"Campaign" 
"Beginnings" 
47 // Number of campaign nodes to follow.

{
	"Beginnings" // Name of this Node
	"Beginnings.PuzzleSet" // Filename of this node's puzzle set file.
	"Beachcomber" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.354492,0.804688) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Ocean Floor" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Ocean Floor" 
	}
}

{
	"Shallows" // Name of this Node
	"Shallows.PuzzleSet" // Filename of this node's puzzle set file.
	"Oceanographer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.472656,0.175) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	2 // Number of connections this node has.

	{
		"Shore" 
		"Ocean Secrets" 
	}

	"Unlocks" 
	2 // Number of unlocks this node has.

	{
		"Shore" 
		"Ocean Secrets" 
	}
}

{
	"Grotto" // Name of this Node
	"Grotto.PuzzleSet" // Filename of this node's puzzle set file.
	"Rock Hound" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.743164,0.73125) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Tunnel" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Tunnel" 
	}
}

{
	"Canyon" // Name of this Node
	"Canyon.PuzzleSet" // Filename of this node's puzzle set file.
	"Geologist" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.396484,0.429688) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	2 // Number of connections this node has.

	{
		"Rise" 
		"Canyon Secrets" 
	}

	"Unlocks" 
	2 // Number of unlocks this node has.

	{
		"Rise" 
		"Canyon Secrets" 
	}
}

{
	"Stream" // Name of this Node
	"Stream.PuzzleSet" // Filename of this node's puzzle set file.
	"Wader" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.542969,0.898438) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Bridge" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Bridge" 
	}
}

{
	"Glen" // Name of this Node
	"Glen.PuzzleSet" // Filename of this node's puzzle set file.
	"Arborist" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.45544,0.530556) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Hilltop" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Hilltop" 
	}
}

{
	"Waterfall" // Name of this Node
	"Waterfall.PuzzleSet" // Filename of this node's puzzle set file.
	"Backpacker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.152199,0.702778) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Crest" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Crest" 
	}
}

{
	"Summit" // Name of this Node
	"Summit.PuzzleSet" // Filename of this node's puzzle set file.
	"Mountaineer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.469907,0.131481) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Horizon" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Horizon" 
	}
}

{
	"Horizon" // Name of this Node
	"Horizon.PuzzleSet" // Filename of this node's puzzle set file.
	"Lookout" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.470703,0.88125) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Cloud" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Cloud" 
	}
}

{
	"Storm" // Name of this Node
	"Storm.PuzzleSet" // Filename of this node's puzzle set file.
	"Storm Chaser" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.8125,0.510938) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Sky" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Sky" 
	}
}

{
	"Shipwreck" // Name of this Node
	"Shipwreck.PuzzleSet" // Filename of this node's puzzle set file.
	"Aquarist" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.831055,0.521875) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Kelp" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Kelp" 
	}
}

{
	"Ocean Floor" // Name of this Node
	"Ocean Floor.PuzzleSet" // Filename of this node's puzzle set file.
	"Whale Watcher" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.743164,0.901563) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Shipwreck" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Shipwreck" 
	}
}

{
	"Shelf" // Name of this Node
	"Shelf.PuzzleSet" // Filename of this node's puzzle set file.
	"Deep Sea Diver" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.402344,0.5125) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Arch" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Arch" 
	}
}

{
	"Arch" // Name of this Node
	"Arch.PuzzleSet" // Filename of this node's puzzle set file.
	"Marine Biologist" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.193359,0.434375) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Shallows" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Shallows" 
	}
}

{
	"Kelp" // Name of this Node
	"Kelp.PuzzleSet" // Filename of this node's puzzle set file.
	"Snorkeler" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.588867,0.673437) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Shelf" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Shelf" 
	}
}

{
	"Shore" // Name of this Node
	"Shore.PuzzleSet" // Filename of this node's puzzle set file.
	"Fossil Collector" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.359375,0.76875) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Grotto" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Grotto" 
	}
}

{
	"Tunnel" // Name of this Node
	"Tunnel.PuzzleSet" // Filename of this node's puzzle set file.
	"Digger" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.857422,0.573438) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Cave" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Cave" 
	}
}

{
	"Cave" // Name of this Node
	"Cave.PuzzleSet" // Filename of this node's puzzle set file.
	"Spelunker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.615162,0.561111) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Canyon" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Canyon" 
	}
}

{
	"View" // Name of this Node
	"View.PuzzleSet" // Filename of this node's puzzle set file.
	"Tracker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.570313,0.276563) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Pass" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Pass" 
	}
}

{
	"Path" // Name of this Node
	"Path.PuzzleSet" // Filename of this node's puzzle set file.
	"Archaeologist" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.642578,0.18125) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Stream" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Stream" 
	}
}

{
	"Serenity" // Name of this Node
	"Serenity.PuzzleSet" // Filename of this node's puzzle set file.
	"Zen Master" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.449074,0.233333) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Self-Awareness" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Self-Awareness" 
	}
}

{
	"Trail" // Name of this Node
	"Trail.PuzzleSet" // Filename of this node's puzzle set file.
	"Trapper" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.497685,0.75) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	2 // Number of connections this node has.

	{
		"Grove" 
		"Forest Secrets" 
	}

	"Unlocks" 
	2 // Number of unlocks this node has.

	{
		"Grove" 
		"Forest Secrets" 
	}
}

{
	"Rise" // Name of this Node
	"Rise.PuzzleSet" // Filename of this node's puzzle set file.
	"Geographer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.354492,0.26875) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Path" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Path" 
	}
}

{
	"Grove" // Name of this Node
	"Grove.PuzzleSet" // Filename of this node's puzzle set file.
	"Ranger" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.452546,0.656482) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Glen" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Glen" 
	}
}

{
	"Tranquility" // Name of this Node
	"Tranquility.PuzzleSet" // Filename of this node's puzzle set file.
	"Aesthete" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.264648,0.45) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Serenity" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Serenity" 
	}
}

{
	"Bridge" // Name of this Node
	"Bridge.PuzzleSet" // Filename of this node's puzzle set file.
	"Fisher" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.366319,0.849074) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Trail" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Trail" 
	}
}

{
	"Hilltop" // Name of this Node
	"Hilltop.PuzzleSet" // Filename of this node's puzzle set file.
	"Surveyor" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.332755,0.402778) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"View" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"View" 
	}
}

{
	"Vista" // Name of this Node
	"Vista.PuzzleSet" // Filename of this node's puzzle set file.
	"Trekker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.355903,0.287963) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Precipice" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Precipice" 
	}
}

{
	"Pass" // Name of this Node
	"Pass.PuzzleSet" // Filename of this node's puzzle set file.
	"Hiker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.280093,0.843518) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Waterfall" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Waterfall" 
	}
}

{
	"Crest" // Name of this Node
	"Crest.PuzzleSet" // Filename of this node's puzzle set file.
	"Camper" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.728588,0.45) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	2 // Number of connections this node has.

	{
		"Vista" 
		"Mountain Secrets" 
	}

	"Unlocks" 
	2 // Number of unlocks this node has.

	{
		"Vista" 
		"Mountain Secrets" 
	}
}

{
	"Enigma" // Name of this Node
	"Enigma.PuzzleSet" // Filename of this node's puzzle set file.
	"Acolyte" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.313079,0.697222) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Tranquility" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Tranquility" 
	}
}

{
	"Spire" // Name of this Node
	"Spire.PuzzleSet" // Filename of this node's puzzle set file.
	"Sherpa" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.649306,0.163889) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Summit" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Summit" 
	}
}

{
	"Precipice" // Name of this Node
	"Precipice.PuzzleSet" // Filename of this node's puzzle set file.
	"Rappeller" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.854167,0.206481) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Spire" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Spire" 
	}
}

{
	"Vapor" // Name of this Node
	"Vapor.PuzzleSet" // Filename of this node's puzzle set file.
	"Mist Maker" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.464844,0.739062) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Rain" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Rain" 
	}
}

{
	"Rain" // Name of this Node
	"Rain.PuzzleSet" // Filename of this node's puzzle set file.
	"Rain Dancer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.804688,0.70625) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Storm" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Storm" 
	}
}

{
	"Cloud" // Name of this Node
	"Cloud.PuzzleSet" // Filename of this node's puzzle set file.
	"Daydreamer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.375,0.80625) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Vapor" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Vapor" 
	}
}

{
	"Sky" // Name of this Node
	"Sky.PuzzleSet" // Filename of this node's puzzle set file.
	"Watcher" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.391602,0.370313) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	2 // Number of connections this node has.

	{
		"Twilight" 
		"Sky Secrets" 
	}

	"Unlocks" 
	2 // Number of unlocks this node has.

	{
		"Twilight" 
		"Sky Secrets" 
	}
}

{
	"Twilight" // Name of this Node
	"Twilight.PuzzleSet" // Filename of this node's puzzle set file.
	"Stargazer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.561523,0.15625) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Secret" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Secret" 
	}
}

{
	"Secret" // Name of this Node
	"Secret.PuzzleSet" // Filename of this node's puzzle set file.
	"Inquirer" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.686343,0.862963) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Enigma" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Enigma" 
	}
}

{
	"Self-Reliance" // Name of this Node
	"Self-Reliance.PuzzleSet" // Filename of this node's puzzle set file.
	"Adept" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.561523,0.539063) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Beyond" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Beyond" 
	}
}

{
	"Self-Awareness" // Name of this Node
	"Self-Awareness.PuzzleSet" // Filename of this node's puzzle set file.
	"Philosopher" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.648438,0.3375) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	1 // Number of connections this node has.

	{
		"Self-Reliance" 
	}

	"Unlocks" 
	1 // Number of unlocks this node has.

	{
		"Self-Reliance" 
	}
}

{
	"Beyond" // Name of this Node
	"Beyond.PuzzleSet" // Filename of this node's puzzle set file.
	"Mystic" // Achievement for satisfying the PuzzleSet of this node.
	false 
	0 // Region index # of the campaign this node is in.
	Vector2(0.442383,0.417188) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

{
	"Ocean Secrets" // Name of this Node
	"Ocean Secrets.PuzzleSet" // Filename of this node's puzzle set file.
	"" // Achievement for satisfying the PuzzleSet of this node.
	true 
	0 // Region index # of the campaign this node is in.
	Vector2(0.0615234,0.745313) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

{
	"Canyon Secrets" // Name of this Node
	"Canyon Secrets.PuzzleSet" // Filename of this node's puzzle set file.
	"" // Achievement for satisfying the PuzzleSet of this node.
	true 
	0 // Region index # of the campaign this node is in.
	Vector2(0.113281,0.565625) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

{
	"Forest Secrets" // Name of this Node
	"Forest Secrets.PuzzleSet" // Filename of this node's puzzle set file.
	"" // Achievement for satisfying the PuzzleSet of this node.
	true 
	0 // Region index # of the campaign this node is in.
	Vector2(0.704102,0.646875) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

{
	"Mountain Secrets" // Name of this Node
	"Mountain Secrets.PuzzleSet" // Filename of this node's puzzle set file.
	"" // Achievement for satisfying the PuzzleSet of this node.
	true 
	0 // Region index # of the campaign this node is in.
	Vector2(0.776367,0.632813) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

{
	"Sky Secrets" // Name of this Node
	"Sky Secrets.PuzzleSet" // Filename of this node's puzzle set file.
	"" // Achievement for satisfying the PuzzleSet of this node.
	true 
	0 // Region index # of the campaign this node is in.
	Vector2(0.0820313,0.578125) // Campaign coords [(0,0),(1,1)] of this node.
	"Connections" 
	0 // Number of connections this node has.

	{
	}

	"Unlocks" 
	0 // Number of unlocks this node has.

	{
	}
}

6 // Number of campaign regions to follow.

{
	1 
	"Ocean" // Name of this CampaignRegion
	"Ocean1024x1024.png" // Path to the background image for this region.
	"Ocean_Tab.png" // Path to the locked image for this region
	"Ocean_Tab.png" // Path to the unlocked image for this region
	"Ocean_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.291667,0.868519) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	8 // Number of nodes this region has.

	{
		"Beginnings" // Node included in this region.
		"Shallows" // Node included in this region.
		"Shipwreck" // Node included in this region.
		"Ocean Floor" // Node included in this region.
		"Shelf" // Node included in this region.
		"Arch" // Node included in this region.
		"Kelp" // Node included in this region.
		"Ocean Secrets" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(0,221,139,255) 
		Rgba(106,85,164,255) 
		Rgba(74,89,255,255) 
		Rgba(0,255,255,255) 
		Rgba(248,229,117,255) 
		Rgba(200,96,239,255) 
	}
}

{
	1 
	"Canyon" // Name of this CampaignRegion
	"Canyon1024x1024.png" // Path to the background image for this region.
	"Canyon_Tab_Lock.png" // Path to the locked image for this region
	"Canyon_Tab.png" // Path to the unlocked image for this region
	"Canyon_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.660301,0.639815) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	8 // Number of nodes this region has.

	{
		"Grotto" // Node included in this region.
		"Canyon" // Node included in this region.
		"Cave" // Node included in this region.
		"Shore" // Node included in this region.
		"Tunnel" // Node included in this region.
		"Path" // Node included in this region.
		"Rise" // Node included in this region.
		"Canyon Secrets" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(194,139,72,255) 
		Rgba(124,112,70,255) 
		Rgba(226,53,20,255) 
		Rgba(233,231,82,255) 
		Rgba(227,138,37,255) 
		Rgba(194,80,103,255) 
	}
}

{
	1 
	"Forest" // Name of this CampaignRegion
	"Forest1024x1024.png" // Path to the background image for this region.
	"Forest_Tab_Lock.png" // Path to the locked image for this region
	"Forest_Tab.png" // Path to the unlocked image for this region
	"Forest_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.760417,0.421296) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	8 // Number of nodes this region has.

	{
		"Stream" // Node included in this region.
		"Glen" // Node included in this region.
		"Hilltop" // Node included in this region.
		"Bridge" // Node included in this region.
		"Trail" // Node included in this region.
		"Grove" // Node included in this region.
		"View" // Node included in this region.
		"Forest Secrets" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(108,248,103,255) 
		Rgba(72,180,180,255) 
		Rgba(39,150,34,255) 
		Rgba(253,254,111,255) 
		Rgba(179,98,60,255) 
		Rgba(145,165,42,255) 
	}
}

{
	1 
	"Mountain" // Name of this CampaignRegion
	"Mountain1024x1024.png" // Path to the background image for this region.
	"Mountain_Tab_Lock.png" // Path to the locked image for this region
	"Mountain_Tab.png" // Path to the unlocked image for this region
	"Mountain_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.46412,0.352778) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	8 // Number of nodes this region has.

	{
		"Waterfall" // Node included in this region.
		"Summit" // Node included in this region.
		"Spire" // Node included in this region.
		"Precipice" // Node included in this region.
		"Pass" // Node included in this region.
		"Crest" // Node included in this region.
		"Vista" // Node included in this region.
		"Mountain Secrets" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(183,138,234,255) 
		Rgba(233,107,186,255) 
		Rgba(233,229,140,255) 
		Rgba(140,255,157,255) 
		Rgba(248,154,143,255) 
		Rgba(165,179,255,255) 
	}
}

{
	1 
	"Sky" // Name of this CampaignRegion
	"Sky1024x1024.png" // Path to the background image for this region.
	"Sky_Tab_Lock.png" // Path to the locked image for this region
	"Sky_Tab.png" // Path to the unlocked image for this region
	"Sky_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.247685,0.278704) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	8 // Number of nodes this region has.

	{
		"Storm" // Node included in this region.
		"Horizon" // Node included in this region.
		"Vapor" // Node included in this region.
		"Rain" // Node included in this region.
		"Cloud" // Node included in this region.
		"Sky" // Node included in this region.
		"Twilight" // Node included in this region.
		"Sky Secrets" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(252,213,120,255) 
		Rgba(178,94,226,255) 
		Rgba(255,134,205,255) 
		Rgba(113,116,255,255) 
		Rgba(144,255,134,255) 
		Rgba(134,255,246,255) 
	}
}

{
	1 
	"Beyond" // Name of this CampaignRegion
	"Beyond1024x1024.png" // Path to the background image for this region.
	"Beyond_Tab_Lock.png" // Path to the locked image for this region
	"Beyond_Tab.png" // Path to the unlocked image for this region
	"Beyond_Tab_HiLite.png" // Path to the Highlighted image for this region
	Vector2(0.0792824,0.110185) // Campaign coords [(0,0),(1,1)] of this region.
	"Nodes" 
	7 // Number of nodes this region has.

	{
		"Secret" // Node included in this region.
		"Self-Reliance" // Node included in this region.
		"Self-Awareness" // Node included in this region.
		"Beyond" // Node included in this region.
		"Enigma" // Node included in this region.
		"Serenity" // Node included in this region.
		"Tranquility" // Node included in this region.
	}

	"Palette" 
	6 // Number of colors this region has.

	{
		Rgba(102,134,193,255) 
		Rgba(101,230,218,255) 
		Rgba(141,238,75,255) 
		Rgba(193,158,102,255) 
		Rgba(192,101,134,255) 
		Rgba(158,102,193,255) 
	}
}
