;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=6


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Wood Bench
type=bench
idx=2
targa=inis\Benches\bench_b.tga

[Object2]
name=Cement Bench
type=bench
idx=1
targa=inis\Benches\bench_a.tga

[Object3]
name=Highback Bench
type=bench
idx=3
targa=inis\Benches\bench_c.tga

[Object4]
name=Bench with Plank
type=bench
idx=4
targa=inis\Benches\bench_d.tga
sponsorship=0

[Object5]
name=Playground Bench
type=bench
idx=5
targa=inis\Benches\bench_e.tga
sponsorship=0

[Object6]
name=Picnic Table
type=bench
idx=6
targa=inis\Benches\table_a.tga
sponsorship=0


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=benches\bench_a\bench_a.mesh
name=Cement Bench
cost=80
operating_cost=0.20
size=3,2,0.5
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=benches\bench_b\bench_b.mesh
name=Wood Bench
cost=30
operating_cost=0.50
size=3,2,0.5
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=benches\bench_c\bench_c.mesh
name=Highback Bench
cost=40
operating_cost=0.50
size=3,2,1.2
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=benches\bench_d\bench_d.mesh
name=Bench with Plank
cost=45
operating_cost=0.60
size=3,4,0.6
footprint=010010111111
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=benches\bench_e\bench_e.mesh
name=Playground Bench
cost=45
operating_cost=0.50
size=4,2,0.5
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object160]
mesh=benches\table_a\table_a.mesh
name=Picnic Table
cost=100
operating_cost=0.65
size=3,3,0.8
gridsnap=1
