(position 100 100)
(size 400 220)

# left column

(widget text
    (position 15 15)
    (size 200 200)
    (color 134 0 0)
    (scale 0.8)
    (text "Checkpoints!")
)

(widget gfx
    (position 30 150)

    # tile data: bitmap_no row column
    (tile 9 1 3)
)

(widget gfx
    (position 92 150)

    # tile data: bitmap_no row column
    (tile 9 1 1)
)

# right column

(widget text
    (position 108 50)
    (size 245 0)
    (color 0 0 0)
    (scale 0.5)
    (text "Checkpoints will appear in longer and more difficult levels.  If Boffo dies after touching a Checkpoint, he'll start from the last Checkpoint he activated.")
)

(widget text
    (position 250 185)
    (size 260 0)
    (color 0 100 0)
    (scale 0.6)
    (text "Click to continue.")
)
