material Particles/Sprite
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			point_sprites on
			point_size 0.15
			point_size_attenuation on

			texture_unit
			{
				texture flare.png
			}			
		}
	}
}

material Particles/Sprite_large
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			point_sprites on
			point_size 0.25
			point_size_attenuation on

			texture_unit
			{
				texture flare.png
			}			
		}
	}
}

material SkyPlane/QuadLines
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true none

			texture_unit
			{
				texture floor_1.png
				scale 0.5 0.5
				scroll_anim 0.005 0.005
			}
		}
	}
}

material SkyPlane/QuadChess
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true none

			texture_unit
			{
				texture floor_2.png
				scale 0.5 0.5
				scroll_anim 0.005 0.005
			}
		}
	}
}

material SkyPlane/SphereBig
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true none

			texture_unit
			{
				texture floor_3.png
				scale 0.3 0.3
				scroll_anim 0.05 0.05
			}
		}
	}
}

material SkyPlane/StarsOrange
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true none

			texture_unit
			{
				texture floor_4.png
				scale 0.7 0.7
				scroll_anim 0.008 0.008
			}
		}
	}
}

material SkyPlane/WaterOrange
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true none

			texture_unit
			{
				texture floor_5.png
				scale 0.5 0.5
				scroll_anim 0 0.08
			}
		}
	}
}