;Header says N pieces
;Object[1-N] is header for each piece, and is order they appear in the UI
;Object[100+10*idx+size] is data for each individual piece

;Assumes pieces are small to large

;Header for each type is:
;name=Generic Piece Name
;type=half_pipe,decking,street_ramp,pool,rail,bench,slope,building,curb,rail,funbox,decor,stairs
;idx=unique ID from 1-99, so we can move them around within the file.  
;targa=targa in data\objects\inis\category\*.tga

;Actual object ID = CategoryID*1000+idx*10+100+size where size is 0-9 for vertical menu.

;Header for each size is:
;mesh=geometry name relative to data\objects
;name=Piece Name
;cost=
;size=
;gridsnap=

;File is laid out as a new object every 100+10th idx, with up to 9 sizes of each immediately following.
;ie 
;Object[1]=Header for first half pipe
;Object[2]=Header for second half pipe
;Object[110]=HalfPipe1_small
;Object[111]=HalfPipe1_medium
;Object[120]=HalfPipe2_small
;Object[121]=HalfPipe2_small


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[HEADER]
NumInCategory=2

;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////

[Object1]
name=Beverage Stand
type=drink_stand
idx=1
targa=inis\facilities\soda_stand.tga

[Object2]
name=Soda Machine
type=drink_stand
idx=2
targa=inis\facilities\soda_vending.tga


;///////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////
[Object110]
mesh=buildings\soda_stand\soda_stand.mesh
name=Beverage Stand
cost=1250
size=4,5,5.6
operating_cost=15
usefee=3

[Object120]
mesh=buildings\soda_machine\soda_machine.mesh
name=Soda Machine
cost=800
size=3,3,3
operating_cost=2
usefee=2
