<resources>

	<!-- In Game sounds -->
	<!-- Volume clamped from 0.0 to 1.0 -->
	<sound name="SFX_ChainTimer" src="sfx_chaining" type="effect" volume="1.0"/>
	<sound name="SFX_ClassicCombo" src="sfx_classic_combo" type="effect" volume="1.0"/>
	<sound name="SFX_UpdateDishDisplay" src="sfx_dish_update" type="effect" volume=".70"/>
	<sound name="SFX_WrongIngredient" src="sfx_error" type="effect" volume="1.0"/>
	<sound name="SFX_FlavorSet" src="sfx_flavor_set_bonus" type="effect" volume="1.0"/>
	<sound name="SFX_OutOfTime" src="sfx_out_of_time" type="effect" volume="1.0"/>
	<sound name="SFX_RecipeStepToStation" src="sfx_recipe_to_station" type="effect" volume="1.0"/>
	<sound name="SFX_StepComplete" src="sfx_stepcomplete" type="effect" volume="1.0"/>

	<sound name="SFX_Judging_Negative" src="sfx_judging_negative" type="effect" volume="1.0"/>
	<sound name="SFX_Judging_Positive" src="sfx_judging_postive" type="effect" volume="1.0"/>
	<sound name="SFX_Judging_Expert" src="sfx_judging_expert" type="effect" volume="1.0"/>
	<sound name="SFX_LevelOutro" src="sfx_level_outro" type="effect" volume="1.0"/>

	<!-- button rollover, options FX -->

	<string name="DefaultButtonSoundLabel" value="TopChef_ButtonUISounds"/>
	<sound name="UI_Button_rollover" src="sfx_rollover" volume="1.0"/>
	<sound name="UI_Button_click" src="sfx_click" volume="1.0"/>
	<soundlist name="TopChef_ButtonUISounds">
		<sound event="Hot" src="UI_Button_rollover" />
		<sound event="Down" src="UI_Button_click" />
	</soundlist>
	
	<sound name="UI_clickUp" src="sfx_fader_deselect" volume="1.0"/>
	<sound name="UI_click" src="sfx_fader_select" volume="1.0"/>
	<soundlist name="GenericUISounds">
		<sound event="Up" src="UI_clickUp" />
		<sound event="Down" src="UI_click" />
	</soundlist>
	
	<!-- Voice over clips -->
	<sound name="VO_Padma_10Seconds" src="vo_p_10" type="effect" volume=".85"/>
	<sound name="VO_Padma_30Seconds" src="vo_p_30" type="effect" volume=".8"/>
	<sound name="VO_Padma_1Minute" src="vo_p_min" type="effect" volume=".9"/>
	<sound name="VO_Padma_Begin" src="vo_p_begin" type="effect" volume="1.0"/>	
	<sound name="VO_Padma_Win" src="vo_p_win" type="effect" volume="1.0"/>
	<sound name="VO_Padma_Lost" src="vo_p_lose" type="effect" volume=".9"/>
	
	<randomsound name="VO_Padma_TimeUp" type="effect" loop="1" volume=".9">
		<sound src="vo_p_judge"/>
		<sound src="vo_p_timeup"/>
	</randomsound>
	
	<sound name="VO_Tom_Chain" src="vo_t_chain5" type="effect" volume=".9"/>
	<sound name="VO_Tom_Combo" src="vo_t_classic_combo" type="effect" volume="1.0"/>
	<sound name="VO_Tom_Set" src="vo_t_flavorset3" type="effect" volume="1.0"/>
	<sound name="VO_Tom_Miss" src="vo_t_miss" type="effect" volume=".9"/>	

	<!-- Passive station sounds -->
	
	<sound name="CookingStation_Passive_Chop" src="" type="effect"/>
	<sound name="CookingStation_Passive_Mix" src="" type="effect"/>
	<sound name="CookingStation_Passive_Saute" src="sfx_saute_off" type="effect" loop="forever"/>
	<sound name="CookingStation_Passive_Boil" src="sfx_boil_off" type="effect" loop="forever"/>

	<!-- Active station sounds -->
	<randomsound name="CookingStation_Active_Chop" type="effect" loop="forever" volume="1.0">
		<sound src="sfx_chop_1"/>
		<sound src="sfx_chop_2"/>
		<sound src="sfx_chop_3"/>
		<sound src="sfx_chop_4"/>
		<sound src="sfx_chop_5"/>
		<sound src="sfx_chop_6"/>
		<sound src="sfx_chop_7"/>
	</randomsound>
	<sound name="CookingStation_Active_Mix" src="sfx_wisk" loop="forever"/>
	<randomsound name="CookingStation_Active_Saute" type="effect" loop="forever" volume="1.0">
		<sound src="sfx_saute_1"/>
		<sound src="sfx_saute_2"/>
		<sound src="sfx_saute_3"/>
		<sound src="sfx_saute_4"/>
	</randomsound>
	<sound name="CookingStation_Active_Boil" src="sfx_boil_on" loop="forever" volume=".8"/>

	
	<!-- Music -->
	<sound name="MUSIC_MainMenu" src="m_title" volume=".50" type="music" loop="forever"/>
	<sound name="MUSIC_LevelIntro" src="m_introduction" volume=".45" type="music" loop="forever"/>
	<sound name="MUSIC_JudgingMode" src="m_judging" volume="1.0" type="music" loop="forever"/>
	
	<sound name="MUSIC_Cutscene_1" src="m_cutscene_1" volume=".30" type="music" loop="forever"/>
	<sound name="MUSIC_Cutscene_2" src="m_cutscene_2" volume=".70" type="music" loop="forever"/>
	<sound name="MUSIC_Cutscene_3" src="m_cutscene_3" volume=".50" type="music" loop="forever"/>
	
	<!-- QuickFire -->
	<randomsound name="MUSIC_Track_2" type="music" loop="forever" volume=".40">
		<sound src="m_2_1"/>
		<sound src="m_2_2"/>
		<sound src="m_2_3"/>
		<sound src="m_2_4"/>
	</randomsound>
	<randomsound name="MUSIC_Track_3" type="music" loop="forever" volume=".70">
		<sound src="m_3_1"/>
		<sound src="m_3_2"/>
		<sound src="m_3_3"/>
		<sound src="m_3_4"/>
	</randomsound>
	<randomsound name="MUSIC_Track_5" type="music" loop="forever" volume=".75">
		<sound src="m_5_1"/>
		<sound src="m_5_2"/>
		<sound src="m_5_3"/>
		<sound src="m_5_4"/>
	</randomsound>

	<!-- Elimination -->
	<randomsound name="MUSIC_Track_1" type="music" loop="forever" volume=".40">
		<sound src="m_1_1"/>
		<sound src="m_1_2"/>
		<sound src="m_1_3"/>
		<sound src="m_1_4"/>
		<sound src="m_1_5"/>
		<sound src="m_1_6"/>
	</randomsound>
	<randomsound name="MUSIC_Track_4" type="music" loop="forever" volume=".60">
		<sound src="m_4_1"/>
		<sound src="m_4_2"/>
		<sound src="m_4_3"/>
		<sound src="m_4_4"/>
		<sound src="m_4_5"/>
		<sound src="m_4_6"/>
	</randomsound>
		
</resources>
