//TAGAP_START
//=====================================================================
// SEQUENCE ACTORS
//=====================================================================

//=====================================================================
// PLAYER STAND-INS
//=====================================================================
//=====================================================================
// IGNORED PLAYER
//=====================================================================
ENTITY_START player_ign
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_USER 0 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_NONE
ENTITY_END
//=====================================================================
// PLAYER (invisible)
//=====================================================================
ENTITY_START seq_player_invisible
SPRITE STATIC 0 NONE 0 0 world/null
THINK NONE 0 NONE 0
OFFSET SIZE 16 0
STAT AI_STANDIN
STAT FX_NOENV_FX
STAT NOLIST
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_NONE
ENTITY_END
//=====================================================================
// PLAYER (bigbang)
//=====================================================================
ENTITY_START seq_player
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_DEATHJUMP
STAT AI_STANDIN
STAT FX_BREATHE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 0
STAT TEMPMISSILE 2500
ENTITY_END
//=====================================================================
// PLAYER (intro)
//=====================================================================
ENTITY_START seq_player2
SPRITE STATIC 0 NONE 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 100
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0 NONE 0
MOVETYPE WALK 0.95
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT NOLIST
STAT S_WEAPON 0
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
// PLAYER (gameover)
//=====================================================================
ENTITY_START seq_player2b
CLONE seq_player2
SOUND S_DIE world/gore_1
STAT FX_BREATHE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
ENTITY_END
//=====================================================================
// PLAYER (general, aiming)
//=====================================================================
ENTITY_START seq_player3
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_FOLLOW 1 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN
STAT FX_BREATHE
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
// PLAYER (general, static aiming)
//=====================================================================
ENTITY_START seq_player3b
CLONE seq_player3
THINK AI_FOLLOW 0 NONE 0
STAT NOLIST
ENTITY_END
//=====================================================================
// PLAYER in ATTACK CHOPPER (bigbang)
//=====================================================================
ENTITY_START seq_gunship
SPRITE DYNAMIC 0 NONE -5 38 boss/chopper
SPRITE STATIC 0 NONE -5 6 player/body
SPRITE STATIC 0 NONE 2 15 zombie/wing1
SPRITE STATIC 0 ANIM_FACE 2 13 player/head
SPRITE DYNAMIC 0 NONE -112 73 boss/chopper
SPRITE DYNAMIC 0 NONE 10 31 boss/chopper
SPRITE DYNAMIC 0 ANIM_WEAPON -30 -30 boss/chopper
SPRITE DYNAMIC 0 NONE -63 -12 boss/chopper
SPRITE DYNAMIC 0 NONE -40 128 boss/chopper
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 NOGROUND
SPRITEVAR 4 KEEPFRAME 2
SPRITEVAR 5 KEEPFRAME 1
SPRITEVAR 6 KEEPFRAME 4
SPRITEVAR 7 KEEPFRAME 3
SPRITEVAR 8 FLICKER
SPRITEVAR 8 KEEPFRAME 5
MOVETYPE FLY 0
OFFSET SIZE 80 0
STAT AI_KEEPACTIVE
STAT AI_STANDIN
STAT FX_FLOAT
STAT NOLIST
ENTITY_END
//=====================================================================
// PLAYER in ATTACK CHOPPER (moving, bigbang)
//=====================================================================
ENTITY_START seq_gunship2
SPRITE DYNAMIC 0 NONE -5 38 boss/chopper
SPRITE STATIC 0 NONE -5 6 player/body
SPRITE STATIC 0 NONE 2 15 zombie/wing1
SPRITE STATIC 0 ANIM_FACE 2 13 player/head
SPRITE DYNAMIC 0 NONE -112 73 boss/chopper
SPRITE DYNAMIC 0 NONE 10 31 boss/chopper
SPRITE DYNAMIC 0 ANIM_WEAPON -30 -30 boss/chopper
SPRITE DYNAMIC 0 NONE -63 -12 boss/chopper
SPRITE DYNAMIC 0 NONE -40 128 boss/chopper
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 NOGROUND
SPRITEVAR 4 KEEPFRAME 2
SPRITEVAR 5 KEEPFRAME 1
SPRITEVAR 6 KEEPFRAME 4
SPRITEVAR 7 KEEPFRAME 3
SPRITEVAR 8 FLICKER
SPRITEVAR 8 KEEPFRAME 5
THINK AI_AIM 2 NONE 0
MOVETYPE FLY 2
OFFSET SIZE 80 0
STAT AI_STANDIN
STAT FX_FLOAT
STAT NOLIST
ENTITY_END
//=====================================================================
// UNDERWATER PLAYER (surface)
//=====================================================================
ENTITY_START seq_underw
CLONE x_underwater
THINK AI_FOLLOW 2 NONE 0
MOVETYPE FLY 3
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN
STAT NOLIST
ENTITY_END

//=====================================================================
// OTHER CHECKPOINT ENTITIES and EFFECTS
//=====================================================================
//=====================================================================
// DR. GLOWENKO
//=====================================================================
ENTITY_START seq_glowenko
SPRITE DYNAMIC 0 NONE 36 13 dynamics/glowenko_leg1
SPRITE DYNAMIC 0 NONE 40 82 dynamics/glowenko_hand_back
SPRITE DYNAMIC 0 NONE -20 80 dynamics/glowenko_hand_front
SPRITE DYNAMIC 0 NONE 4 52 dynamics/glowenko_body
SPRITE DYNAMIC 0 NONE 5 4 dynamics/glowenko_body
SPRITE DYNAMIC 0 ANIM_FACE 2 98 dynamics/glowenko_head
SPRITE DYNAMIC 0 NONE -24 13 dynamics/glowenko_leg2
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -10
SPRITEVAR 2 BIAS 10
SPRITEVAR 3 BOB 50
SPRITEVAR 4 BOB 50
SPRITEVAR 4 KEEPFRAME 1
SPRITEVAR 5 BOB 80
SPRITEVAR 6 BIAS -100
THINK AI_FOLLOW 2 NONE 0
MOVETYPE WALK 0.7
OFFSET SIZE 28 90
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START seq_glowenko_monitor
SPRITE DYNAMIC 0 NONE 0 0 boss/tank_wheel
SPRITE DYNAMIC 0 NONE 80 4 dynamics/glowenko_hand_back
SPRITE DYNAMIC 0 NONE -40 0 dynamics/glowenko_hand_front
SPRITE DYNAMIC 0 NONE 8 -56 dynamics/glowenko_body
SPRITE DYNAMIC 0 NONE 4 36 dynamics/glowenko_head
SPRITE STATIC 0 NONE 0 -1 world/video
SPRITEVAR 0 SCALE 600
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 BOB 50
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 BOB 80
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 KEEPFRAME 1
THINK NONE 0 NONE 0
MOVETYPE FLY 0
OFFSET SIZE 28 90
SCISSORS -112 -92 224 184
STAT FX_DISABLE
STAT INVISIBLE
STAT FX_SCISSOR
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
ENTITY_END
//=====================================================================
// HEALING RAY (intro version)
//=====================================================================
ENTITY_START seq_glowheal
CLONE glowe_heal
LIGHT 40 40 255 100 255
STAT NOLIST
THINK NONE 0 NONE 0
ENTITY_END
//=====================================================================
// LOGO RIPPLE (title)
//=====================================================================
ENTITY_START logo
LIGHT 150 100 0 255 0
OFFSET SIZE 100 0
STAT NOLIST
STAT FX_360
ENTITY_END
//=====================================================================
// DROID (intro version)
//=====================================================================
ENTITY_START seq_droid_3
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg2
SPRITE STATIC 0 NONE 16 16 mecha/mechwing2
SPRITE STATIC 0 NONE -2 7 mecha/mech
SPRITE STATIC 0 NONE 14 14 mecha/mechwing2
SPRITE STATIC 0 NONE 2 33 mecha/mech
SPRITE STATIC 1 NONE 2 33 mecha/mech
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 NOGROUND
SPRITEVAR 2 BOB 25
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 BIAS 12
SPRITEVAR 4 KEEPFRAME 0
SPRITEVAR 4 NOGROUND
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 KEEPFRAME 2
SPRITEVAR 5 NOGROUND
SPRITEVAR 6 BIAS 100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
STAT NOLIST
GROUP box_weapon MEMBER 50 42
ENTITY_END

//=====================================================================
// CHECKPOINT: ANTARCTICA
//=====================================================================
//=====================================================================
// PEDRO
//=====================================================================
ENTITY_START antarctica_boss
CLONE boss_1
THINK AI_FOLLOW 0 NONE 0
SOUND S_SONG_WAKE resume
STAT NOLIST
STAT S_WEAPON 2
ENTITY_END
//=====================================================================
// SUPER ZOMBIE
//=====================================================================
ENTITY_START antarctica_superz
CLONE super_zombie2
THINK AI_ZOMBIE 0 NONE 0
STAT NOLIST
ENTITY_END
//=====================================================================
// PENGUIN PRISONERS
//=====================================================================
ENTITY_START antarctica_prisoner1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen1
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.7
OFFSET SIZE 18 54
STAT FX_BREATHE
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START antarctica_prisoner2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS -100
SPRITEVAR 5 BIAS -10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.7
OFFSET SIZE 18 54
STAT FX_BREATHE
STAT NOLIST
ENTITY_END

//=====================================================================
// CHECKPOINT: BIGBANG
//=====================================================================
//=====================================================================
// EXPLOSIONS
//=====================================================================
ENTITY_START end_shockwaves
LIGHT 2000 100 255 160 0
OFFSET SIZE 1024 0
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT FX_360
STAT FX_EXPAND
STAT FX_FADE
STAT TEMPMISSILE 8000
ENTITY_END
//=====================================================================
ENTITY_START end_explosion
THINK NONE 0 AI_BLOW 0
OFFSET SIZE 8 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOSOUND
STAT DAMAGE_SPLASH 1200
STAT NOLIST
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
ENTITY_START end_exploder
THINK NONE 0 AI_BLOW 0
STAT AI_FINALE
STAT AI_FIRE_ON_ACTIVE
STAT AI_SIZE 2
STAT FX_NOSOUND
STAT DAMAGE_SPLASH 900
STAT NOLIST
OFFSET FX_DEATHEFFECT 400 500
EFFECT DYING EXPLOSION
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
ENTITY_START end_smoke
THINK AI_AIM 0 NONE 0
STAT FX_SMOKE_SHOOT 1450
STAT NOLIST
ENTITY_END

//=====================================================================
// CHECKPOINT: MOONROCKER
//=====================================================================
ENTITY_START moonrocker_flare1
LIGHT 100 100 255 200 0
THINK NONE 0 NONE
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 0.25
STAT AI_KEEPACTIVE
STAT FX_FLICKER
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START moonrocker_flare2
LIGHT 70 100 255 200 0
THINK NONE 0 NONE
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 0.25
STAT AI_KEEPACTIVE
STAT NOLIST
ENTITY_END

//=====================================================================
// FINALE [PHASE I]: INTRO
//=====================================================================
ENTITY_START finale_pedro_chair1
SPRITE DYNAMIC 0 NONE 0 8 boss/finale_chair
SPRITE DYNAMIC 0 NONE -2 37 boss/head_front
SPRITE DYNAMIC 1 NONE 0 8 boss/finale_chair
SPRITE DYNAMIC 0 NONE -1 -4 boss/finale_chair
SPRITEVAR 1 BOB 10
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 2 DIM
SPRITEVAR 3 KEEPFRAME 2
STAT FX_WADDLE_CONSTANT 2
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_floorbot_const
SPRITE DYNAMIC 0 NONE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -19 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -8 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -8 dynamics/floorbot
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 AIM
SPRITEVAR 1 KEEPFRAME 2
SPRITEVAR 2 KEEPFRAME 3
SPRITEVAR 3 AIM
SPRITEVAR 3 KEEPFRAME 4
SPRITEVAR 4 AIM
FLASHLIGHT 3 -8 150 60 255 255 255
THINK AI_AIM 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY -1 1
OFFSET SIZE 32 0
STAT AI_KEEPANGLE 80
STAT AI_KEEPFACE
STAT FX_FLOAT
STAT NOLIST
GROUP floorbot_smoker MEMBER 3 -38
ENTITY_END
//=====================================================================
ENTITY_START finale_floorbot_const2
SPRITE DYNAMIC 0 ANIM_ROLLHIDE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 ANIM_ROLLHIDE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -19 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -8 dynamics/floorbot
SPRITE DYNAMIC 0 ANIM_ROLLHIDE 3 -8 dynamics/floorbot
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 KEEPFRAME 2
SPRITEVAR 2 KEEPFRAME 3
SPRITEVAR 3 KEEPFRAME 4
FLASHLIGHT 3 -8 150 60 255 255 255
THINK AI_AIM 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -2
STAT AI_KEEPFACE
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
GROUP floorbot_smoker MEMBER 3 -38
ENTITY_END
//=====================================================================
ENTITY_START finale_cannon0
SPRITE DYNAMIC 0 NONE 0 0 boss/grande_cannon
SPRITEVAR 0 AIM
THINK AI_AIM -0.4 NONE 0
OFFSET SIZE 32 0
OFFSET FX_CONSTANT_FLOAT 150 10
STAT AI_KEEPACTIVE
STAT AI_SPINAIM
STAT NOLIST
ENTITY_END
ENTITY_START finale_cannon1
CLONE finale_cannon0
THINK AI_AIM 0.9 NONE 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_head
SPRITE DYNAMIC 0 NONE 0 0 boss/grande_head
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_eye
SPRITE DYNAMIC 1 NONE 0 0 boss/grande_head
SPRITE DYNAMIC 0 NONE 0 0 boss/grande_head
SPRITE DYNAMIC 0 NONE 0 -1 boss/grande_head
SPRITE DYNAMIC 0 NONE 0 -1 boss/grande_head
SPRITE DYNAMIC 1 NONE 0 -1 boss/grande_head
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 KEEPFRAME 2
SPRITEVAR 1 ROLL 80
SPRITEVAR 2 KEEPFRAME 3
SPRITEVAR 3 AIM
SPRITEVAR 3 KEEPFRAME 4
SPRITEVAR 4 AIM
SPRITEVAR 4 KEEPFRAME 5
LIGHT 100 30 255 100 0
THINK AI_AIM 0 NONE 0
STAT FX_DIM 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_player0
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_FOLLOW 1 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
STAT S_AKIMBO 1
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
ENTITY_START finale_player0b
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/gun
SPRITEVAR 1 KEEPFRAME 1
SPRITEVAR 4 AIM
THINK AI_AIM 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT AI_KEEPANGLE 29
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
STAT S_AKIMBO 1
ENTITY_END
//=====================================================================
ENTITY_START finale_player0c
CLONE finale_player0
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_player1
CLONE finale_player0
OFFSET CONST_VELOCITY -1 0
STAT AI_KEEPANGLE 12
STAT NOLIST
ENTITY_END

//=====================================================================
// FINALE [PHASE II]: VERSUS
//=====================================================================
ENTITY_START finale_floorbot_dying
SPRITE DYNAMIC 0 NONE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -11 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -19 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -8 dynamics/floorbot
SPRITE DYNAMIC 0 NONE 3 -8 dynamics/floorbot
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 AIM
SPRITEVAR 1 KEEPFRAME 2
SPRITEVAR 2 KEEPFRAME 3
SPRITEVAR 3 AIM
SPRITEVAR 3 KEEPFRAME 4
SPRITEVAR 4 AIM
FLASHLIGHT 3 -8 150 60 255 255 255
SOUND S_DIE events/break_metal
THINK AI_ZOMBIE -1 AI_BLOW 0
MOVETYPE WALK 2
//OFFSET CONST_VELOCITY 0.1
OFFSET SIZE 40 0
STAT AI_KEEPANGLE 90
STAT AI_NOBOUNCE
STAT FX_WADDLE_AIM 10
STAT DAMAGE_SPLASH 120
STAT FX_FLICKER
STAT FX_SMOKE_SHOOT 140
STAT NOLIST
EFFECT GIB DEBRIS_METAL
EFFECT GIB EXPLOSION
EFFECT GIB DEBRIS_GLASS
// add extra exploder
ENTITY_END
//=====================================================================
ENTITY_START finale_v_s
CLONE fx_dsmoke3
THINK AI_AIM 0 AI_BLOW 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_v_pedro
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 boss/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 BOB 25
SPRITEVAR 5 BIAS 100
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0.7 NONE 0
MOVETYPE WALK 0.7
OFFSET SIZE 18 58
STAT AI_COPY_PLAYER_GUN
STAT NOLIST
STAT S_HEALTH 150
STAT TAKEDAMAGE_BLEED
ENTITY_END
//=====================================================================
// FINALE [PHASE III]: EXTRACTION
//=====================================================================
ENTITY_START finale_player2
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_FOLLOW 1 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 7
ENTITY_END
//=====================================================================
ENTITY_START finale_player2b
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 NOGROUND
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 NOGROUND
THINK AI_FOLLOW 1 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 1
ENTITY_END
//=====================================================================
ENTITY_START finale_player3
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 6 boss/finale_extract1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS 100
SPRITEVAR 4 BOB -40
THINK AI_FOLLOW 1 NONE 0
MOVETYPE WALK 1.15
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 1
EFFECT GIB GORE_GIBS
ENTITY_END
//=====================================================================
ENTITY_START finale_disin
SPRITE DYNAMIC 0 NONE 6 -6 dynamics/dropped_dis
SPRITE STATIC 1 NONE 40 -11 weapons/disintegrator
SPRITE STATIC 0 NONE 40 -11 weapons/disintegrator
SPRITE STATIC 0 NONE 40 -11 weapons/disintegrator
SPRITEVAR 1 KEEPFRAME 2
SPRITEVAR 2 KEEPFRAME 3
OFFSET SIZE 22 0
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
STAT INVISIBLE
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_player4
SPRITE DYNAMIC 0 NONE 12 13 dynamics/space_body
SPRITE DYNAMIC 0 NONE 24 15 boss/finale_extract2
SPRITE STATIC 0 NONE -3 -14 player/body
SPRITE STATIC 0 NONE 30 -12 weapons/minichopper
SPRITE STATIC 0 ANIM_FACE 0 -4 player/head
SPRITE STATIC 0 NONE 20 -10 weapons/minichopper
SPRITE DYNAMIC 0 NONE -16 0 dynamics/space_body
SPRITE DYNAMIC 1 NONE -21 -30 dynamics/space_charge
SPRITE DYNAMIC 0 NONE 20 -32 dynamics/space_gun
SPRITE DYNAMIC 0 NONE 20 -32 dynamics/space_gun
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 0 NOFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 BIAS -35
SPRITEVAR 3 KEEPFRAME 5
SPRITEVAR 3 NOFACE
SPRITEVAR 3 NOGROUND
SPRITEVAR 5 BIAS -35
SPRITEVAR 5 KEEPFRAME 4
SPRITEVAR 5 NOFACE
SPRITEVAR 5 NOGROUND
SPRITEVAR 6 NOFACE
SPRITEVAR 7 CHARGE
SPRITEVAR 7 NOFACE
SPRITEVAR 8 KEEPFRAME 0
SPRITEVAR 9 KEEPFRAME 1
THINK AI_AIM 2 NONE 0
MOVETYPE FLY 3
OFFSET SIZE 54 0
STAT AI_STANDIN
STAT FX_FLOAT
STAT NOLIST
STAT S_WEAPON 20
ENTITY_END
//=====================================================================
ENTITY_START finale_pedro_dying
SPRITE DYNAMIC 0 NONE 0 2 boss/finale_extract0
SPRITEVAR 0 BIAS 0
MOVETYPE WALK 1
OFFSET SIZE 16 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_debris
THINK NONE 0 AI_BLOW 0
OFFSET SIZE 64 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOSOUND
STAT NOLIST
STAT DAMAGE_SPLASH 1
EFFECT GIB DEBRIS_METAL
ENTITY_END
//=====================================================================
ENTITY_START finale_exploder_a
THINK NONE 0 AI_BLOW 0
OFFSET SIZE 300 0
STAT AI_FINALE
STAT AI_FIRE_ON_ACTIVE
STAT AI_SIZE 2
STAT FX_NOSOUND
STAT DAMAGE_SPLASH 300
STAT NOLIST
OFFSET FX_DEATHEFFECT 400 500
EFFECT DYING DEBRIS_METAL
EFFECT DYING EXPLOSION
EFFECT GIB DEBRIS_METAL
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
ENTITY_START finale_exploder_b
THINK NONE 0 AI_BLOW 0
OFFSET SIZE 300 0
SOUND S_DIE world/explosion
SOUND S_DYING events/scavenger_death
STAT AI_FINALE
STAT AI_FIRE_ON_ACTIVE
STAT AI_SIZE 2
STAT DAMAGE_SPLASH 200
STAT NOLIST
OFFSET FX_DEATHEFFECT 250 300
EFFECT DYING DEBRIS_METAL
EFFECT DYING EXPLOSION
EFFECT GIB DEBRIS_METAL
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
ENTITY_START finale_plasmaexp
LIGHT 50 100 50 100 255
THINK AI_MISSILE 3 AI_BLOW 0.5
THINK NONE 0 AI_BLOW 0
STAT AI_FIRE_ON_ACTIVE
STAT DAMAGE_SPLASH 420
STAT NOLIST
EFFECT GIB EXPLOSION_PLASMA
ENTITY_END
//=====================================================================
ENTITY_START finale_burst
SPRITE STATIC 0 NONE 0 0 world/null
LIGHT 100 100 255 200 0
OFFSET SIZE 32 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_ELECTRIC_LIT
STAT FX_PLASMA
STAT NOLIST
STAT TEMPMISSILE 8000
ENTITY_END
//=====================================================================
ENTITY_START finale_droid
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg2
SPRITE STATIC 0 NONE 16 16 mecha/mechwing2
SPRITE STATIC 0 NONE -2 7 mecha/mech
SPRITE STATIC 0 NONE 14 14 mecha/mechwing2
SPRITE STATIC 0 NONE 2 33 mecha/mech
SPRITE STATIC 1 NONE 2 33 mecha/mech
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 NOGROUND
SPRITEVAR 2 BOB 25
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 BIAS 12
SPRITEVAR 4 KEEPFRAME 0
SPRITEVAR 4 NOGROUND
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 KEEPFRAME 2
SPRITEVAR 5 NOGROUND
SPRITEVAR 6 BIAS 100
SOUND S_DIE events/break_metal
SOUND S_MOVE events/mech_move
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ITEM droid_gib 33
STAT AI_TEMP_ON_ACTIVE
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT NOLIST
STAT S_HEALTH 40
STAT S_SCORE 800
STAT TAKEDAMAGE_ELECTRIC
STAT TEMPMISSILE 4000
EFFECT GIB DEBRIS_METAL
EFFECT GIB EXPLOSION
ENTITY_END
//=====================================================================
ENTITY_START finale_lite
LIGHT 150 100 255 255 255
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_smoke
THINK AI_AIM 0 AI_BLOW 0
STAT NOLIST
STAT FX_SMOKE_SHOOT 120
ENTITY_END
//=====================================================================
ENTITY_START finale_camera
CLONE sec_cam_basic
SPRITEVAR 2 INACTIVE
THINK AI_AIM 0 AI_BLOW 0
STAT AI_FIRE_ON_ACTIVE
STAT DAMAGE_SPLASH 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_doors_a
SPRITE STATIC 0 NONE -24 66 world/door
SPRITE STATIC 0 NONE -24 -66 world/door
SPRITE STATIC 0 NONE 24 66 world/door
SPRITE STATIC 0 NONE 24 -66 world/door
SPRITE STATIC 0 NONE -24 4 world/door
SPRITE STATIC 0 NONE -24 -1 world/door
SPRITE STATIC 0 NONE 24 4 world/door
SPRITE STATIC 0 NONE 24 -1 world/door
SPRITEVAR 1 AIM
SPRITEVAR 3 AIM
SPRITEVAR 4 KEEPFRAME 7
SPRITEVAR 5 KEEPFRAME 6
SPRITEVAR 6 KEEPFRAME 7
SPRITEVAR 7 KEEPFRAME 6
THINK AI_ZOMBIE 0 AI_BLOW 0
OFFSET SIZE 64 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPANGLE 180
STAT DAMAGE_SPLASH 150
STAT NOLIST
EFFECT GIB EXPLOSION
EFFECT GIB DEBRIS_METAL
EFFECT GIB SPARKS
ENTITY_END
//=====================================================================
ENTITY_START finale_doors_b
SPRITE STATIC 0 NONE -24 194 world/door
SPRITE STATIC 0 NONE -24 -194 world/door
SPRITE STATIC 0 NONE 24 194 world/door
SPRITE STATIC 0 NONE 24 -194 world/door
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 AIM
SPRITEVAR 1 KEEPFRAME 1
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 3 AIM
SPRITEVAR 3 KEEPFRAME 1
THINK AI_ZOMBIE 0 NONE 0
STAT AI_KEEPANGLE 180
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START finale_doors_c
SPRITE STATIC 0 NONE -24 192 world/door
SPRITE STATIC 0 NONE -24 -192 world/door
SPRITE STATIC 0 NONE 24 192 world/door
SPRITE STATIC 0 NONE 24 -192 world/door
SPRITEVAR 0 KEEPFRAME 5
SPRITEVAR 1 AIM
SPRITEVAR 1 KEEPFRAME 5
SPRITEVAR 2 KEEPFRAME 5
SPRITEVAR 3 AIM
SPRITEVAR 3 KEEPFRAME 5
THINK AI_ZOMBIE 0 NONE 0
STAT AI_KEEPANGLE 180
STAT FX_DIM_COLOR
STAT NOLIST
ENTITY_END
//=====================================================================
// FINALE [PHASE IV]: EPILOGUE
//=====================================================================
ENTITY_START finale_ep_pablo
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 NOGROUND
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 NOGROUND
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_STANDIN
STAT FX_BREATHE
STAT NOLIST
STAT S_WEAPON 1
ENTITY_END
//=====================================================================
ENTITY_START finale_ep_pedro
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 boss/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 NOGROUND
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -10
THINK AI_FOLLOW 0 NONE 0
MOVETYPE WALK 1
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT NOLIST
STAT S_WEAPON 1
ENTITY_END
//=====================================================================
ENTITY_START finale_ep_pingu
SPRITE STATIC 1 NONE 0 4 world/pingu
SPRITEVAR 0 BIAS 0
SOUND S_PHYSICS events/acidtrip
MOVETYPE WALK 0
OFFSET SIZE 45 0
STAT INVISIBLE
STAT NOLIST
ENTITY_END
//=====================================================================
// FUNKY STUFF
//=====================================================================
//=====================================================================
// DISCOBALL
//=====================================================================
ENTITY_START discoball
SPRITE DYNAMIC 0 NONE 0 0 dynamics/discoball
SPRITEVAR 0 AIM
DESCRIBE Spinnin'_battlin'_discoball
LIGHT 70 70 255 255 255
FLASHLIGHT 0 0 150 100 255 255 255
THINK AI_AIM 2 NONE 0
OFFSET SIZE 78 0
STAT AI_KEEPACTIVE
STAT AI_LIST_ALIAS 3
STAT AI_SPINAIM
STAT FX_GLITTER
STAT FX_MULTITORCH 6
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO DANCER
//=====================================================================
ENTITY_START discodancer
CLONE super_zombie1
MOVETYPE WALK 1.3
THINK AI_ZOMBIE 0 NONE 0
STAT AI_RANGE 10
STAT FX_WADDLE_CONSTANT 20
STAT TAKEDAMAGE_NONE
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO PENGUIN #1
//=====================================================================
ENTITY_START disco1
CLONE zombie_1
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
STAT FX_WADDLE_CONSTANT 15
STAT TAKEDAMAGE_NONE
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO PENGUIN #2
//=====================================================================
ENTITY_START disco2
CLONE zombie_3
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
STAT FX_WADDLE_CONSTANT 15
STAT TAKEDAMAGE_NONE
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO PENGUIN #3
//=====================================================================
ENTITY_START disco3
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 9 17 zombie/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 54
STAT FX_WADDLE_CONSTANT 15
STAT TAKEDAMAGE_NONE
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO PENGUIN #4
//=====================================================================
ENTITY_START disco4
CLONE zombie_2
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
STAT FX_WADDLE_CONSTANT 5
STAT TAKEDAMAGE_NONE
STAT NOLIST
ENTITY_END

//=====================================================================
// JUKEBOX
//=====================================================================
//=====================================================================
// DISCO SPOTS
//=====================================================================
ENTITY_START juke_light1
SPRITE DYNAMIC 1 NONE 0 0 dynamics/spotlight
SPRITE DYNAMIC 0 NONE 0 0 dynamics/spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 AIM
TEXPOLY (world-base-cam)
LIGHT 70 40 255 0 255
FLASHLIGHT 0 0 150 100 255 0 255
THINK AI_AIM 0 NONE 0
OFFSET FX_OFFSET 0 24
STAT FX_DIM 2
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_light2
SPRITE DYNAMIC 1 NONE 0 0 dynamics/spotlight
SPRITE DYNAMIC 0 NONE 0 0 dynamics/spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 1 AIM
TEXPOLY (world-base-cam)
LIGHT 70 40 0 0 255
FLASHLIGHT 0 0 150 100 0 0 255
THINK AI_AIM 0 NONE 0
OFFSET FX_OFFSET 0 24
STAT FX_DIM 2
STAT NOLIST
ENTITY_END
//=====================================================================
// PABLO
//=====================================================================
ENTITY_START juke_player
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 0
ENTITY_END
//=====================================================================
ENTITY_START juke_player_wade
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 16 zombie/wing1
SPRITEVAR 0 AIM
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 AIM
SPRITEVAR 5 BOB -25
THINK AI_ZOMBIE 2 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 30
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_jog
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 BOB -40
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 BOB -40
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0.7
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
STAT S_WEAPON 0
STAT AI_RANGE 32
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_jog2
CLONE juke_player_jog
STAT NOLIST
STAT S_WEAPON 2
ENTITY_END
//=====================================================================
ENTITY_START juke_player_flap
SPRITE STATIC 0 NONE 9 17 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 15
STAT S_WEAPON 1
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_burden
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 16 zombie/wing1
SPRITE STATIC 0 NONE 46 46 world/container
SPRITE STATIC 0 NONE 56 105 world/container
SPRITE STATIC 0 NONE 44 164 world/container
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BOB -25
SPRITEVAR 7 BOB -25
SPRITEVAR 8 BOB -25
THINK AI_ZOMBIE 2 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 30
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_rock
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 16 zombie/wing1
SPRITE DYNAMIC 0 NONE 46 36 dynamics/stone
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BOB -25
THINK AI_ZOMBIE 2 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
MOVETYPE FLY 0.7
STAT FX_WADDLE_CONSTANT 20
STAT AI_RANGE 32
STAT FX_WADDLE_AIM 30
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_bored
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS 1
SPRITEVAR 0 BOB -8
SPRITEVAR 2 BOB -8
SPRITEVAR 2 BOB -8
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 BOB -8
THINK AI_ZOMBIE 0.7 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_AIM 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_jet
SPRITE DYNAMIC 0 NONE -6 6 weapons/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/gun
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun3
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE -10 0 weapons/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/gun
SPRITEVAR 0 KEEPFRAME 1
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 7 KEEPFRAME 1
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_FLOAT
STAT FX_OFFSXFACE -8
STAT FX_SMOKE_SHOOT -140
STAT FX_SMOKE_ANGLE -90
STAT NOLIST
STAT S_WEAPON 3
ENTITY_END
//=====================================================================
ENTITY_START juke_player_king
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE DYNAMIC 0 ANIM_FACE 2 16 dynamics/crown
SPRITE DYNAMIC 1 ANIM_FACE 2 16 dynamics/crown
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 16 zombie/wing1
SPRITEVAR 0 AIM
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -25
SPRITEVAR 4 KEEPFRAME 0
SPRITEVAR 5 BOB -25
SPRITEVAR 5 KEEPFRAME 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 7 AIM
SPRITEVAR 7 BOB -25
THINK AI_ZOMBIE 2 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 30
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_turret
SPRITE STATIC 0 ANIM_FACE 6 -21 zombie/wing1
SPRITE STATIC 0 NONE -2 -30 player/body
SPRITE STATIC 0 ANIM_FACE 2 -20 player/head
SPRITE STATIC 0 ANIM_FACE 2 -18 zombie/wing1
SPRITE DYNAMIC 0 NONE 0 -78 turret/pod
SPRITE DYNAMIC 0 ANIM_WEAPON 0 0 turret/pod_gun1
SPRITE DYNAMIC 0 NONE 0 0 turret/pod
SPRITE DYNAMIC 0 NONE 0 0 turret/pod
SPRITE DYNAMIC 0 NONE 0 -83 turret/pod_base_floor
SPRITEVAR 4 KEEPFRAME 1
SPRITEVAR 4 NOFACE
SPRITEVAR 5 AIM
SPRITEVAR 6 KEEPFRAME 2
SPRITEVAR 6 NOFACE
SPRITEVAR 7 AIM
SPRITEVAR 8 NOFACE
THINK AI_AIM 2 NONE 0
MOVETYPE NONE 0
OFFSET SIZE 64 0
STAT FX_WADDLE_AIM 45
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_ant
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS 1
SPRITEVAR 0 BOB -8
SPRITEVAR 2 BOB -8
SPRITEVAR 3 BOB -8
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 BOB -8
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_WADDLE_CONSTANT 50
STAT S_WEAPON 1
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_player_free
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITE DYNAMIC 0 NONE 30 18 dynamics/bottle_water
SPRITEVAR 0 BIAS -20
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BOB -35
THINK AI_ZOMBIE 2 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_solid_pablo
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITE STATIC 0 NONE 4 40 world/container
SPRITEVAR 0 BIAS 10
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS 100
SPRITEVAR 4 BIAS -10
SPRITEVAR 5 BOB -40
THINK AI_ZOMBIE 4 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_guitarist
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 25 10 dynamics/guitar
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB -35
SPRITEVAR 6 BIAS -20
THINK AI_ZOMBIE 4 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT INVISIBLE
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_guitarist0
CLONE juke_guitarist
SPRITEVAR 3 KEEPFRAME 1
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_guitarist1
CLONE juke_guitarist
STAT FX_WADDLE_CONSTANT 25
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_guitarist2
CLONE juke_guitarist
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_guitarhero
SPRITE STATIC 0 NONE 9 18 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 player/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 25 10 dynamics/guitar
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 3 KEEPFRAME 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB -35
SPRITEVAR 6 BIAS -20
THINK AI_ZOMBIE 4 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 20
STAT AI_KEEPANGLE -45
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_headbanger1
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen1
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB 25
THINK AI_ZOMBIE 4 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM 30
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_headbanger2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BOB 25
THINK AI_ZOMBIE 4 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT FX_WADDLE_AIM -30
STAT NOLIST
ENTITY_END
//=====================================================================
// PEDRO (flapping)
//=====================================================================
ENTITY_START juke_boss_flap
SPRITE STATIC 0 NONE 9 17 zombie/wing1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_FACE 2 16 boss/head
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS -100
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 15
STAT S_WEAPON 1
STAT NOLIST
ENTITY_END
//=====================================================================
// FRIENDLY DISCO PENGUINS
//=====================================================================
ENTITY_START juke_npc1
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen1
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 50
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -50
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_npc2
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 50
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -50
MOVETYPE FLY 0
STAT NOLIST
STAT FX_WADDLE_CONSTANT 20
ENTITY_END
//=====================================================================
ENTITY_START juke_npc3
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen1
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -50
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS -100
SPRITEVAR 5 BIAS 50
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_npc4
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 17 friends/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 17 friends/wing1
SPRITEVAR 0 BIAS 100
SPRITEVAR 1 BIAS -50
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS -100
SPRITEVAR 5 BIAS 50
MOVETYPE FLY 0
STAT NOLIST
STAT FX_WADDLE_CONSTANT 20
ENTITY_END
//=====================================================================
ENTITY_START juke_npc1_free
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 13 19 zombie/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen1
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITE DYNAMIC 0 NONE 30 19 dynamics/bottle_water
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 20
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -35
SPRITEVAR 6 BOB 35
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_npc2_free
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 13 19 zombie/wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_FACE 2 16 friends/pen2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITE DYNAMIC 0 NONE 30 19 dynamics/bottle_water
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 20
SPRITEVAR 2 BOB 25
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 100
SPRITEVAR 5 BIAS -35
SPRITEVAR 6 BOB 35
MOVETYPE FLY 0
STAT NOLIST
STAT FX_WADDLE_CONSTANT 20
ENTITY_END
//=====================================================================
// PINGU BOOGALOO
//=====================================================================
ENTITY_START juke_pingu
SPRITE STATIC 1 NONE 0 0 world/pingu
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 NOGROUND
SPRITEVAR 0 PULSE 100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
ENTITY_END
//=====================================================================
// JUKEBOX DROIDS
//=====================================================================
ENTITY_START juke_droid
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg2
SPRITE STATIC 0 NONE 12 14 mecha/mechwing2
SPRITE STATIC 0 NONE -2 7 mecha/mech
SPRITE STATIC 0 NONE -10 14 mecha/mechwing1
SPRITE STATIC 0 NONE 2 33 mecha/mech
SPRITE STATIC 1 NONE 2 33 mecha/mech
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 NOGROUND
SPRITEVAR 2 BOB 25
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 BIAS 12
SPRITEVAR 4 KEEPFRAME 0
SPRITEVAR 4 NOGROUND
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 KEEPFRAME 2
SPRITEVAR 5 NOGROUND
SPRITEVAR 6 BIAS 100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 15
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_droid2
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg2
SPRITE STATIC 0 NONE 16 16 mecha/mechwing2
SPRITE STATIC 0 NONE -2 7 mecha/mech
SPRITE STATIC 0 NONE 14 14 mecha/mechwing2
SPRITE STATIC 0 NONE 2 33 mecha/mech
SPRITE STATIC 1 NONE 2 33 mecha/mech
SPRITE STATIC 0 NONE 0 -8 mecha/mechleg
SPRITEVAR 0 BIAS -100
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 NOGROUND
SPRITEVAR 2 BOB 25
SPRITEVAR 2 KEEPFRAME 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 NOGROUND
SPRITEVAR 4 BIAS 12
SPRITEVAR 4 KEEPFRAME 0
SPRITEVAR 4 NOGROUND
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 KEEPFRAME 2
SPRITEVAR 5 NOGROUND
SPRITEVAR 6 BIAS 100
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 15
STAT NOLIST
ENTITY_END
//=====================================================================
// PYRO EFFECTS
//=====================================================================
ENTITY_START juke_pyro
THINK AI_AIM 0 AI_FIRE 0.05
MISSILE flame
OFFSET SIZE 4 0
STAT FX_NOSOUND
STAT FX_SPARKS
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_elec
THINK AI_AIM 0 AI_FIRE 0.1
MISSILE x_elec_longspec
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
//STAT FX_WADDLE_AIM 25
STAT NOLIST
ENTITY_END
//=====================================================================
// DISCO PENGUINS
//=====================================================================
ENTITY_START juke_disco1
CLONE disco1
MOVETYPE FLY 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_disco2
CLONE disco2
MOVETYPE FLY 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_disco3
CLONE disco3
MOVETYPE FLY 0
STAT NOLIST
ENTITY_END
//=====================================================================
ENTITY_START juke_funeral
SPRITE STATIC 0 NONE 0 -8 player/leg2
SPRITE STATIC 0 NONE 9 17 zombie/wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing2
SPRITEVAR 1 BIAS 10
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 NOGROUND
SPRITEVAR 5 BIAS -10
SOUND S_DIE world/gore_1
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET SIZE 18 54
STAT FX_BREATHE
STAT FX_WADDLE_CONSTANT 1
STAT NOLIST
ENTITY_END
//=====================================================================
// DR. GLOWENKO
//=====================================================================
ENTITY_START juke_glowe
CLONE seq_glowenko
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
ENTITY_END

TAGAP_END