Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.8026]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-025BFB58 (this message is harmless)
Non platform assembly: data-02624550 (this message is harmless)
Non platform assembly: data-01C50048 (this message is harmless)
Non platform assembly: data-0262F008 (this message is harmless)
Platform assembly: D:\962Game\没问题的\Smuggle Truck\Smuggle Truck_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\962Game\没问题的\Smuggle Truck\Smuggle Truck_Data\Managed\System.Core.dll (this message is harmless)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1920.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: D:\962Game\没问题的\Smuggle Truck\Smuggle Truck_Data\Managed\System.Xml.dll (this message is harmless)
established connection
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkeyWebDetection:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Thread terminated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.Discovery.UDPDiscoveryService:StopDiscovery()
BrassMonkey.Discovery.DeviceManager:Stop()
BrassMonkey.Discovery.DeviceManager:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Exiting process reveice thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

exiting process send thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Not calling Shutdown() - Socket was not connected
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.AbstractSocket:Dispose()
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.Discovery.UDPDiscoveryService:StopDiscovery()
BrassMonkey.Discovery.DeviceManager:Stop()
BrassMonkey.Discovery.DeviceManager:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

DISPOSING SMARTCONNECTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

KILLING TIMER
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing plt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposingalt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing bc
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing ds
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Thread terminated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Exiting process reveice thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

exiting process send thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Not calling Shutdown() - Socket was not connected
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.AbstractSocket:Dispose()
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing device store
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

got an typeenum: System.Collections.Hashtable+Enumerator
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.Devices.DeviceStore:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

