	Comics
C_SOUNDS	=	Sound and Music
C_MUSIC	=	Music composition
C_Q	=	Quality Assurance
C_BOSS	=	Project Management
C_MUZY	=	Muses (thanks for evertyhing)
C_OTHERS	=	Others
C_OTHERS1	=	(you didn't even tried...)
[SETUP]		
S_VER	=	version
S_ICON	=	Create a desktop icon
