############
# EDUCATION
############

# INTRIGUE OUTCOMES
amateurish_plotter = {
	education = yes
	
	intrigue = 2
}

flamboyant_schemer = {
	education = yes
	
	intrigue = 2
	health = 3
}

intricate_webweaver = {
	education = yes
	
	intrigue = 4
	martial = 1
	health = 3
}

elusive_shadow = {
	education = yes
	
	intrigue = 6
	martial = 3
	diplomacy = 1
	health = 3
}

# DIPLOMACY OUTCOMES
naive_appeaser = {
	education = yes
	
	diplomacy = 1
	martial = -1
}

underhanded_rogue = {
	education = yes
	
	diplomacy = 2
	martial = -1
	fertility = 0.3
}

charismatic_negotiator = {
	education = yes
	
	diplomacy = 4
	intrigue = 1
	martial = -1
	fertility = 0.3
}

grey_eminence = {
	education = yes
	
	diplomacy = 6
	intrigue = 3
	martial = -1
	fertility = 0.3
}

# MARTIAL OUTCOMES
misguided_warrior = {
	education = yes
	
	martial = 1
	diplomacy = -1
}

tough_soldier = {
	education = yes
	
	martial = 2
	health = 3
	diplomacy = -1
}

skilled_tactician = {
	education = yes
	
	martial = 4
	health = 3
	intrigue = 1
	diplomacy = -1
}

brilliant_strategist = {
	education = yes
	
	martial = 6
	intrigue = 3
	health = 3
	diplomacy = -1
}

########################
# HEALTH - Events
########################

stressed = {
	is_health = yes
	intrigue = -1
	health = -1
	fertility = -0.2
}

depressed = {
	is_health = yes
	diplomacy = -1
	martial = -1
	intrigue = -1
	health = -1
	fertility = -0.2
}

lunatic = {
	is_health = yes
	
	vassal_opinion = -25
	
	ai_rationality = -50
}

ill = {
	is_health = yes
	
	opposites =  {
		pneumonic
	}
	
	martial = -1
	health = -2
	fertility = -0.3
}

pneumonic = {
	is_health = yes
	
	opposites =  {
		ill
	}
	
	diplomacy = -2
	martial = -2
	intrigue = -2
	health = -5
	fertility = -0.9
}

leper = {
	is_health = yes
	diplomacy = -2
	health = -3
	fertility = -0.9
	
	vassal_opinion = -20
}

wounded = {
	is_health = yes
	
	opposites =  {
		maimed
	}
	
	martial = -1
	health = -2
}

maimed = {
	is_health = yes
	
	opposites =  {
		wounded
	}
	
	martial = -2
	health = -3
}

infirm = {
	is_health = yes

	diplomacy = -3
	intrigue = -3
	martial = -3
	
	health = -3
	fertility = -0.5
	
	ai_rationality = -10
}

incapable = {
	is_health = yes
	
	incapacitating = yes # Will need a regent
	
	diplomacy = -6
	intrigue = -6
	martial = -6
	
	health = -6
	fertility = -1.0
}

drunkard = {
	is_health = yes
	
	diplomacy = -1
	martial = -1
	
	same_opinion = 10
	
	ai_rationality = -5
}

#####################
# POSSIBLY CONGENITAL
#####################

clubfooted = {
	congenital = yes
	
	martial = -1
}

harelip = {
	congenital = yes
	
	diplomacy = -1
}

hunchback = {
	congenital = yes
	
	vassal_opinion = -5
	
	martial = -1
}

lisp = {
	congenital = yes
	
	diplomacy = -1
}

stutter = {
	congenital = yes
	
	diplomacy = -1
}

fair = {
	congenital = yes
	
	opposites =  {
		ugly
	}
	
	diplomacy = 1
}

ugly = {
	congenital = yes
	
	opposites =  {
		fair
	}
	
	diplomacy = -1
}

genius = {
	congenital = yes
	
	opposites =  {
		imbecile
		slow
		quick
	}
	
	diplomacy = 2
	intrigue = 2
	martial = 2
	
	ai_rationality = 30
}

quick = {
	congenital = yes
	
	opposites =  {
		imbecile
		slow
		genius
	}
	
	diplomacy = 1
	intrigue = 1
	martial = 1
	
	ai_rationality = 15
}

slow = {
	congenital = yes
	
	opposites =  {
		imbecile
		quick
		genius
	}
	
	diplomacy = -1
	intrigue = -1
	martial = -1
	
	ai_rationality = -15
}

imbecile = {
	congenital = yes
	
	opposites =  {
		slow
		quick
		genius
	}
	
	diplomacy = -2
	intrigue = -2
	martial = -2
	
	ai_rationality = -30
}

inbred = {
	inbred = yes
	congenital = yes
	
	fertility = -0.7
	health = -1.5
	diplomacy = -3
	intrigue = -3
	martial = -3
	
	vassal_opinion = -20
	
	ai_rationality = -20
}

################################################
# LIFESTYLE - Events - only 1 lifestyle (adult)
################################################

scholar = {
	lifestyle = yes
	
	diplomacy = 1
	
	same_opinion = 10
}

gardener = {
	lifestyle = yes
	
	martial = 1
	
	same_opinion = 10
}

hunter = {
	lifestyle = yes
	
	martial = 1
	
	same_opinion = 10
}

poet = {
	lifestyle = yes
	
	diplomacy = 1
	
	same_opinion = 10
}

falconer = {

	lifestyle = yes
	
	diplomacy = 1
	
	same_opinion = 10
}

tea_master = {
	lifestyle = yes
	
	intrigue = 1
	
	same_opinion = 10
}

painter = {
	lifestyle = yes
	
	diplomacy = 1
	
	same_opinion = 10
}

musician = {
	lifestyle = yes
	
	intrigue = 1
	
	same_opinion = 10
}

calligraphist = {
	lifestyle = yes
	
	diplomacy = 1
	
	same_opinion = 10
}

go_player = {
	lifestyle = yes
	
	martial = 1
	
	same_opinion = 10
}

#################################################################
# PERSONALITY - Events, should happen more often during childhood
#################################################################

# THE SEVEN SINS AND VIRTUES
greedy = {
	personality = yes
	opposites =  {
		charitable
	}
	global_tax_modifier = 0.1
	diplomacy = -1
	
	ai_honor = -10
	ai_ambition = 15
}

charitable = {
	personality = yes
	opposites =  {
		greedy
	}
	diplomacy = 3
	
	opposite_opinion = -10
	
	ai_honor = 10
	ai_ambition = -15
}

envious = {
	personality = yes
	opposites =  {
		kind
	}
	intrigue = 2
	diplomacy = -1
	
	liege_opinion = -15
	
	ai_honor = -10
}

kind = {
	personality = yes
	opposites =  {
		envious
	}
	intrigue = -2
	diplomacy = 2
	
	vassal_opinion = 10
	opposite_opinion = -10
	
	ai_honor = 10
}

wroth = {
	personality = yes
	opposites =  {
		patient
	}
	diplomacy = -1
	intrigue = -1
	martial = 3
	
	ai_rationality = -10
}

patient = {
	personality = yes
	opposites =  {
		wroth
	}
	diplomacy = 1
	intrigue = 1
	opposite_opinion = -10
	
	ai_rationality = 10
}

proud = {
	personality = yes
	opposites =  {
		humble
	}
	
	monthly_character_honor = 0.01
	
	ai_ambition = 10
}

humble = {
	personality = yes
	opposites =  {
		proud
	}
	
	monthly_character_honor = 0.02
	opposite_opinion = -10
	
	ai_ambition = -10
}

# OTHER

deceitful = {
	personality = yes
	opposites =  {
		honest
	}
	
	intrigue = 3
	diplomacy = -2
	
	opposite_opinion = -10
	
	ai_honor = -50
}

honest = {
	personality = yes
	opposites =  {
		deceitful
	}
	
	intrigue = -2
	diplomacy = 3
	
	opposite_opinion = -10
	
	ai_honor =50
}

craven = {
	personality = yes
	opposites =  {
		brave
	}
	
	vassal_opinion = -5
	
	martial = -2
}

brave = {
	personality = yes
	opposites =  {
		craven
	}
	
	vassal_opinion = 10
	opposite_opinion = -10
	
	martial = 2
}

ambitious = {
	personality = yes
	opposites =  {
		content
	}
	
	intrigue = 1
	diplomacy = 1
	martial = 1
	
	liege_opinion = -15
	
	ai_ambition = 60
}

content = {
	personality = yes
	opposites =  {
		ambitious
	}
	
	intrigue = -2
	
	liege_opinion = 50
	
	monthly_character_honor = 0.01
	
	ai_ambition = -25
}

arbitrary = {
	personality = yes
	opposites =  {
		just
	}

	intrigue = 1
	diplomacy = -1
	
	vassal_opinion = -10
	
	ai_rationality = -20
}

just = {
	personality = yes
	opposites =  {
		arbitrary
	}

	intrigue = -1
	diplomacy = 2
	
	vassal_opinion = 10
	opposite_opinion = -10
	
	ai_rationality = 20
}

ruthless = {
	personality = yes
	opposites =  {
		bushi
	}
	
	intrigue = 2
	
	opposite_opinion = -10
	
	ai_rationality = 10
	
}

bushi = {
	personality = yes
	opposites =  {
		ruthless
	}
	
	martial = 2
	
	opposite_opinion = -10
	
	ai_rationality = -10
}

paranoid = {
	personality = yes
	opposites =  {
		trusting
	}
	
	intrigue = 2
	diplomacy = -1
	
	ai_honor = -20
}

trusting = {
	personality = yes
	opposites =  {
		paranoid
	}
	
	intrigue = -2
	diplomacy = 1
	
	ai_honor = 20
}
