;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=7


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Corner Indent
type=curb
idx=1
targa=inis\Curbs\big_corner_indent.tga

[Object2]
name=Flat Curb Section
type=curb
idx=2
targa=inis\Curbs\curb_flat.tga

[Object3]
name=Sharp Corner
type=curb
idx=3
targa=inis\Curbs\sharp_corner.tga

[Object4]
name=Rounded Corner
type=curb
idx=4
targa=inis\Curbs\round_corner.tga

[Object5]
name=Sloped Corner L
type=curb
idx=5
targa=inis\Curbs\sloped_crnr_l.tga

[Object6]
name=Sloped Corner R
type=curb
idx=6
targa=inis\Curbs\sloped_crnr_r.tga

[Object7]
name=Sloped Straight Curb
type=curb
idx=7
targa=inis\Curbs\sloped_str.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=curbs\big_corner_indent\big_corner_indent.mesh
name=Corner Indent
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=curbs\curb_flat\curb_flat.mesh
name=Flat Curb
cost=15
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=curbs\sharp_corner\sharp_corner.mesh
name=Sharp Corner
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=curbs\round_corner\round_corner.mesh
name=Round Corner
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=curbs\sloped_crnr_l\sloped_crnr_l.mesh
name=Sloped Corner L
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object160]
mesh=curbs\sloped_crnr_r\sloped_crnr_r.mesh
name=Sloped Corner R
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1

;///////////////////////////////////////////////////////////////////////
[Object170]
mesh=curbs\sloped_str\sloped_str.mesh
name=Sloped Curb
cost=20
operating_cost=0.05
size=2,2,0.25
gridsnap=1
