material Level05
{
	technique
	{
		pass
		{
	    	diffuse 0.4 1.8 0.4
            texture_unit
            {		
				filtering trilinear
                texture Ground01.dds
				scale 0.05 0.05
            }          
		}
		pass
		{
			diffuse 0.7 0.7 0.4
			emissive 0.8 0.8 0.5
			scene_blend alpha_blend
			texture_unit
			{
				texture Mask05.dds
			} 
			texture_unit
			{
				texture Ground02.dds
				scale 0.03 0.03
			} 			
		}
	}
}

material Bkg05
{
    receive_shadows off
    technique
    {
        pass
        {   
	    	scene_blend alpha_blend
	    	depth_write off	  
	    	diffuse 1.5 1.0 0.5	
            texture_unit
            {    
                texture Bkg01.dds 0
            }
        }
    }
}