(bitmap data\gfx\interface\sandlot.png
    (pos 70 -50 512 512) # x y width height (width and height must be powers of 2, just like all textures)
    (time 0 0.5 2 0.5 0) # wait_before fade_in hold fade_out wait_after
)
(bitmap data\gfx\interface\publisher.png
    (pos 70 0 512 512) # x y width height (width and height must be powers of 2, just like all textures)
    (time 0 0.5 2 0.5 0) # wait_before fade_in hold fade_out wait_after
)
