;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=7

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Quarter Pipe
type=pool
idx=4
targa=inis\pools\Quarter.tga

[Object2]
name=Back-to-back Quarter Pipe
type=pool
idx=3
targa=inis\pools\BBQ.tga

[Object3]
name=Doughnut
type=pool
idx=1
targa=inis\pools\c_caa.tga
sponsorship=2

[Object4]
name=Inside Corner
type=pool
idx=2
targa=inis\pools\c_cab.tga
sponsorship=2

[Object5]
name=Outside Corner
type=pool
idx=7
targa=inis\pools\OutsideCorner.tga

[Object6]
name=Smooth Hill
type=pool
idx=5
targa=inis\pools\s_cc.tga
sponsorship=2

[Object7]
name=Sharp Ridge
type=pool
idx=6
targa=inis\pools\s_cf.tga
sponsorship=2


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=pools\c_caa\c_caa.mesh
name=Doughnut
cost=1200
operating_cost=2.6
size=8,8,2
vert=1

[Object111]
mesh=pools\c_cba\c_cba.mesh
name=Doughnut
cost=1600
operating_cost=4.0
size=8,8,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=pools\c_cab\c_cab.mesh
name=Inside Corner
cost=350
operating_cost=0.9
size=4,4,2
vert=1

[Object121]
mesh=pools\c_ccb\c_ccb.mesh
name=Inside Corner
cost=450
operating_cost=1.3
size=4,4,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=pools\s_cadq\s_cadq.mesh
name=Back-to-back Quarter
cost=590
operating_cost=1.7
size=4,8,2
vert=1

[Object131]
mesh=pools\s_ccdq\s_ccdq.mesh
name=Back-to-back Quarter
cost=780
operating_cost=2.4
size=4,8,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=pools\s_caq\s_caq.mesh
name=Quarter Pipe
cost=300
operating_cost=0.9
size=4,4,2
vert=1

[Object141]
mesh=pools\s_ccq\s_ccq.mesh
name=Quarter Pipe
cost=400
operating_cost=1.3
size=4,4,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=pools\s_cc\s_cc.mesh
name=Smooth Hill
cost=500
operating_cost=3.5
size=12,8,1
vert=0

[Object151]
mesh=pools\s_ce\s_ce.mesh
name=Smooth Hill
cost=700
operating_cost=4.7
size=12,8,2
vert=0

;///////////////////////////////////////////////////////////////////////
[Object160]
mesh=pools\s_cf\s_cf.mesh
name=Sharp Ridge
cost=550
operating_cost=3.6
size=12,8,2
vert=1

[Object161]
mesh=pools\s_cd\s_cd.mesh
name=Sharp Ridge
cost=750
operating_cost=5
size=12,8,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object170]
mesh=pools\sc_ca\sc_ca.mesh
name=Outside Corner
cost=300
operating_cost=0.9
size=4,4,2
vert=1

[Object171]
mesh=pools\sc_cb\sc_cb.mesh
name=Outside Corner
cost=400
operating_cost=1.3
size=4,4,3
vert=1

