STEAM BRIGADE README v1.2.2
=========================

Thanks for downloading Steam Brigade - we hope you enjoy it!  
We'd really like to hear what you think, so please write us: 

feedback@pedestrianentertainment.com

Thanks!



TABLE OF CONTENTS
=================

1. Technical Issues
2. Changelog
3. Libraries Used
4. Everyone Involved
5. Legals



1. TECHNICAL ISSUES
===================

Please note that Steam Brigade has not been tested with Windows 95, 
Windows 98, or Windows ME.

To play Steam Brigade, you need a video card with at least 32MB
of video memory and basic 3D hardware acceleration.  All video cards 
made since 1999 meet this requirement so you're probably in the clear.
The exception to this rule is budget desktop machines that have display
adapters built into their motherboards.  While these adapters work
fine for most applications they don't have the juice to run OpenGL
based games like Steam Brigade.

Laptops dating from the last several years shouldn't have a problem.

If the game doesn't run and you know that your machine meets the above 
requirements, or even if you merely suspect that it does, you
probably need to update your video drivers.  Explaining how to do that
is beyond the scope of this paragraph, but it's not very hard and
definitely worth it.  

If the game runs but freezes randomly, you should also try updating your 
video drivers.  We've seen this happen on laptops with Intel(TM) video 
chipsets, and the most recent driver (as of Jan 2006) fixed this issue.

If you're having a problem that isn't dealt with here, you might like
to check for solutions on our support page 
(http://www.pedestrianentertainment.com/index.php?s=steam_brigade_support),
our forums (http://www.pedestrianentertainment.com/forum/), or to send
us an email about the problem (support@pedestrianentertainment.com).

2. CHANGELOG
============

v1.2.2:
-fixed timer problem in "A Slight Change"
-fixed timer problem in "Big Flack Attack"
-removed timer from "Tanks are the Bomb"

v1.2.1:
-engineers that have been thrown by a buster bomb explosion no longer
enter factories
-fixed win condition for "A Slight Change" to match mission text
-adjusted home air turret position in "By Your Fingernails"
-fixed crash when hitting F1 during skirmish play
-overhauled text rendering
-download size reduced by 5mb

v1.2.0:
-new expanded campaign!
-added 20 "objective" levels to campaign
-added new win conditions for objective levels
-put tutorial missions in campaign
-when using autopilot mode, magnet only picks up targeted unit
-fuel will not run out past 1 hp
-carry weight is limited when fuel is low
-increased steam refill activation zone
-fixed magnet bunker causing units to "dance"
-added steam bunker tip
-added airship destination marker on minimap
-can now hit ESC to back out of level loading screen


v1.1.3:
-changed registration method from .reg to .txt file
-potential problem with uncalibrated joysticks - temporarily disabled 
joystick support

v1.1.2:
-added feature in skirmish mode where the AI can take over the unit
purchasing

v1.1.1:
-fixed bug in skirmish menu where previews for completed campaign levels
weren't shown

v1.1.0:
-added "skirmish mode" feature
-added two new levels for skirmish mode
-added mouse input
-added joystick input
-changed tutorial to teach mouse input instead of keyboard
-fixed bug in stats where Buster bombs didn't blow up if they exploded
naturally, but only if they were shot
-fixed bug in difficulty level where the Airships wouldn't be filled to
max with steam on beginner
-fixed a bug where the Airship could travel beyond the far right side of
the screen and get stuck there
-fixed AAA turret to shoot at high-altitude targets, preventing the player
from making an "end-run" right away

v1.0.4:

-added "difficulty" feature (cadet/veteran/hero)
-fixed a bug where "Mission stats" sound would un-mute the sound fx
-changed font in loading screens to be more legible
-fixed (again) a problem where infantry would get blown up and away from fan 
bunkers instead of entering them
-misc. sprite improvements

v1.0.3:

-added "Mission Stats" feature
-fixed window icon and title
-fixed a problem where infantry would get blown up and away from fan bunkers 
instead of entering them
-fixed a bug on the credits screen where the cursor wouldn't show


v1.0.2:

-fixed a bug where Engineers would not die after fatal impact with ground,
but just skidded on the ground, flapping their arms
-completely changed the Tutorial levels to explain the game in a more
step-by-step fashion, and added another Tutorial level
-fixed a bug that caused a crash on win98 systems (still not fully tested
on win98)
-widened magnet's "sticky" surface area
-fixed some embarassing spelling mistakes
-ground vehicles explode when dropped from too far

v1.0.1:

-fixed a bug on dual monitor setups where the cursor strayed onto the
secondary monitor, and clicking would switch focus away from the game 
(found by Matthew, forums)
-fixed a bug where the enemy Balloon Bombs would always appear as green, just
like friendly balloon bombs (found by SB Team)

3. LIBRARIES USED
=================

We'd also like to take a minute to recognize that to make
Steam Brigade we stood on a lot of shoulders.  We used 
the following libraries and would like to thank the
authors for making them available:

-Newton Physics Engine     http://www.physicsengine.com/
-AllegroGL                 http://allegrogl.sourceforge.net/
-Boost                     http://www.boost.org/
-Ogg Vorbis                http://www.vorbis.com/
-Open SSL                  http://www.openssl.org/
-Sigslot                   http://sigslot.sourceforge.net/
-JPEGLib2                  http://www.ijg.org/

4. EVERYONE INVOLVED
====================

-Colin Fletcher            http://www.pedestrianentertainment.com/
-Joel Carlson              http://www.mindofmotion.com/
-Ryan Thom                 http://www.pedestrianentertainment.com/

-Kirstyn Fletcher
-Jim Fletcher
-Micah Joyner              http://www.sonicweavers.com/

-Jeremy Penner             http://www.jeremypenner.com/

-Kevin Thom
-Marilyn Thom
-Kelsey Farnalls

5. LEGALS
=========


EULA for Ogg Vorbis Library:

Ogg Vorbis is © 2006, Xiph.Org Foundation

-Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are met: 
-Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. 
-Redistributions in binary form must reproduce the above copyright notice, 
this list of conditions and the following disclaimer in the documentation 
and/or other materials provided with the distribution. 
-Neither the name of the Xiph.org Foundation nor the names of its 
contributors may be used to endorse or promote products derived from this 
software without specific prior written permission. 

This software is provided by the copyright holders and contributors “as is” 
and any express or implied warranties, including, but not limited to, the 
implied warranties of merchantability and fitness for a particular purpose 
are disclaimed. In no event shall the foundation or contributors be liable 
for any direct, indirect, incidental, special, exemplary, or consequential 
damages (including, but not limited to, procurement of substitute goods or 
services; loss of use, data, or profits; or business interruption) however 
caused and on any theory of liability, whether in contract, strict liability, 
or tort (including negligence or otherwise) arising in any way out of the 
use of this software, even if advised of the possibility of such damage.

