;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=1

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Lightpost
type=decor
idx=1
targa=inis\misc\4_ls_t.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////


;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=lights\1_ls_t\1_ls_t.mesh
name=Single Lightpost
cost=20
operating_cost=0.2
size=1,1,10

;///////////////////////////////////////////////////////////////////////
[Object111]
mesh=lights\2_ls_t\2_ls_t.mesh
name=Double Lightpost
operating_cost=0.25
cost=25
size=1,1,11

;///////////////////////////////////////////////////////////////////////
[Object112]
mesh=lights\3_ls_t\3_ls_t.mesh
name=Triple Lightpost
cost=30
operating_cost=0.3
size=1,1,12

;///////////////////////////////////////////////////////////////////////
[Object113]
mesh=lights\4_ls_t\4_ls_t.mesh
name=Quad Lightpost
cost=40
operating_cost=0.4
size=1,1,13


