<?xml version="1.0"?>
<ResourceManifest>

   <Resources id="Common">
      <SetDefaults path="data\particle_systems"	idprefix="PH_PSYS_" />

      <EmitterInfo id="GEN_SCROLL_SPIRAL"			Path="gen_scroll_spiral.xml" />
      <EmitterInfo id="GEN_SCROLL_SPARKLE"			Path="gen_scroll_sparkle.xml" />

      <EmitterInfo id="MENU_TORCH_GLOW"				Path="menu_torch_glow.xml" />
      <EmitterInfo id="MAP_RUNE_GLOW"				Path="map_rune_glow.xml" />
      <EmitterInfo id="MAP_RUNE_GLOW_RED"			Path="map_rune_glow_red.xml" />
      <EmitterInfo id="MAP_RUNE_GLOW_GOLD"			Path="map_rune_glow_gold.xml" />
      <EmitterInfo id="MAP_CONTRAPTION_GLOW"		Path="map_contraption_glow.xml" />

      <EmitterInfo id="UNDYING_SPARKLE"				Path="undying_sparkle01.xml" />
      <EmitterInfo id="UNDYING_SPARKLE_BG"			Path="undying_sparkle_bg.xml" />
      <EmitterInfo id="UNDYING_TRAIL"				Path="undying_trail.xml" />
      <EmitterInfo id="UNDYING_TORCH"				Path="undying_torch.xml" />
      <EmitterInfo id="SUDDEN_SPARKLE"				Path="sudden_sparkle.xml" />
      <EmitterInfo id="UNDYING_LINE"				Path="undying_line.xml" />
      <EmitterInfo id="UNDYING_TORCH_GLOW"			Path="undying_torch_glow.xml" />

      <EmitterInfo id="UNDYING_TRAIL_SCROLL"		Path="undying_trail_scroll.xml" />
      <EmitterInfo id="BURST_SCROLL"				Path="burst_scroll.xml" />

      <EmitterInfo id="FIRE_SMOKE"					Path="fire_smoke.xml" />
      <EmitterInfo id="PARTICLES_STREAK_UP"			Path="particles_streak_up.xml" />
      <EmitterInfo id="LINE_GLOW"					Path="line_glow.xml" />
      <EmitterInfo id="POLY_STREAK_UP"				Path="poly_streak_up_01.xml" />
      <EmitterInfo id="LIGHT_STREAK_STATIONARY"		Path="light_streak_stationary.xml" />
      <EmitterInfo id="LIGHT_STREAK_STATIONARY_BRIGHT"	Path="light_streak_stationary_bright.xml" />
      <EmitterInfo id="LIGHT_COLUMN_POINT"			Path="light_column_point.xml" />
      <EmitterInfo id="LIGHT_COLUMN_POLYGON"		Path="light_column_polygon.xml" />
      <EmitterInfo id="STATIC_SPARKLES_01"			Path="static_sparkles_01.xml"/>
      <EmitterInfo id="SMOKE_TRAIL_01"				Path="smoke_trail_01.xml"/>

      <EmitterInfo id="PORTAL_FIRE_WHITE"			Path="portal_fire_white.xml" />
      <EmitterInfo id="PORTAL_FIRE_BLUE"			Path="portal_fire_blue.xml" />
      <EmitterInfo id="PORTAL_FIRE_GREEN"			Path="portal_fire_green.xml" />
      <EmitterInfo id="PORTAL_FIRE_RED"				Path="portal_fire_red.xml" />
      <EmitterInfo id="PORTAL_FIRE_YELLOW"			Path="portal_fire_yellow.xml" />
      <EmitterInfo id="PORTAL_ACTIVATION_FAILURE"	Path="portal_activation_failure.xml"/>

      <EmitterInfo id="S01_L01_FIRE1"				Path="s01_l01_fire1.xml" />
      <EmitterInfo id="S01_L01_LEAVEFALL1"			Path="s01_l01_leavefall1.xml" />
      <EmitterInfo id="S01_L01_LEAVEFALL2"			Path="s01_l01_leavefall2.xml" />
      <EmitterInfo id="S01_L03_BUBBLES"				Path="s01_l03_bubbles.xml" />
      <EmitterInfo id="S01_L04_PORTAL_PARTICLES"	Path="s01_l04_portal_particles.xml" />

      <EmitterInfo id="SC1_SUNLIGHT"				Path="sc1_sunlight.xml" />
      <EmitterInfo id="S02_L01_FOG1"				Path="s02_l01_fog1.xml" />
      <EmitterInfo id="S02_L01_FOG2"				Path="s02_l01_fog2.xml" />
      <EmitterInfo id="S02_L01_CLOUDS2"				Path="s02_l01_clouds2.xml" />
      <EmitterInfo id="S02_L03_SUNLIGHT"			Path="s02_l03_sunlight.xml" />
      <EmitterInfo id="S02_L03_RUNE_LINES"			Path="s02_l03_rune_lines.xml" />
      <EmitterInfo id="S02_L05_PORTAL_PARTICLES"	Path="s02_l05_portal_particles.xml" />
      <EmitterInfo id="S02_L05_BRAZIER_SPARKLE"		Path="s02_l05_brazier_sparkle.xml" />

      <EmitterInfo id="S03_L01_BUBBLES1"			Path="s03_l01_bubbles1.xml" />
      <EmitterInfo id="S03_L02_POOL_00"				Path="s03_l02_pool_00.xml" />
      <EmitterInfo id="S03_L03_WAND_00"				Path="s03_l03_wand_00.xml" />
      <EmitterInfo id="S03_L03_BRAZIER_00"			Path="s03_l03_brazier_00.xml" />
      <EmitterInfo id="S03_L05_PORTAL_PARTICLES"	Path="s03_l05_portal_particles.xml" />

      <EmitterInfo id="S04_L01_STOVE_FIRE"			Path="s04_l01_stove_fire.xml" />
      <EmitterInfo id="S04_L01_COLD_WIND"			Path="s04_l01_cold_wind.xml" />
      <EmitterInfo id="S04_L02_COLD_AIR"			Path="s04_l02_cold_air.xml" />
      <EmitterInfo id="S04_L05_HOT_AIR"				Path="s04_l05_hot_air.xml" />
      <EmitterInfo id="S04_L05_SNOWFALL"			Path="s04_l05_snowfall.xml" />

      <EmitterInfo id="S05_L01_COAL_FIRE_00"		Path="s05_l01_coal_fire_00.xml" />
      <EmitterInfo id="S05_L01_COAL_FIRE_01"		Path="s05_l01_coal_fire_01.xml" />
      <EmitterInfo id="S05_L01_COAL_SMOKE"			Path="s05_l01_coal_smoke.xml" />
      <EmitterInfo id="S05_L01_PLANK_FIRE"			Path="s05_l01_plank_fire.xml" />
      <EmitterInfo id="S05_L02_FLAME_TRAP"			Path="s05_l02_flame_trap.xml" />
      <EmitterInfo id="S05_L03_TORCH_00"			Path="s05_l03_torch_00.xml" />
      <EmitterInfo id="S05_L03_BOILER_FIRE"			Path="s05_l03_boiler_fire.xml" />
      <EmitterInfo id="S05_L04_STEAM"				Path="s05_l04_steam.xml" />

      <EmitterInfo id="S06_L02_UNDERGLOW"			Path="s06_l02_underglow.xml" />

	  </Resources> 
  
</ResourceManifest>
