<?xml version="1.0" encoding="windows-1251"?>
<Level Name="levelBonus5" ShowName="" Sun="0" SizeX="1" SizeY="1" PosX="0" PosY="0" PlayTime="0">
  <Tools>
    <Tool ToolType="MWTT_TELEPORT" GameObject="MWGOT_TELEPORT"></Tool>
    <Tool ToolType="MWTT_WINDLEFT" GameObject="MWGOT_WINDLEFT"></Tool>
    <Tool ToolType="MWTT_WINDRIGHT" GameObject="MWGOT_WINDRIGHT"></Tool>
  </Tools>
  <World>
    <GameObjects>
      <GameObject Name="BigWaterGold">
        <Position X="0" Y="0.77546874999999993" Z="1"></Position>
        <HalfSize X="0.23095703125000003" Y="0.11226562499999994" Z="1"></HalfSize>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          <Attribute Name="id" Value="0" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="Invisible">
        <Position X="3.7079714299004252E-17" Y="0.98697916666666663" Z="2"></Position>
        <HalfSize X="0.49951171874999994" Y="0.006510416666666667" Z="2"></HalfSize>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="Group">
        <GameObject Name="EarthBonus1">
          <Position X="0.4652665625" Y="0.91258000000000006" Z="3"></Position>
          <Attributes>
            <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          </Attributes>
        </GameObject>
        <GameObject Name="EarthBonus2">
          <Position X="0.4652665625" Y="0.82516" Z="4"></Position>
          <Attributes>
            <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          </Attributes>
        </GameObject>
        <GameObject Name="EarthBonus1">
          <Position X="0.4652665625" Y="0.73774000000000006" Z="5"></Position>
          <Attributes>
            <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          </Attributes>
        </GameObject>
        <GameObject Name="EarthBonus2">
          <Position X="0.4652665625" Y="0.65032" Z="6"></Position>
          <Attributes>
            <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          </Attributes>
        </GameObject>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="BigWaterGold">
        <Position X="0.5371484375" Y="0.86531249999999993" Z="7"></Position>
        <HalfSize X="0.23142578124999991" Y="0.060833333333333343" Z="7"></HalfSize>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          <Attribute Name="id" Value="0" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0" Y="0.68510642361111118" Z="8"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.0714" Y="0.68771059027777781" Z="9"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.1428" Y="0.68771059027777781" Z="10"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.2142" Y="0.68640850694444444" Z="11"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.2856" Y="0.68771059027777781" Z="12"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.35700000000000004" Y="0.68771059027777781" Z="13"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.540471875" Y="0.7779124999999999" Z="14"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.61187187500000006" Y="0.78015850694444444" Z="15"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.68327187500000008" Y="0.77885642361111118" Z="16"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.7546718750000001" Y="0.77885642361111118" Z="17"></Position>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.82607187500000012" Y="0.77755434027777781" Z="18"></Position>
      </GameObject>
      <GameObject Name="Spring">
        <Position X="0.6836328125" Y="0.45703559027777785" Z="19"></Position>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
          <Attribute Name="force_x" Value="0" Type="Double"></Attribute>
          <Attribute Name="force_y" Value="-50" Type="Double"></Attribute>
          <Attribute Name="status" Value="AS_NONE" Type="String"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="Teleport">
        <Position X="0.21638156250000007" Y="0.46648600694444448" Z="20"></Position>
        <Attributes>
          <Attribute Name="max_life_time" Value="10" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="WindLeft">
        <Position X="0.1990234375" Y="0.15016059027777776" Z="21"></Position>
        <Attributes>
          <Attribute Name="max_life_time" Value="10" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="WindRight">
        <Position X="0.3962890625" Y="0.1514626736111111" Z="22"></Position>
        <Attributes>
          <Attribute Name="max_life_time" Value="10" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="OutTeleport">
        <Position X="0.8927240625" Y="0.030288090277777773" Z="23"></Position>
        <Attributes>
          <Attribute Name="max_life_time" Value="10000" Type="SizeT"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.51019843749999994" Y="0.1812001736111111" Z="24"></Position>
      </GameObject>
      <GameObject Name="ChumbachukchulWater">
        <Position X="0.042271562499999971" Y="0.39356934027777779" Z="25"></Position>
        <Attributes>
          <Attribute Name="velocity_factor" Value="0.10" Type="Double"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="Switch">
        <Position X="0.911171875" Y="0.78385850694444448" Z="26"></Position>
        <Attributes>
          <Attribute Name="isvisible" Value="1" Type="Boolean"></Attribute>
        </Attributes>
      </GameObject>
      <GameObject Name="GoldTooth">
        <Position X="0.6879328125" Y="0.36963559027777787" Z="28"></Position>
      </GameObject>
    </GameObjects>
    <BackGround>
      <Item>
        <Sprite ColorLU="4294967295" ColorRU="4294967295" ColorLD="4294967295" ColorRD="4294967295" Angle="0" CoordAligment="1" WithTransform="1" FlipHorizontal="0" FlipVertical="0" XScaleFactor="1" YScaleFactor="1">
          <Position X="0" Y="0" Width="1" Height="1"></Position>
          <TexCoords X="0" Y="0" Width="1" Height="1"></TexCoords>
          <Mesh Name="BackgroundSprite">
            <Material CullMode="1" FillMode="3" AlphaBlend="0" SrcBlend="5" DstBlend="8" ZWrite="1" Lighting="0" IsFogEnable="0">
              <Textures Texture1="BFONBONUS"></Textures>
            </Material>
          </Mesh>
        </Sprite>
      </Item>
    </BackGround>
  </World>
</Level>