material energy_bar
{
	technique
	{
		pass
		{
			lighting off
			scene_blend src_alpha dest_alpha
			depth_write off

			cull_hardware none
			cull_software none

			ambient 1 0.5 0 
			diffuse 1 0.54 0 
			specular 1 0 0 10
			emissive 1 0 0 

			texture_unit
			{
				tex_address_mode clamp
				texture white.png
			}

		}
	}
}