//TAGAP_START
//=====================================================================
// PLAYER CHARACTERS
//=====================================================================
//=====================================================================
// PLAYER with UZI AKIMBO
//=====================================================================
ENTITY_START player
DESCRIBE Player_character
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
FLASHLIGHT 0 32 150 100 255 255 255
SOUND S_DIE world/gore_1
SOUND S_COUGH events/cough
SOUND S_RESPAWN events/respawn
SOUND S_SONG_DIE Died_Again
THINK AI_USER 0 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_TRANSITION 2
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
// PLAYER with MINICHOPPER
//=====================================================================
ENTITY_START player_minichopper
DESCRIBE Miniature_chopper
SPRITE STATIC 0 NONE -4 -14 player/body
SPRITE STATIC 0 NONE 26 -9 weapons/minichopper
SPRITE STATIC 0 ANIM_FACE 0 -4 player/head
SPRITE STATIC 0 NONE 16 -7 weapons/minichopper
SPRITE STATIC 0 NONE -30 16 weapons/minichopper
SPRITE STATIC 0 NONE -32 68 weapons/minichopper
SPRITEVAR 0 NOFACE
SPRITEVAR 1 BIAS -35
SPRITEVAR 1 KEEPFRAME 5
SPRITEVAR 1 NOFACE
SPRITEVAR 1 NOGROUND
SPRITEVAR 3 BIAS -35
SPRITEVAR 3 KEEPFRAME 4
SPRITEVAR 3 NOFACE
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 NOFACE
SPRITEVAR 5 FLICKER
SPRITEVAR 5 KEEPFRAME 1
SPRITEVAR 5 NOFACE
FLASHLIGHT 0 -24 120 100 255 255 255
SOUND S_DIE events/explosion_big
SOUND S_IDLE events/boss_rotor
SOUND S_RESPAWN events/respawn_chopper
SOUND S_SONG_DIE Died_Again
THINK AI_USER 1 AI_FIRE 0.2
MOVETYPE FLY 2
OFFSET SIZE 54 0
STAT AI_WEAPON_NOFLIP
STAT DAMAGE_SHIELD 75
STAT DAMAGE_SPLASH 187
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 100
STAT FX_POWERUP_SIZE 30
STAT FX_TRANSITION 2
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 15
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL
EFFECT GIB GORE_GIBS
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
// PLAYER with SPACECRAFT
//=====================================================================
ENTITY_START x_space
DESCRIBE Spacecraft
SPRITE DYNAMIC 0 NONE 12 13 dynamics/space_body
SPRITE STATIC 0 NONE -3 -14 player/body
SPRITE STATIC 0 NONE 30 -12 weapons/minichopper
SPRITE STATIC 0 ANIM_FACE 0 -4 player/head
SPRITE STATIC 0 NONE 20 -10 weapons/minichopper
SPRITE DYNAMIC 0 NONE -16 0 dynamics/space_body
SPRITE DYNAMIC 1 NONE -21 -30 dynamics/space_charge
SPRITE DYNAMIC 0 ANIM_WEAPON 20 -32 dynamics/space_gun
SPRITE DYNAMIC 0 NONE 20 -32 dynamics/space_gun
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 0 NOFACE
SPRITEVAR 1 NOFACE
SPRITEVAR 2 BIAS -35
SPRITEVAR 2 KEEPFRAME 5
SPRITEVAR 2 NOFACE
SPRITEVAR 2 NOGROUND
SPRITEVAR 4 BIAS -35
SPRITEVAR 4 KEEPFRAME 4
SPRITEVAR 4 NOFACE
SPRITEVAR 4 NOGROUND
SPRITEVAR 5 NOFACE
SPRITEVAR 6 CHARGE
SPRITEVAR 6 NOFACE
SPRITEVAR 7 KEEPFRAME 0
SPRITEVAR 8 AIM
SPRITEVAR 8 KEEPFRAME 1
FLASHLIGHT 0 -24 120 100 255 255 255
SOUND S_DIE events/explosion_big
SOUND S_IDLE events/space_hover
SOUND S_RESPAWN events/respawn_chopper
SOUND S_SONG_DIE Died_Again
THINK AI_USER 1 AI_FIRE 0.2
MOVETYPE FLY 2
OFFSET SIZE 54 0
STAT AI_WEAPON_NOFLIP
STAT DAMAGE_SHIELD 70
STAT DAMAGE_SPLASH 187
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 100
STAT FX_POWERUP_SIZE 30
STAT FX_TRANSITION 2
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 20
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL
EFFECT GIB GORE_GIBS
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
// PLAYER with POD TURRET
//=====================================================================
ENTITY_START x_bunker
DESCRIBE Mounted_turret_pod
SPRITE STATIC 0 ANIM_FACE 6 -21 zombie/wing1
SPRITE STATIC 0 NONE -2 -30 player/body
SPRITE STATIC 0 ANIM_FACE 2 -20 player/head
SPRITE STATIC 0 ANIM_FACE 2 -18 zombie/wing1
SPRITE DYNAMIC 0 NONE 0 -78 turret/pod
SPRITE DYNAMIC 0 ANIM_WEAPON 0 0 turret/pod_gun1
SPRITE DYNAMIC 0 NONE 0 0 turret/pod
SPRITE DYNAMIC 0 NONE 0 0 turret/pod
SPRITE DYNAMIC 0 NONE 0 -83 turret/pod_base_floor
SPRITEVAR 4 KEEPFRAME 1
SPRITEVAR 4 NOFACE
SPRITEVAR 5 AIM
SPRITEVAR 6 KEEPFRAME 2
SPRITEVAR 6 NOFACE
SPRITEVAR 7 AIM
SPRITEVAR 8 NOFACE
SOUND S_DIE events/explosion_big
SOUND S_RESPAWN events/respawn_chopper
SOUND S_SONG_DIE Died_Again
FLASHLIGHT 0 0 150 100 255 255 255
THINK AI_USER 0 NONE -10
MOVETYPE NONE 0
OFFSET SIZE 64 0
STAT DAMAGE_SHIELD 50
STAT DAMAGE_SPLASH 187
STAT FX_TRANSITION 2
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 18
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL
EFFECT GIB GORE_GIBS
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
// PLAYER with UNDERWATER MOVEMENT
//=====================================================================
ENTITY_START x_underwater
CLONE player
DESCRIBE Player_character_(underwater)
MOVETYPE FLY 3
STAT FX_WADDLE_CONSTANT 5
ENTITY_END
//=====================================================================
// PLAYER with JETPACK
//=====================================================================
ENTITY_START x_jet
DESCRIBE Player_character_(jetpack)
SPRITE DYNAMIC 0 NONE -6 6 weapons/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE -10 0 weapons/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 7 KEEPFRAME 1
FLASHLIGHT 0 32 150 100 255 255 255
SOUND S_DIE world/gore_1
SOUND S_COUGH events/cough
SOUND S_IDLE events/space_robot
SOUND S_RESPAWN events/respawn
SOUND S_SONG_DIE Died_Again
THINK AI_USER 0 NONE 0
MOVETYPE FLY 1.6
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_FLOAT
STAT FX_OFFSXFACE -8
STAT FX_SMOKE_SHOOT -140
STAT FX_SMOKE_ANGLE -90
STAT FX_TRANSITION 2
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
// PLAYER with SINGLE UZI
//=====================================================================
ENTITY_START player_nowoo
CLONE player
DESCRIBE Player_character_(without_akimbo)
STAT S_AKIMBO 0
ENTITY_END
//=====================================================================
// PLAYER for FINALE
//=====================================================================
ENTITY_START player_finale
CLONE player
DESCRIBE Player_character_for_finale
AMMO 1 10
AMMO 2 25
AMMO 7 50
ENTITY_END
TAGAP_END