<resources>
		
	<float name="SplashScreenVisibleTime" value="2.0"/>
	<float name="SplashScreenCrossFadeTime" value="0.75"/>
		
	<!-- Add or remove splash screens by creating or removing additional image resources called "SplashN", where N is the order of appearance of the screens. -->
	<image name="Splash1" src="publisher_splash" />
	<image name="Splash2" src="developer_splash" />
	<image name="Splash3" src="bravo_media_splash" />
	

	<image name="LoadingModeBG" src="Loading_bg" />
	<image name="Loading_text" src="Loading_text"></image>
	
	<imagelist name="LoadingMode_Meter">
		<image src="LoadingMode_Meter_front"></image>
		<image src="LoadingMode_Meter_back"></image>
	</imagelist>
	<imagelist name="LoadingScreen_KnifeAnim">
		<image src="LoadingScreen_KnifeAnim_knifeUp"></image>
		<image src="LoadingScreen_KnifeAnim_knifeDown"></image>
	</imagelist>
	<spritetype name="LoadingScreen_KnifeAnimSpriteType" images="LoadingScreen_KnifeAnim">
		<animation name="Play" frameList="0, 1" duration="0.5" numPlays="-1"/>
	</spritetype>
	
	<sound name="SFX_LogoEffect" src="gamelab_logo_f_g_short" volume="100" type="effect"/>
	
	
	<scenelayout name="LoadingLayout">
		<scenenode nodeName="Loading" x="-0" y="0">
			<staticspritenode src="LoadingModeBG" x="0" y="0"/>
			
			<staticspritenode nodeName="text" src="Loading_text" x="489" y="508"></staticspritenode>
			<animatedspritenode nodeName="knife" initialAnimation="Play" spriteType="LoadingScreen_KnifeAnimSpriteType" x="597" y="496"></animatedspritenode>
			<meterbarnode name="loadingMeter" images="LoadingMode_Meter" x="453" y="526" max="100" start="0"/>
			
			<rectnode name="splashBG" x="0" y="0" width="800" height="600" color="#000000ff"/>
			<staticspritenode name="Splash1" x="0" y="0"/>
			<staticspritenode name="Splash2" x="0" y="0"/>
		</scenenode>
	</scenelayout>
		
</resources>
