;=================================
;= MUSIC!
;=================================
[GLOBAL_MUS_MAIN]
filename=music/TennisAnyonemus_.ogg
volume=1.0

[GLOBAL_MUS_WELCOME]
filename=music/Trump_waterfallmus_.ogg
volume=1.0

[GLOBAL_MUS_MAIN_RETURN_1]
filename=music/Candy_Barmus_.ogg
volume=1.0

[GLOBAL_MUS_MAIN_RETURN_2]
filename=music/MXButternutFullMixCMOmus_.ogg
volume=1.0

[GLOBAL_MUS_SUCCESS]
filename=music/TenseIcemus_.ogg
volume=1.0

;=================================
;= GLOBAL
;=================================
[GLOBAL_SFX_BUTTON_ROLLOVER]
filename=sounds/UI_GameMenurollover
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_BUTTON_ACCEPT]
filename=sounds/UI_AcceptButton
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_BUTTON_MENU]
filename=sounds/UI_MenuButton
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_BUTTON_GO]
filename=sounds/UI_GoButtonNew2
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_BUTTON_HELP_ROLLOVER]
filename=sounds/UI_HelpButtonRollover
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_GAME_START]
filename=sounds/Global_Start
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_GAME_TIMEUP]
filename=sounds/Global_TimesUp
volume=1.0
pan=0
loop=0

[GLOBAL_SFX_GAME_CLOCK_TICK]
filename=sounds/Global_5SecClock
volume=1.0
pan=0
loop=0

;=================================
;= OPTIONS
;=================================
;TODO
;[GLOBAL_SFX_SOUND_SLIDER]
;filename=sounds/UI_SoundSlider
;volume=1.0
;pan=0
;loop=0

;TODO
;[GLOBAL_SFX_VOICE_SLIDER]
;filename=sounds/placeholder
;volume=1.0
;pan=0
;loop=0

;TODO
;[GLOBAL_SFX_CHECKBOX]
;filename=sounds/UI_checkbox
;volume=1.0
;pan=0
;loop=0


;=================================
;= META
;=================================
[META_MUS_CANDIDATE_FIRED]
filename=music/14_YoureFiredHitmus_.ogg
volume=1.0

[META_MUS_TRUMPISM]
filename=music/Canal_Street_FullMixmus_.ogg
volume=1.0

[META_MUS_FAILED_AND_RETURN]
filename=music/WaitingRoom10mus_.ogg
volume=1.0

[META_MUS_GOING_TO_BOARDROOM]
filename=music/BasicBoardRoomHitsmus_.ogg
volume=1.0

[META_MUS_YOURE_FIRED]
filename=music/14_YoureFiredHitmus_.ogg
volume=1.0

[META_MUS_YOURE_HIRED]
filename=music/BrdRmBigOutro15.ogg
volume=1.0

[META_MUS_RESHUFFLE]
filename=music/CorporateReshufflemus_.ogg
volume=1.0

[META_SFX_CONTESTANT_ROLLOVER]
filename=sounds/UI_ContestantRollover1.ogg
volume=1.0
Pan=0
loop=0

[META_SFX_HELO]
filename=sounds/HiredHelo
volume=1.0
Pan=0
loop=0

;=================================
;= FACTORY GAME
;=================================
[FACTORY_MUS_1]
filename=music/DoormanFullMix109mus_.ogg
volume=0.5

[FACTORY_MUS_2]
filename=music/MXInsufferableFullMixmus_.ogg
volume=0.5

[FACTORY_SFX_TRACK]
filename=sounds/Factory_FactoryComboLoop
volume=0.3
pan=0
loop=1

[FACTORY_SFX_JUNCTION_FLIP]
filename=sounds/Factory_CorrectObject
volume=1
pan=0
loop=0

[FACTORY_SFX_JUNCTION_CLOSE]
filename=sounds/Factory_SwitchBreak
volume=1
pan=0
loop=0

[FACTORY_SFX_TRASH_EMPTY]
filename=sounds/Factory_TrashItem
volume=1
pan=0
loop=0

[FACTORY_SFX_DISPENSE]
filename=sounds/Factory_NewObject
volume=1
pan=0
loop=0

[FACTORY_SFX_BUILD_INCORRECT]
filename=sounds/Factory_IncorrectObject
volume=1
pan=0
loop=0

[FACTORY_SFX_BUILD_CORRECT]
filename=sounds/Factory_CorrectObjectNEW
volume=1
pan=0
loop=0

[FACTORY_SFX_BUILD_COMPLETE_BEAR]
filename=sounds/Factory_CompleteObject
volume=1
pan=0
loop=0

[FACTORY_SFX_BUILD_COMPLETE_LAMP]
filename=sounds/Factory_CompleteObject
volume=1
pan=0
loop=0

[FACTORY_SFX_BUILD_COMPLETE_CANDY]
filename=sounds/Factory_CompleteObject
volume=1
pan=0
loop=0

;=================================
;= PUZZLE GAME
;=================================
[PUZZLE_MUS_1]
filename=music/HydePark_FullMix009mus_.ogg
volume=0.5

[PUZZLE_MUS_2]
filename=music/ParkAvenue_FullMixmus_.ogg
volume=0.5

[PUZZLE_SFX_TILE_SELECT]
filename=sounds/BoardRoom_TileSelect1
volume=1.0
pan=0
loop=0

[PUZZLE_SFX_TILE_MOVE]
filename=sounds/Puzzle_TileSwap1
volume=1.0
pan=0
loop=0

;=================================
;= SERVICE GAME
;=================================
[SERVICE_MUS_1]
filename=music/MXDblChocolate_FullMixmus_.ogg
volume=1.0

[SERVICE_MUS_2]
filename=music/MXJuanDuke_VibeVVmus_.ogg
volume=1.0

[SERVICE_SFX_TRASH]
filename=sounds/Factory_TrashItem3
volume=0.5
pan=0
loop=0

[SERVICE_SFX_SELECT_FOOD]
filename=sounds/Service_SelectItem
volume=1.0
pan=0
loop=0

[SERVICE_SFX_WRONG_ORDER]
filename=sounds/Service_NewIncorrectService
volume=1.0
pan=0
loop=0

[SERVICE_SFX_CORRECT_ORDER]
filename=sounds/Service_CorrectService4
volume=1.0
pan=0
loop=0

[SERVICE_SFX_CUSTOMER_ENTERS]
filename=sounds/Service_PlayerAppear1
volume=1.0
pan=0
loop=0

[SERVICE_SFX_CUSTOMER_LEAVES]
filename=sounds/Service_PlayerDisappear1
volume=1.0
pan=0
loop=0

[SERVICE_SFX_EARN_MONEY]
filename=sounds/Commodity_EarnMoney
volume=1.0
pan=0
loop=0

;=================================
;= COMMODITY GAME
;=================================
[TRADER_MUS_1]
filename=music/MXResources_FullMixmus_.ogg
volume=0.5

[TRADER_MUS_2]
filename=music/Official_FullMix909mus_.ogg
volume=0.5

[TRADER_AMBIENT_0]
filename=sounds/CityAmb1
volume=0.7
loop=1

[TRADER_AMBIENT_1]
filename=sounds/CityAmb2
volume=0.5
loop=1

[TRADER_AMBIENT_2]
filename=sounds/CityAmb3_crowd
volume=0.5
loop=1

[TRADER_AMBIENT_3]
filename=sounds/CityAmb4
volume=0.5
loop=1

[TRADER_AMBIENT_4]
filename=sounds/CityAmb5
volume=0.5
loop=1

[TRADER_SFX_EARN_MONEY]
filename=sounds/Commodity_EarnMoney
volume=1.0
pan=0
loop=0

[TRADER_SFX_STOREFRONT_ROLLOVER]
filename=sounds/Commodity_StorefrontRollover
volume=1.0
pan=0
loop=0

[TRADER_SFX_STOREFRONT_SELECT]
filename=sounds/Commodities_EnterStorefront
volume=1.0
pan=0
loop=0

[TRADER_SFX_BUYSELL_BUTTONS_ROLLOVER]
filename=sounds/UI_AnotherClick
volume=1.0
pan=0
loop=0

[TRADER_SFX_SUBWAY_ROLLOVER]
filename=sounds/Commodities_SubwayRollover
volume=1.0
pan=0
loop=0

[TRADER_SFX_SUBWAY_ENTER]
filename=sounds/Commodities_SubwayEnterNEW
volume=1.0
pan=0
loop=0

[TRADER_SFX_SUBWAY_STOP_ROLLOVER]
filename=sounds/Commodities_SubwayStopRollover
volume=1.0
pan=0
loop=0

[TRADER_SFX_SUBWAY_TRAVEL_LOOP]
filename=sounds/Commodity_SubwayLoop1
volume=1.0
pan=0
loop=1

[TRADER_SFX_SUBWAY_ARRIVE]
filename=sounds/Commodity_SubwayStop
volume=1
pan=0
loop=0

[TRADER_SFX_BUYSELL_BUTTON]
filename=sounds/Commodity_ActionButton
volume=1.0
pan=0
loop=0

[TRADER_SFX_MARKET_EVENT]
filename=sounds/Commodities_MarketEvent
volume=1.0
pan=0
loop=0

;=================================
;= BOARDROOM GAME
;=================================
[BOARDROOM_MUS_POOL_1]
filename=music/06_Discuss_ticktockmus_.ogg
volume=1.0

[BOARDROOM_MUS_POOL_2]
filename=music/03_Discussmus_.ogg
volume=1.0

[BOARDROOM_MUS_POOL_3]
filename=music/TickingClock4mus_.ogg
volume=1.0

[BOARDROOM_MUS_POOL_4]
filename=music/TickingClock6mus_.ogg
volume=1.0

[BOARDROOM_MUS_ANSWER_CORRECT]
filename=music/BoardRoomPositivemus_.ogg

[BOARDROOM_MUS_ANSWER_INCORRECT]
filename=music/Dark_Element3mus_.ogg
volume=1.0

[BOARDROOM_MUS_SUCCESS]
filename=music/02_DiscussTaskmus_.ogg
volume=1.0

[BOARDROOM_MUS_FAIL]
filename=music/13_BuildtoFiredmus_.ogg
volume=1.0
