<?xml version="1.0" ?>

<Scene name="EntranceCarriage">

	<Audio source="chapter3"/>

	<!-- Hidden objects -->
    <Object type="HiddenObject" name="entrance_hammer_visible" item="entrance_hammer" image="ho_entrance_hammer" x="429" y="517" />
    <Object type="HiddenObject" name="entrance_shovel_visible" item="entrance_shovel" image="ho_entrance_shovel" x="399" y="223" />
    <Object type="HiddenObject" name="entrance_white_wolf_visible" item="entrance_white_wolf" image="ho_entrance_white_wolf" x="23" y="403" />

	<!-- Scene layers -->
    <Object type="ImageBox" image="scene_entrance_carriage_statues" x="258" y="106" />

	<!-- Actions -->
	<Action color="FFFF00" type="Composite">
		<Action type="PlaySound" sound="steps"/>
		<Action type="SwitchScene" scene="forest.Entrance"/>
	</Action>	
	<Object type="ActionArrowMarker" x="540" y="635" color="FFFF00" image="ui.gui/ss_marker" angle="-90" clickthrough="1"/>

	<!-- Other -->
	<if t="not $assembled_ladder and not $ho_entrance_wooden_branch_01_visible and not $ho_entrance_wooden_branch_02_visible and not $ho_entrance_wooden_branch_03_visible and not $ho_entrance_wooden_branch_05_visible and not $ho_entrance_wooden_branch_07_visible and not $ho_hut_plank_01_visible and not $ho_hut_plank_02_visible and not $ho_hut_plank_03_visible and not $ho_entrance_nails_visible and not $ho_entrance_hammer_visible">
		<Action type="RemoveItem" item="entrance_wooden_branch" reset="0"/> <!-- 1 -->
		<Action type="RemoveItem" item="entrance_wooden_branch" reset="0"/> <!-- 2 -->
		<Action type="RemoveItem" item="entrance_wooden_branch" reset="0"/> <!-- 3 -->
		<Action type="RemoveItem" item="entrance_wooden_branch" reset="0"/> <!-- 4 (5) -->
		<Action type="RemoveItem" item="entrance_wooden_branch" reset="0"/> <!-- 5 (7) -->
		<Action type="RemoveItem" item="hut_plank" reset="0"/> <!-- 1 -->
		<Action type="RemoveItem" item="hut_plank" reset="0"/> <!-- 2 -->
		<Action type="RemoveItem" item="hut_plank" reset="0"/> <!-- 3 -->
		<Action type="RemoveItem" item="entrance_nails" reset="0"/>
		<Action type="RemoveItem" item="entrance_hammer" reset="0"/>
		<Action type="AddItem" item="hut_ladder" reset="0"/>		
		<Action type="SetVar" var="assembled_ladder" value="1" reset="0"/>	
	</if>
	
	
	
</Scene>