



















REPLAN_DISTANCE                     100*5*100*5       
REACH_DISTANCE                      100*0.7*100*0.7     
DIF_DISTANCE                        100*3*100*3       
MOVE_ZERO_TEST                      100*1*100*1       

FIRE                                1                   
STATISTICS_ENABLED                  0                   
AGP_SEARCH_RANGE                    6                   

BOT_HEIGHT                          0.7                 

ROUND_START_DELAY                   1000*8           
ROUND_START_PERTURBATION            1000*4           

NOIDLE_DELAY                        1000*12          


NORMAL_WANTPOS_SHIFT                100*0.3          
NORMAL_HORIZONTAL_PRECISION         0.1                 
NORMAL_DIRECT_PRECISION             0                   
CROSS_WANTPOS_SHIFT                 100*0.3          
CROSS_HORIZONTAL_PRECISION          0.1                 
CROSS_DIRECT_PRECISION              0                   
COMBAT_WANTPOS_SHIFT                100*0.3          
COMBAT_HORIZONTAL_PRECISION         0.1                 
COMBAT_DIRECT_PRECISION             0                   

STANDSTATE_TIMEOUT                  1000*1.5         

AIM_DISTANCE                        100*1.5*100*1.5     

DEFAULT_MANUAL                      false               
PIVOT_SHIFT                         100*0            
HISTORY_SIZE                        50                  
PROJECTED_MOVE_ZERO_X               0.2                 
PROJECTED_MOVE_ZERO_Y               0.2                 
MOVE_ZERO                           100*0.001*100*0.001   
 
WR_REPEAT_TIME                      1000*60          

KEY_CHANGE_DELAY                    1000*0.1         


COMBAT_DISTANCE_SOLDIER             100*60*100*60      
COMBAT_DISTANCE_SCOUT               100*50*100*50      
COMBAT_DISTANCE_SNIPER              100*120*100*120     
COMBAT_DISTANCE_SPECIALIST          100*70*100*70      

COMBAT_NEARDISTANCE_SOLDIER         100*10           
COMBAT_NEARDISTANCE_SCOUT           100*10           
COMBAT_NEARDISTANCE_SNIPER          100*10           
COMBAT_NEARDISTANCE_SPECIALIST      100*10           

COMBAT_PERCEPTION_SOLDIER           100*40           
COMBAT_PERCEPTION_SCOUT             100*40           
COMBAT_PERCEPTION_SNIPER            100*40           
COMBAT_PERCEPTION_SPECIALIST        100*40           


EVAL0_FREQUENCY                     1000*0.1         
EVAL1_FREQUENCY                     1000*0.3         
EVAL2_FREQUENCY                     1000*1           
GARBAGE_FREQUENCY                   1000*6           
STATISTICS_FREQUENCY                1000*0.1         
STATISTICS_DECAY_FREQUENCY          1000*0.1         
PLANER_FREQUENCY                    1000*0.2         
UNLAG_FREQUENCY                     1000*0.5         
COLLISION_FREQUENCY                 1000*0.5         


MOUSE_MAX_SPEED                     1.0                 
MOUSE_MAX_ACCEL                     0.5                 

MOUSE_ACCEL_X                       0.3                 
MOUSE_ACCEL_Y                       0.3                 
MOUSE_SPEED_DECAY_X                 0.8                 
MOUSE_SPEED_DECAY_Y                 0.8                 

MOUSE_COMBAT_ACCEL_X                0.3                 
MOUSE_COMBAT_ACCEL_Y                0.3                 
MOUSE_COMBAT_DECAY_X                0.6                 
MOUSE_COMBAT_DECAY_Y                0.6                 
MOUSE_COMBAT_PERTURBATION_X         2000                
MOUSE_COMBAT_PERTURBATION_Y         2000                

MOUSE_CALIBRATION_X                 80                  
MOUSE_CALIBRATION_Y                 64                  
MOUSE_SPEED_LIMIT_X                 0.5                 
MOUSE_SPEED_LIMIT_Y                 0.15                
MOUSE_LIMIT_X                       80                  
MOUSE_LIMIT_Y                       40                  

MOUSE_COMBAT_DIRECTL_X              3.14/12             
MOUSE_COMBAT_DIRECTL_Y              3.14/12             
MOUSE_COMBAT_DIRECTK_X              1                   
MOUSE_COMBAT_DIRECTK_Y              1                   


MANUFACTURE_PRIORITY                10                  

PRIORITY_ATDUMMY                    0
PRIORITY_LTPATROL                   10                  
PRIORITY_LTPLANTBOMB                10                  
PRIORITY_LTGOTOPOSITION             10                  
PRIOROTY_LTSPECIALACTION            10                  
PRIORITY_LTCAMP                     10                  
PRIORITY_LTFOLLOWPLAYER             10                  
PRIORITY_MTFOLLOWPLAYER             10
PRIORITY_MTGOTOWP                   10
PRIORITY_MTPLANTBOMB                10
PRIORITY_MTDEFUSEBOMB               10
PRIOROTY_MTSPECIALACTION            10
PRIORITY_MTGOTOGP                   10
PRIORITY_MTCAMP                     10
PRIORITY_STCOMBATG                  15
PRIORITY_STCAMP                     5
PRIORITY_STCROSSPLATFORMS           5
PRIORITY_STGOTOGP                   5
PRIORITY_STCROSSPLATFORMS_FOLLOW    5
PRIORITY_STGOTOGP_FOLLOW            5
PRIORITY_STGOTOPOS                  5
PRIORITY_STWAIT                     5                   
PRIORITY_STHIDE                     16                  
PRIORITY_STRELOAD                   17                  
PRIORITY_STPLANTBOMB                10
PRIORITY_STLOOKROUND                10
PRIORITY_STDEFUSEBOMB               10
PRIOROTY_STSPECIALACTION            10
PRIORITY_FREEAIMING                 0
PRIORITY_STCHECKBACK                10                  
PRIORITY_STCHECKDIR                 10                  
PRIORITY_STIDLE                     20


MAX_GPS_CHECK                       10                  


LOOKROUND_PROBABILITY               5                   
CLOSE_TO_BOMB                       100*0.5*100*0.5     


NO_NEED_TO_FOLLOW                   100*5*100*5       


CHECK_DELAY                         1000*3           
CHECK_PERTURBATION                  1000*2           
CHECK_DURATION                      1000*1           
MIN_COORD_MOVE                      0.2                 
MAX_COORD_MOVE                      1.5                 
LOOKING_TIMELIMIT                   1000*10          
NERVOUS_DISTANCE                    100*2*100*2       
LOOKROUND_ANGLE                     2.6                 
LOOKROUND_ACCEPTANCE_ANGLE          0.8                 


DIR_CHECKING_PROB                   20                  
DIR_CHECKING_TIMELIMIT              1000*6           
DIR_CHECKING_DELAY                  1000*1.0         
DIR_CHECKING_DELAY_PERTURB          1000*0.5         
DIR_CHECKING_ANGLE_PERTURB          3.14/16             
DEFAULT_CHECK_TIME                  1000*1.2         


COMBAT_SHORT_VISIBILITY_DISTANCE    100*8            
STEP_ASIDE_PROBABILITY              30                  
JUMP_PROBABILITY                    5                   
CLOSE_DISTANCE                      100*10*100*10      
LOW_AMMO                            1                   
LOW_HEALTH                          15                  
MAX_MATERIAL_BARRIER                30                  
HIDEANDWAITTIMEOUT                  1000*8           
HIDEANDWAITTIMEOUT_PERTURB          1000*5           
LOSTENEMYTIMEOUT                    1000*5           
LOSTENEMYTIMEOUT_PERTURB            1000*4           
FINDANDKILLHEALTH                   20                  
HEALTHPANIC                         10                  
GENERAL_ATTACK_DISTANCE             100*20*100*20      
COMBAT_TIMEOUT                      1000*45          
COMBAT_TIMEOUT_PERTURB              1000*10          
MAX_HOLDFIRE_COUNT                  4                   
AIM_LOST_LOOKROUND_PROB             100                 
AIM_LOST_ENEMY_PROB                 1000                
COMBAT_DANGER_REACH_DISTANCE        100*1*100*1       
COMBAT_DANGER_TIMEOUT               1000*2           
COMBAT_TACTICS_TIMEOUT              1000*1.5         
COMBAT_MOVECROUCH_MIXING            40                  
ENEMY_DIR_CHECKING_PROB             2000                


DEFUSE_TIME                         1000*5           


GFREEAIMING_NOACTIVITYLIMIT             1000*10      
GFREEAIMING_WANT_POS_ACCEPTANCE_ANGLE   0.5             
GFREEAIMING_RECOUNT_FREQUENCY_LIMIT     1000*0.1     
GFREEAIMING_ALWAYS_DIRECT_TURN_ANGLE    1.57            


HIDEJUMP_PROBABILITY                5                   
CIRCLE_RADIUS                       100*10           
ANGLE_STEP                          ((2*3.14)/60)       
PLANT_TIME                          1000*5           
DEFAULT_TIME                        1000*1           
HIDE_RANGE                          10                  
HIDE_PLACE_QUALITY                  0                   
HIDE_PLACE_OVERALL_QUALITY          15                  
DOWNLOAD_TIME                       1000*15


BOTSTAT_DYNAMIC_RATIO               0.7                 
BOTSTAT_FORWARD_PREFERENCE_0        40                  
BOTSTAT_FORWARD_PREFERENCE_1        20                  
BOTSTAT_FORWARD_PREFERENCE_2        10                  
BOTSTAT_HORIZONTAL_PLANE_PREFERENCE 5                   


SHORT_FORWARD_STRAFE_TIMEOUT        1000*0           
LONG_FORWARD_STRAFE_TIMEOUT         1000*0.7         
SHORT_BACKWARD_STRAFE_TIMEOUT       1000*0           
LONG_BACKWARD_STRAFE_TIMEOUT        1000*0.5         
GET_BETTER_POS_TIMEOUT              1000*1.0         
GET_BETTER_POS_DISTANCE             500                 
LAG_TIME_PERTURBATION               1000*0.2         

LAG_DETECTING_DISTANCE_RUN          100*0.6          
FORWARD_UNLAG_DISTANCE_RUN          100*1*100*1       
BACKWARD_UNLAG_DISTANCE_RUN         100*2*100*2       

LAG_DETECTING_DISTANCE_WALK         100*0.3          
FORWARD_UNLAG_DISTANCE_WALK         100*1*100*1       
BACKWARD_UNLAG_DISTANCE_WALK        100*2*100*2       

LAG_DETECTING_DISTANCE_CROUCH       100*0.3          
FORWARD_UNLAG_DISTANCE_CROUCH       100*1*100*1       
BACKWARD_UNLAG_DISTANCE_CROUCH      100*2*100*2       

LAG_DETECTING_DISTANCE_PRONE        100*0.1          
FORWARD_UNLAG_DISTANCE_PRONE        100*1*100*1       
BACKWARD_UNLAG_DISTANCE_PRONE       100*2*100*2       

UNLAG_LEFT_YAW                      -0.8                
UNLAG_RIGHT_YAW                     0.8                 


RESIZE_2DSB_X                       0.2                 
RESIZE_2DSB_Y                       0.2                 


BLEEDING_TIME                       1000*0.5         
BLEEDING_FEEDBACK_TIME              1000*0.4         
HOLDFIRE_TIMEOUT                    1000*0.1         


OSCILATION_TIMEOUT                  1000*5           
REPLAN_TIMEOUT                      1000*3           


ENEMY_ATTACK_BASE_CPOINTS           1000
ENEMY_ATTACK_SEEHIM_LPOINTS         10000
ENEMY_ATTACK_SEEHIM_CPOINTS         3000
ENEMY_ATTACK_VISIBILITYTOHIM_LPOINTS 5000
ENEMY_ATTACK_VISIBILITYTOHIM_CPOINTS 1500
ENEMY_ATTACK_SHOOTINGME_LPOINTS     7000
ENEMY_ATTACK_SHOOTINGME_CPOINTS     6000
ENEMY_ATTACK_CLOSETODEATH_CPOINTS   7000

FRIEND_ATTACK_SEEHIM_LPOINTS        4000                 
FRIEND_ATTACK_SEEHIM_CPOINTS        1500                 

ENEMY_FEAR_SEESME_LPOINTS           1000
ENEMY_FEAR_SEESME_CPOINTS           400
ENEMY_FEAR_NOTSEEHIM_CPOINTS        600
ENEMY_FEAR_SHOOTINGME_LPOINTS       220
ENEMY_FEAR_SHOOTINGME_CPOINTS       2000

FRIEND_FEAR_SEEHIM_CPOINTS          -1000
FRIEND_FEAR_SEESME_LPOINTS          -3000
FRIEND_FEAR_SEESME_CPOINTS          -1000
FRIEND_FEAR_NOTSEEHIM_CPOINTS       -300

FEAR_BLEEDING_CPOINTS               6000

STD_KEY_DELAY                       300                  
STD_KEY_PAUSE                       100                  


RADIO_DISTANCE                      100*45*100*45       
RADIO_TIMELIMIT                     1000*3            
RADIO_SPOTED_REPORTING_PROB         0                    
RADIO_NEGATIVE_PROB                 30                   
RADIO_REACTION_TIME                 1000*1.5          
RADIO_REACTION_TIME_PERTURB         1000*0.5          

RADIO_GENERAL_RESPECT               70                   
RADIO_FOLLOWPLAYER_RESPECT          100                  
RADIO_WATCHYOURXXX_RESPECT          60                   
RADIO_ENEMYSIGHTED_RESPECT          70                   
RADIO_HOLDPOS_RESPECT               100                  
DEAFAULT_CAMP_TIME                  1000*45           
DEAFAULT_CAMP_TIME_PERTURB          1000*15           
RADIO_HOLDPOS_MODE                  2                    

FOLLOW_PLAYER_TIME                  0                    


IDLE_TIME                           1000*1            
IDLE_TIME_PERTURB                   1000*0.5          
IDLE_COUNT                          6                    

CONSOLIDATE_TIMEOUT                 1000*6            
FRONT_CHECKING_TIMELIMIT            1000*0.5          
FRONT_CHECKING_DISTANCE             100*1.5           

SPRINT_MODE_COMBAT_DISTANCE         100*10            

FRAGHUNT_TIME                       1000*60           
FRAGHUNT_FRIEND_PLAYERS             2                    
FRAGHUNT_ENEMY_PLAYERS              3                    

TRACE_RESET_DISTANCE                100*20*100*20       
MATRAY_TIMELIMIT                    1000*0.5          

SHORT_AIM_DISTANCE                  100*2*100*2        
COLLISION_LAG_DISTANCE              0.005                

CHECK_GP_DISTANCE                   100*2.0*100*2.0      
CHECK_GP_MINRAY                     5                    
CHECK_GP_MINDIFF                    3                    
CHECK_GP_PROB                       10                   

RUNNING_OUT_OF_TIME_REPORT_PROB     0                    

UNLAG_NOTVISIBLE_RESET_TIMEOUT      1000*2            
BACK_CHECKING_PROB                  30                   
BACK_CHECKING_MINDANGER             8                    

UNLAG_JUMP_PROBABILITY              1                    

COMBAT_SNIPER_DISTANCE              100*20*100*20       

COLLISION_ENABLED                   0                    
COLLISION_RAY_LENGTH                100*0.5           