<particles> 
  <particle name            = "Rubber"
            texture         = "Particles/ParticleLaser1.dds"
            type            = "Laser"
            fade_time_msec  = "1000."
            size            = "1."
            colour1         = "0xff00ff00"
            colour2         = "0xff0000ff"
            modulate_colour = "no"
            speed           = "0.0"
            />
</particles>
