<?xml version="1.0" ?>

<Scene name="dlg_MGIntro" image="MachineGraveyard01" type="StripesUI_DialogScene" hide_ui="1" dialog="MG_INTRO" music_volume_multiplier="0.3">

	<Audio source="chapter5"/>
    <Audio source="ambient_birds"/>
	
	<!-- Hidden objects -->
    <Object type="ImageBox" image="ho_crowbar" x="806" y="620" />
    <Object type="ImageBox" image="ho_explosive_stick_1" x="506" y="433" />
    <Object type="ImageBox" image="ho_explosive_stick_2" x="797" y="571" />
    <Object type="ImageBox" image="ho_explosive_stick_3" x="950" y="536" />
    <Object type="ImageBox" image="ho_explosive_stick_4" x="594" y="387" />
    <Object type="ImageBox" image="ho_explosive_stick_5" x="520" y="598" />
    <Object type="ImageBox" image="ho_explosive_stick_6" x="179" y="537" />
    <Object type="ImageBox" image="ho_explosive_stick_7" x="367" y="507" />
    <Object type="ImageBox" image="ho_glove" x="933" y="479" />
    <Object type="ImageBox" image="ho_rope" x="392" y="159" />
	
		
	<Action name="dlg_MGIntro_finish" type="SwitchScene" scene="MachineGraveyard01" effect="none"/>
	
	<if t="$dialog_counter == 0">		
		<Action type="SetVar" var="dialog_right" value="characters/chr1" reset="0"/>
		<Action type="SetVar" var="dialog_left" value="characters/chr2" reset="0"/>
		<Action type="SetVar" var="mg_dialogue_done" value="1" reset="0"/>
		<!-- <Action type="AddItem" item="alchemy_potion" reset="0"/> -->
		<Action type="SetVar" var="enable_item_notifications" value="1" reset="0"/>
		<Action type="UnlockScene"/>
	</if>
	
	

</Scene>