;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=4

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////

[Object1]
name=Hot Dog Stand
type=food_stand
idx=1
targa=inis\facilities\hotdog_stand.tga

[Object2]
name=Burger Stand
type=food_stand
idx=2
targa=inis\facilities\bluntslideburgers.tga

[Object3]
name=Taco Bus
type=food_stand
idx=3
targa=inis\facilities\taco_bus.tga

[Object4]
name=Snack Vending Machine
type=food_stand
idx=4
targa=inis\facilities\snack_vending.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=buildings\hot_dog_stand\hot_dog_stand.mesh
name=Hot Dog Stand
cost=990
size=8,5,3
operating_cost=10
usefee=3

[Object120]
mesh=buildings\burger_stand\burger_stand.mesh
name=Burger Stand
cost=1500
size=8,8,3
operating_cost=15
usefee=4

[Object130]
mesh=buildings\taco_stand\taco_stand.mesh
name=Taco Bus
cost=2000
size=8,5,3
operating_cost=10
usefee=5

[Object140]
mesh=buildings\snack_machine\snack_machine.mesh
name=Snack Machine
cost=600
size=3,3,3
operating_cost=2
usefee=1
