<GameObject Name="Stone" IsEnable="1" GravityAction="1" RenderOrder="0" GameObjectType="MWGOT_STONE">
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    <HalfSize X="0.03575" Y="0.0437" Z="0"></HalfSize>
    <Body ID="2" Mass="1">
      <Position X="0" Y="0" Z="0"></Position>
      <Velocity X="0.1" Y="0" Z="0"></Velocity>
    </Body>
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  <States>
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      <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
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        <Mesh Name="">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="0" Lighting="0" IsFogEnable="0">
            <Textures Texture1="STONE">
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              <Animation Name="StoneAnimatorLeft" Type="FRAME" TextureName="STONE" FrameHorizontal="4" FrameVertical="4" AnimationSpeed="11">
                <Indent X="0" Y="0" Width="1" Height="1"></Indent>
              </Animation>
            </Textures>
          </Material>
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      </Sprite>
      <Offset X="0" Y="0" Z="0"></Offset>
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    <State Name="AS_RIGHT">
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        <Mesh Name="">
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            <Textures Texture1="STONE">
              <Filtration1 IsBilinear="0" IsTrilinear="1" IsAnisotropic="0"></Filtration1>
              <Animation Name="StoneAnimatorLeft" Type="FRAME" TextureName="STONE" FrameHorizontal="4" FrameVertical="4" AnimationSpeed="11" Inverse="1">
                <Indent X="0" Y="0" Width="1" Height="1"></Indent>
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            </Textures>
          </Material>
        </Mesh>
      </Sprite>
      <Offset X="0" Y="0.0" Z="0"></Offset>
    </State>
  </States>
  <Attributes>
    <Attribute Name="velocity_factor" Value="0.12" Type="Double"></Attribute>
    <Attribute Name="life_rect_x" Value="1.0" Type="Double"></Attribute>
    <Attribute Name="life_rect_y" Value="1.0" Type="Double"></Attribute>
  </Attributes>
</GameObject>