;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=6


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Big Arch Rail
type=rail
idx=1
targa=inis\Rails\archrail.tga
sponsorship=0

[Object2]
name=Straight Rail
type=rail
idx=2
targa=inis\Rails\sa_middle.tga

[Object3]
name=Curved Rail
type=rail
idx=3
targa=inis\Rails\ca.tga

[Object4]
name=Transition Rail
type=rail
idx=4
targa=inis\Rails\sa-b.tga

[Object5]
name=Straight Rail with Dip
type=rail
idx=5
targa=inis\Rails\sb_dip.tga
sponsorship=0

[Object6]
name=Straight Rail with Hump
type=rail
idx=6
targa=inis\Rails\sb_hump.tga
sponsorship=0


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=grindrails\archrail\archrail.mesh
name=Big Arch Rail
cost=300
size=12,2,1.25

;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=grindrails\sa_middle\sa_middle.mesh
name=Straight Rail
cost=30
operating_cost=0.10
size=2,2,0.25

[Object121]
mesh=grindrails\sb_middle\sb_middle.mesh
name=Straight Rail
cost=40
operating_cost=0.15
size=2,2,0.5

[Object122]
mesh=grindrails\sc_middle\sc_middle.mesh
name=Straight Rail
cost=60
operating_cost=0.20
size=2,2,1

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=grindrails\ca\ca.mesh
name=Curved Rail
cost=50
operating_cost=0.12
size=2,2,0.25
footprint=1101

[Object131]
mesh=grindrails\cb\cb.mesh
name=Curved Rail
cost=70
operating_cost=0.17
size=2,2,0.5
footprint=1101

[Object132]
mesh=grindrails\cc\cc.mesh
name=Curved Rail
cost=100
operating_cost=0.20
size=2,2,1
footprint=1101

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=grindrails\sa_b\sa_b.mesh
name=Transition Rail
cost=45
operating_cost=0.15
size=2,2,0.5

[Object141]
mesh=grindrails\sb_c\sb_c.mesh
name=Transition Rail
cost=55
operating_cost=0.20
size=2,2,1

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=grindrails\sb_dip\sb_dip.mesh
name=Rail with Dip
cost=55
operating_cost=0.20
size=2,2,0.5

;///////////////////////////////////////////////////////////////////////
[Object160]
mesh=grindrails\sb_hump\sb_hump.mesh
name=Rail with Rise
cost=55
operating_cost=0.20
size=2,2,0.5

