<?xml version="1.0" encoding="UTF-8"?>
<characterdialog coverscreen="false">
	<!--
		Dialogbox Attributes:
			button:		If specified, willshow a button with the attrib as the label.  Dialog will not dismiss until user clicks it.
			position:	Can be either "top" or "bottom"
			event:		Must match the event type dispatched by the game engine.  This will trigger the dialog box.
			permanent:	Can be "true" or "false".  If true, the dialogbox will stay on the screen until the next event is triggered.

		Dialog Attributes:
			label:		Frame label for the start of the animation
			timeout:	Time (in seconds) to wait after showing the dialog text
	-->	
</characterdialog>