<particles>
  <particle name      = "Rain"
            texture   = "Particles/ParticleTrail(white).dds"
            type      = "rain"
            num       = "400"
            size      = "10." 
            speed     = "22."
            
            dimension = "80. 25. 60."
            direction = "-7. -25. 0."
            fade_time_msec = "200."
            />
</particles>