;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=3



;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Slope
type=slope
idx=1
targa=inis\Slopesandkickers\StraightSlope.tga

[Object2]
name=Corner Slope
type=slope
idx=2
targa=inis\SlopesAndKickers\DiagonalSlope.tga
sponsorship=1

[Object3]
name=Kicker
type=slope
idx=3
targa=inis\slopesandkickers\Kicker.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=slopes\sl_2a\sl_2a.mesh
name=Slope 1 ft
cost=20
operating_cost=0.30
size=2,3,0.25
gridsnap=1

[Object111]
mesh=slopes\sl_2b\sl_2b.mesh
name=Slope 2 ft
cost=40
operating_cost=0.40
size=2,3,0.5
gridsnap=1

[Object112]
mesh=slopes\sl_2c\sl_2c.mesh
name=Slope 3 ft
cost=60
operating_cost=0.50
size=2,3,1
gridsnap=1

[Object113]
mesh=slopes\sl_2d\sl_2d.mesh
name=Slope 6 ft
cost=100
operating_cost=0.95
size=2,3,2
gridsnap=1


;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=slopes\slc_a\slc_a.mesh
name=Corner Slope
cost=40
operating_cost=0.40
size=3,3,0.25
gridsnap=1

[Object121]
mesh=slopes\slc_b\slc_b.mesh
name=Corner Slope
cost=80
operating_cost=0.50
size=3,3,0.5
gridsnap=1

[Object122]
mesh=slopes\slc_c\slc_c.mesh
name=Corner Slope
cost=120
operating_cost=0.60
size=3,3,1
gridsnap=1

[Object123]
mesh=slopes\slc_d\slc_d.mesh
name=Corner Slope
cost=200
operating_cost=1.15
size=3,3,2
gridsnap=1

;////////////////////////////////////////////////////////////////////////////
[Object130]
mesh=kickers\25_k\25_k.mesh
name=Kicker Ramp
cost=35
operating_cost=0.45
size=2,2,0.25

[Object131]
mesh=kickers\50_k\50_k.mesh
name=Kicker Ramp
cost=65
operating_cost=0.65
size=2,2,0.5

[Object132]
mesh=kickers\100_k\100_k.mesh
name=Kicker Ramp
operating_cost=0.85
cost=125
size=2,2,1



