# generated by tga2terrain.exe, last compiled: Mar 29 2006 at 20:24:56

list string foreground
{
	"../../resources/backgrounds/night/fg2.bbq"
	"../../resources/backgrounds/night/fg5.bbq"
	"../../resources/backgrounds/night/fg14.bbq"
	"../../resources/backgrounds/night/fg5.bbq"
	"../../resources/backgrounds/night/fg2.bbq"
}

list string midground
{
	"../../resources/backgrounds/night/tile3.bbq"
	"../../resources/backgrounds/night/tile1.bbq"
	"../../resources/backgrounds/night/tile2.bbq"
	"../../resources/backgrounds/night/tile3.bbq"
}

string mountainsLayer:   	"../../resources/backgrounds/night/mountains.bbq"
string skyLayer:   	"../../resources/backgrounds/night/sky.jpg"
string music:   	"../../resources/music/night.ogg"
struct goodPurchaseMenu
{
	bool infantry:   	true
	bool engineer:   	true
	bool tank:   	true
	bool flakTruck:   	true
	bool balloon:   	true
	bool autoGyro:   	true
	bool buster:   	true
}

struct badPurchaseMenu
{
	bool infantry:   	true
	bool engineer:   	true
	bool tank:   	true
	bool flakTruck:   	true
	bool balloon:   	true
	bool autoGyro:   	true
	bool buster:   	true
}

bool enemyAirship:   	true
float purchaseTimePerUnit:   	3.5
list list string purchaseGroups
{
	{
		"infantry"
	}
	{
		"engineer"
	}
	{
		"tank"
	}
	{
		"flakTruck"
	}
	{
		"balloon"
	}
	{
		"autoGyro"
	}
	{
		"infantry"
		"infantry"
	}
	{
		"infantry"
		"infantry"
		"engineer"
	}
	{
		"tank"
		"infantry"
		"infantry"
		"flakTruck"
	}
	{
		"autoGyro"
		"tank"
		"flakTruck"
		"flakTruck"
	}
	{
		"balloon"
		"balloon"
		"tank"
		"infantry"
		"infantry"
	}
}

list int nodeHeights
{
	31
	33
	33
	33
	33
	32
	31
	29
	30
	30
	32
	33
	34
	35
	36
	37
	36
	36
	38
	38
	35
	34
	34
	34
	36
	40
	43
	47
	53
	62
	66
	68
	75
	77
	83
	87
	92
	99
	105
	103
	95
	87
	78
	69
	58
	50
	48
	45
	43
	42
	42
	40
	43
	44
	47
	49
	51
	54
	55
	56
	57
	59
	61
	62
	63
	63
	63
	61
	60
	59
	56
	53
	49
	48
	48
	48
	47
	46
	45
	49
	49
	49
	55
	57
	67
	73
	84
	90
	102
	107
	103
	91
	86
	83
	73
	61
	52
	48
	42
	41
	40
	44
	42
	40
	38
	38
	37
	39
	41
	39
	37
	37
	40
	39
	37
	35
	34
	33
	31
	30
	30
	28
	27
	26
	26
	28
	28
	30
}

list struct placedObjects
{
	{
		string type:   	"Static_Factory"
		string teamName:   	"team_good"
		int priority:   	5
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			433
			26
			0
			1
		}

	}
	{
		string type:   	"Static_AntiAirTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			772.19
			106
			0
			1
		}

	}
	{
		string type:   	"Static_AntiAirTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.998135
			0.0610485
			0
			0
			-0.0610485
			0.998135
			0
			0
			0
			0
			0
			0
			690.19
			86
			0
			1
		}

	}
	{
		string type:   	"Static_ArtilleryTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.999391
			0.0348995
			0
			0
			-0.0348995
			0.999391
			0
			0
			0
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			0
			0
			1135.19
			52
			0
			1
		}

	}
	{
		string type:   	"Static_AntiAirTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1780.19
			107
			0
			1
		}

	}
	{
		string type:   	"Static_AntiAirTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.994522
			-0.104528
			0
			0
			0.104528
			0.994522
			0
			0
			0
			0
			0
			0
			1848.19
			84
			0
			1
		}

	}
	{
		string type:   	"Static_ArtilleryTurret"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.999962
			-0.00872653
			0
			0
			0.00872653
			0.999962
			0
			0
			0
			0
			0
			0
			1457.19
			50
			0
			1
		}

	}
	{
		string type:   	"Static_SteamBunker"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			981.189
			62
			0
			1
		}

	}
	{
		string type:   	"Static_SteamBunker"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1544.19
			70
			0
			1
		}

	}
	{
		string type:   	"Static_treered"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			703
			260
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			517
			117
			0
			1
		}

	}
	{
		string type:   	"Static_bigbush2"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1986
			81
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1977
			109
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1953
			105
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1931
			90
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	14
		list float matrix
		{
			1
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			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	14
		list float matrix
		{
			1
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			0
			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_Bush1"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
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			62
			0
			1
		}

	}
	{
		string type:   	"Static_downedlog"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.997564
			-0.0697565
			0
			0
			0.0697565
			0.997564
			0
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			0
			0
			0
			0
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			45
			0
			1
		}

	}
	{
		string type:   	"Static_Bush4"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			-0.999657
			-0.026177
			0
			0
			0.026177
			-0.999657
			0
			0
			0
			0
			0
			0
			1619
			6
			0
			1
		}

	}
	{
		string type:   	"Static_birch01"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
			0
			1
			0
			0
			0
			0
			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_birch02"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			1
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			0
			1
			0
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			0
			0
			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_treered"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1468
			206
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1735
			88
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1760
			102
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			0
			0
			0
			1780
			80
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			1
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			0
			0
			1699
			48
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
			0
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
			0
			1808
			55
			0
			1
		}

	}
	{
		string type:   	"Static_Bush2"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
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			0
			1
		}

	}
	{
		string type:   	"Static_Bush3"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1805
			98
			0
			1
		}

	}
	{
		string type:   	"Static_treered"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			1714
			244
			0
			1
		}

	}
	{
		string type:   	"Static_tree7"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.996195
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			0
			0
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			0.996195
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			0
			1
		}

	}
	{
		string type:   	"Static_tree7"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
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		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
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		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
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		}

	}
	{
		string type:   	"Static_downedlog"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
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			0
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			36
			0
			1
		}

	}
	{
		string type:   	"Static_Bush5"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			-0.999962
			-0.00872659
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			0
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		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
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			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			815
			78
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			793
			73
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			809
			41
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			753
			59
			0
			1
		}

	}
	{
		string type:   	"Static_treered"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			737
			233
			0
			1
		}

	}
	{
		string type:   	"Static_tree8"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			0.894934
			0.446198
			0
			0
			-0.446198
			0.894934
			0
			0
			0
			0
			0
			0
			579
			135
			0
			1
		}

	}
	{
		string type:   	"Static_bigbush2"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			632
			52
			0
			1
		}

	}
	{
		string type:   	"Static_smallshadow"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			747.87
			114
			0
			1
		}

	}
	{
		string type:   	"Static_tree8"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			0.942641
			0.333807
			0
			0
			-0.333807
			0.942641
			0
			0
			0
			0
			0
			0
			898.312
			96
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			721.312
			74
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			494.312
			107
			0
			1
		}

	}
	{
		string type:   	"Static_tree9"
		string teamName:   	"team_none"
		int priority:   	-1
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			548.312
			101
			0
			1
		}

	}
	{
		string type:   	"Static_Factory"
		string teamName:   	"team_bad"
		int priority:   	5
		list float matrix
		{
			1
			0
			0
			0
			0
			1
			0
			0
			0
			0
			0
			0
			2166.31
			35
			0
			1
		}

	}
}

int nodeSpacing:   	20
