##########################################
# COUNCILLOR ACTIONS
##########################################
# attribute = [diplomacy/martial/intrigue] - Character attribute is multiplied with the modifiers
# abroad = yes - Can be used against foreign provinces
# vassals = yes - Can be used in vassal provinces
# demesne = yes - Can be used in the demesne
# province_improvement = yes - can only be used in provinces that are not being improved/built in
# Events that can trigger off this action. This info is only used by the GUI.


### Diplomacy ###

action_improve_relations = {
	attribute = diplomacy
	abroad = yes
	improve_relations = 1
}

action_improve_village = {
	attribute = diplomacy
	demesne = yes
	province_improvement = yes
	
	simple = {
		local_tax_modifier = -0.7
	}
}

action_squeeze_peasants = {
	attribute = diplomacy
	demesne = yes
	
	multiplied = {
		local_tax_modifier = 0.05
	}
	simple = {
		local_revolt_risk = 3
	}
}


### Martial ###

action_improve_castle = {
	attribute = martial
	demesne = yes
	province_improvement = yes
	
	simple = {
		local_tax_modifier = -0.7
	}
}

action_hire_troops = {
	attribute = martial
	demesne = yes
	
	multiplied = {
		mercenary_chance = 0.1
	}
}

action_restore_order = {
	attribute = martial
	demesne = yes
	
	multiplied = {
		local_revolt_risk = -0.5
	}
}


### Intrigue ###

action_improve_guilds = {
	attribute = intrigue
	demesne = yes
	province_improvement = yes
	
	simple = {
		local_tax_modifier = -0.7
	}
}

action_hire_ninja = {
	attribute = intrigue
	demesne = yes
	
	multiplied = {
		ninja_recruitment_chance = 1
	}
}

action_sow_dissent = {
	attribute = intrigue
	abroad = yes
	vassals = yes
	sow_dissent = 1
}
