(position 100 50)
(size 500 350)

# left column

(widget text
    (position 85 10)
    (size 200 200)
    (color 134 0 0)
    (scale 0.8)
    (text "Mastering Slyder Adventures")
)


# right column

(widget gfx
    (position 00 40)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)

(widget text
    (position 50 60)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "The right control can make all the difference!")
)

(widget gfx
    (position 00 90)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)

(widget text
    (position 50 110)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "The level can be turned at just the right speed using the MOUSE!")
)


(widget gfx
    (position 00 140)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 50 160)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Using the ARROW KEYS, the level will turn at a constant rate.")
)


(widget gfx
    (position 00 190)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 50 210)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Press the SPACEBAR with Arrow Keys to turn the level FASTER.")
)

(widget gfx
    (position 00 240)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 50 260)
    (size 400 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Adjust the Speed of the Mouse or Keyboard in OPTIONS.")
)


(widget text
    (position 170 300)
    (size 200 200)
    (color 134 0 0)
    (scale 0.8)
    (text "Good Luck!")
)

(widget text
    (position 330 330)
    (size 270 0)
    (color 0 100 0)
    (scale 0.6)
    (text "Click to continue.")
)
