<GameObject Name="Lift" IsEnable="1" GravityAction="1" RenderOrder="1" GameObjectType="MWGOT_LIFT">
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    <HalfSize X="0.02288" Y="0.5" Z="0"></HalfSize>
    <Body ID="5" Mass="0">
      <Position X="0.147" Y="0.3" Z="0"></Position>
      <Velocity X="0" Y="0" Z="0"></Velocity>
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  <States>
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        <TexCoords X="0" Y="0" Width="0.3203125" Height="0.90625"></TexCoords>
        <Mesh Name="LiftSpriteUp">
          <Material CullMode="1" FillMode="3" AlphaBlend="1" SrcBlend="5" DstBlend="6" ZWrite="0" Lighting="0" IsFogEnable="0">
            <Textures Texture1="STAIRWAY">
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            <Textures Texture1="STAIRWAYREG">
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        <TexCoords X="0" Y="0" Width="1" Height="1"></TexCoords>
        <Mesh Name="LiftSpriteDown">
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            <Textures Texture1="STAIRWAY">
              <Filtration1 IsBilinear="0" IsTrilinear="0" IsAnisotropic="0"></Filtration1>
              <Animation Name="LiftSpriteDownAnimator" Type="FRAME" TextureName="STAIRWAY" FrameHorizontal="1" FrameVertical="1" AnimationSpeed="15">
                <Indent X="0.3203125" Y="0" Width="0.3203125" Height="0.171875"></Indent>
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  </States>
  <Attributes></Attributes>
</GameObject>