[HGESTRINGTABLE]

ID          = "0"
LANGUAGE    = "ENGLISH"

LOADING    	= "LOADING..."
OK          	= "OK"
CANCEL      	= "Cancel"
YES         	= "Yes"
NO          	= "No"
PLAY        	= "Play"
STOP        	= "Stop"
CONTINUE        = "Continue"
PLAYER      	= "Player"
OPTIONS    	= "Options"
MAP	    	= "Map"
TASK		= "Task"
SKIP_TUTORIAL = "Skip\nTutorial"
MINIGAME     	= "Mini\nGame"
EXIT        	= "Exit"
EASY		= "Beginner"
MEDIUM		= "Intermediate"
HARD		= "Advanced"
CREDITS		= "Credits"
NEXT		= "Next"
BACK		= "Back"
SKIP		= "Skip"
CLOSE		= "Close"
RENAME		= "Rename"
LOCATE		= "Locate"

Q_QUIT      	    = "EXIT\n\n Are you sure you want to exit?"
Q_CONTINUE  	    = "CONTINUE\n\n Your game was saved when you quit. If you do not continue your game now, it will be lost. Do you want to continue?"
Q_DELETE_LAST_GAME  = "DELETE\n\n Are you sure you want to start a new game? Your previous game will be deleted!"
Q_USE_HINT			= "Would you like help playing the game?\n\n If this is your first time playing, we recommend you click Help."
Q_REPEAT_GAME		= "POVTORIT\n\n Vu hotite sugrat snova?"

M_SAVE_FILE_IS_CORRUPTED = "Save file is corrupted."
M_PROFILES_IS_CORRUPTED = "Profiles are corrupted."

WELCOME     = "Welcome, "
IFNOTYOU    = " (To change players click here)"

CLICK_TO_CONTINUE = "Click to continue"
TEXT_HUMAN_EXIST = ""

SYSCURSOR   = "System cursor :"
SOUNDVOLUME = "Sound volume :"
MUSICVOLUME = "Music volume :"
FULLSCREEN  = "Full Screen :"
HINTSCREEN  = "Don't show hint :"

CREATE_PROFILE = "Create\nProfile"
TEXT_ABOUT_SELECT_PROFILE = "Please choose your Chief.\n To change the Chief's appearance\n click on the green arrows. "
PLAYERS     = "Players"
DELETE      = "Delete"
CREATENEW   = "Create New Player"
Q_DELETE    = "ARE YOU SURE?\n\n This will permanently remove this player from the list."
Q_HUT_DELETE= "ARE YOU SURE?\n\n This will permanently remove this building."
Q_DEPOT_WOOD_DELETE = "ARE YOU SURE?\n\n You can't destroy this material storage because there are materials inside."
Q_DEPOT_EAT_DELETE = "ARE YOU SURE?\n\n You can't destroy this food storage because there is food inside."
Q_ESCAPE_MINI_GAME = "If you skip this puzzle, you will not get the reward.\n\n Are you sure you want to skip it?"
TEXT_PLAYER_EXIST = "\n\n This user already exists."
TEXT_HUMAN_EXIST = "\n\n This name already exists."
TEXT_MUCH_PLAYER = "You can only create six profiles. Please delete a profile before making a new one."

TEXT_IN_OBJECT_EXIST_HUMAN = "You can't delete this building because there is a person inside."

ENTERNAME   = "Enter your name :"
ENTER_NEW_NAME = "Enter new name: "
NAME        = "NAME"

MESSAGE_NEW_PEOPLE = "Wow! Two new people joined you!"

MESSAGE_OPEN_CASTLE_MINI_GAME = "You'll have to complete\n some tasks before\n you can unlock\n the mini-games."

BACK        = "Back"
MENU        = "Menu"
MAP         = "Map"
BUILD       = "Build"
TOOLS       = "Tools"
INFO	    = "Info"
CHARACTER_INFO	    = "Character Info"
MORE	    = "More"
DESTROY		= "Destroy"

RESUME      = "Resume" 
HELP        = "Help"

PRESSANYKEY = "Press any key"

DEMO_SCREEN = "DEMO VERSION"

MATERIAL_BUILD = "Required Materials"

DEATH_HUMAN_SCREEN = "One of your tribe members has died!"

PAUSE	       = "PAUSE"
LEVELCOMPLETE  = "\n\nLEVEL COMPLETE"
LEVEL_COMPLETE_RESOURCE  = "TASK COMPLETE!\n\n\n You have earned additional resources for your tribe."
LEVEL_COMPLETE_SKILL = "Congratulations! \n\n You have earned %d Experience Points that you can use to help your tribe."
NO_COMBINATION = "No combination left" 
TIME_OUT       = "TIME IS UP"
GAME_OVER      = "\n\n GAME OVER"

TEXT_HISTORY_1	= "Many years ago there was a civilization. People built\n towns and raised families in peace, until the day the\n Boggo Volcano became active."
TEXT_HISTORY_2	= "The fateful eruption made the heavens burn, the earth shake, and a huge wave swell out of the sea. In a flash, the island was\n in ruins and only a few survived."
TEXT_HISTORY_3	= "Now this sparse tribe must rebuild their lives by constructing settlements, repopulating the island, and relearning basic survival skills, with you as their Chief."
TEXT_HISTORY_5	= "Congratulations! You did an amazing job on the island! You built many structures and maintained your population's health and happiness."
TEXT_HISTORY_6	= "Your people appreciate your work and they believe you're the greatest Chief in the history of the world. They are now safe and in high spirits, as they are traveling towards new adventures with you at the helm."

TEXT_START_MINI_GAME_1 = "Great work!\n You've done such a wonderful job that you've been awarded an exciting 5-in-a-row game. Select one of the birds and the level of difficulty. You have to get five of your birds in a row first to win the game."
TEXT_START_MINI_GAME_2 = "\nCongratulations! \nYou have won a bonus mini-game. Help the little tiger to reach the top of the hill by completing the exiting Match 3 levels. "
TEXT_START_MINI_GAME_3 = "\nSolve the puzzle to see what you have to build next. You can rotate the puzzle pieces by right-clicking on them with your mouse."
TEXT_START_ANIMALS_GAME = "\nFigure out who these footprints belong to and place the appropriate footprint tile under its owner. Tiles can only be swapped with neighboring tiles."
TEXT_START_COMPARE_GAME = "\n\n\n\nFind six differences."
TEXT_START_BRICK_GAME = "\nHelp your people paint tribal art on all the stones to find additional resources. Choose two stone tablets by left-clicking them. When you match stone tablets with identical images, you gain a resource and the tablets disappear."
TEXT_START_SPROUT_GAME = "\nHelp the flower bloom. Left-click to rotate the tiles. Try to build the sprout path so that you collect as many resources as possible. They will be added to your storage."
TEXT_START_TAILS_GAME  = "\nMove the tiles to build a square."

TEXT_HINT_PUZZLE_ROTATE = "Right-click to rotate puzzle pieces."
TEXT_HINT_PUZZLE_MOVE 	= "Left-click to move puzzle pieces."

TEXT_HINT_MATCH3_MOTION 	= "Clear the path to help the little tiger reach the chest."
TEXT_HINT_STONE_DESTROY	 	= "Destroy all the stones to complete the mini-game."
TEXT_HINT_STONE_DESTROY_AFTER_KEY = "Destroy all the stones to complete the mini-game."
TEXT_HINT_MACTH3_CHAIN	 	= "Some tiles are locked by a chain. Make a match over these tiles to unlock them.\n"

TEXT_HINT_FAST_MAGIC_FLOWER	= "Only the tribal Chief can eat the magical red flower to become younger."
TEXT_HINT_FAST_KINDER_GROWTH	= "This member has grown up and can do some easy work to help the tribe."
TEXT_HINT_FAST_YOUTH_GROWTH	= "This member has become an adult and can now do all kinds of work to help the tribe."

TEXT_HINT_FAST_RIGHT_BUTTON	= "Left-click on the tool to pick it up."
TEXT_HINT_FAST_LEFT_BUTTON	= "Click on your Chief."
TEXT_HINT_FAST_SHAMAN_SYMBOL	= "This mask indicates that this person is the Chief."
TEXT_HINT_FAST_ILL_SYMBOL	= "The green mask indicates a sick tribe member who must eat a magical flower to be cured."
TEXT_HINT_FAST_EAT_PANEL	= "All this hard work has made your tribe hungry, but there is no food to eat."
TEXT_HINT_FAST_RESOURCE_PANEL	= "This shows your materials: stone, wood, hides, and gems."
TEXT_HINT_FAST_ENOUGH_RESOURCE	= "We have enough materials."
TEXT_HINT_FAST_INFORMATION_BUTTON = "Click the INFO button."

TEXT_HINT_FAST_HUMAN_PANEL	= "You can see each person's information and individual needs here."
TEXT_HINT_FAST_NEXT_HUMAN_BTTN	= "Click on the arrow to select the other person in your tribe."
TEXT_HINT_FAST_NEXT_HUMAN_QUICKLY = "You can quickly cycle through your tribe members and see their needs by clicking the arrow."
TEXT_HINT_FAST_OWN_NEEDS = "Tribe members will fulfill their own needs."

TEXT_HINT_FAST_BTTN_BUILD	= "Click on the BUILD button."
TEXT_HINT_FAST_BUILD_SWING	= "Click on the SWING and drag it inside the kindergarten to build it."
TEXT_HINT_FAST_BTTN_MAP		= "Click on the MAP button."
TEXT_HINT_FAST_BTTN_TOOL	= "Click on the TOOLS button."
TEXT_HINT_FAST_INFO_MAIN_HUMAN_SCREEN = "You can see more details about your tribe member here."
TEXT_HINT_FAST_RENAME_HUMAN = "Click here to rename this tribe member."
TEXT_HINT_FAST_SKILLS = "Click on the green arrow next to the skill you want to improve."
TEXT_HINT_FAST_INFO_MAIN_HUMAN_SCREEN_BTTN_OK = "Click on the OK button when you are done."
TEXT_HINT_FAST_TOOL_SCREEN = "This screen shows how many tools you have discovered."
TEXT_HINT_FAST_NEW_TASK_SCREEN = "Read the hint on how to complete your task."
TEXT_HINT_FAST_CERTAIN_MATERAIL = "Notice your tribe will need certain materials to complete this task."
TEXT_HINT_FAST_SHAMAN_HUT = "We can build here. With a tribe member selected, left-click to start building."
TEXT_HINT_FAST_BASKET = "Select a tribe member and left-click on the basket."
TEXT_HINT_FAST_FRUIT_TREE = "Left-click on the tree to collect the fruit."
TEXT_HINT_FAST_COCONUT_TREE = "However, some tribe members prefer to eat coconuts."
TEXT_HINT_FAST_SELECT_ANOTHER_HUMAN = "Click on the other tribe member."
TEXT_HINT_FAST_SHAMAN_HUT_HELP = "Left-click the building site so that this tribe member can help build the hut."
TEXT_HINT_FAST_DESELECT_HUMAN = "Right-click to deselect the tribe member."

TEXT_HINT_FAST_LOOK_AROUND	= "Let's take a look around while they are building."
TEXT_HINT_FAST_HOLD_LEFT_CLICK = "Hold down the left mouse button and move the mouse around."
TEXT_HINT_FAST_EDGE_SCREEN = "Move your mouse to the edges of the screen until the arrows appear."
TEXT_HINT_FAST_MOVE_AROUND = "You can move around the island like this."

TEXT_HINT_FAST_MAP_QUICKLY_MOVE = "Here you can quickly move around the island."
TEXT_HINT_FAST_MAP_QUICKLY_GO = "Click here to go there quickly."

TEXT_HINT_NEST_GOLD			= "Click on the coin in the nest."
TEXT_HINT_BTTN_SCORE		= "These coins build XP. These are experience points for your tribe."

TEXT_HINT_FAST_HAVE_FUN		= "Finish tasks, explore the island, and have fun!"

TEXT_HINT_FAST_NO_BUILD = "This object can't be built."
TEXT_HINT_FAST_NO_TOOLS = "You must find the appropriate tool before you can begin this task."
TEXT_HINT_FAST_NO_INTERCOURSE = "Your tribe members will communicate with each other when their family score decreases."

TEXT_HINT_TOTEM_1_RETURN_TO_GAME = "Select one of your people and direct him/her to the totem to play this mini-game."

TEXT_HINT_FAST_SELECT_SWING		 = "Right-click to select the swing."
TEXT_HINT_FAST_DELETE_SWING		 = "Use this button to destroy the building."

TEXT_HINT_FAST_TOTEM_1		= "Build the first totem here."
TEXT_HINT_FAST_WATER_TOWER	= "Build the water tower here."

TEXT_HINT_LEVELS_COMPLETE_MATCH3	= "Congratulations! You've helped the little tiger summit the mountain and have earned extra resources to help the villagers."
TEXT_HINT_LEVELS_COMPLETE_SPROUT	= "Congratulations! By cultivating the flowers, you helped the butterfly and earned the skills to help your people gain more knowledge."
TEXT_HINT_LEVELS_COMPLETE_BRICKS	= "Congratulations! By painting all of the stones, you have obtained the resources to continue building."

Q_CHOICE_GOMOKU = "Game settings \n"
GOMOKU_NAME = "Funny Eggs"

TEXT_NAME_BUILDING					= "Building"
TEXT_NAME_CAMP						= "Camp"
TEXT_NAME_HUT_DEPOT_EAT				= "Food storage"
TEXT_NAME_HUT_DEPOT_EAT_BASIS_1		= "Food storage 1"
TEXT_NAME_HUT_DEPOT_EAT_BASIS_2		= "Food storage 2"
TEXT_NAME_HUT_DEPOT_WOOD			= "Material storage"
TEXT_NAME_HUT_DEPOT_WOOD_BASIS_1	= "Material storage"
TEXT_NAME_HUT_DEPOT_WOOD_BASIS_2	= "Material storage"
TEXT_NAME_GARTEN					= "Field"
TEXT_NAME_HUT_SHAMAN				= "Main house"
TEXT_NAME_HUT						= "House"
TEXT_NAME_KINDER_GARTEN				= "Kindergarten"
TEXT_NAME_MILL						= "Mill"
TEXT_NAME_OVEN						= "Oven"
TEXT_NAME_STABLE					= "Stable"
TEXT_NAME_SWING						= "Swing"
TEXT_NAME_WATER_TOWER				= "Water tower"
TEXT_NAME_WELL						= "Spring"
TEXT_NAME_SHIPYARD					= "Ship"
TEXT_NAME_TOTEM						= "Totem"
TEXT_NAME_BRIDGE					= "Bridge"
TEXT_NAME_PALM						= "Tree"
TEXT_NAME_STONE						= "Rock"
TEXT_NAME_NEST						= "Nest"
TEXT_NAME_PALM_COCO					= "Coconut Tree"
TEXT_NAME_PALM_BANAN				= "Fruit Tree"
TEXT_NAME_FERN						= "Magic Flower"
TEXT_NAME_FERN_LONGEVITY			= "Longevity Flower"

TEXT_DESCRIPTION_NAME_BUILDING			= "Once you finish this building, you will see how your people will benefit."
TEXT_DESCRIPTION_NAME_CAMP				= "We can dry the magical flowers here to cure sickness."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_EAT		= "We can store an abundance of food here."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_WOOD	= "We can store many materials here."
TEXT_DESCRIPTION_NAME_GARTEN			= "We can grow corn here."
TEXT_DESCRIPTION_NAME_HUT_SHAMAN		= "This is the first building on the island."
TEXT_DESCRIPTION_NAME_HUT				= "Used for shelter and privacy."
TEXT_DESCRIPTION_NAME_KINDER_GARTEN		= "A place for the young ones to learn and play."
TEXT_DESCRIPTION_NAME_MILL				= "We can grind the corn into flour here."
TEXT_DESCRIPTION_NAME_OVEN				= "This is a good place to bake bread."
TEXT_DESCRIPTION_NAME_STABLE			= "The dinosaurs feel safe and secure here."
TEXT_DESCRIPTION_NAME_SWING				= "This will entertain the young ones."
TEXT_DESCRIPTION_NAME_WATER_TOWER		= "Water is purified by the Gods here."
TEXT_DESCRIPTION_NAME_WELL				= "Fresh, crisp water flows in this fountain."
TEXT_DESCRIPTION_NAME_SHIPYARD			= "The island's citizens can travel on this ship."
TEXT_DESCRIPTION_NAME_TOTEM_1			= "We are blessed with a great new mini-game."
TEXT_DESCRIPTION_NAME_TOTEM_2			= "We are blessed with a great new mini-game."
TEXT_DESCRIPTION_NAME_TOTEM_3			= "We are blessed with a great new mini-game."
TEXT_DESCRIPTION_NAME_BRIDGE			= "The two halves of the island are connected."
TEXT_DESCRIPTION_NAME_PALM				= "We can gather wood here."
TEXT_DESCRIPTION_NAME_STONE				= "We can quarry rock here."
TEXT_DESCRIPTION_NAME_NEST				= "Birds will leave coins for you here."
TEXT_DESCRIPTION_NAME_PALM_COCO			= "We can gather coconuts here."
TEXT_DESCRIPTION_NAME_PALM_BANAN		= "We can gather fruit here."
TEXT_DESCRIPTION_NAME_FERN				= "This flower has a wonderful fragrance."
TEXT_DESCRIPTION_NAME_FERN_LONGEVITY	= "The Chief can eat this to become young again."

TEXT_DESCRIPTION_NAME_BUILDING_IM				= "After you have finished this building, the people will benefit."
TEXT_DESCRIPTION_NAME_CAMP_IM					= "There's no need for a fire today."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_EAT_BASIS_1_IM	= "This is where we'll store our food."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_EAT_BASIS_2_IM	= "We can store an abundance of food here."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_WOOD_BASIS_1_IM	= "This is a good place to store our materials."
TEXT_DESCRIPTION_NAME_HUT_DEPOT_WOOD_BASIS_2_IM	= "We can store many materials here."
TEXT_DESCRIPTION_NAME_GARTEN_IM					= "This soil seems different somehow."
TEXT_DESCRIPTION_NAME_HUT_SHAMAN_IM				= "This could be a good place to get started."
TEXT_DESCRIPTION_NAME_HUT_IM					= "We must build this to shelter our people."
TEXT_DESCRIPTION_NAME_KINDER_GARTEN_IM			= "This is a good place for the little ones to play."
TEXT_DESCRIPTION_NAME_MILL_IM					= "What could the Gods have planned here?"
TEXT_DESCRIPTION_NAME_OVEN_IM					= "This rock absorbs the sun's heat."
TEXT_DESCRIPTION_NAME_STABLE_IM					= "This would be a good area to corral creatures."
TEXT_DESCRIPTION_NAME_SWING_IM					= "The young ones need to have fun."
TEXT_DESCRIPTION_NAME_WATER_TOWER_IM			= "We could use this to build a great tower."
TEXT_DESCRIPTION_NAME_WELL_IM					= "I see a statue of the Goddess of Water."
TEXT_DESCRIPTION_NAME_SHIPYARD_IM				= "It's destroyed. Perhaps someday we can rebuild it."
TEXT_DESCRIPTION_NAME_TOTEM_1_IM				= "This stone resonates with the power of the Gods."
TEXT_DESCRIPTION_NAME_TOTEM_2_IM				= "This stone resonates with the power of the Gods."
TEXT_DESCRIPTION_NAME_TOTEM_3_IM				= "This stone resonates with the power of the Gods."
TEXT_DESCRIPTION_NAME_BRIDGE_IM					= "We lack the knowledge to build this bridge."

TEXT_PEOPLES="PEOPLE"
TEXT_SCORE="XP"
TEXT_SCORE_INFO_HUMAN="TRIBE EXPERIENCE\n POINTS"
TEXT_GASIPAES="FRUIT"
TEXT_COCO="COCONUTS"
TEXT_FISH="FISH"
TEXT_EGGS="EGGS"
TEXT_BREAD="BREAD"
TEXT_GRASS="MAGICAL FLOWER"
TEXT_WOOD="WOOD"
TEXT_STONES="STONES"
TEXT_SKINES="HIDES"
TEXT_SKINES_2="HIDES"
TEXT_DIAMOND="GEMS"
TEXT_MEAL="BREADSTUFF"
TEXT_BREAD="BREAD"
TEXT_NEXT_HUMAN="NEXT HUMAN"

TEXT_NAME="NAME"
TEXT_HUNGER="HUNGER"
TEXT_THIRST="THIRST"
TEXT_VIVACITY="FAMILY"
TEXT_TIREDNESS="TIREDNESS"

TEXT_PROFILE="PROFILE"
TEXT_PROFESSION="SKILLS"

TEXT_AGE="AGE"
TEXT_YEARS="YEARS"
TEXT_MONTHS="MONTHS"

TEXT_LUMBERER="WOODCUTTING"
TEXT_BUILDER="BUILDING"
TEXT_GETHERER="FORAGING"
TEXT_FISHERMAN="FISHING"
TEXT_GETTER="GATHERING STONE"

TEXT_HOW_TO_PLAY		= "HOW TO PLAY"

TEXT_BUILDING_SCREEN		= "BUILD"
TEXT_BUILDING_HUT_1		= "HOUSE"
TEXT_BUILDING_HUT_WOOD_STOTAGE	= "WOOD STORAGE"
TEXT_BUILDING_HUT_FOOD_STOTAGE	= "FOOD STORAGE"
TEXT_BUILDING_WELL		= "WELL"
TEXT_BUILDING_SWING		= "SWING"

TEXT_FAMILY_HUSBAND		= "HUSBAND"
TEXT_FAMILY_WIFE		= "WIFE"
TEXT_FAMILY_KINDER		= "CHILD"
TEXT_FAMILY_PARENT		= "PARENT"

TEXT_EDITOR_MENU		= "MENU"
TEXT_EDITOR_DINO		= "DINO"
TEXT_EDITOR_SAVE		= "SAVE"
TEXT_EDITOR_LOAD		= "LOAD"
TEXT_EDITOR_WOMAN		= "WOMAN"
TEXT_EDITOR_KINDER		= "KINDER"
TEXT_EDITOR_GOPHER		= "GOPHER"
TEXT_EDITOR_PTERODACTYL		= "PTERO"
TEXT_EDITOR_GARTEN		= "GARTEN"
TEXT_EDITOR_MILL		= "MILL"
TEXT_EDITOR_OVEN		= "OVEN"
TEXT_EDITOR_CAMP		= "CAMP"
TEXT_EDITOR_STABLE		= "STABLE"
TEXT_EDITOR_KINDER_GARTEN	= "KIN-GAR"
TEXT_EDITOR_MAN			= "MAN"
TEXT_EDITOR_TREE_1		= "TREE_1"
TEXT_EDITOR_TREE_2		= "TREE_2"
TEXT_EDITOR_HUT_1		= "HUT_1"
TEXT_EDITOR_HUT_2		= "HUT_2"
TEXT_EDITOR_GRASS		= "GRASS"
TEXT_EDITOR_PTERODACTYL_NEST	= "Ptero_Nest"
TEXT_EDITOR_BUILD		= "BUILD"
TEXT_EDITOR_PRECIOUS_1		= "PREC_1"
TEXT_EDITOR_PRECIOUS_2		= "PREC_2"
TEXT_EDITOR_PRECIOUS_3		= "PREC_3"
TEXT_EDITOR_TOTEM_1		= "TOTEM1"
TEXT_EDITOR_TOTEM_2		= "TOTEM2"
TEXT_EDITOR_TOTEM_3		= "TOTEM3"
TEXT_EDITOR_ICON_BRICK		= "ICON BRICK"
TEXT_EDITOR_ICON_REPLACE	= "ICON REPLACE"
TEXT_EDITOR_ICON_SPROUT		= "ICON SPROUT"
TEXT_EDITOR_TOOLS		= "TOOLS"
TEXT_EDITOR_SKINS		= "HIDES"
TEXT_EDITOR_SWING		= "SWING"
TEXT_EDITOR_SHIPYARD		= "SHIP"
TEXT_EDITOR_WATERTOWER		= "TOWER"
TEXT_EDITOR_HUT__1		= "HUT_1"
TEXT_EDITOR_HUT__2		= "HUT_2"
TEXT_EDITOR_HUT__3		= "HUT_3"

TEXT_MATCH3_WOOD_BONUS		= "WOOD"
TEXT_MATCH3_STONE_BONUS	= "STONE"
TEXT_MATCH3_SKINES_BONUS	= "HIDE"
TEXT_MATCH3_BANANAS_BONUS	= "FRUIT"
TEXT_MATCH3_COCO_BONUS		= "COCONUTS"
TEXT_MATCH3_FISH_BONUS		= "FISH"
TEXT_MATCH3_LEVEL			= "LEVEL:"
TEXT_SPROUT_CLICK_TO_START	= "Click to start the game"

NONE_STATE			= "NOTHING"
WALK_STATE			= "WALKING"
WALK_KINDERGARTEN_STATE		= "WALKING TO KINDERGARTEN"
EAT_STATE			= "EATING"
EAT_HEALTH_GRASS		= "EATING MAGICAL FLOWER"
EAT_LONGEVITY_GRASS		= "EATING LONGEVITY FLOWER"
DRINK_STATE			= "DRINKING"
DRINK_FROM_RIVER		= "DRINKING FROM THE RIVER"
SLEEPING_STATE			= "SLEEPING"
CHOP_STATE			= "CUTTING WOOD"
GATHER_FRUITS_BANANAS		= "GATHERING FRUIT"
GATHER_FRUITS_COCO		= "GATHERING COCONUTS"
QUARRY_STONE			= "QUARRYING"
SUCK_DUMMY			= "SUCKING PACIFIER"
CHILD_THINK			= "THINKING BABY THOUGHTS"
TAKE_GATHER_STATE		= "CARRYING "
BUILD_STATE			= "BUILDING"
INTERCOURSE_STATE		= "COMMUNICATING"
IN_LOVE_STATE			= "FALLING IN LOVE"
SEX_STATE			= "MAKING BABIES"
STAMP				= "NOTHING"
CURTSEY				= "GOING TO GATHER SOMETHING"
CURTSEY_GRASS			= "GATHERING THE MAGICAL FLOWER"
CURTSEY_PRECIOUS_STONE		= "GATHERING THE GEM"
CURTSEY_TOOLS			= "GATHERING A TOOL"
CURTSEY_SKINS			= "GATHERING A HIDE"
CURTSEY_EGGS			= "GATHERING EGGS"
CURTSEY_DOWN			= "GOING TO GATHER SOMETHING"
CURTSEY_UP			= "GOING TO GATHER SOMETHING"
SWING_STATE			= "SWINGING"
FISH_STATE			= "FISHING"
PLANT_COLLECT_STATE		= "HARVESTING CORN"
CARRY_MEAL_STATE		= "CARRYING BREADSTUFF"
CARRY_BAKE_STATE		= "CARRYING BREAD TO CAMP"
FIRE_CAMP			= "MAKING FIRE"
PLAY_TOTEM_STATE		= "PLAYING MINI-GAME"
DIVERT_STATE			= "DIVERT"
GATHER_BANAN_FOR_DECOY		= "GATHERING FRUIT FOR DECOY"
CREATE_DECOY_STATE		= "CREATING DECOY"
DEATH				= "DEATH"

NOTNING_STATE_1		= "ADMIRING THE GRASS"
NOTNING_STATE_2		= "LOOKING AT THE SKY"
NOTNING_STATE_3		= "INVENTING NEW WORD"
NOTNING_STATE_4		= "DAYDREAMING"
NOTNING_STATE_5		= "THINKING OF THE FUTURE"

BACKET_BANANA			= "FRUIT"
BACKET_COCO			= "COCONUT"
BACKET_WOOD			= "WOOD"
BACKET_STONE			= "STONE"
BACKET_FISH			= "FISH"
BACKET_BREAD			= "BREAD"
BACKET_CORN			= "CORN"
BACKET_GRASS			= "FLOWER"
BACKET_SKINES			= "HIDES"
BACKET_PRECIOUS_STONE		= "GEM"
BACKET_EGGS			= "EGGS"
BACKET_MEAL			= "BREAD-STUFF"

HINT_FIND_BASKET		= "The basket is here."
HINT_POS_BUILD_WELL		= "Build the spring here."
HINT_TOTEM_1			= "Build the totem here."
HINT_KINDER_GARTEN		= "Build the kindergarten here."
HINT_HUT_SHAMAN			= "Build the main house here."
HINT_BTTN_TASK			= "Click on the TASK button to view your current task."

CREDITS_PRESENTS		= "PRESENTS"
CREDITS_PRODUCER		= "Producer"

TOOLS_TAKE_WINDOW_HEADER	= "NEW TOOL FOUND!"
TOOLS_TAKE_WINDOW_AX		= "You've found an axe. Now your people can use wood for building. Direct one of them to a palm tree to start chopping."
TOOLS_TAKE_WINDOW_BASKET	= "You've found a basket. The basket will enable your people to gather food and materials."
TOOLS_TAKE_WINDOW_PICK		= "You've just found a pickaxe. It will help you obtain stones. Select a person and direct him/her to a large stone to start quarrying."
TOOLS_TAKE_WINDOW_LANCE		= "Congratulations! You have found the lance. Now you can spear fish for eating."
TOOLS_TAKE_WINDOW_BAG		= "You've just found a sack. Now your people can harvest the corn and bring it to the mill."
TOOLS_TAKE_WINDOW_MOLOT		= "You've found a hammer. Now your people can build anything they want."
TOOLS_TAKE_WINDOW_LASSO		= "You've found the rope. It's a very important tool for getting eggs away from dinosaurs."

NEW_TASK    			= "CURRENT TASK"
HINT_TASK			= "HINT"

TASK_COLLECTION_COCO_START_TEXT		= "GATHER 30 FRUIT"
TASK_COLLECTION_COCO_WIN_TEXT		= "CONGRATULATIONS! YOU HAVE 30 FRUIT IN THE STORAGE."
TASK_COLLECTION_COCO_START_TEXT_HINT	= "Your people should gather coconuts and fruit to eat. To start gathering fruit, select a person, then left-click the mouse on a coconut or fruit tree's trunk."

TASK_COLLECTION_COCO_WIN_TEXT_HINT	= "Now your people can eat fruit. Wait for the next task and check the food score to be sure that your people always have something to eat."

TASK_COLLECTION_STONE_START_TEXT	= "GATHER 10 STONES"
TASK_COLLECTION_STONE_WIN_TEXT		= "EXCELLENT WORK! YOU HAVE SUCCESSFULLY GATHERED 10 STONES"
TASK_COLLECTION_STONE_START_TEXT_HINT	= "To gather stones, you first need to find the pickaxe. Explore the island to find it and pick it up. After the pickaxe is displayed on the TOOLS menu, direct a tribe member to the nearest large stone."
TASK_COLLECTION_STONE_WIN_TEXT_HINT	= "Now your people can use stones to build. Wait for the next task and don't forget to check the food and materials parameters from time to time."

TASK_WELL_START_TEXT			= "BUILD A SPRING"
TASK_WELL_WIN_TEXT			= "TASK COMPLETE!"
TASK_WELL_START_TEXT_HINT		= "The spring will give your people easy access to pure spring water."
TASK_WELL_WIN_TEXT_HINT			= "Now your people can drink from the spring."

TASK_WELL_TWO_START_TEXT		= "BUILD A SPRING"
TASK_WELL_TWO_WIN_TEXT			= "TASK COMPLETE!"
TASK_WELL_TWO_START_TEXT_HINT		= "The spring will give your people access to pure spring water."
TASK_WELL_TWO_WIN_TEXT_HINT		= "Thanks to your hard work, there is plenty of spring water to drink on the island."

TASK_WATER_TOWER_START_TEXT		= "BUILD WATER TOWER"
TASK_WATER_TOWER_WIN_TEXT		= "TASK COMPLETE!"
TASK_WATER_TOWER_START_TEXT_HINT	= "You must build the water tower in order to build additional water sources."
TASK_WATER_TOWER_WIN_TEXT_HINT		= "Well done! You've built the water tower. Now your people can build springs and enjoy pure spring water."

TASK_HUT_SHAMAN_START_TEXT		= "BUILD THE MAIN HOUSE"
TASK_HUT_SHAMAN_WIN_TEXT		= "YOU DID IT!"
TASK_HUT_SHAMAN_START_TEXT_HINT		= "To build the main house, select a person and direct him/her to the framework by left-clicking it. Remember that materials are required for building. If your people run out of materials, they will be unable to build until more materials are acquired."
TASK_HUT_SHAMAN_WIN_TEXT_HINT		= "Now your people can sleep and have some privacy in the house."

TASK_HUT_START_TEXT			= "BUILD A HOUSE"
TASK_HUT_WIN_TEXT			= "TASK COMPLETE!"
TASK_HUT_START_TEXT_HINT		= "To build a house, open the BUILD submenu and click on the house icon. Drag it to the location where you want to build the house, and then direct a person to that location."
TASK_HUT_WIN_TEXT_HINT			= "You've built another house so now the population will increase."

TASK_DEPOT_EAT_START_TEXT		= "BUILD THE FOOD STORAGE"
TASK_DEPOT_EAT_WIN_TEXT			= "TASK COMPLETE!"
TASK_DEPOT_EAT_START_TEXT_HINT		= "To build the food storage, choose a person and direct him/her to the food storage place. Make sure you have enough material to build it."
TASK_DEPOT_EAT_WIN_TEXT_HINT		= "Now your people can put more food into storage than before."

TASK_DEPOT_WOOD_START_TEXT		= "BUILD THE MATERIAL STORAGE"
TASK_DEPOT_WOOD_WIN_TEXT		= "TASK COMPLETE!"
TASK_DEPOT_WOOD_START_TEXT_HINT		= "To build the material storage, choose a person and direct him/her to the material storage. Remember to collect enough materials to carry on building."
TASK_DEPOT_WOOD_WIN_TEXT_HINT		= "Your people can put more materials into storage than before."

TASK_TOTEM1_START_TEXT			= "BUILD THE FIRST TOTEM"
TASK_TOTEM1_WIN_TEXT			= "TASK COMPLETE"
TASK_TOTEM1_START_TEXT_HINT		= "Each totem gives your people important knowledge on how to survive. You will also unlock a fun mini-game."
TASK_TOTEM1_WIN_TEXT_HINT		= "The first totem bestows upon your people the knowledge of fire. Fire is needed to keep people healthy."

TASK_CAMP_BUILD_START_TEXT		= "BUILD THE CAMP"
TASK_CAMP_BUILD_WIN_TEXT		= "TASK COMPLETE"
TASK_CAMP_BUILD_START_TEXT_HINT		= "To build the camp, choose a person and direct him/her to the campsite. Remember to acquire enough materials to continue building."
TASK_CAMP_BUILD_WIN_TEXT_HINT		= "The campsite has a fireplace where your people can dry the magical flowers."

TASK_CREATE_FIRE_START_TEXT		= "KINDLE THE FIREWOOD"
TASK_CREATE_FIRE_WIN_TEXT		= "TASK COMPLETE!"
TASK_CREATE_FIRE_START_TEXT_HINT	= "Only one person is able to kindle the firewood. Find and direct him/her to the fireplace."
TASK_CREATE_FIRE_WIN_TEXT_HINT		= "Now your people can dry the magical flowers. Magical flowers are required to cure the sick."

TASK_COLLECTION_GRASS_START_TEXT	= "GATHER 2 MAGICAL FLOWERS"
TASK_COLLECTION_GRASS_WIN_TEXT		= "WELL DONE!"
TASK_COLLECTION_GRASS_START_TEXT_HINT	= "Remember to maintain the magical flower supply in case someone gets sick."
TASK_COLLECTION_GRASS_WIN_TEXT_HINT	= "Now you can cure people. Direct the sick person to the magical flowers rack to be cured."

TASK_BUILD_2_HUT_START_TEXT			= "BUILD HOUSES"
TASK_BUILD_2_HUT_WIN_TEXT			= "TASK COMPLETE"
TASK_BUILD_2_HUT_START_TEXT_HINT	= "You don't have enough houses for your tribe members. You should have at least three houses."
TASK_BUILD_2_HUT_WIN_TEXT_HINT		= "You have successfully built houses. Now your population can increase."

TASK_COLLECT_FISH_START_TEXT		= "GET 10 FISH"
TASK_COLLECT_FISH_WIN_TEXT		= "TASK COMPLETE"
TASK_COLLECT_FISH_START_TEXT_HINT	= "Make sure you have the fishing tool before directing a tribe member to the river."
TASK_COLLECT_FISH_WIN_TEXT_HINT		= "Now your people can enjoy eating fish."

TASK_BUILD_3_FIELD_START_TEXT		= "BUILD 3 CORNFIELDS"
TASK_BUILD_3_FIELD_WIN_TEXT		= "WELL DONE!"
TASK_BUILD_3_FIELD_START_TEXT_HINT	= "All three cornfields can be built simultaneously."
TASK_BUILD_3_FIELD_WIN_TEXT_HINT	= "These fields will supply you with a much-needed agricultural food source."

TASK_CLEAR_MAIZE_START_TEXT		= "HARVEST THE CORN"
TASK_CLEAR_MAIZE_WIN_TEXT		= "WELL DONE!"
TASK_CLEAR_MAIZE_START_TEXT_HINT	= "Corn crops need to be taken to the mill by your tribe."
TASK_CLEAR_MAIZE_WIN_TEXT_HINT		= "Congratulations! The corn harvest this year is substantial."

TASK_BUILD_MILL_START_TEXT		= "BUILD THE MILL"
TASK_BUILD_MILL_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_MILL_START_TEXT_HINT		= "The mill is required to produce flour."
TASK_BUILD_MILL_WIN_TEXT_HINT	= "Well done! Now your people will be able to grind flour."

TASK_BUILD_OVEN_START_TEXT		= "BUILD THE OVEN"
TASK_BUILD_OVEN_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_OVEN_START_TEXT_HINT		= "The oven is required to bake bread."
TASK_BUILD_OVEN_WIN_TEXT_HINT		= "Now you can start baking bread by bringing breadstuff from the mill to the oven."

TASK_COLLECTION_BREAD_START_TEXT	= "BAKE 10 LOAVES"
TASK_COLLECTION_BREAD_WIN_TEXT		= "TASK COMPLETE"
TASK_COLLECTION_BREAD_START_TEXT_HINT	= "Baked bread provides a tasty and filling new food option for your people."
TASK_COLLECTION_BREAD_WIN_TEXT_HINT	= "Wonderful! Your people will enjoy freshly baked bread."

TASK_BUILD_KINDERGARTEN_START_TEXT	= "BUILD KINDERGARTEN"
TASK_BUILD_KINDERGARTEN_WIN_TEXT	= "TASK COMPLETE"
TASK_BUILD_KINDERGARTEN_START_TEXT_HINT	= "After you've built the kindergarten, send your children there. You'll need to check on them from time to time, otherwise they might wander off and disturb the adults at work."
TASK_BUILD_KINDERGARTEN_WIN_TEXT_HINT	= "Send the little ones to the kindergarten to keep them occupied."

TASK_BUILD_SWING_START_TEXT		= "BUILD SWING"
TASK_BUILD_SWING_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_SWING_START_TEXT_HINT	= "Open the BUILD submenu, click on the swing icon and drag it to the kindergarten. Direct a person to the swing to start building."
TASK_BUILD_SWING_WIN_TEXT_HINT		= "You have a swing in the kindergarten. Direct the children to the swings to entertain them."

TASK_BUILD_TOTEM_2_START_TEXT		= "BUILD THE SECOND TOTEM"
TASK_BUILD_TOTEM_2_WIN_TEXT			= "TASK COMPLETE"
TASK_BUILD_TOTEM_2_START_TEXT_HINT	= "Completing the second totem will grant you a fun new mini-game experience."
TASK_BUILD_TOTEM_2_WIN_TEXT_HINT	= "Congratulations! Your people have gained agricultural knowledge."

TASK_BUILD_BRIDGE_START_TEXT		= "BUILD A BRIDGE"
TASK_BUILD_BRIDGE_WIN_TEXT			= "WONDERFULL!"
TASK_BUILD_BRIDGE_START_TEXT_HINT	= "The bridge will unite the two halves of the island."
TASK_BUILD_BRIDGE_WIN_TEXT_HINT		= "Congratulations! Now the tribe can explore the entire island."

TASK_BUILD_STABLE_START_TEXT		= "BUILD THE STABLE"
TASK_BUILD_STABLE_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_STABLE_START_TEXT_HINT	= "The stable will allow you to lure in dinosaurs. This will leave you with a yummy reward!"
TASK_BUILD_STABLE_WIN_TEXT_HINT		= "Well done! Now you have a dwelling site for dinosaurs."
	
TASK_COLLECTION_EGGS_START_TEXT		= "GATHER 10 EGGS"
TASK_COLLECTION_EGGS_WIN_TEXT		= "TASK COMPLETE"
TASK_COLLECTION_EGGS_START_TEXT_HINT	= "Eggs are one of the main food options for your people. To acquire eggs, you must select a tribe member and left-click the lasso. The tribe member will automatically collect the fruit decoy to lure the dinosaur in to lay an egg. Make sure you have enough fruit in your storage!"
TASK_COLLECTION_EGGS_WIN_TEXT_HINT	= "Now your people will have more protein in their diet."

TASK_BUILD_TOTEM_3_START_TEXT		= "BUILD THE THIRD TOTEM"
TASK_BUILD_TOTEM_3_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_TOTEM_3_START_TEXT_HINT	= "An important mini-game awaits you."
TASK_BUILD_TOTEM_3_WIN_TEXT_HINT	= "Well done! The tribe can gain extra resources to help get them off the island."

TASK_GATHER_ALL_START_TEXT		= "MEGA TASK"
TASK_GATHER_ALL_WIN_TEXT		= "AWESOME JOB!"
TASK_GATHER_ALL_START_TEXT_HINT		= "Before you can build the ship, you must collect the following list of resources. \n\n    fruits       150     coconuts   150\n   fish          150         bread        30\n      eggs          30           wood       1500\n stone      1200        hides          80"
TASK_GATHER_ALL_WIN_TEXT_HINT		= "Start building the ship as soon as possible."

TASK_BUILD_SHIPYARD_START_TEXT		= "BUILD THE SHIP"
TASK_BUILD_SHIPYARD_WIN_TEXT		= "TASK COMPLETE"
TASK_BUILD_SHIPYARD_START_TEXT_HINT	= "Hurry up! The volcano is already active and may erupt at any time."
TASK_BUILD_SHIPYARD_WIN_TEXT_HINT	= "Congratulations! Your people have built a ship to safety!"

WIN_MINI_GAME_GOMOKU_1 = "Congratulations! "
WIN_MINI_GAME_GOMOKU_2 = "Your award is ";
WIN_MINI_GAME_GOMOKU_3 = "eggs."; 
