(position 100 50)
(size 450 350)

# left column

(widget text
    (position 85 10)
    (size 200 200)
    (color 134 0 0)
    (scale 0.8)
    (text "Welcome to Timed Mode!")
)


(widget gfx
    (position 90 150)

    # tile data: bitmap_no row column
    (tile 9 7 8)
)

(widget gfx
    (position 90 217)

    # tile data: bitmap_no row column
    (tile 9 7 1)
)

(widget gfx
    (position 60 284)

    # tile data: bitmap_no row column
    (tile 4 5 7)
)

(widget gfx
    (position 122 284)

    # tile data: bitmap_no row column
    (tile 4 5 8)
)


# right column


(widget text
    (position 20 50)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Timed Mode is great if you're looking for a challenge!")
)

(widget text
    (position 20 80)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Reach the GOAL before time runs out, or Slyder will lose a life!")
)

(widget text
    (position 20 110)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Follow the ARROWS and NUMBERS.  Lower Numbers in the walls mean you are nearing the GOAL.")
)


(widget text
    (position 210 170)
    (size 210 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Collect CLOCKS for a 2 Second Time Bonus.")
)


(widget text
    (position 210 237)
    (size 270 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Collect Cherries for Points.")
)


(widget text
    (position 210 304)
    (size 270 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Reach the GOAL.")
)

(widget text
    (position 330 330)
    (size 270 0)
    (color 0 100 0)
    (scale 0.6)
    (text "Click to continue.")
)

