##########################################
# COUNCILLOR TITLES
##########################################

# 	can_lead_troops: Can be general or admiral of troops
#	attribute: This attribute is added to the ruler's for governance purposes
#	viceroy: This is the Viceroy title for de jure Kingdoms
#	allow: conditions for the character to hold the title
#	gain_effect: fires when the title is granted
#	lose_effect: fires when a title is lost if dismissal_trigger evaluates to false
#	The other fields are all character modifiers.

job_master_of_ceremonies = {
	is_chancellor = yes
	attribute = diplomacy
	dignity = 60
	opinion_effect = 15
	
	allow = {
		prisoner = no
		age = 16
		is_female = no
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = ROOT modifier = opinion_fired_from_council }
	}
	
	action = action_improve_village
	action = action_improve_relations
	action = action_squeeze_peasants
}

job_master_of_arms = {
	is_marshal = yes
	attribute = martial
	can_lead_troops = yes
	dignity = 50
	opinion_effect = 15
	
	allow = {
		prisoner = no
		age = 16
		is_female = no
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = ROOT modifier = opinion_fired_from_council }
	}
	
	action = action_improve_castle
	action = action_hire_troops
	action = action_restore_order
}

job_master_of_the_guard = {
	is_spymaster = yes
	attribute = intrigue
	dignity = 30
	opinion_effect = 15
	
	allow = {
		prisoner = no
		age = 16
		is_female = no
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = ROOT modifier = opinion_fired_from_council }
	}
	
	action = action_improve_guilds
	action = action_sow_dissent
	action = action_hire_ninja
}
