Getting Started

INTRODUCTION | SYSTEM REQUIREMENTS | GETTING STARTED | CONTROLS | GAME MENUS | SUPPORT | CREDITS

# GETTING STARTED

You can change game settings - FULL SCREEN mode, MUSIC volume, etc. from the MAIN MENU. Select "OPTIONS" to change the default settings such as HIGH DETAILS On/Off, FULL SCREEN on/off, SOUND FX On/Off, Mouse Speed and Keyboard Speed, and MUSIC volume.

Select either EXPLORATION or TIMED GAME and a character to begin playing!

### HOW TO PLAY

### EXPLORATION MODE

###

Move the mouse LEFT and RIGHT to tilt and turn the level. Alternatively, you can use your keyboard's left and right arrow keys. Your character will always fall DOWN.

Follow the ARROWS.

Collect FOOD.

There is only one ICE CREAM CONE hidden in every Exploration level. It's worth the most of all the FOOD.

Reach the GOAL.

TIMED GAME

###

Move the mouse LEFT and RIGHT to tilt and turn the level. Alternatively, you can use your keyboard's left and right arrow keys. Your character will always fall DOWN.

Follow the ARROWS and NUMBERS. Lower Numbers in the walls mean you are nearing the GOAL.

Collect CLOCKS for a 2 second Time Bonus.

Collect Cherries for Points. They often guide the most direct path to the goal.

Reach the GOAL before time runs out, or Slyder will lose a life!

ITEM DESCRIPTIONS

BOOSTERS

BOOSTERS are fun! If you touch one of these, you temporarily get a speed boost in the direction the arrow points. Sometimes they can be very helpful.

BOUNCERS

BOUNCERS are a bit crazy. When your character bumps bouncers, the bouncers bump him back!

BREAKABLE WALLS

At top speed, Slyder can destroy some WALLS! Sometimes they conceal a hidden item or path!

CHECKPOINTS

CHECKPOINTS save your progress. If your character dies, you will start again at that checkpoint instead of the beginning of the level.

CLOCKS

In timed mode, some levels will be hard to beat if your character won't collect CLOCKS.

CONVEYOR BELTS

CONVEYOR BELTS push you along in a direction. Once you are on one, it's hard to get off and go in another direction.

DOORS AND KEYS

Some DOORS can only be opened with a KEY. Look for the key that's the same color as the DOOR.

FIRE VENTS

Watch out! FIRE VENTS are dangerous, if you touch one while it's lit you'll get burned! Wait till the fire goes out before you pass it!

FOOD DOORS

FOOD DOORS require a certain quota of FOOD to open. The number on the door signifies the amount of that FOOD you must eat.

GOO

GOO doesn't hurt, but it sure is sticky! It can be especially troublesome if your character is trying to move quickly.

JUMP PADS

JUMP PADS will take your character to different parts of the level. He will fly through the air and over walls to get to a new location.

LAVA

Unger's world is full of fiery obstacles. LAVA Pools will pull him in and burn him to a crisp!

PITS AND ELECTRIFIED WALLS

Some objects are harmful; touching them will cost your character a life! ELECTRIFIED WALLS will kill on contact, and Pits will suck your character in!

ROBOTS

Be careful. Different ROBOTS wander and bounce off of walls and different items. They'll kill your character on contact!

SPINNERS

SPINNERS are best avoided. They won't hurt your character, but they'll spin the world and slow you down.

STEAM VENTS

STEAM VENTS propel your character if you run into them while they are shooting out steam. They could be helpful... or dangerous!

STOP AND GO WALLS

You can only pass through these walls when they say GO.

TIMED DOORS

Some DOORS can only be opened by hitting a certain trigger. After hitting a trigger, your character has a certain amount of time to get through the door before it shuts!

Z DOORS

Z DOORS are tricky. Hitting a trigger makes all the doors of one color open while all of the others close. Hit the switch again and they will alternate.

### SCORING

Your SCORE is tabulated as follows:

Exploration Mode:
Every Cherry: 5
Every Strawberry: 10
Every Apple: 20
Every Cheese: 50
Every Shake: 100
Every Ice Cream: 1000
Extra Life: 10,000
Timed Game:
Extra Second: 20
Cherry: 5
Extra Life: 10,000

### Product Distribution:

Please feel free to pass the demo version of this game on, at no cost, to others. You may not de-compile, reverse engineer, or disassemble this game except to the extent and for the express purposes authorized by applicable law notwithstanding this limitation. Title, ownership and intellectual property rights, including any patent rights, in and to game shall remain in Sandlot Games and/or its licensors or suppliers. The game is protected by the copyright laws of the United States and international copyright treaties. You may not modify this game or create derivative works based upon this game. You may not rent, lease, or otherwise receive any compensation for this game, including by bundling this game with other fee-based products.

©2005 Sandlot Games Corporation. All Rights Reserved.