Super Mario Brawl was created with:


OpenBOR ( http://lavalit.com:8080/ )
----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com


History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA 
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting 
proved futile, and streets of rage 4 never came. That's why we tried to correct 
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!! 


Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and 
some parts of the backgrounds are taken from 'the King of Fighters' games by 
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who 
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes 
music, and features six playable levels plus a bonus level. It is available 
for many systems, including:

PC, Dreamcast, Playstation 2, Xbox, PSP, PS3, Linux, Windows, GP32, and Palmtop.


The DOS version can also be used on Windows 95 and Windows 98. 


Source Code
----------------------
svn co https://openbor.svn.sourceforge.net/svnroot/openbor



The City Is In Danger
----------------------
It's been three months since his escape. But in this time mr. Y has brought 
the city into turmoil. He has taken control over the city's government and 
corrupted its police force. No one is safe and thugs and villains rule the 
streets. But three young friends take a stand for great justice. Their names 
are Kula Gem, Max Bacon and Mandy Bluegard. No longer can they tolerate crime, 
violence and injustice. So they go out into the streets to deliver some.... 
Beats of Rage



Fight!
----------------------
Fight the injustice that plagues this city, and take control of one of the 
three heroes. Start delivering those beats in this side-way scrolling beat 'em up, 
in single player mode or with two players simultaneously.



SenileTeam Members
----------------------
Roel (credited as "Opla" in BoR)
The team's chieftain. Does most of the game design, programming and artwork.
http://www.roelvanmastbergen.nl

Jeroen (credited as "Leila" in BoR)
Does all the things no one else does.

Sander (credited as "Albatross" in BoR)
3D artist and animation sequence editor.

Ben
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.

Neill
Neill was the first to port Beats of Rage to other systems, namely Playstation 2 
and Dreamcast. He now supports Senile Team with advice regarding console hardware 
and code compatibility, and has agreed to port Age of the Beast when it's ready.
http://www.neillcorlett.com



OpenBOR Members
----------------------
SumolX (2006-2008)
Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, GP2X and 
maintaining All other platforms and code base.

uTunnels (2007-2008)
Developed the scripting engine for OpenBOR and also added many exciting features.

KBbandressen (2007-2008) 
New developer that is feature rich!

Damon Caskey (2007-2008)
Scripter, Tester and Developer.  What else can I say.

CGRemakes (2005-2006)
Main developer after Kirby2K.  Introduced many exicting features to engine.

LordBall (2006)
Developed offshoot engine based on OpenBOR.  Shared features with both engines.

Tails (2006)
Developed offshoot engine based on OpenBOR.  Shared features with both engines.

Fugue (2006)
Developed offshoot engine based on OpenBOR.  Shared features with both engines.

Kirby2K (2004-2005)
The original developer who ask SenileTeam for permission to Open up Beats Of Rage.



Contact Information
----------------------
http://www.lavalit.com
http://www.senileteam.com
Sumolx@gmail.com



OpenBOR File Layout
----------------------


***********************************************************************************
*                                   Dreamcast                                     *
***********************************************************************************

-> 1st_READ.bin
   bor.pak



***********************************************************************************
*                             PSP 3.71 m33-4 Required                             *
***********************************************************************************

-> ms0:/PSP/GAME/OpenBOR/
                    |
                    -> EBOOT.PBP
                    |
                    -> Images/
                    |     |
                    |     -> Menu.png
                    |
                    -> Modules/
                    |     |
                    |     -> ctrlhook.prx
                    |     -> dvemgr.prx
                    |     -> exception.prx
                    |
                    -> Logs/
                    -> Saves/
                    
                    

***********************************************************************************
*                                  PS3 / Linux                                    *
***********************************************************************************

-> OpenBOR/
      |
      -> OpenBOR
      |
      -> Paks/
      -> ScreenShots/
      -> Logs/
      -> Saves/
      


***********************************************************************************
*                                 GamePark GP2X                                   *
***********************************************************************************

-> OpenBOR/
      |
      -> OpenBOR.gpe
      -> mmuhack.o
      |
      -> Paks/
      -> ScreenShots/
      -> Logs/
      -> Saves/
      
      
      
***********************************************************************************
*                                     Windows                                     *
***********************************************************************************

-> OpenBOR/
      |
      -> OpenBOR.exe
      -> Paks/
      -> ScreenShots/
      -> Logs/
      -> Saves/      
      
      
      
***********************************************************************************
*                                  Windows DLL                                    *
***********************************************************************************

-> OpenBOR/
      |
      -> OpenBOR.exe
      -> SDL.dll
      -> SDL_gfx.dll
      -> SDL_image.dll
      -> zlib1.dll
      -> libpng12.dll
      -> libpng13.dll
      -> jpeg62.dll
      -> tiff.dll
      |
      -> Paks/
      -> ScreenShots/
      -> Logs/
      -> Saves/      



***********************************************************************************
*                                       XBOX                                      *
***********************************************************************************

-> OpenBOR/
      |
      -> default.xbe
      |
      -> Paks/
      |     |
      |     -> menu.pak
      |
      -> ScreenShots/
      -> Logs/
      -> Saves/

Copyright (c) 2004-2008 OpenBOR/Open Beats of Rage

All rights reserved.

Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions 
are met:

  1. Redistributions of source code and/or binary form must retain
     the above copyright notice, this list of conditions and the 
     following disclaimer in the documentation and/or other materials 
     provided with the distribution.

  2. Neither the name of OpenBOR and/or Open Beats of Rage nor the 
     names of its contributors may be used to endorse or promote 
     products derived from this software without specific prior 
     written permission.

  3. Modifications and/or redistributions to the source code and/or 
     binary must always include the name of OpenBOR and/or Open Beats 
     of Rage that may be used to endorse or promote products derived 
     from this software without specific prior written permission.

  4. Sales of this source code and/or modified versions of this 
     source code is prohibited without specific prior written permission.

  5. Sales of this binary and/or modified versions of this binary is 
     prohibited without specific prior written permission.
       
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

------------------------- Compiling using your own SDK(s) -------------------------

Requirements:  Linux (Ubuntu) If you are like me (S.X.) then you like to build your own environments!


PSPSDK:   svn://ps2dev.org/psp/trunk/psptoolchain 
          svn://ps2dev.org/psp/trunk/zlib 
          svn://ps2dev.org/psp/trunk/libpng


PS2SDK:   svn://ps2dev.org/ps2/trunk/ps2toolchain 
          svn://ps2dev.org/ps2/trunk/zlib 
          svn://ps2dev.org/ps2/trunk/libpng


Open2X:   http://wiki.open2x.org/open2x/wiki/index.php 
          Grab Toolchain 
          Grab Prebuilt Libraries


KOS:      http://sourceforge.net/projects/cadcdev/


PS3:      Refer to Linux components.

Linux:    Install neccessary SDL Components with Synaptic Package Manager
          SDL-devel
          SDL_gfx-devel 
          SDL_mixer-devel 
          SDL_image-devel 
          zlib-devel 
          libpng-devel


Windows:  http://www.bloodshed.net/ 
          Install necessary SDL Components


DOS:      http://www.lavalit.com/download 
          Grab OpenWatcom v1.1


XBoX:     Google Search!

Execution:

Build.sh  - Script file that compiles using various SDK environments (PSP, PS2, Dreamcast, Gp2x, Linux, Windows and XBOX)


-----------------------------------------------------------------------------------


------------------------- Compiling using prebuilt SDK(s) -------------------------

Requirements:  Windows/DOS

sdkPack-v1.1.rar:  Located Here @ http://www.lavalit.com/download/Development/Compilers/All-In-One/

Execution:

Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)

-----------------------------------------------------------------------------------


------------------------------------- Notes ---------------------------------------

All compilations are moved to Releases folder when using build.sh or built.bat

-----------------------------------------------------------------------------------


Happy Linking.....;p


Any questions I can be contacted thru my site http://www.lavalit.com


By S.X.