(position 50 50)
(size 490 300)

# left column

(widget text
    (position 115 10)
    (size 200 200)
    (color 134 0 0)
    (scale 0.8)
    (text "Slyder Adventures Tips")
)


# right column


(widget gfx
    (position 10 40)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 60 60)
    (size 350 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Slyder always tries to fall straight down.  However, rotating the level will change his path.")
)

(widget gfx
    (position 10 105)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 60 125)
    (size 350 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Moving the mouse LEFT rotates the entire level counter-clockwise.  Moving the mouse RIGHT rotates the level clockwise.")
)


(widget gfx
    (position 10 195)

    # tile data: bitmap_no row column
    (tile 2 1 1)
)


(widget text
    (position 60 215)
    (size 350 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Slyder doesn't need to touch the walls. He can safely fall between them.")
)

(widget text
    (position 350 275)
    (size 270 0)
    (color 0 100 0)
    (scale 0.6)
    (text "Click to continue.")
)
