;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=5


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Low Funbox
type=fun_box
idx=1
targa=inis\FunBoxes\box_a.tga

[Object2]
name=High Funbox
type=fun_box
idx=2
targa=inis\FunBoxes\box_b.tga
sponsorship=1

[Object3]
name=Quad Funbox
type=fun_box
idx=3
targa=inis\FunBoxes\quad.tga

[Object4]
name=Quad Funbox with Ridge
type=fun_box
idx=4
targa=inis\FunBoxes\quad_a.tga
sponsorship=1

[Object5]
name=Quad Funbox with Straight Ridge
type=fun_box
idx=5
targa=inis\FunBoxes\quad_b.tga
sponsorship=1


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=fun_boxes\box_a.mesh
name=Low Funbox
cost=50
operating_cost=0.40
size=4,2,0.228

;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=fun_boxes\box_b.mesh
name=High Funbox
cost=75
operating_cost=0.40
size=4,2,0.5

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=fun_boxes\quad.mesh
name=Quad Funbox A
cost=150
operating_cost=1.1
size=6,6,1

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=fun_boxes\quad_a.mesh
name=Quad Funbox B
cost=220
operating_cost=1.3
size=6,6,1.5

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=fun_boxes\quad_b.mesh
name=Quad Funbox C
operating_cost=1.3
cost=320
size=6,6,1.5
