<?xml version="1.0" encoding="UTF-8"?>
<characterdialog>
	<!--
		Dialogbox Attributes:
			button:		If specified, willshow a button with the attrib as the label.  Dialog will not dismiss until user clicks it.
			position:	Can be either "top" or "bottom"
			event:		Must match the event type dispatched by the game engine.  This will trigger the dialog box.
			permanent:	Can be "true" or "false".  If true, the dialogbox will stay on the screen until the next event is triggered.

		Dialog Attributes:
			label:		Frame label for the start of the animation
			timeout:	Time (in seconds) to wait after showing the dialog text
	-->	
	<dialogbox event="library_intro">
		<dialog label="vo_1000">
			Sheesh! If you want to save your friend you’ve got to help me first.
		</dialog>
		<dialog label="vo_1010">
			Here's a list of things I need you to find. Can you handle that?
		</dialog>
		<dialog label="vo_1020">
			Click around to find stuff that I need.
		</dialog>
	</dialogbox>
	<dialogbox event="library_outtro">
		<dialog label="vo_1030">
			Good work. Follow me.
		</dialog>
	</dialogbox>
	
	<dialogbox event="potion_default_intro">
		
		<dialog timeout="5" >
			Make me a potion  
		</dialog>
	</dialogbox>
	
	<dialogbox event="potion_default_outtro">
		<!-- This needs to be spit up -->
		<dialog label="vo_1090a">
			Great job!
		</dialog>
	</dialogbox>
	
	
	
	<dialogbox event="potion_1_intro">
		<dialog label="vo_1040">
			With the stuff that you just found I was able to make some nifty ingredients.
		</dialog>
		<dialog label="vo_1050">
			Mix them together to make Hippopotamic Mass potion.
		</dialog>
		<dialog label="vo_1060">
			Drag the ingredients to the cauldron.
		</dialog>
		<dialog label="vo_1070">
			And if you get stuck, try the book. Although, trust me - it won’t be much help.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_1_outtro">
		<!-- This needs to be spit up -->
		<dialog label="vo_1090a">
			Great job!
		</dialog>
	</dialogbox>
	<dialogbox event="potion_6_intro">

		<dialog timeout="5" >
			Smell from the last ingredient added overrides the previous smell.  
		</dialog>
	</dialogbox>
	<dialogbox event="potion_7_intro">

		<dialog timeout="5" >
			Adding a third potion to the cauldron creates an unusual mix.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_8_intro">

		<dialog timeout="5" >
			Sometimes it's harder to get rid of smell  than of color.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_9_intro">

		<dialog timeout="5" >
			Crystals when added to the right potions create wonders! 
		</dialog>
	</dialogbox>
	<dialogbox event="potion_10_intro">

		<dialog timeout="5" >
			Try changing color of the special elements created from crystals!  
		</dialog>
	</dialogbox>
	<dialogbox event="potion_2_intro">
		<!-- This needs to be spit up -->
		<dialog label="vo_1090b">
			Now I need Untruth Serum.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_2_outtro">
		<dialog label="vo_2060">
			Pretty good.  Although just so you know, I'd never eat dinner at your house.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_3_intro">
		<!-- This needs to be split up -->
		<dialog label="vo_1080b">
			Now make me Smelly Belly Jelly.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_3_outtro">
		<dialog label="vo_2080">
			This is a nice cauldron huh?  They don’t make cauldron anymore.  Nowadays, its all pots - DON’T GET ME STARTED!
		</dialog>
	</dialogbox>
	<dialogbox event="potion_4_intro">
		<dialog label="vo_2000">
			Ok now.  Here are some crystals, make good use of them. I need Glad Max potion.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_4_outtro">
		<dialog label="vo_2070">
			After all this, I bet it tastes like chicken.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_5_intro">
		<dialog label="vo_2010">
			You are not as bad as I thought.  One last thing I need is Swift Kick potion.
		</dialog>
	</dialogbox>
	<dialogbox event="potion_5_outtro">
		<dialog label="vo_2020">
			Great! Now I’m ready to make The Bitter End pill.
		</dialog>
	</dialogbox>
	<dialogbox event="furnace_intro">
		<dialog label="vo_2030">
			That Bitter End pill was exactly what I needed.
		</dialog>
		<dialog label="vo_2040">
			I will need a couple of more pills.  So to get the Magic Pill, you’ve got to help me a bit more.
		</dialog>
	</dialogbox>
	
	<dialogbox event="potion_default_intro">
		
		<dialog timeout="5" >
			Make me a potion  
		</dialog>
	</dialogbox>
	
	<dialogbox event="potion_endgame">
		<dialog label="vo_2090">
			Nice job throwing together all this stuff! Listen, I think you have a future as a school cafeteria chef!
		</dialog>
	</dialogbox>

</characterdialog>