start_date = 1467.5.26
end_date = 1620.1.1

character = {
	16		#_CHDEF_AGE_OF_ADULTHOOD_ 
	45		#_CHDEF_MAX_CHILD_BIRTH_AGE_
	3		#_CHDEF_CHILD_BIRTH_TO_PREGNANCY_WAIT_ (months)
	40		#_CHDEF_OLD_AGE_
	2		#_CHDEF_SON_INHERITANCE_MULTIPLIER_
	2		#_CHDEF_FIRST_SON_INHERITANCE_MULTIPLIER_
	0.05	#_CHDEF_BASE_DOWRY_
	0.1		#_CHDEF_MAX_DOWRY_
	30  	#_CHDEF_MISSION_TIME_
	0.4		#_CHDEF_BASE_CHARACTER_ASSASSINATION_CHANCE_
	24 		#_CDEF_MONTHS_BETWEEN_ASSASSINATIONS_
	0.5		#_CHDEF_BASE_CHARACTER_SPY_CHANCE_
	30		#_CHDEF_DAYS_COMPLETE_MISSION_
	50  	#_CHDEF_BRIBE_COST_
	50  	#_CHDEF_ASSASSINATE_COST_
	5  		#_CHDEF_SMEAR_COST_
	2 		#_CHDEF_BASE_NR_OF_CHILDREN_PER_COUPLE_ ( The number of children allowed per couple )
	2		#_CHDEF_ADDITIONAL_CHILDREN_FOR_RULER_ ( Additional children allowed for rulers )
	1		#_CHDEF_ADDITIONAL_CHILDREN_FOR_HEIR_ ( Additional children allowed for the heir ) 
	30		#_CHDEF_COURT_SIZE_CHILD_PENALTY_THRESHOLD_ ( When the total number of characters in a country is above this, one less child will be allowed per couple )
}

diplomacy = {
	360		#_DIPDEF_FOREIGN_REBELS_ENDURANCE_
   	-200 	#_DIPDEF_EXECUTION_RELATION_MODIFIER_
   	-100 	#_DIPDEF_IMPRISON_RELATION_MODIFIER_
	2		#_DIPDEF_MAX_ANNEX_SIZE_ (Countries of this size or less can be annexed)
	2		#_DIPDEF_DEMESNE_BASE_MAX_SIZE_ 
}

economy = {
	0.1		#_EDEF_LAND_MAINTENANCE_FACTOR_ 
	0.025	#_EDEF_NAVAL_MAINTENANCE_FACTOR_ 
	3.0		#_EDEF_OVER_FORCE_LIMIT_FACTOR_
}

military = {
	1000  	#_MDEF_GARRISON_SIZE_,
	0.2  	#_MDEF_ASSAULT_ATTACKER_LOSS_,
	0.02  	#_MDEF_ASSAULT_DEFENDER_LOSS_,
	4  		#_MDEF_ASSAULT_DICE_MODIFIER_,
	2.0  	#_MDEF_MERCENARY_MAINTENANCE_
	0.05  	#_MDEF_MONTHLY_REINFORCE_,
	0.1  	#_MDEF_MONTHLY_REPAIR_,
	0.025 	#_MDEF_CONQUER_LOSS_,
	0.3		#_MDEF_NAVAL_EXPERIENCE_DAMAGE_REDUCTION_
	0.3		#_MDEF_LAND_EXPERIENCE_DAMAGE_REDUCTION_
	0.1		#_MDEF_NAVAL_DAMAGE_MODIFIER_
	1.0		#_MDEF_FRONT_LINE_MODIFIER_
	0.5		#_MDEF_BACK_LINE_MODIFIER_
	0.25	#_MDEF_RALLY_INCREASE_
	0.40	#_MDEF_ENVELOPE_
	0.40	#_MDEF_WEDGE_
	0.25	#_MDEF_FORCE_ATTACK_
	0.25	#_MDEF_HOLD_GROUND_
	0.2		#_MDEF_LAND_DAMAGE_MODIFIER_	
	1.0 	#_MDEF_CAVALRY_SPEED_,
	2.5 	#_MDEF_INFANTRY_SPEED_,
	1.0 	#_MDEF_ARTILLERY_SPEED_,
}
