##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

# CHARACTER RELATIONS MODIFIERS

aspiring_go_player = {
	monthly_character_honor = 0.05
}

aspiring_poet = {
	monthly_character_honor = 0.05
}

aspiring_falconer = {
	monthly_character_honor = 0.02
}

aspiring_hunter = {
	monthly_character_honor = 0.05
}

novice_poet = {
	monthly_character_honor = -0.02
}

meitou = {
	monthly_character_honor = 0.1
}

aspiring_musician = {
	monthly_character_honor = 0.05
}

##########################################################################
# Province modifiers
##########################################################################

land_reclamation = {
	local_tax_modifier = 0.03
	levy_reinforce_speed = 0.05
	icon = 1
}

overgrown_rivers = {
	local_tax_modifier = -0.05
	icon = 2
}

canal = {
	local_tax_modifier = 0.03
	icon = 1
}

dilapidated_canals = {
	local_tax_modifier = -0.05
	icon = 2
}

irrigation_system = {
	local_tax_modifier = 0.03
	levy_reinforce_speed = 0.05
	icon = 1
}

dilapidated_irrigation_system = {
	local_tax_modifier = -0.05
	levy_reinforce_speed = -0.05
	icon = 2
}

drought = {
	local_tax_modifier = -0.2
	levy_reinforce_speed = -0.2
	icon = 2
}

floods = {
	local_tax_modifier = -0.2
	levy_reinforce_speed = -0.2
	icon = 2
}

starving_soldiers = {
	levy_reinforce_speed = -0.5
	icon = 2
}

starving_farmers = {
	local_tax_modifier = -0.5
	icon = 2
}

lenient_tax_policy = {
	local_tax_modifier = -0.15
	icon = 2
}

hard_tax_policy = {
	local_tax_modifier = 0.1
	local_revolt_risk = 3
	icon = 1
}

embezzlement = {
	local_tax_modifier = -0.05
	icon = 2
}

swordsmith_research_arquebus = {
	local_tax_modifier = -0.25
	icon = 2
}


##########################################################################
# Rebel modifiers
##########################################################################

ikko_ikki_stronghold = {
	local_defensive = 2					# 200%
	icon = 1
}

taken_by_rebels = {						# Timer modifier
}

shinto_rebels_building_shrine = {		# Timer modifier
}

buddhist_rebels_building_temple = {		# Timer modifier
}

christian_rebels_building_church = {	# Timer modifier
}

shinto_destruction_timer = {			# Timer modifier
}

buddhist_destruction_timer = {			# Timer modifier
}

christian_destruction_timer = {			# Timer modifier
}

ikko_ikki_building_timer = {			# Timer modifier
}


##########################################################################
# Religious modifiers
##########################################################################

left_shinto_faction = {
	shinto_relation = -50
}

left_buddhist_faction = {
	buddhist_relation = -50
}

left_christian_faction = {
	christian_relation = -50
}


building_shinto_shrine = {
	local_tax_modifier = -0.1
	icon = 2
}

building_buddhist_temple = {
	local_tax_modifier = -0.1
	icon = 2
}

building_christian_church = {
	local_tax_modifier = -0.1
	icon = 2
}

denied_shintoists_building_shrine = {
	shinto_relation = -5
	icon = 2
}

denied_buddhists_building_temple = {
	buddhist_relation = -5
	icon = 2
}

denied_christians_building_church = {
	christian_relation = -5
	icon = 2
}

razed_shinto_shrine = {
	shinto_relation = -10
	icon = 2
}

razed_shinto_shrine_local = {
	local_revolt_risk = 3
	icon = 2
}

razed_buddhist_temple = {
	buddhist_relation = -10
	icon = 2
}

razed_buddhist_temple_local = {
	local_revolt_risk = 3
	icon = 2
}

razed_christian_church = {
	christian_relation = -10
	icon = 2
}

razed_christian_church_local = {
	local_revolt_risk = 3
	icon = 2
}

refused_shintoist_demands = {
	shinto_relation = -5
	icon = 2
}

refused_buddhist_demands = {
	buddhist_relation = -5
	icon = 2
}

refused_christian_demands = {
	christian_relation = -5
	icon = 2
}


##########################################################################
# Ninja modifiers
##########################################################################

ninja_undermine_shinto = {
	shinto_relation = -5.0
}

ninja_undermine_buddhist = {
	buddhist_relation = -5.0
}

ninja_undermine_christian = {
	christian_relation = -5.0
}

ninja_weaken_defenses = {
	local_defensive = -0.5
}


##########################################################################
# Sieges
##########################################################################

dried_out_moat = {
	local_defensive = -0.25
	icon = 2
}

burnt_down_palisade = {
	local_defensive = -0.25
	icon = 2
}

burnt_down_gateway = {
	local_defensive = -0.5
	icon = 2
}

burnt_down_guard_towers = {
	local_defensive = -0.5
	icon = 2
}

active_defenders = {
	local_defensive = 0.25
	icon = 1
}

energetic_commander = {
	local_defensive = 0.5
	icon = 1
}


##########################################################################
# Emperor actions
##########################################################################

subsidizing_the_imperial_court = {
	monthly_character_honor = 1
	icon = 1
}

court_rank_1 = {
	monthly_character_honor = 1.0
	icon = 1
}

court_rank_2 = {
	monthly_character_honor = 0.9
	icon = 1
}

court_rank_3 = {
	monthly_character_honor = 0.8
	icon = 1
}

court_rank_4 = {
	monthly_character_honor = 0.7
	icon = 1
}

court_rank_5 = {
	monthly_character_honor = 0.6
	icon = 1
}

court_rank_6 = {
	monthly_character_honor = 0.5
	icon = 1
}

court_rank_7 = {
	monthly_character_honor = 0.4
	icon = 1
}

court_rank_8 = {
	monthly_character_honor = 0.3
	icon = 1
}

court_rank_9 = {
	monthly_character_honor = 0.2
	icon = 1
}

court_rank_10 = {
	monthly_character_honor = 0.1
	icon = 1
}


##########################################################################
# Event timers
##########################################################################

blackmail_timer = {
}

plot_whistle_blower = {
}

send_a_gift_to_the_emperor_timer = {
}

subsidize_an_imperial_ceremony_timer = {
}

subsidizing_the_emperors_household_timer = {
}

gain_a_court_rank_timer = {
}

gain_a_court_rank_for_your_son_timer = {
}

never_giveup = {
	monthly_character_honor = 0.05
}

##########################################################################
# Traits effects
##########################################################################

ill_negative = {
	martial = -1
}

pneumonic_negative = {
	diplomacy = -1
}

##########################################################################
# Feudal Life
##########################################################################

nightingale_floor = {
	local_tax_modifier = -0.03
	local_defensive = 2
}

climb_mountfuji = {
	martial = 3
}

karesansui_garden = {
	local_tax_modifier = 0.03
	local_revolt_risk = -0.2
}

tsukiyama_sensei = {
	local_tax_modifier = 0.04
	local_defensive = 0.05
}

chaniwa_garden = {
	local_tax_modifier = 0.05
	local_defensive =  0.02
}

no_garden = {
	local_tax_modifier = 0.02
	monthly_character_honor = -0.02
}

the_confused = {
	monthly_character_honor = -0.01
	local_tax_modifier = 0.02
}

the_wroth = {
	monthly_character_honor = 0.02
	local_tax_modifier = -0.02
}

ninja_spy = {
	ninja_recruitment_chance = -0.02
	monthly_character_honor = 0.02
}

the_collector = {
	monthly_character_honor = 0.02
}

appreciator_tea = {
	monthly_character_honor = 0.03
}

the_scared_one = {
	monthly_character_honor = -0.02
	local_defensive = 0.5
}

the_devout = {
	shinto_relation = 5
	buddhist_relation = -1
	christian_relation = -1
}

the_blessed = {
	shinto_relation = 5
	buddhist_relation = -1
	christian_relation = -1
}

the_uchigatana = {
	monthly_character_honor = 0.02
	local_defensive = 0.5
}

the_ignorant = {
	monthly_character_honor = 0.02
	local_defensive = -0.5
}

yabusame_samurai = {
	infantry_fire = 0.02
	local_tax_modifier = -0.02
}

the_indolent = {
	local_defensive = 0.05
	monthly_character_honor = -0.02
}

the_bakeneko = {
	local_defensive = 0.05
	monthly_character_honor = -0.02
}

the_jaundiced = {
	diplomacy = -1
	local_defensive = 0.05
}

the_connoisseur = {
	monthly_character_honor = 0.05
}

the_oblivious = {
	monthly_character_honor = 0.05
	intrigue = -1
}
the_boastful = {
	monthly_character_honor = 0.05
	intrigue = -1
}
blue_mawashi = {
	intrigue = 2
	monthly_character_honor = 0.05
}
red_mawashi = {
	diplomacy = 2
	monthly_character_honor = 0.05
}
the_obsessed = {
	monthly_character_honor = 0.02
	martial = 1
}

##########################################################################
# Hidden modifiers
##########################################################################

modifier_fuji = {
}

modifier_treasury_war_timer = {
}

has_rival_timer = {
}

garden_timer = {
}

minus_relation_rival_timer = {
}
plus_relation_rival_timer = {
}