<?xml version="1.0" ?>

<Scene name="BiologyLab01">

	<Audio source="chapter4"/>

	<!-- dialogue -->
	<if t="not $biolab_dialogue_done">
		<Action type="LockScene"/>
		<Animator type="DelayedAction" time="1">
			<Action type="SetVar" var="biolab_dialogue_done" value="1" reset="0"/>
			<Action type="SwitchScene" scene="dlg_BioLab" effect="none"/>
		</Animator>
	</if>
	
	<!-- Scene layer -->
	<if t="$biolab_chest_plant_removed">
		<Object type="ImageBox" image="scene_plants_cut" x="592" y="264" />
	</if>

	<!-- Hidden objects -->
    <Object type="HiddenObject" name="biolab_stick_visible" item="biolab_stick" image="ho_biolab_stick" x="591" y="393" />
    <Object type="HiddenObject" name="lab_blue_crystal_visible" item="lab_blue_crystal" image="ho_lab_blue_crystal" x="261" y="564" />
    <Object type="HiddenObject" name="lab_green_crystal_visible" item="lab_green_crystal" image="ho_lab_green_crystal" x="51" y="179" />
    <Object type="HiddenObject" name="heavy_cube_visible" item="heavy_cube" image="ho_heavy_cube" x="833" y="483" />

	<!-- Actions -->
	<Action color="FFFF00" type="Composite">
		<Action type="PlaySound" sound="steps"/>
		<Action type="PlaySound" sound="door_clack"/>
		<Action type="SwitchScene" scene="HallUpstairs" effect="crossfade"/>
	</Action>
	<Object type="ActionArrowMarker" x="300" y="620" color="FFFF00" image="ui.gui/ss_marker" angle="210" clickthrough="1"/>

	<Action color="FF0000" type="Composite">
		<Action type="PlaySound" sound="steps"/>
		<Action type="SwitchScene" scene="BiologyLab02" effect="crossfade"/>
	</Action>
	<Object type="ActionArrowMarker" x="300" y="300" color="FF0000" image="ui.gui/ss_marker" angle="135" clickthrough="1"/>
	


	<if t="not $biolab_chest_meteor_taken">
		<Action color="00FFFF" type="Composite">
			<Action type="PlaySound" sound="steps"/>
			<Action type="SwitchScene" scene="BiologyLabChest" effect="zoom"/>
		</Action>
		<Object type="ActionArrowMarker" x="725" y="435" color="00FFFF" image="ui.gui/ss_marker" angle="60" clickthrough="1"/>
	</if>

</Scene>