(position 100 100)
(size 400 150)

# left column

(widget text
    (position 20 20)
    (size 200 200)
    (color 134 0 0)
    (scale 0.5)
    (text "Bouncers")
)

# Tile based element (reuses art from data\gfx\slyder\walls*.tga to
# save space so no need for additional files)

(widget gfx
    (position 20 45)

    # tile data: bitmap_no row column
    (tile 2 3 4)
)


# Art based element (unused yet)

# (widget gfx
#     (position 20 45)
#     (size 128 128)
#     (file "data\gfx\tutorial\bouncer.tga")
# )


# right column

(widget text
    (position 108 20)
    (size 270 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Before you is a bouncer. Like the round objects on a pinball table, a character may get a high-speed bounce off of these bouncers.  The player can use them to his advantage to get an extra little kick of speed, or avoid them.")
)
