;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=10


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Street Ramp
type=street_ramp
idx=1
targa=inis/streetramps/Quarter.tga

[Object2]
name=Street Roll-in
type=street_ramp
idx=2
targa=inis/streetramps/RollIn.tga

[Object3]
name=Inside Corner
type=street_ramp
idx=3
targa=inis/streetramps/InsideCorner.tga

[Object4]
name=Outside Corner
type=street_ramp
idx=4
targa=inis/streetramps/OutsideCorner.tga

[Object5]
name=Street Spine
type=street_ramp
idx=5
targa=inis/streetramps/Spine.tga

[Object6]
name=Street Slope
type=street_ramp
idx=6
targa=inis/streetramps/Slope.tga

[Object7]
name=Transition High-to-low
type=street_ramp
idx=7
targa=inis/streetramps/transitionHL.tga

[Object8]
name=Transition Low-to-high
type=street_ramp
idx=8
targa=inis/streetramps/transitionLH.tga

[Object9]
name=Square Riser
type=street_ramp
idx=9
targa=inis/streetramps/Riser.tga

[Object10]
name=Roll Thru
type=street_ramp
idx=10
targa=inis/streetramps/RollThru.tga
sponsorship=3

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=100_street_ramps\100_q\100_q.mesh
name=Street Ramp
cost=100
operating_cost=1.0
size=4,4,1
vert=1

[Object111]
mesh=200_street_ramps\200_q\200_q.mesh
name=Street Ramp
cost=150
size=4,4,2
operating_cost=1.5
vert=1

[Object112]
mesh=300_street_ramps\300_4_q\300_4_q.mesh
name=Street Ramp
cost=300
operating_cost=2.0
size=4,4,3
vert=1


;///////////////////////////////////////////////////////////////////////
[Object120]
mesh=100_street_ramps\100_ri\100_ri.mesh
name=Street Roll-in
cost=90
operating_cost=1.0
size=4,4,1
vert=0

[Object121]
mesh=200_street_ramps\200_ri\200_ri.mesh
name=Street Roll-in
cost=140
operating_cost=1.5
size=4,4,2
vert=0

[Object122]
mesh=300_street_ramps\300_ri\300_ri.mesh
name=Street Roll-in
cost=280
operating_cost=2.0
size=4,4,3
vert=0

;///////////////////////////////////////////////////////////////////////
[Object130]
mesh=100_street_ramps\100_ic\100_ic.mesh
name=Inside Corner
cost=150
operating_cost=1.2
size=4,4,1
vert=0

[Object131]
mesh=200_street_ramps\200_ic\200_ic.mesh
name=Inside Corner
cost=225
operating_cost=1.7
size=4,4,2
vert=1

[Object132]
mesh=300_street_ramps\300_ic\300_ic.mesh
name=Inside Corner
cost=450
operating_cost=2.2
size=4,4,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object140]
mesh=100_street_ramps\100_oc\100_oc.mesh
name=Outside Corner
cost=140
operating_cost=1.2
size=4,4,1
vert=0

[Object141]
mesh=200_street_ramps\200_oc\200_oc.mesh
name=Outside Corner
cost=210
operating_cost=1.7
size=4,4,2
vert=1

[Object142]
mesh=300_street_ramps\300_oc\300_oc.mesh
name=Outside Corner
cost=425
operating_cost=2.2
size=4,4,3
vert=1

;///////////////////////////////////////////////////////////////////////
[Object150]
mesh=100_street_ramps\100_sp\100_sp.mesh
name=Street Spine
cost=200
operating_cost=2
size=4,8,1
vert=0

[Object151]
mesh=200_street_ramps\200_sp\200_sp.mesh
name=Street Spine
type=street_ramp
cost=300
operating_cost=3
size=4,8,2
vert=1

[Object152]
mesh=300_street_ramps\300_sp\300_sp.mesh
name=Street Spine
type=street_ramp
cost=600
operating_cost=4
size=4,8,3
vert=1


;///////////////////////////////////////////////////////////////////////
[Object160]
mesh=100_street_ramps\100_sl\100_sl.mesh
name=Street Slope
cost=80
operating_cost=1
size=4,4,1
vert=0

[Object161]
mesh=200_street_ramps\200_sl\200_sl.mesh
name=Street Slope
cost=120
operating_cost=1.5
size=4,4,2
vert=0

[Object162]
mesh=300_street_ramps\300_sl\300_sl.mesh
name=Street Slope
cost=240
operating_cost=2
size=4,4,3
vert=0

;///////////////////////////////////////////////////////////////////////
[Object170]
mesh=200_street_ramps\200-100_q\200-100_q.mesh
name=Hi-lo Transition
cost=250
operating_cost=2
size=4,4,2
vert=1

[Object171]
mesh=300_street_ramps\300-200_q\300-200_q.mesh
name=Hi-lo Transition
cost=375
operating_cost=2.5
size=4,4,3
vert=1

;/////////////////////////////////////////////////////////////////////////
[Object180]
mesh=200_street_ramps\100-200_q\100-200_q.mesh
name=Lo-hi Transition
cost=250
operating_cost=2
size=4,4,2
vert=1

[Object181]
mesh=300_street_ramps\200-300_q\200-300_q.mesh
name=Lo-hi Transition
cost=375
operating_cost=2.5
size=4,4,3
vert=1

;////////////////////////////////////////////////////////////////////////////
[Object190]
mesh=100_street_ramps\100_box\100_box.mesh
name=Square Riser
cost=80
operating_cost=.9
size=4,4,1
vert=0

[Object191]
mesh=200_street_ramps\200_box\200_box.mesh
name=Square Riser
cost=120
operating_cost=1.45
size=4,4,2
vert=0

[Object192]
mesh=300_street_ramps\300_box\300_box.mesh
name=Square Riser
cost=240
operating_cost=1.9
size=4,4,3
vert=0

;////////////////////////
[Object200]
mesh=300_street_ramps\300_rollthru\300_rollthru.mesh
name=Roll Thru
cost=1000
operating_cost=5.15
size=8,8,3
vert=1
