Fatman Adventures help (v1.0)

1. Game's objective and rules
2. Level's anatomy :-)
3. Monsters's classification
4. Bonuses
5. Bonuses active time
6. Controls

Game's objective and rules.

| Adventurous Fatman is the main character of this awesome game. The objective of the game is quite simple - gather all coins in every level. After you gather the last coin, you will automatically get access to the next level.

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What is level made of?

| While playing Fatman's Adventure, you will find a lot of interesting items. Some you will find on every level, while others will be rarely found. Let's look at some basic elements Soil, earth, ground, terrain, call it what you want. There are tree types of it:

|  | Regular soil. Suitable for digging pit-traps to catch the monsters or digging tunnels, so that Fatman can get access to remote areas.
|  | Rocky terrain. You surely won't be able to dig it - it's just too tough.
|  | Shoot-through ground. When Fatman shoots into the ground a hole appears for some time.
|  | There is only one type of ladders and their main function is to save Fatman's butt, when he is running away from evil monsters.
|  | Lianas are also very helpful. Tarzan must have been a remote relative of Fatman, because Fatman is quite good at it. (Attention!!!). BUT (that's a big one) while on a ladder or liana, Fatman can not shoot. Naturally, it's not easy to hang on a liana and shoot. :-)
|  | Just your good old water - it's same everywhere. As is the result of falling into it - quick death and start-over. So be careful.
|  | Save Point: this object allows you to save the game in its current state. You won't see it too often, so you should save your game every time you see one of these.
|  | Shield - a perfect place to hide from monsters.
|  | Teleports. Transports Fatman to the area where teleport-receiver of the same color is located. They always come in pairs and can be green, blue, yellow or red. To activate teleportation process, you have to press down while standing on it.
|  | Elevators. Some move vertically, others - horizontally. Just stand on it and wait while it takes you where you need to be.
|  | Artifacts. These are ancient treasures that were left behind by some unknown civilization. They are hidden in the ground and can be found either accidentally or with the help of special bonuses. (See Bonuses). Every artifact is worth 250 points. You will receive 5000 bonus points and extra life if you find all hidden artifacts.
|  | Coins. Fatman loves them and can't pass without picking one up. You get points for gathering coins. Pink one will bring you 10 points, silver one - 20 points, and gold one - 50 points
|  | Rising airstream. Fatman can jump on it and rise up, just like an air balloon. Cool.
|  | Level exit. Level exit appears only after you gathered all coins or if you found special bonus. Level exit allows you to pass to the next level. To activate level exit, you have to press down key while standing on it.

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Monsters's classification.

| Fang Monsters: They are the most horrible and bloodthirsty creatures. Say bye-bye to Fatman, if they catch him. They will probably eat him raw, without ketchup or mayonnaise. Are you already afraid?

|  | Blue monsters - stupid and lazy.
|  | Green monsters - these are a bit smarter and more aggressive.
|  | Red monsters - these are evil geniuses, fast and very dangerous. Watch out!

Nice creatures, aren't they? :-)

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Bonuses.

| Bonuses allow Fatman to get special abilities for a period of time. Some bonuses have time limits, while others are instantaneous. (Please see Bonuses active time)

|  | Invisibility. This bonus allows Fatman to become invisible for a period of time. Cool, dude, just like in the movies.
|  | Fire Ball. This bonus allows Fatman to surround himself with fireballs that kill Fang Monsters when they touch them. Nice bonus, that's for sure. I think I already smell burnt flesh.
|  | Speeding wheel. This bonus allows Fatman to move much faster.
|  | Freeze. All monsters freeze and become immobile for a period of time. Use this time to gather as many coins as you can.
|  | And these are instantaneous bonuses:
|  | Magnifying glass. This item allows Fatman to see where artifacts are hidden. You see these hidden places only for a few seconds, so be quick and remember where these artifacts are hidden.
|  | Exploder. Certain death to all monsters. They deserve it.
|  | Key. This bonus gives you access to the next level, even if you did not gather all coins. But you aren't that lazy, are you?
|  | Meat. If Fatman does not feel too good (the heart in the left corner is not completely red), meat will add health points.
|  | Heart - extra life. More lives, more chances to complete Fatman's exciting adventures.

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Bonuses active time.

As it was stated before, some bonuses have time limits. When you get one or more bonuses, you will see an icon appear in the left corner of the screen. This icon shows bonus(es) that you just got. As active time runs out, you will see the icon starting to fade out from the top to the bottom. When the time comes close to running out, the icon will become completely colorless and will start blinking and making sounds.

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Controls.

You can open Quick Help during the game by F1 key
These keys control Fatman's movements on every level.
<UpArrow> - Up
<DownArrow> - Down
<Righn Arrow> - Right
<LeftArrow> - Left
<Ctrl> - Shoot
<Space> - Dig the pit-trap.
(Attention) To jump off the liana in a certain place you the down arrow button. Use the same button to save the game at a save stone or to use teleport.
You can adjust music and FX volume during the game.
F4 button - Change the sound track
F5 button - Turn the sound down
F6 button - Turn the sound up
F7 button - Turn the music down
F8 button - Turn the music up

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