<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
	<Quality id="JPG" value="70" />
	<Vector id="Sections">
		<!-- ******************************************* SECTION PRELOADING ************************************************* -->
		<Section name="preloading" auto="true">
			<Image	id="LOADING_PLEASE_WAIT"			file="locale/images/loadscene/loading_wait.png" />
			<Image	id="CLICK_HERE"						file="locale/images/loadscene/click_here.png" />
			<Image	id="BACKGROUND"						file="locale/images/loadscene/background.jpg"				usealphachannel="false" />
			<Image	id="LOADING_BAR"					file="media/images/loadscene/loadingbar_full.jpg"			usealphachannel="false" />

			<!-- FullscreenHandler -->
			<Image	id="X"								file="media/images/dialogs/x.png" />
			<Image	id="RESTORE"						file="media/images/dialogs/restore.png" />
		</Section>

		<!-- ******************************************* SECTION DEFAULT *********************************************** -->
		<Section name="default" auto="true">
			<Image	id="DIALOG_TOOL_BOX"				file="media/images/dialogs/tool_box.jpg"					useaphachannel="false" />

			<!-- Sounds -->
			<Sound	id="SOUND_BUTTON"					file="media/sound/button.ogg"								volume="128" />
			<Sound	id="SOUND_DIALOG_SHOW"		   		file="media/sound/dialog_show.ogg"							volume="64" />
			<Sound	id="SOUND_DIALOG_HIDE"		   		file="media/sound/dialog_hide.ogg"							volume="64" />
			<Sound	id="SOUND_TICK"						file="media/sound/score_tick.ogg"							volume="100" />

			<!-- Fonts -->
			<Font	id="FONT_TOOLTIP" 					mask="media/fonts/arial12_.png" 							format="media/fonts/arial12.xml" />

			<Font	id="FONT_SMALL_TEXT" 				mask="media/fonts/galliard16_.png" 							format="media/fonts/galliard16.xml" />
			<Font	id="FONT_TEXT" 						mask="media/fonts/galliard20_.png" 							format="media/fonts/galliard20.xml" />
			<Font	id="FONT_BIGTEXT" 					mask="media/fonts/galliard24_.png" 							format="media/fonts/galliard24.xml" />
			<Font	id="FONT_HEADER" 					mask="media/fonts/galliard30_.png" 							format="media/fonts/galliard30.xml" />

			<Font	id="FONT_GAME_1" 					file="media/fonts/galliard20bold_yellow.jpg"				mask="media/fonts/galliard20bold_yellow_.png"	format="media/fonts/galliard20bold_yellow.xml" />
			<Font	id="FONT_GAME_2" 					file="media/fonts/galliard24bold_white.jpg"					mask="media/fonts/galliard24bold_white_.png"	format="media/fonts/galliard24bold_white.xml" />
			<Font	id="FONT_GAME_3" 					file="media/fonts/galliard30bold_yellow.jpg"				mask="media/fonts/galliard30bold_yellow_.png"	format="media/fonts/galliard30bold_yellow.xml" />

			<!-- Buttons -->
			<Image	id="BUTTON_NO"						file="locale/images/dialogs/no.png" />
			<Image	id="BUTTON_YES"						file="locale/images/dialogs/yes.png" />

			<!-- Borders -->
			<Image	id="BORDER_TOP_LEFT"				file="media/images/dialogs/default/top_left.png" />
			<Image	id="BORDER_TOP_CENTER"				file="media/images/dialogs/default/top.png" />
			<Image	id="BORDER_TOP_RIGHT"				file="media/images/dialogs/default/top_right.png" />
			<Image	id="BORDER_CENTER_LEFT"				file="media/images/dialogs/default/left.png" />
			<Image	id="BORDER_CENTER"					file="media/images/dialogs/default/center.png"				usealphachannel="false" />
			<Image	id="BORDER_CENTER_RIGHT"			file="media/images/dialogs/default/right.png" />
			<Image	id="BORDER_BOTTOM_LEFT"				file="media/images/dialogs/default/bottom_left.png" />
			<Image	id="BORDER_BOTTOM_CENTER"			file="media/images/dialogs/default/bottom.png" />
			<Image	id="BORDER_BOTTOM_RIGHT"			file="media/images/dialogs/default/bottom_right.png" />

			<!-- Random color stones in borders -->
			<Image	id="BORDER_TOP_AUQA"				file="media/images/dialogs/default/top_aqua.png" />
			<Image	id="BORDER_LEFT_RED"				file="media/images/dialogs/default/left_red.png" />
			<Image	id="BORDER_RIGHT_BLUE"				file="media/images/dialogs/default/right_blue.png" />
			<Image	id="BORDER_RIGHT_GREEN"				file="media/images/dialogs/default/right_green.png" />
			<Image	id="BORDER_BOTTOM_GREEN"			file="media/images/dialogs/default/bottom_green.png" />
		</Section>

		<!-- ******************************************* SECTION DIALOGS **************************************************** -->
		<Section name="dialogs" auto="true">
			<!-- Sounds -->
			<Sound	id="SOUND_CHECKBOX_OFF"		  		file="media/sound/checkbox_off.ogg"							volume="128" />
			<Sound	id="SOUND_CHECKBOX_ON"		   		file="media/sound/checkbox_on.ogg"							volume="128" />
			<Sound	id="SOUND_SLIDER_1"					file="media/sound/end_letter_move_1.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_2"					file="media/sound/end_letter_move_2.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_3"					file="media/sound/end_letter_move_3.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_4"					file="media/sound/end_letter_move_4.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_5"					file="media/sound/end_letter_move_5.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_6"					file="media/sound/end_letter_move_6.ogg"					volume="90" />
			<Sound	id="SOUND_SLIDER_7"					file="media/sound/end_letter_move_7.ogg"					volume="90" />
			<Sound	id="SOUND_CHARACTER_PRINTED"		file="media/sound/sfx_character_printed.ogg"				volume="255" />

			<!-- Buttons -->
			<Image	id="BUTTON_ABOUT"					file="locale/images/dialogs/about.png" />
			<Image	id="BUTTON_ADD"						file="locale/images/dialogs/add.png" />
			<Image	id="BUTTON_BACK"					file="locale/images/dialogs/back.png" />
			<Image	id="BUTTON_CANCEL"					file="locale/images/dialogs/cancel.png" />
			<Image	id="BUTTON_CLEAR"					file="locale/images/dialogs/clear.png" />
			<Image	id="BUTTON_OK"						file="locale/images/dialogs/ok.png" />
			<Image	id="BUTTON_REMOVE"					file="locale/images/dialogs/remove.png" />
			<Image	id="BUTTON_CONTINUE"				file="locale/images/dialogs/continue.png" />

			<!-- Misc -->
			<Image	id="CURSOR"							mask="media/images/dialogs/cursor.png"						color="#FFFFFF" />
			<Image	id="INPUT_BOX"						file="media/images/dialogs/inputlabel.jpg"					usealphachannel="false" />
			<Image	id="NAME_SELECT_BUTTON"				file="media/images/dialogs/name_select_button.jpg"			usealphachannel="false" />
			<Image	id="PLAYER_BORDER"					file="media/images/dialogs/name_select_pupke.png" />
			<Image	id="LOADING_BAR"					file="media/images/dialogs/loadingbar_full.png" />
			<Image	id="LOADING_BACK"					file="media/images/dialogs/loadingbar_back.png" />
			<Image	id="LEVEL_PREVIEW_BORDER"			file="media/images/dialogs/box_preview.png" />

			<!-- GUI components -->
			<Image	id="SLIDER_BACK1"					file="media/images/dialogs/slider_back1.png" />
			<Image	id="SLIDER_BACK2"					file="media/images/dialogs/slider_back2.png" />
			<Image	id="SLIDER_BUTTON1"					file="media/images/dialogs/slider_button_pink.png" />
			<Image	id="SLIDER_BUTTON2"					file="media/images/dialogs/slider_button_green.png" />
			<Image	id="CHECKBOX"						file="media/images/dialogs/checkbox.jpg"					mask="media/images/dialogs/checkbox_.png" />
			<Image	id="CHECKBOX_SMALL"					file="media/images/dialogs/checkbox_small.png" />

			<!-- Help Dialog -->
			<Image	id="SCROLLBAR_HELP"					file="media/images/dialogs/scrollbar_back_help.jpg"			usealphachannel="false" />
			<Image	id="SCROLLBAR_UP"					file="media/images/dialogs/scrollbar_up.jpg"				usealphachannel="false" />
			<Image	id="SCROLLBAR_DOWN"					file="media/images/dialogs/scrollbar_down.jpg"				usealphachannel="false" />
			<Image	id="SCROLLBAR_BUTTON"				file="media/images/dialogs/scrollbar_button.png" />
			<Image	id="BUTTON_NEXT"					file="media/images/dialogs/arrow_left.png" />
			<Image	id="BUTTON_PREV"					file="media/images/dialogs/arrow_right.png" />
			<Image	id="HELP_BACK"						file="media/images/dialogs/help_background.jpg"				usealphachannel="false" />

			<Image	id="HELP_CHISEL"					file="media/images/dialogs/help/chisel.png"					usealphachannel="false" />
			<Image	id="HELP_DICTONARY"					file="media/images/dialogs/help/dictionary.png"				usealphachannel="false" />
			<Image	id="HELP_FORTUNE"					file="media/images/dialogs/help/fortune.jpg"				usealphachannel="false" />
			<Image	id="HELP_JOKER"						file="media/images/dialogs/help/joker.png"					usealphachannel="false" />
			<Image	id="HELP_KEYTILE"					file="media/images/dialogs/help/keytile.png"				usealphachannel="false" />
			<Image	id="HELP_LETTER"					file="media/images/dialogs/help/letter.png"					usealphachannel="false" />
			<Image	id="HELP_MAGICWAND"					file="media/images/dialogs/help/magicwand.png"				usealphachannel="false" />
			<Image	id="HELP_SHUFFLE"					file="media/images/dialogs/help/shuffle.png"				usealphachannel="false" />
			<Image	id="HELP_STARFINDER"				file="media/images/dialogs/help/starfinder.png"				usealphachannel="false" />
			<Image	id="HELP_SUBMIT"					file="locale/images/dialogs/help/submit.jpg"				usealphachannel="false" />

			<!-- Highscore Dialog -->
			<Image	id="HIGHSCORE_BACK"					file="media/images/dialogs/highscores/background.png" />
			<Image	id="NUMBER_1"						file="media/images/dialogs/highscores/number_01.png" />
			<Image	id="NUMBER_2"						file="media/images/dialogs/highscores/number_02.png" />
			<Image	id="NUMBER_3"						file="media/images/dialogs/highscores/number_03.png" />
			<Image	id="NUMBER_4"						file="media/images/dialogs/highscores/number_04.png" />
			<Image	id="NUMBER_5"						file="media/images/dialogs/highscores/number_05.png" />
			<Image	id="NUMBER_6"						file="media/images/dialogs/highscores/number_06.png" />
			<Image	id="NUMBER_7"						file="media/images/dialogs/highscores/number_07.png" />
			<Image	id="NUMBER_8"						file="media/images/dialogs/highscores/number_08.png" />
			<Image	id="NUMBER_9"						file="media/images/dialogs/highscores/number_09.png" />
			<Image	id="NUMBER_10"						file="media/images/dialogs/highscores/number_10.png" />

			<!-- Borders -->
			<Image	id="SMALL_TOP_LEFT"					file="media/images/dialogs/small/top_left.png" />
			<Image	id="SMALL_TOP_CENTER"				file="media/images/dialogs/small/top.png" />
			<Image	id="SMALL_TOP_RIGHT"				file="media/images/dialogs/small/top_right.png" />
			<Image	id="SMALL_CENTER_LEFT"				file="media/images/dialogs/small/left.png" />
			<Image	id="SMALL_CENTER"					file="media/images/dialogs/small/center.png"				usealphachannel="false" />
			<Image	id="SMALL_CENTER_RIGHT"				file="media/images/dialogs/small/right.png" />
			<Image	id="SMALL_BOTTOM_LEFT"				file="media/images/dialogs/small/bottom_left.png" />
			<Image	id="SMALL_BOTTOM_CENTER"			file="media/images/dialogs/small/bottom.png" />
			<Image	id="SMALL_BOTTOM_RIGHT"				file="media/images/dialogs/small/bottom_right.png" />

			<!-- Random color stones in borders -->
			<Image	id="SMALL_TOP_AUQA"					file="media/images/dialogs/small/top_aqua.png" />
			<Image	id="SMALL_LEFT_RED"					file="media/images/dialogs/small/left_red.png" />
			<Image	id="SMALL_RIGHT_BLUE"				file="media/images/dialogs/small/right_blue.png" />
			<Image	id="SMALL_RIGHT_GREEN"				file="media/images/dialogs/small/right_green.png" />
			<Image	id="SMALL_BOTTOM_GREEN"				file="media/images/dialogs/small/bottom_green.png" />

			<!-- Borders -->
			<Image	id="HINT_TOP"						file="media/images/dialogs/hint/top.png" />
			<Image	id="HINT_MIDDLE"					file="media/images/dialogs/hint/middle.png" />
			<Image	id="HINT_BOTTOM"					file="media/images/dialogs/hint/bottom.png" />

			<!-- Pupke to appear on dialog sides -->
			<Image	id="PUPKE_LEFT_1"					file="media/images/dialogs/hint/pupke/pupke_left_1.png" />
			<Image	id="PUPKE_LEFT_2"					file="media/images/dialogs/hint/pupke/pupke_left_2.png" />
			<Image	id="PUPKE_RIGHT_1"					file="media/images/dialogs/hint/pupke/pupke_right_1.png" />
			<Image	id="PUPKE_RIGHT_2"					file="media/images/dialogs/hint/pupke/pupke_right_2.png" />
			<Image	id="PUPKE_EYES_LEFT_1"				file="media/images/dialogs/hint/pupke/eyes_left_1.png"		usealphachannel="false" />
			<Image	id="PUPKE_EYES_LEFT_2"				file="media/images/dialogs/hint/pupke/eyes_left_2.png"		usealphachannel="false" />
			<Image	id="PUPKE_EYES_RIGHT_1"				file="media/images/dialogs/hint/pupke/eyes_right_1.png"		usealphachannel="false" />
			<Image	id="PUPKE_EYES_RIGHT_2"				file="media/images/dialogs/hint/pupke/eyes_right_2.png"		usealphachannel="false" />

			<!-- Highlights for hint dialog -->
			<Image	id="RING_100"						file="media/images/dialogs/ring_100.png" />
			<Image	id="RING_200"						file="media/images/dialogs/ring_200.png" />
		</Section>

		<!-- ******************************************* SECTION LOADSCENE ************************************************** -->
		<Section name="loadscene" auto="true">
			<Sound	id="SOUND_ZYLOM" 					file="media/sound/zylom_tune.ogg"							volume="128" />
		</Section>

		<!-- ******************************************* SECTION TITLESCENE ************************************************* -->
		<Section name="titlescene" auto="true">
			<!-- Misc -->
			<Image	id="BACKGROUND"						file="media/images/titlescene/background.jpg"				usealphachannel="false" />
			<Image	id="EYES"							file="media/images/titlescene/eyes.jpg"						usealphachannel="false" />

			<!-- Buttons -->
			<Image	id="BUTTON_PLAY"					file="locale/images/titlescene/play.jpg" />
			<Image	id="BUTTON_PLAY_GLOW"				file="media/images/titlescene/play_glow.png" />

			<Image	id="BUTTON_HELP"					file="locale/images/titlescene/help.png" />
			<Image	id="BUTTON_HIGHSCORES"				file="locale/images/titlescene/highscores.png" />
			<Image	id="BUTTON_SETTINGS"				file="locale/images/titlescene/settings.png" />
			<Image	id="BUTTON_QUIT"					file="locale/images/titlescene/quit.png" />

			<Image	id="BUTTON_CHANGENAME"				file="locale/images/titlescene/change_name.png" />
		</Section>

		<!-- ******************************************* SECTION MAPSCENE *************************************************** -->
		<Section name="mapscene" auto="true">
			<Sound	id="SOUND_WATERFALL"				file="media/sound/waterfall.ogg"							volume="100" />
			<Sound	id="SOUND_UNLOCK_DOOR"				file="media/sound/map_unlock_door.ogg"						volume="255" />			

			<Image	id="NEW"							file="media/images/mapscene/new.png" />
			<Image	id="DOOR_STAR"						file="media/images/mapscene/star.png" />
			<Image	id="ANIMATED_STAR"					file="media/images/mapscene/animated_star.jpg"				mask="media/images/mapscene/animated_star.png"/>
			<Image	id="SMALL_BUBBLE"					file="media/images/mapscene/waterfall/bubble.png" />

			<Image	id="DOOR_1"							file="media/images/mapscene/doors/small_door1.png" 			jpgquality="25" />
			<Image	id="DOOR_1_OPEN"					file="media/images/mapscene/doors/small_door1_open.png" 	jpgquality="25" />
			<Image	id="DOOR_1_HIT"						file="media/images/mapscene/doors/small_door1~.png" />
			<Image	id="DOOR_2"							file="media/images/mapscene/doors/small_door2.jpg" />
			<Image	id="DOOR_2_OPEN"					file="media/images/mapscene/doors/small_door2_open.jpg" />
			<Image	id="DOOR_2_HIT"						file="media/images/mapscene/doors/small_door2~.png" />
			<Image	id="DOOR_3"							file="media/images/mapscene/doors/small_door3.jpg" />
			<Image	id="DOOR_3_OPEN"					file="media/images/mapscene/doors/small_door3_open.jpg" />
			<Image	id="DOOR_3_HIT"						file="media/images/mapscene/doors/small_door3~.png" />
			<Image	id="DOOR_4"							file="media/images/mapscene/doors/small_door4.png" 			jpgquality="25" />
			<Image	id="DOOR_4_OPEN"					file="media/images/mapscene/doors/small_door4_open.png" 	jpgquality="25" />
			<Image	id="DOOR_4_HIT"						file="media/images/mapscene/doors/small_door4~.png" />
			<Image	id="DOOR_5"							file="media/images/mapscene/doors/small_door5.png" 			jpgquality="25" />
			<Image	id="DOOR_5_OPEN"					file="media/images/mapscene/doors/small_door5_open.png" 	jpgquality="25" />
			<Image	id="DOOR_5_HIT"						file="media/images/mapscene/doors/small_door5~.png" />
			<Image	id="DOOR_6"							file="media/images/mapscene/doors/small_door6.jpg" />
			<Image	id="DOOR_6_OPEN"					file="media/images/mapscene/doors/small_door6_open.jpg" />
			<Image	id="DOOR_6_HIT"						file="media/images/mapscene/doors/small_door6~.png" />
			<Image	id="DOOR_7"							file="media/images/mapscene/doors/small_door7.jpg" />
			<Image	id="DOOR_7_OPEN"					file="media/images/mapscene/doors/small_door7_open.jpg" />
			<Image	id="DOOR_7_HIT"						file="media/images/mapscene/doors/small_door7~.png" />
			<Image	id="DOOR_8"							file="media/images/mapscene/doors/small_door8.jpg" />
			<Image	id="DOOR_8_OPEN"					file="media/images/mapscene/doors/small_door8_open.jpg" />
			<Image	id="DOOR_8_HIT"						file="media/images/mapscene/doors/small_door8~.png" />

			<Image	id="SMALL_STICKS_1"					file="media/images/mapscene/doors/small_sticks_1.png" />
			<Image	id="SMALL_STICKS_2"					file="media/images/mapscene/doors/small_sticks_2.png" />
			<Image	id="SMALL_STICKS_3"					file="media/images/mapscene/doors/small_sticks_3.png" />
			<Image	id="SMALL_STICKS_4"					file="media/images/mapscene/doors/small_sticks_4.png" />
			<Image	id="SMALL_STICKS_5"					file="media/images/mapscene/doors/small_sticks_5.png" />
			<Image	id="SMALL_STICKS_6"					file="media/images/mapscene/doors/small_sticks_6.png" />
			<Image	id="SMALL_STICKS_7"					file="media/images/mapscene/doors/small_sticks_7.png" />
			<Image	id="SMALL_STICKS_8"					file="media/images/mapscene/doors/small_sticks_8.png" />

			<Image	id="WATERFALL_1"					file="media/images/mapscene/waterfall/waterfall_1.png" 		jpgquality="30" />
			<Image	id="WATERFALL_2"					file="media/images/mapscene/waterfall/waterfall_2_3.png" 	jpgquality="30" />
			<Image	id="WATERFALL_3"					file="media/images/mapscene/waterfall/waterfall_2_3.png" 	jpgquality="30" />
			<Image	id="WATERFALL_4"					file="media/images/mapscene/waterfall/waterfall_4.png" 		jpgquality="30" />
			<Image	id="WATERFALL_5"					file="media/images/mapscene/waterfall/waterfall_5.png" 		jpgquality="30" />
			<Image	id="WATERFALL_6"					file="media/images/mapscene/waterfall/waterfall_6.png" 		jpgquality="30" />
			<Image	id="WATERFALL_7"					file="media/images/mapscene/waterfall/waterfall_7.png" 		jpgquality="30" />
			<Image	id="WATERFALL_8"					file="media/images/mapscene/waterfall/waterfall_8.png" 		jpgquality="30" />

			<Image	id="WATERFALL_SMALL_LEFT"			file="media/images/mapscene/waterfall/small_left.png" />
			<Image	id="WATERFALL_SMALL_MIDDLE"			file="media/images/mapscene/waterfall/small_middle.png" />
			<Image	id="WATERFALL_SMALL_RIGHT"			file="media/images/mapscene/waterfall/small_right.jpg"		usealphachannel="false" />

			<Image	id="BACKGROUND_1"					file="media/images/mapscene/background_1.jpg"				usealphachannel="false" />
			<Image	id="STAR_TOTAL"						file="media/images/mapscene/startotal.png" />
			<Image	id="BACKGROUND_2"					file="media/images/mapscene/background_2.jpg"				mask="media/images/mapscene/background_2_.png" />
			<Image	id="WATER_FADE"						file="media/images/mapscene/water_fade.png" 				jpgquality="25" />
			<Image	id="LIGHT"							file="media/images/mapscene/light.png" />
			<Image	id="WATER_FADE_2"					file="media/images/mapscene/water_fade_2.png" 				jpgquality="25" />

			<Image	id="STAIRS_RIGHT"					file="media/images/mapscene/stairs_right.jpg"  				mask="media/images/mapscene/stairs_right_.png" />
			<Image	id="STAIRS_LEFT"					file="media/images/mapscene/stairs_left.jpg"  				mask="media/images/mapscene/stairs_left_.png" />
			<Image	id="ROPE"							file="media/images/mapscene/rope.jpg"  						mask="media/images/mapscene/rope_.png" />
			<Image	id="PLANT_ROPE"						file="media/images/mapscene/plant_rope.png" />
			<Image	id="OVERALL_SHADOW"					file="media/images/mapscene/overall_shadow.png" />
			<Image	id="OVERALL_SHADOW_1"				file="media/images/mapscene/overall_shadow_1.png" />
			<Image	id="OVERALL_SHADOW_2"				file="media/images/mapscene/overall_shadow_2.png" />
	</Section>

		<!-- ******************************************* SECTION DOORSCENE ************************************************** -->
		<Section name="doorscene" auto="true">
			<!-- sounds -->
			<Sound	id="SOUND_REMOVE_STICK"				file="media/sound/door_remove_stick_loop.ogg"				volume="255" />
			<Sound	id="SOUND_COG_STOP"					file="media/sound/door_cog_stop.ogg"						volume="255" />
			<Sound	id="SOUND_SHAKE_COG"				file="media/sound/door_shake_cog.ogg"						volume="255" />
			<Sound	id="SOUND_DOOR_SHAKE"				file="media/sound/sfx_door_big_trembles_LOOP.ogg"						volume="255" />
			<Sound	id="SOUND_BLAST_OPEN"				file="media/sound/door_blast_open.ogg"						volume="255" />
			<Sound	id="SOUND_STAR_APPEAR"				file="media/sound/door_star_appear.ogg"						volume="100" />
			<Sound	id="SOUND_STAR_EARNED_1"			file="media/sound/level_completed_star_1_appears.ogg"		volume="150" />
			<Sound	id="SOUND_STAR_EARNED_2"			file="media/sound/level_completed_star_2_appears.ogg"		volume="150" />
			<Sound	id="SOUND_STAR_EARNED_3"			file="media/sound/level_completed_star_3_appears.ogg"		volume="150" />
			<Sound	id="SOUND_STAR_EARNED_4"			file="media/sound/level_completed_star_4_appears.ogg"		volume="150" />
			<Sound	id="SOUND_STAR_EARNED_5"			file="media/sound/level_completed_star_5_appears.ogg"		volume="150" />
			<Sound	id="SOUND_STAR_EARNED_6"			file="media/sound/level_completed_star_6_appears.ogg"		volume="150" />
			
			<Sound	id="SOUND_BIG_STAR_EARNED"			file="media/sound/door_big_star_earned.ogg"					volume="80" />
			
			<Image	id="BACKGROUND_1"					file="media/images/doorscene/background_1.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_2"					file="media/images/doorscene/background_2.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_3"					file="media/images/doorscene/background_3.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_4"					file="media/images/doorscene/background_4.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_5"					file="media/images/doorscene/background_5.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_6"					file="media/images/doorscene/background_6.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_7"					file="media/images/doorscene/background_7.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_8"					file="media/images/doorscene/background_8.jpg"				useaphachannel="false" />
			<Image	id="DOOR"							file="media/images/doorscene/door.jpg"  					mask="media/images/doorscene/door_.png" />
			<Image	id="STICK_1"						file="media/images/doorscene/stick_1.jpg"					mask="media/images/doorscene/stick_1_.png" />
			<Image	id="STICK_2"						file="media/images/doorscene/stick_2.jpg"					mask="media/images/doorscene/stick_2_.png" />
			<Image	id="STICK_3"						file="media/images/doorscene/stick_3.jpg"					mask="media/images/doorscene/stick_3_.png" />
			<Image	id="STICK_4"						file="media/images/doorscene/stick_4.jpg"					mask="media/images/doorscene/stick_4_.png" />
			<Image	id="STICK_5"						file="media/images/doorscene/stick_5.jpg"					mask="media/images/doorscene/stick_5_.png" />
			<Image	id="STICK_6"						file="media/images/doorscene/stick_6.jpg"					mask="media/images/doorscene/stick_6_.png" />
			<Image	id="HANDLE_1"						file="media/images/doorscene/handle_1.jpg"					mask="media/images/doorscene/handle_1_.png" />
			<Image	id="HANDLE_2"						file="media/images/doorscene/handle_2.jpg"					mask="media/images/doorscene/handle_2_.png" />
			<Image	id="HANDLE_3"						file="media/images/doorscene/handle_3.jpg"					mask="media/images/doorscene/handle_3_.png" />
			<Image	id="HANDLE_4"						file="media/images/doorscene/handle_4.jpg"					mask="media/images/doorscene/handle_4_.png" />
			<Image	id="HANDLE_5"						file="media/images/doorscene/handle_5.jpg"					mask="media/images/doorscene/handle_5_.png" />
			<Image	id="HANDLE_6"						file="media/images/doorscene/handle_6.jpg"					mask="media/images/doorscene/handle_6_.png" />
			<Image	id="COG_BIG_ANIMATION"				file="media/images/doorscene/cog_big.jpg"  					mask="media/images/doorscene/cog_big_.png" />
			<Image	id="COG_BIG_BUTTON"					file="media/images/doorscene/cog_big_button.jpg"  			mask="media/images/doorscene/cog_big_button_.png" />
			<Image	id="COG_BIG_BUTTON_HIT"				file="media/images/doorscene/cog_big~.png" />
			<Image	id="SHADOW"							file="media/images/doorscene/shadow.png" />
			<Image	id="COG_GLOW"						mask="media/images/doorscene/cog_big_glow_.png" 			color="#FFFFAA" />
			<Image	id="COG_SMALL"						file="media/images/doorscene/cog_small.png"/>
			<Image	id="DRIP"							file="media/images/doorscene/drip.png" />
			<Image	id="BUBBLE"							file="media/images/doorscene/bubble.png" />

			<Image	id="STAR_FULL" 						file="media/images/doorscene/star.png" />
			<Image	id="STAR_EMPTY" 					file="media/images/doorscene/star_empty.png" />
			<Image	id="STAR_GLOW" 						file="media/images/doorscene/star_glow.png" />
			<Image	id="STAR_BIG" 						file="media/images/doorscene/star_big.png" />

			<Image	id="SMALL_STAR_FULL" 				file="media/images/doorscene/small_star.png" />
			<Image	id="SMALL_STAR_EMPTY" 				file="media/images/doorscene/small_star_empty.png" />

			<!-- Extra assets per door -->
			<Image	id="DOOR4_ROPE"						file="media/images/doorscene/door4_rope.png" />
			<Image	id="DOOR7_ROPE"						file="media/images/doorscene/door7_rope.png" 				jpgquality="25" />

			<!-- Misc -->
			<Image	id="GOAL_1"							file="media/images/doorscene/goal_1.png" />
			<Image	id="GOAL_2"							file="media/images/doorscene/goal_2.png" />
			<Image	id="GOAL_3"							file="media/images/doorscene/goal_3.png" />
			<Image	id="GOAL_4"							file="media/images/doorscene/goal_4.png" />
			<Image	id="GOAL_5"							file="media/images/doorscene/goal_5.png" />

			<Image	id="WATERFALL"						file="media/images/doorscene/waterfall.png" />
			<Image	id="WATER_GLOW"						file="media/images/doorscene/waterglow.png" />

			<!-- Level previews -->
			<Image	id="LEVEL_NA"						file="media/images/doorscene/previews/level_NA.jpg"			usealphachannel="false"/>
			<!-- Door         1  -->
			<Image	id="LEVEL_1_1"						file="media/images/doorscene/previews/level_1_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_1_2"						file="media/images/doorscene/previews/level_1_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_1_3"						file="media/images/doorscene/previews/level_1_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_1_4"						file="media/images/doorscene/previews/level_1_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_1_5"						file="media/images/doorscene/previews/level_1_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_1_6"						file="media/images/doorscene/previews/level_1_6.jpg"		usealphachannel="false"/>
			<!-- Door         2  -->
			<Image	id="LEVEL_2_1"						file="media/images/doorscene/previews/level_2_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_2_2"						file="media/images/doorscene/previews/level_2_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_2_3"						file="media/images/doorscene/previews/level_2_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_2_4"						file="media/images/doorscene/previews/level_2_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_2_5"						file="media/images/doorscene/previews/level_2_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_2_6"						file="media/images/doorscene/previews/level_2_6.jpg"		usealphachannel="false"/>
			<!-- Door         3  -->
			<Image	id="LEVEL_3_1"						file="media/images/doorscene/previews/level_3_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_3_2"						file="media/images/doorscene/previews/level_3_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_3_3"						file="media/images/doorscene/previews/level_3_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_3_4"						file="media/images/doorscene/previews/level_3_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_3_5"						file="media/images/doorscene/previews/level_3_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_3_6"						file="media/images/doorscene/previews/level_3_6.jpg"		usealphachannel="false"/>
			<!-- Door         4  -->
			<Image	id="LEVEL_4_1"						file="media/images/doorscene/previews/level_4_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_4_2"						file="media/images/doorscene/previews/level_4_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_4_3"						file="media/images/doorscene/previews/level_4_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_4_4"						file="media/images/doorscene/previews/level_4_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_4_5"						file="media/images/doorscene/previews/level_4_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_4_6"						file="media/images/doorscene/previews/level_4_6.jpg"		usealphachannel="false"/>
			<!-- Door         5  -->
			<Image	id="LEVEL_5_1"						file="media/images/doorscene/previews/level_5_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_5_2"						file="media/images/doorscene/previews/level_5_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_5_3"						file="media/images/doorscene/previews/level_5_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_5_4"						file="media/images/doorscene/previews/level_5_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_5_5"						file="media/images/doorscene/previews/level_5_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_5_6"						file="media/images/doorscene/previews/level_5_6.jpg"		usealphachannel="false"/>
			<!-- Door         6  -->
			<Image	id="LEVEL_6_1"						file="media/images/doorscene/previews/level_6_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_6_2"						file="media/images/doorscene/previews/level_6_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_6_3"						file="media/images/doorscene/previews/level_6_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_6_4"						file="media/images/doorscene/previews/level_6_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_6_5"						file="media/images/doorscene/previews/level_6_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_6_6"						file="media/images/doorscene/previews/level_6_6.jpg"		usealphachannel="false"/>
			<!-- Door         7  -->
			<Image	id="LEVEL_7_1"						file="media/images/doorscene/previews/level_7_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_7_2"						file="media/images/doorscene/previews/level_7_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_7_3"						file="media/images/doorscene/previews/level_7_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_7_4"						file="media/images/doorscene/previews/level_7_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_7_5"						file="media/images/doorscene/previews/level_7_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_7_6"						file="media/images/doorscene/previews/level_7_6.jpg"		usealphachannel="false"/>
			<!-- Door         8  -->
			<Image	id="LEVEL_8_1"						file="media/images/doorscene/previews/level_8_1.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_8_2"						file="media/images/doorscene/previews/level_8_2.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_8_3"						file="media/images/doorscene/previews/level_8_3.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_8_4"						file="media/images/doorscene/previews/level_8_4.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_8_5"						file="media/images/doorscene/previews/level_8_5.jpg"		usealphachannel="false"/>
			<Image	id="LEVEL_8_6"						file="media/images/doorscene/previews/level_8_6.jpg"		usealphachannel="false"/>
		</Section>

		<!-- ******************************************* SECTION GAMESCENE ************************************************** -->
		<Section name="gamescene" auto="true">
			<WordList id="WORDLIST"						file="locale/data/wordlist.dic" />
			<WordList id="BONUSWORDLIST"				file="locale/data/bonuswordlist.dic" />

			<Sound	id="SOUND_PAUSE"					file="media/sound/pause.ogg"								volume="64" />
			<Sound	id="SOUND_UNPAUSE"					file="media/sound/unpause.ogg"								volume="64" />

			<!-- Sounds -->
			<Sound	id="SOUND_LETTER_MOVE_START"		file="media/sound/start_letter_move.ogg"					volume="128" />
			<Sound	id="SOUND_LETTER_MOVE_END_1"		file="media/sound/end_letter_move_1.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_2"		file="media/sound/end_letter_move_2.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_3"		file="media/sound/end_letter_move_3.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_4"		file="media/sound/end_letter_move_4.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_5"		file="media/sound/end_letter_move_5.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_6"		file="media/sound/end_letter_move_6.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_7"		file="media/sound/end_letter_move_7.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_MOVE_END_8"		file="media/sound/end_letter_move_8.ogg"					volume="90" />
			<Sound	id="SOUND_LETTER_BACK_START"		file="media/sound/start_letter_back.ogg"					volume="128" />
			<Sound	id="SOUND_LETTER_BACK_END"			file="media/sound/end_letter_back.ogg"						volume="196" />
			<Sound	id="SOUND_TOOL_MOVE_START"			file="media/sound/start_tool_move.ogg"						volume="128" />
			<Sound	id="SOUND_TOOL_MOVE_END"			file="media/sound/end_tool_move.ogg"						volume="196" />
			<Sound	id="SOUND_WORDBAR_EMPTY"			file="media/sound/wordbar_empty.ogg"						volume="128" />
			<Sound	id="SOUND_WORDBAR_FULL"				file="media/sound/wordbar_full.ogg"							volume="255" />
			<Sound	id="SOUND_WORDBAR_VALID"			file="media/sound/wordbar_valid.ogg"						volume="255" />
			<Sound	id="SOUND_OVER_SUBMIT_BUTTON"		file="media/sound/over_submit_button.ogg"					volume="128" />
			<Sound	id="SOUND_SUBMIT_WORD"				file="media/sound/submit_word.ogg"							volume="128" />
			<Sound	id="SOUND_SUBMIT_INVALID"			file="media/sound/submit_invalid.ogg"						volume="128" />
			<Sound	id="SOUND_TOOLBAR_FULL"				file="media/sound/toolbar_full.ogg"							volume="128" />
			<Sound	id="SOUND_TILE_EXPLODING"			file="media/sound/tile_exploding.ogg"						volume="196" />
			<Sound	id="SOUND_DOUBLE_SCORE_MOVE_START"	file="media/sound/start_letter_back.ogg"					volume="128" />
			<Sound	id="SOUND_DOUBLE_SCORE_MOVE_END"	file="media/sound/end_letter_back.ogg"						volume="196" />
			<Sound	id="SOUND_TIME_MOVE_START"			file="media/sound/start_letter_back.ogg"					volume="128" />
			<Sound	id="SOUND_TIME_MOVE_END"			file="media/sound/end_letter_back.ogg"						volume="196" />
			<Sound	id="SOUND_BONUS_WORD_MOVE_START"	file="media/sound/start_letter_back.ogg"					volume="128" />
			<Sound	id="SOUND_BONUS_WORD_MOVE_END"		file="media/sound/end_letter_back.ogg"						volume="196" />
			<Sound	id="SOUND_ICON_MOVE_START"			file="media/sound/start_letter_back.ogg"					volume="128" />
			<Sound	id="SOUND_ICON_MOVE_END"			file="media/sound/end_letter_back.ogg"						volume="196" />
			<Sound	id="SOUND_TOSS_TILE"				file="media/sound/sfx_shuffle_a_stone.ogg"					volume="128" />
			<Sound	id="SOUND_HIGHLIGHT_TILE"			file="media/sound/tile_highlight.ogg"						volume="200" />
			<Sound	id="SOUND_FLASH_TILE"				file="media/sound/tile_flash.ogg"							volume="128" />
			<Sound	id="SOUND_SPARKLE"					file="media/sound/sfx_stone_blinks_with_star.ogg"			volume="128" />
			<Sound	id="SOUND_BONUS_WORD_SCORE"			file="media/sound/sfx_plus_score_sound.ogg"					volume="128" />
			
			<Sound	id="SOUND_USE_TOOL_DICTIONARY"		file="media/sound/use_dictionary.ogg"						volume="128" />
			<Sound	id="SOUND_USE_TOOL_KEYFINDER"		file="media/sound/use_keyfinder.ogg"						volume="128" />
			<Sound	id="SOUND_USE_TOOL_CHISEL1"			file="media/sound/use_chisel1.ogg"							volume="128" />
			<Sound	id="SOUND_USE_TOOL_SHUFFLE"			file="media/sound/use_shuffle.ogg"							volume="128" />
			<Sound	id="SOUND_USE_TOOL_WAND"			file="media/sound/use_wand.ogg"								volume="128" />
			<Sound	id="SOUND_LEVEL_FINISHED"			file="media/sound/level_finished.ogg"						volume="128" />
			<Sound	id="SOUND_GAME_OVER"				file="media/sound/game_over.ogg"							volume="128" />
			<Sound	id="SOUND_GAME_COMPLETED"			file="media/sound/game_completed.ogg"						volume="128" />

			<!-- Buttons -->
			<Image	id="MENU_MASK"						file="media/images/gamescene/menu_buttons~.png" />
			<Image	id="GAME_MASK"						file="media/images/gamescene/game_buttons~.png" />
			<Image	id="BUTTON_HELP"					file="locale/images/gamescene/menu_help.png" />
			<Image	id="BUTTON_SETTINGS"				file="locale/images/gamescene/menu_settings.png" />
			<Image	id="BUTTON_RESUME"					file="locale/images/gamescene/menu_resume.png" />
			<Image	id="BUTTON_STOP"					file="locale/images/gamescene/menu_stop.png" />
			<Image	id="BUTTON_CLICK_HERE"				file="locale/images/gamescene/click_here.png" />

			<Image	id="BUTTON_MENU"					file="locale/images/gamescene/button_menu.png" />
			<Image	id="BUTTON_PAUSE"					file="locale/images/gamescene/button_pause.png" />
			<Image	id="BUTTON_RESTART"					file="locale/images/gamescene/button_restart.png" />

			<Image	id="BUTTON_SUBMIT"					file="locale/images/gamescene/button_submit.png" />
			<Image	id="BUTTON_CANCEL"					file="locale/images/gamescene/button_cancel.png" />

			<!-- Misc -->
			<Image	id="BOTTOM_BAR"						file="media/images/gamescene/bottom_bar.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_1"					file="media/images/gamescene/background_1.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_2"					file="media/images/gamescene/background_2.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_3"					file="media/images/gamescene/background_3.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_4"					file="media/images/gamescene/background_4.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_5"					file="media/images/gamescene/background_5.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_6"					file="media/images/gamescene/background_6.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_7"					file="media/images/gamescene/background_7.jpg"				useaphachannel="false" />
			<Image	id="BACKGROUND_8"					file="media/images/gamescene/background_8.jpg"				useaphachannel="false" />
			<Image	id="SCORE"							file="locale/images/gamescene/score.png" />
			<Image	id="BONUSWORD_BACK"					file="media/images/gamescene/bonusword_back.png" />
			<Image	id="DICTIONARY_BACK"				file="media/images/gamescene/dictionary_back.png" />
			<Image	id="DOUBLE_BACK"					file="media/images/gamescene/double_back.png" />
			<Image	id="WORDSLOT_DISABLED"				file="media/images/gamescene/wordslot_disabled.png" />
			<Image	id="TIME_BAR"						file="media/images/gamescene/timebar_full.png" />
			<Image	id="TIME_BAR_CAP"					file="media/images/gamescene/timebar_cap.png" />
			<Image	id="TIME_BAR_GLOW"					mask="media/images/gamescene/timebar_glow_.png"				color="#ffffff" />
			<Image	id="TIME_BAR_FLASH"					mask="media/images/gamescene/timebar_flash_.png"			color="#ffffff" />
			<Image	id="FLASH" 							mask="media/images/effects/flash_.png" 						color="#ffffff" />
			<Image	id="SUBMIT_GLOW" 					mask="media/images/gamescene/glow_submit_.png" 				color="#ffffdd" /> 
			<Image	id="STAR"							file="media/images/gamescene/star.png" />
			<Image	id="KEY_STAR_BIG"					file="media/images/gamescene/star_big.png" />
			<Image	id="SPECIAL_LEFT" 					file="media/images/dialogs/special/left.png" />
			<Image	id="SPECIAL_RIGHT" 					file="media/images/dialogs/special/right.png" />
			<Image	id="STAR_FULL" 						file="media/images/gamescene/fullstar.png" />
			<Image	id="STAR_EMPTY" 					file="media/images/gamescene/emptystar.png" />
			<Image	id="STAR_EMPTY_2" 					file="media/images/gamescene/double_emptystar.png" />
			<Image	id="GOAL_BOX_PRE" 					file="media/images/gamescene/box_pre.png" />
			<Image	id="GOAL_BOX_END" 					file="media/images/gamescene/box_end.png" />

			<Image	id="FLASH_MED"						file="media/images/effects/flash_med.png" />
			<Image	id="SPARKLE_MED"					file="media/images/effects/sparkle_med.png" />

			<Image	id="PAUSE_PUPKE"					file="locale/images/gamescene/pause.png" />
			<Image	id="PAUSE_EYES"						file="media/images/gamescene/pause_eyes.png" />

			<!-- Toolkit -->
			<Image	id="BUTTON_TOOLKIT"					file="media/images/gamescene/toolkit.png" />
			<Image	id="BUTTON_TOOLKIT_HIT"				file="media/images/gamescene/toolkit~.png" />

			<!-- Tile Stuff -->
			<Image	id="CHARACTERS"						file="media/images/tiles/characters.png" 					usealphachannel="false" />
			<Image	id="CHARACTERS_FLAT"				file="media/images/tiles/characters_flat.png"				usealphachannel="false" />
			<Image	id="DOTS"							file="media/images/tiles/dots.png" />
			<Image	id="DOTS_FLAT"						file="media/images/tiles/dots_flat.png" />
			<Image	id="TILE"							file="media/images/tiles/tile.jpg" 							mask="media/images/tiles/tile_.png" />
			<Image	id="TILE_TOSS"						file="media/images/tiles/tile_toss.jpg" 					mask="media/images/tiles/tile_toss_.png" />
			<Image	id="TILE_HIGHLIGHT"					mask="media/images/tiles/tile_highlight_.png"				color="#ffffff" />
			<Image	id="TILE_SHADOW"					mask="media/images/tiles/tile_shadow_.png" />
			<Image	id="TILE_CUTOUT"					mask="media/images/tiles/tile_cutout_.png" />
			<Image	id="TILE_BITMASK"					mask="media/images/tiles/tile_bitmask_.png" />
			<Image	id="TILE_FLAT"						file="media/images/tiles/tile_flat.jpg"						mask="media/images/tiles/tile_flat_.png" />
			<Image	id="TILE_BLOCK"						file="media/images/tiles/tile_block.jpg"					mask="media/images/tiles/tile_.png" />
			<Image	id="TILE_GHOST"						mask="media/images/tiles/tile_ghost_.png" />
			<Image	id="TILE_GLOW"						mask="media/images/tiles/tile_glow_.png" 					color="#ffffff" />
			<Image	id="TILE_KEY"						file="media/images/tiles/tile_key.png" />
			<Image	id="KEY_SHINE"						mask="media/images/tiles/key_shine_.png" 					color="#ffffff" />

			<Image	id="TILE_SYMBOLS"					file="media/images/tiles/symbols.png"						usealphachannel="false" />
			<Image	id="TILE_SYMBOLS_FLAT"				file="media/images/tiles/symbols_flat.png"					usealphachannel="false" />

			<!-- Effects -->
			<Image	id="TILE_SUPPORT_GLOW"				mask="media/images/tiles/tile_support_glow.png"				color="#ffffff" />
			<Image	id="TILE_BLAST"						file="media/images/tiles/tile_blast.jpg" 					mask="media/images/tiles/tile_blast_.png" />

			<Image	id="FLOATER_COLORS"					file="media/images/effects/floater_colors1.png" />
			<Image	id="SPARKLE_SMALL"					mask="media/images/effects/sparkle_small_.png" />
			<Image	id="DISSOLVE"						mask="media/images/effects/dissolve_.png" />
			<Image	id="SUN"							file="media/images/effects/sun.png" />
			<Image	id="GAME_OVER"						file="locale/images/gamescene/game_over.png" />
			<Image	id="LEVEL_FINISHED"					file="locale/images/gamescene/level_finished.png" />
			<Image	id="LEVEL_EMPTY"					file="locale/images/gamescene/level_empty.png" />
		</Section>
	</Vector>
</root>
