material Level09
{
	technique
	{
		pass
		{
	    	diffuse -0.2 2.1 0.2
            texture_unit
            {		
				filtering trilinear
                texture Ground06.dds
				scale 0.03 0.03
            }          
		}
		pass
		{
			diffuse 0.6 0.6 0.6
			emissive 1.25 1.25 0.1
			scene_blend alpha_blend
			texture_unit
			{
				texture Mask09.dds
			} 
			texture_unit
			{
				texture Ground02.dds
				scale 0.025 0.075
			} 			
		}
	}
}

material Bkg09
{
    receive_shadows off
    technique
    {
        pass
        {   
	    	scene_blend alpha_blend
	    	depth_write off	          
		    diffuse 0.85 0.85 0.75
            texture_unit
            {    
                texture Bkg02.dds 0
            }
        }
    }
}