//TAGAP_START
//=====================================================================
// CONFIGURATION
//=====================================================================
CVAR snd_song Penguin's_Retirement
CVAR snd_stream checkpoint_office
CVAR map_nosave 0
CVAR map_scheme NIGHT
//=====================================================================
// LAYOUT
//=====================================================================
SEQUENCE TEXT_LARGE 400 550 CHECKPOINT! -3 _
SEQUENCE SAVE 320 30 SAVE_GAME -2 _
SEQUENCE MAP 480 30 CONTINUE -2 _
//=====================================================================
// LEVEL DATA
//=====================================================================
MESSAGE
MESSAGE_LINE Okay...
MESSAGE_END
LINEDEF -64 160 848 160 0
POLYGON concrete 0 1
POLYPOINT -32 160
POLYPOINT -32 496
POLYPOINT 816 496
POLYPOINT 816 160
POLYGON_END
POLYGON (fade) 2 0
POLYPOINT 816 496
POLYPOINT 816 336
POLYPOINT -32 336
POLYPOINT -32 496
POLYGON_END
POLYGON dim(lite-m) 3 1
POLYPOINT -48 208
POLYPOINT 816 208
POLYPOINT 816 160
POLYPOINT -48 160
POLYGON_END
POLYGON concrete 0 0
POLYPOINT -32 160
POLYPOINT -32 64
POLYPOINT 816 64
POLYPOINT 816 160
POLYGON_END
POLYGON (fade) 1 0
POLYPOINT 816 112
POLYPOINT -32 112
POLYPOINT -32 64
POLYPOINT 816 64
POLYGON_END
POLYGON shade(h) 2 0
POLYPOINT 128 160
POLYPOINT 128 304
POLYPOINT 144 288
POLYPOINT 144 160
POLYGON_END
POLYGON shade(h) 0 0
POLYPOINT 272 160
POLYPOINT 272 288
POLYPOINT 288 304
POLYPOINT 288 160
POLYGON_END
POLYGON shade 0 0
POLYPOINT 272 288
POLYPOINT 144 288
POLYPOINT 128 304
POLYPOINT 288 304
POLYGON_END
POLYGON (fade) 1 1
POLYPOINT 128 64
POLYPOINT 128 496
POLYPOINT -32 496
POLYPOINT -32 64
POLYGON_END
POLYGON (fade) 3 1
POLYPOINT 816 64
POLYPOINT 816 496
POLYPOINT 656 496
POLYPOINT 656 64
POLYGON_END
POLYGON (black) 0 0
POLYPOINT 560 288
POLYPOINT 560 160
POLYPOINT 688 160
POLYPOINT 688 288
POLYGON_END
POLYGON shade(h) 2 0
POLYPOINT 544 160
POLYPOINT 544 304
POLYPOINT 560 288
POLYPOINT 560 160
POLYGON_END
POLYGON shade(h) 0 0
POLYPOINT 688 160
POLYPOINT 688 288
POLYPOINT 704 304
POLYPOINT 704 160
POLYGON_END
POLYGON shade 0 0
POLYPOINT 688 288
POLYPOINT 560 288
POLYPOINT 544 304
POLYPOINT 704 304
POLYGON_END
TRIGGER 560 288 688 160 1 exit NULL NONE 0
TRIGGER 800 178 802 174 0 relocate NULL NONE 0
TRIGGER 686 178 687 174 0 relocate NULL NONE 0
TRIGGER 750 178 752 174 0 relocate NULL NONE 0
TRIGGER 144 288 272 160 1 exit NULL NONE 0
TRIGGER 112 192 144 160 5 doorstate NULL LNK_TRIGGER 0
TRIGGER 272 192 304 160 5 doorstate NULL LNK_TRIGGER 1
TRIGGER 528 192 560 160 1 doorstate NULL LNK_TRIGGER 0
TRIGGER 688 192 720 160 1 doorstate NULL LNK_TRIGGER 1
TRIGGER 376 336 552 224 0 layer 0 NONE 1
TRIGGER 400 400 544 352 1 sound COMPHUM NONE 0
TRIGGER 528 128 544 96 0 infocomp NULL NONE 0
TRIGGER 544 128 560 96 12 field NULL LNK_TRIGGER 0
TRIGGER 352 184 384 168 1 guide lamp_floor NONE 0
TRIGGER 480 184 512 168 1 guide lamp_floor NONE 0
ENTITY_SET player_ign 464 256 0 0
ENTITY_SET seq_player3 240 176 0 0
ENTITY_SET plant1 312 192 1 0
//=====================================================================
// CONTENT
//=====================================================================
SEQTIMER 1 2
SEQTIMER 12 1.4
SEQTIMER 2 4
SEQTIMER 3 4.3
SEQUENCE TIMER 500 STOPSTREAM _
SEQUENCE TIMER 5600 SEQ checkpoint
LAYER 368 160 0 0 checkpoint_office 0
SEQFLAG DIM -1 0.6 -5
TAGAP_END