<GameObject Name="WaterGroup" IsEnable="1" GravityAction="0" RenderOrder="0" GameObjectType="MWGOT_PIPELINEGROUP">
  <Tile ID="2" GeomType="0">
    <HalfSize X="0" Y="0" Z="0"></HalfSize>
    <Body ID="0" Mass="0">
      <Position X="0" Y="0" Z="0"></Position>
      <Velocity X="0" Y="0" Z="0"></Velocity>
    </Body>
  </Tile>
  <States>
    <State Name="AS_NONE">
      <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
        <Position X="0" Y="0.625" Width="0.16" Height="0.02"></Position>
        <TexCoords X="0" Y="0" Width="2" Height="1"></TexCoords>
        <Mesh Name="WaterSprite">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="1" Lighting="0" IsFogEnable="0">
            <Textures Texture1="WATER1">
              <Filtration1 IsBilinear="0" IsTrilinear="0" IsAnisotropic="0"></Filtration1>
              <Animation Name="Actor2AnimatorLeft" Type="FRAME" TextureName="WATER1" FrameHorizontal="1" FrameVertical="5" AnimationSpeed="12">
                <Indent X="0.001" Y="0" Width="1.0" Height="0.625"></Indent>
              </Animation>
            </Textures>
          </Material>
        </Mesh>
      </Sprite>
      <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
        <Position X="0.16" Y="0.625" Width="0.08" Height="0.02"></Position>
        <TexCoords X="0" Y="0" Width="1" Height="1"></TexCoords>
        <Mesh Name="WaterEndSprite">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="1" Lighting="0" IsFogEnable="0">
            <Textures Texture1="WATER1END">
              <Filtration1 IsBilinear="0" IsTrilinear="0" IsAnisotropic="0"></Filtration1>
              <Animation Name="Actor2AnimatorLeft" Type="FRAME" TextureName="WATER1END" FrameHorizontal="1" FrameVertical="5" AnimationSpeed="12">
                <Indent X="0.001" Y="0.001" Width="0.999" Height="0.625"></Indent>
              </Animation>
            </Textures>
          </Material>
        </Mesh>
      </Sprite>
      <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
        <Position X="0.0" Y="0.0" Width="0.08" Height="0.1"></Position>
        <TexCoords X="0.001" Y="0.001" Width="0.99" Height="0.625"></TexCoords>
        <Mesh Name="WaterBrinkSprite">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="1" Lighting="0" IsFogEnable="0">
            <Textures Texture1="WATERBRINK">
              <Filtration1 IsBilinear="0" IsTrilinear="0" IsAnisotropic="0"></Filtration1>
            </Textures> 
          </Material>
        </Mesh>
      </Sprite>
      <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
        <Position X="0.0" Y="0.0" Width="0.08" Height="0.08"></Position>
        <TexCoords X="0" Y="0" Width="1" Height="1"></TexCoords>
        <Mesh Name="WaterDownSprite">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="1" Lighting="0" IsFogEnable="0">
            <Textures Texture1="WATER1DOWN">
              <Filtration1 IsBilinear="0" IsTrilinear="0" IsAnisotropic="0"></Filtration1>
              <Animation Name="Actor2AnimatorLeft" Type="FRAME" TextureName="WATER1DOWN" FrameHorizontal="5" FrameVertical="1" AnimationSpeed="12" Inverse="1">
                <Indent X="0.001" Y="0.001" Width="0.625" Height="1.0"></Indent>
              </Animation>
            </Textures>
          </Material>
        </Mesh>
      </Sprite>
    </State>
  </States>
  <Attributes>
    <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
    <Attribute Name="out_actor_status" Value="AS_LEFT" Type="String"></Attribute>
    <Attribute Name="round_status" Value="AS_LEFT" Type="String"></Attribute>
  </Attributes>
</GameObject>