material Level30
{
	technique
	{
		pass
		{
	    	diffuse 0.9 2.3 0.8
            texture_unit
            {		
				filtering trilinear
				texture Ground10.dds		
				scale 0.075 0.075		
            }          
		}
		pass
		{
			diffuse 0.6 0.6 0.3
			emissive 0.8 0.8 0.5
			scene_blend alpha_blend
			texture_unit
			{
				texture Mask30.dds
			} 
			texture_unit
			{
				texture Ground02.dds 2
				scale 0.03 0.03
			} 			
		}
	}
}

material Bkg30
{
    receive_shadows off
    technique
    {
        pass
        {   
			diffuse 0.6 0.8 0.6
	    	scene_blend alpha_blend
	    	depth_write off	          
            texture_unit
            {    
                texture Bkg04.dds 0
            }
        }
    }
}