17:00:54: Creating resource group General
17:00:54: Creating resource group Internal
17:00:54: Creating resource group Autodetect
17:00:54: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:00:54: Registering ResourceManager for type Material
17:00:54: Registering ResourceManager for type Mesh
17:00:54: Registering ResourceManager for type Skeleton
17:00:54: MovableObjectFactory for type 'ParticleSystem' registered.
17:00:54: OverlayElementFactory for type Panel registered.
17:00:54: OverlayElementFactory for type BorderPanel registered.
17:00:54: OverlayElementFactory for type TextArea registered.
17:00:54: Registering ResourceManager for type Font
17:00:54: ArchiveFactory for archive type FileSystem registered.
17:00:54: ArchiveFactory for archive type Zip registered.
17:00:54: FreeImage version: 3.10.0
17:00:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:00:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
17:00:54: DDS codec registering
17:00:54: Registering ResourceManager for type HighLevelGpuProgram
17:00:54: Registering ResourceManager for type Compositor
17:00:54: MovableObjectFactory for type 'Entity' registered.
17:00:54: MovableObjectFactory for type 'Light' registered.
17:00:54: MovableObjectFactory for type 'BillboardSet' registered.
17:00:54: MovableObjectFactory for type 'ManualObject' registered.
17:00:54: MovableObjectFactory for type 'BillboardChain' registered.
17:00:54: MovableObjectFactory for type 'RibbonTrail' registered.
17:00:54: Loading library .\RenderSystem_Direct3D9
17:00:54: Installing plugin: D3D9 RenderSystem
17:00:54: D3D9 : Direct3D9 Rendering Subsystem created.
17:00:54: D3D9: Driver Detection Starts
17:00:54: D3D9: Driver Detection Ends
17:00:54: Plugin successfully installed
17:00:54: Loading library .\RenderSystem_GL
17:00:54: Installing plugin: GL RenderSystem
17:00:54: OpenGL Rendering Subsystem created.
17:00:55: Plugin successfully installed
17:00:55: Loading library .\Plugin_ParticleFX
17:00:55: Installing plugin: ParticleFX
17:00:55: Particle Emitter Type 'Point' registered
17:00:55: Particle Emitter Type 'Box' registered
17:00:55: Particle Emitter Type 'Ellipsoid' registered
17:00:55: Particle Emitter Type 'Cylinder' registered
17:00:55: Particle Emitter Type 'Ring' registered
17:00:55: Particle Emitter Type 'HollowEllipsoid' registered
17:00:55: Particle Affector Type 'LinearForce' registered
17:00:55: Particle Affector Type 'ColourFader' registered
17:00:55: Particle Affector Type 'ColourFader2' registered
17:00:55: Particle Affector Type 'ColourImage' registered
17:00:55: Particle Affector Type 'ColourInterpolator' registered
17:00:55: Particle Affector Type 'Scaler' registered
17:00:55: Particle Affector Type 'Rotator' registered
17:00:55: Particle Affector Type 'DirectionRandomiser' registered
17:00:55: Particle Affector Type 'DeflectorPlane' registered
17:00:55: Plugin successfully installed
17:00:55: *-*-* OGRE Initialising
17:00:55: *-*-* Version 1.6.2 (Shoggoth)
17:00:55: Creating resource group Bootstrap
17:00:55: Added resource location 'media/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
17:00:55: Added resource location 'media' of type 'FileSystem' to resource group 'General'
17:00:55: Added resource location 'media/materials' of type 'FileSystem' to resource group 'General'
17:00:55: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
17:00:55: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
17:00:55: Added resource location 'levels' of type 'FileSystem' to resource group 'General'
17:00:55: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
17:00:55: D3D9 : RenderSystem Option: Anti aliasing = None
17:00:55: D3D9 : RenderSystem Option: Full Screen = Yes
17:00:55: D3D9 : RenderSystem Option: VSync = Yes
17:00:55: CPU Identifier & Features
17:00:55: -------------------------
17:00:55:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz
17:00:55:  *      SSE: yes
17:00:55:  *     SSE2: yes
17:00:55:  *     SSE3: yes
17:00:55:  *      MMX: yes
17:00:55:  *   MMXEXT: yes
17:00:55:  *    3DNOW: no
17:00:55:  * 3DNOWEXT: no
17:00:55:  *     CMOV: yes
17:00:55:  *      TSC: yes
17:00:55:  *      FPU: yes
17:00:55:  *      PRO: yes
17:00:55:  *       HT: no
17:00:55: -------------------------
17:00:55: D3D9 : Subsystem Initialising
17:00:55: D3D9RenderSystem::_createRenderWindow "ThriceBall", 1280x1024 fullscreen  miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=true 
17:00:55: D3D9 : Created D3D9 Rendering Window 'ThriceBall' : 1280x1024, 32bpp
17:00:55: Registering ResourceManager for type Texture
17:00:55: Registering ResourceManager for type GpuProgram
17:00:55: D3D9: Vertex texture format supported - PF_L8
17:00:55: D3D9: Vertex texture format supported - PF_L16
17:00:55: D3D9: Vertex texture format supported - PF_A8
17:00:55: D3D9: Vertex texture format supported - PF_A4L4
17:00:55: D3D9: Vertex texture format supported - PF_BYTE_LA
17:00:55: D3D9: Vertex texture format supported - PF_R5G6B5
17:00:55: D3D9: Vertex texture format supported - PF_B5G6R5
17:00:55: D3D9: Vertex texture format supported - PF_A4R4G4B4
17:00:55: D3D9: Vertex texture format supported - PF_A1R5G5B5
17:00:55: D3D9: Vertex texture format supported - PF_A8R8G8B8
17:00:55: D3D9: Vertex texture format supported - PF_B8G8R8A8
17:00:55: D3D9: Vertex texture format supported - PF_A2R10G10B10
17:00:55: D3D9: Vertex texture format supported - PF_DXT1
17:00:55: D3D9: Vertex texture format supported - PF_DXT2
17:00:55: D3D9: Vertex texture format supported - PF_DXT3
17:00:55: D3D9: Vertex texture format supported - PF_DXT4
17:00:55: D3D9: Vertex texture format supported - PF_DXT5
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:00:55: D3D9: Vertex texture format supported - PF_X8R8G8B8
17:00:55: D3D9: Vertex texture format supported - PF_R8G8B8A8
17:00:55: D3D9: Vertex texture format supported - PF_DEPTH
17:00:55: D3D9: Vertex texture format supported - PF_SHORT_RGBA
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT16_R
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:00:55: D3D9: Vertex texture format supported - PF_SHORT_GR
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT16_GR
17:00:55: D3D9: Vertex texture format supported - PF_FLOAT32_GR
17:00:55: D3D9: Vertex texture format supported - PF_SHORT_RGB
17:00:55: RenderSystem capabilities
17:00:55: -------------------------
17:00:55: RenderSystem Name: Direct3D9 Rendering Subsystem
17:00:55: GPU Vendor: intel
17:00:55: Device Name: Intel(R) G41 Express Chipset
17:00:55: Driver Version: 6.14.10.4964
17:00:55:  * Fixed function pipeline: yes
17:00:55:  * Hardware generation of mipmaps: yes
17:00:55:  * Texture blending: yes
17:00:55:  * Anisotropic texture filtering: yes
17:00:55:  * Dot product texture operation: yes
17:00:55:  * Cube mapping: yes
17:00:55:  * Hardware stencil buffer: yes
17:00:55:    - Stencil depth: 8
17:00:55:    - Two sided stencil support: yes
17:00:55:    - Wrap stencil values: yes
17:00:55:  * Hardware vertex / index buffers: yes
17:00:55:  * Vertex programs: yes
17:00:55:  * Fragment programs: yes
17:00:55:  * Geometry programs: no
17:00:55:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:00:55:  * Texture Compression: yes
17:00:55:    - DXT: yes
17:00:55:    - VTC: no
17:00:55:  * Scissor Rectangle: yes
17:00:55:  * Hardware Occlusion Query: yes
17:00:55:  * User clip planes: yes
17:00:55:  * VET_UBYTE4 vertex element type: yes
17:00:55:  * Infinite far plane projection: yes
17:00:55:  * Hardware render-to-texture: yes
17:00:55:  * Floating point textures: yes
17:00:55:  * Non-power-of-two textures: yes (limited)
17:00:55:  * Volume textures: yes
17:00:55:  * Multiple Render Targets: 4
17:00:55:    - With different bit depths: yes
17:00:55:  * Point Sprites: yes
17:00:55:  * Extended point parameters: yes
17:00:55:  * Max Point Size: 256
17:00:55:  * Vertex texture fetch: yes
17:00:55:    - Max vertex textures: 4
17:00:55:    - Vertex textures shared: no
17:00:55:  * Render to Vertex Buffer : no
17:00:55:  * DirectX per stage constants: yes
17:00:55: ***************************************
17:00:55: *** D3D9 : Subsystem Initialised OK ***
17:00:55: ***************************************
17:00:55: ResourceBackgroundQueue - threading disabled
17:00:55: Particle Renderer Type 'billboard' registered
17:00:55: Parsing scripts for resource group Autodetect
17:00:55: Finished parsing scripts for resource group Autodetect
17:00:55: Parsing scripts for resource group Bootstrap
17:00:55: Parsing script OgreCore.material
17:00:55: Parsing script OgreProfiler.material
17:00:55: Parsing script Ogre.fontdef
17:00:55: Parsing script OgreDebugPanel.overlay
17:00:55: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:00:55: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:00:55: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:00:55: Font BlueHighwayusing texture size 512x512
17:00:55: Info: Freetype returned null for character 127 in font BlueHighway
17:00:55: Info: Freetype returned null for character 128 in font BlueHighway
17:00:55: Info: Freetype returned null for character 129 in font BlueHighway
17:00:55: Info: Freetype returned null for character 130 in font BlueHighway
17:00:55: Info: Freetype returned null for character 131 in font BlueHighway
17:00:55: Info: Freetype returned null for character 132 in font BlueHighway
17:00:55: Info: Freetype returned null for character 133 in font BlueHighway
17:00:55: Info: Freetype returned null for character 134 in font BlueHighway
17:00:55: Info: Freetype returned null for character 135 in font BlueHighway
17:00:55: Info: Freetype returned null for character 136 in font BlueHighway
17:00:55: Info: Freetype returned null for character 137 in font BlueHighway
17:00:55: Info: Freetype returned null for character 138 in font BlueHighway
17:00:55: Info: Freetype returned null for character 139 in font BlueHighway
17:00:55: Info: Freetype returned null for character 140 in font BlueHighway
17:00:55: Info: Freetype returned null for character 141 in font BlueHighway
17:00:55: Info: Freetype returned null for character 142 in font BlueHighway
17:00:55: Info: Freetype returned null for character 143 in font BlueHighway
17:00:55: Info: Freetype returned null for character 144 in font BlueHighway
17:00:55: Info: Freetype returned null for character 145 in font BlueHighway
17:00:55: Info: Freetype returned null for character 146 in font BlueHighway
17:00:55: Info: Freetype returned null for character 147 in font BlueHighway
17:00:55: Info: Freetype returned null for character 148 in font BlueHighway
17:00:55: Info: Freetype returned null for character 149 in font BlueHighway
17:00:55: Info: Freetype returned null for character 150 in font BlueHighway
17:00:55: Info: Freetype returned null for character 151 in font BlueHighway
17:00:55: Info: Freetype returned null for character 152 in font BlueHighway
17:00:55: Info: Freetype returned null for character 153 in font BlueHighway
17:00:55: Info: Freetype returned null for character 154 in font BlueHighway
17:00:55: Info: Freetype returned null for character 155 in font BlueHighway
17:00:55: Info: Freetype returned null for character 156 in font BlueHighway
17:00:55: Info: Freetype returned null for character 157 in font BlueHighway
17:00:55: Info: Freetype returned null for character 158 in font BlueHighway
17:00:55: Info: Freetype returned null for character 159 in font BlueHighway
17:00:55: Info: Freetype returned null for character 160 in font BlueHighway
17:00:55: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
17:00:55: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:00:55: Parsing script OgreLoadingPanel.overlay
17:00:55: Finished parsing scripts for resource group Bootstrap
17:00:55: Parsing scripts for resource group General
17:00:55: Parsing script balls.material
17:00:55: Compiler error: unknown error in balls.material(5): token "receive_shadows" is not recognized
17:00:55: Compiler error: unknown error in balls.material(25): token "receive_shadows" is not recognized
17:00:55: Compiler error: unknown error in balls.material(45): token "receive_shadows" is not recognized
17:00:55: Parsing script colors.material
17:00:55: Parsing script environment.material
17:00:55: Parsing script interface.material
17:00:55: Parsing script particles.particle
17:00:55: Finished parsing scripts for resource group General
17:00:55: Parsing scripts for resource group Internal
17:00:55: Finished parsing scripts for resource group Internal
17:00:56: Added resource location 'media' of type 'FileSystem' to resource group 'General'
17:00:56: Font MyFontusing texture size 1024x512
17:00:56: Info: Freetype returned null for character 160 in font MyFont
17:00:56: Texture: MyFontTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
17:00:56: Mesh: Loading ball.mesh.
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_4-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_5-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_6-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Texture: ball_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:00:56: Texture: ball_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:00:56: Texture: ball_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:00:56: Mesh: Loading arrow.mesh.
17:00:56: Can't assign material 01-Default to SubEntity of Arrow because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Mesh: Loading checkpoint.mesh.
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_10-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_11-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_12-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_13-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_14-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_15-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_16-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_17-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_18-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Can't assign material Material#0 to SubEntity of Unnamed_19-Entity because this Material does not exist. Have you forgotten to define it in a .material script?
17:00:56: Mesh: Loading Controls01.mesh.
17:00:56: Texture: floor_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:00:56: *** Initializing OIS ***
17:00:56: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:00:56: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
