<?xml version="1.0" encoding="windows-1251" standalone="no"?>
<root backgrounds="back_5.xml" level_type="swap_board" money="350" gold_time="280" gold_time_money="50" silver_time="340" silver_time_money="25" max_oxygen="200" enable_mix_cells_step="4">
   <CellManagerSettings collect_cell_move_up_time="15" collect_part_birth_pos="7 0" need_pearls="1" need_black_pearls="1">
      <CellsConfigs>
         <Cell config="data/cells/clown_fish.xml" prob="0.7"/>
         <Cell config="data/cells/sea_horse.xml" prob="0.7"/>
         <Cell config="data/cells/sea_turtle.xml" prob="0.7"/>
         <Cell config="data/cells/sea_turtle_locked.xml" prob="0.01"/>
         <Cell config="data/cells/yellow_tang.xml" prob="1"/>
         <Cell config="data/cells/oxygen.xml" prob="2.7"/>
         <Cell config="data/cells/discus_blue_diamond.xml" prob="0.7"/>
         <Cell config="data/cells/electric_scat.xml" prob="0.05"/>
      </CellsConfigs>
      <MaxEquals oxygen="10" yellow_tang_locked="1" sea_horse_locked="1" clown_fish_locked="1" discus_blue_diamond_locked="1" sea_turtle_locked="1" electric_scat="1"/>
      <CollectParts part_1="data/cells/lever.xml"/>
      <FreeCells>
         <Cell x="0" y="3"/>
         <Cell x="1" y="3" health="4"/>
         <Cell x="6" y="3" health="4"/>
         <Cell x="7" y="3"/>
      </FreeCells>
      <FreeCellsAfterCollectPart>
         <Cell x="0" y="3" health="4"/>
         <Cell x="7" y="3" health="4"/>
      </FreeCellsAfterCollectPart>
   </CellManagerSettings>
   <LevelGoals>
      <CollectCell name="black_pearl" count="2"/>
      <CollectCell name="pearl" count="9"/>
      <CollectCell name="sea_turtle" count="11"/>
      <CollectCell name="sea_horse" count="15"/>
      <CollectCell name="discus_blue_diamond" count="18"/>
   </LevelGoals>
</root>
