<resources>
	
	<float name="FlameLossTime_Ingredient" value="12.0"/>
	<float name="FlameLossTime_Interaction" value="17.0"/>
	<float name="FlameLossTime_SlowFlash" value="4.0"/>
	<float name="FlameLossTime_FastFlash" value="4.0"/>
	
	<float name="FlameLossTime_SlowFlashOnTime" value="0.5"/>
	<float name="FlameLossTime_FastFlashOnTime" value="0.1"/>
	
	<!-- Power Ups -->	
	<float name="PowerUpActiveTime_Progress" value="15.0"/>
	<float name="PowerUpActiveTime_HilightAtt" value="30.0"/>
	<float name="PowerUpActiveTime_HilightCombo" value="30.0"/>
	<float name="PowerUp_ProgressMultiplier" value="1.5"/>
	<float name="PowerUp_ChainMultiplier" value="2.0"/>
	<float name="PowerUp_ComboMultiplier" value="2.0"/>

	<!-- Player -->
	<int name="AvatarMovementSpeed" value="440"/>
	<float name="ActiveProgressAccel_M" value="4.6"/>
	<float name="ActiveProgressAccel_F" value="7"/>
	<float name="ActiveProgressAccel_V" value="6"/>
	
	<!-- Scoring -->
	<int name="BaseIngredientAddScore" value="100"/><!-- 250 -->
	<int name="FlavorComboMultiplier" value="125"/> <!-- Classic combo multiplier --> <!-- 125 -->
	<int name="AttributeComboMultiplier" value="100"> <!-- Flavor set multiplier --> <!-- 100 -->
	<int name="FlameMeter_PerFlameScore" value="250"/> <!-- 100 -->
	<int name="TimeRemainingScoreMultiplier" value="10"/> <!-- 10 -->
	
	<int name="RequestAttScaleFactor" value="0"> <!-- OBSOLETE: keep this at 0 -->
	
	<!-- Display -->
	<float name="PopupDelayTime" value="0.05"/>

	<float name="RecipeListItemListMoveSpeed" value="400.0"/>
	<float name="RecipeItemToStationTime" value="0.3"/>
	
	<colorf name="RecipeList_InactiveColor" value="#6c6c6cff"/>
	<colorf name="RecipeList_NormalColor" value="#ffffffff"/>
	
	<float name="ComboTime" value="8.0"/>
	<intarray name="ComboScoreList">
		<int value="0"/>
		<int value="200"/>
		<int value="300"/>
		<!-- <int value="400"/> -->
		<!-- <int value="500"/> -->
	</intarray>

	<!-- Misc display constants -->
	<vector2f name="PopupMode_OffscreenLoc" x="-300" y="109">
	<vector2f name="PopupMode_OvershootLoc" x="252" y="109">
	<vector2f name="PopupMode_EndLoc" x="247" y="109">
	<float name="PopupMode_MoveTime" value="0.4">
	<float name="PopupMode_ReboundTime" value="0.1">
	
</resources>