;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=3

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object1]
name=Small Restroom
type=bathroom
idx=1
targa=inis\facilities\s_restroom.tga

[Object2]
name=Medium Restroom
type=bathroom
idx=2
targa=inis\facilities\m_restroom.tga


[Object3]
name=Large Restroom
type=bathroom
idx=3
targa=inis\facilities\l_restroom.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=buildings\small_restroom\small_restroom.mesh
name=Small Restroom
cost=500
operating_cost=10
size=3,5,2.2
footprint=111111111111111
usefee=1

;//////////////////////////////////////////////////////
[Object120]
mesh=buildings\med_restroom\med_restroom.mesh
name=Medium Restroom
cost=1000
size=8,5,3
operating_cost=20
usefee=2

;//////////////////////////////////////////////////////
[Object130]
mesh=buildings\large_restroom\large_restroom.mesh
name=Large Restroom
cost=3000
size=12,8,3
operating_cost=28
usefee=4