splash_screen =
{
	window = "hints_splash_screen"
	anchor = no
	title = "HINT_SPLASH_TITLE"
	text = "HINT_SPLASH_TEXT"
	text = "HINT_SPLASH_VICTORY"
	text = "HINT_SPLASH_START"
	text = "HINT_SPLASH_TIME"
	text = "HINT_SPLASH_MAP"
}

court_view =
{
	window = "hints_court_view"
	anchor = no
	title = "HINT_COURT_TITLE"
	text = "HINT_COURT_TEXT"
}

moc_appointed =
{
	window = "hints_moc_appointed"
	anchor = no
	title = "HINT_MOC_TITLE"
	text = "HINT_MOC_TEXT"
	text = "HINT_MOC_VILLAGE"
	text = "HINT_MOC_RELATION"
	text = "HINT_MOC_TAXES"
}

moa_appointed =
{
	window = "hints_moc_appointed"
	anchor = no
	title = "HINT_MOA_TITLE"
	text = "HINT_MOA_TEXT"
	text = "HINT_MOA_CASTLE"
	text = "HINT_MOA_TROOPS"
	text = "HINT_MOA_ORDER"
}

mog_appointed =
{
	window = "hints_moc_appointed"
	anchor = no
	title = "HINT_MOG_TITLE"
	text = "HINT_MOG_TEXT"
	text = "HINT_MOG_GUILDS"
	text = "HINT_MOG_SOWDISSENT"
	text = "HINT_MOG_NINJA"
}

ruler_view =
{
	window = "hints_ruler_view"
	anchor = no
	title = "HINT_RULER_TITLE"
	text = "HINT_RULER_TEXT"
	text = "HINT_RULER_TRAITS"
	text = "HINT_RULER_HONOR"
	text = "HINT_RULER_MONEY"
	text = "HINT_RULER_SEPP"
	text = "HINT_RULER_HEIRS"
}

clan_view =
{
	window = "hints_default_small"
	anchor = no
	title = "HINT_CLAN_TITLE"
	text = "HINT_CLAN_TEXT"
}

military_view_army =
{
	window = "hints_military_view_army"
	anchor = no
	title = "HINT_ARMY_TITLE"
	text = "HINT_ARMY_TEXT"
	text = "HINT_ARMY_TYPES"
	text = "HINT_ARMY_SHARE"
	text = "HINT_ARMY_MUSKETS"
}

military_view_levy =
{
	window = "hints_military_view_levy"
	anchor = no
	title = "HINT_LEVY_TITLE"
	text = "HINT_LEVY_TEXT"
	text = "HINT_LEVY_DISBAND"
}

military_view_recruit =
{
	window = "hints_military_view_recruit"
	anchor = no
	title = "HINT_RECRUIT_TITLE"
	text = "HINT_RECRUIT_TEXT"
	text = "HINT_RECRUIT_CAP"
}

plot_view =
{
	window = "hints_plot_view"
	anchor = no
	title = "HINT_PLOT_TITLE"
	text = "HINT_PLOT_TEXT"
	text = "HINT_PLOT_RESOLUTION"
	text = "HINT_PLOT_SECRET"
}

diplo_view =
{
	window = "hints_diplomacy_view"
	anchor = no
	title = "HINT_DIPLO_TITLE"
	text = "HINT_DIPLO_TEXT"
	text = "HINT_DIPLO_CLANS"
	text = "HINT_DIPLO_HONOR"
	text = "HINT_DIPLO_HONOR_WAR"
}

characters_view =
{
	window = "hints_default_small"
	anchor = no
	title = "HINT_CHAR_TITLE"
	text = "HINT_CHAR_TEXT"
}

ninja_view =
{
	window = "hints_ninja_view"
	anchor = no
	title = "HINT_NINJA_TITLE"
	text = "HINT_NINJA_TEXT"
	text = "HINT_NINJA_CLAN"
}

ninja_hire =
{
	window = "hints_ninja_hire"
	anchor = no
	title = "HINT_NINJA_TITLE"
	text = "HINT_NINJA_HIRE"
	text = "HINT_NINJA_SUCCESS"
	text = "HINT_NINJA_PROTECTION"
}

religion_view =
{
	window = "hints_religion_view"
	anchor = no
	title = "HINT_RELIGION_TITLE"
	text = "HINT_RELIGION_TEXT"
	text = "HINT_RELIGION_BUILDINGS"
	text = "HINT_RELIGION_FOLLOWERS"
	text = "HINT_RELIGION_REBELS"
}

province_view =
{
	window = "hints_province_view"
	anchor = no
	title = "HINT_PROVINCEVIEW_TITLE"
	text = "HINT_PROVINCEVIEW_OWNER"
	text = "HINT_PROVINCEVIEW_BUILDINGS"
	text = "HINT_PROVINCEVIEW_CASTLES"
	text = "HINT_PROVINCEVIEW_VILLAGE"
	text = "HINT_PROVINCEVIEW_MANUFACTORIES"
	text = "HINT_PROVINCEVIEW_TEMPLES"
	text = "HINT_PROVINCEVIEW_REVOLT"
	text = "HINT_PROVINCEVIEW_REVOLT_TWO"
}

unit_view =
{
	window = "hints_unit_screen"
	anchor = no
	title = "HINT_UNITVIEW_TITLE"
	text = "HINT_UNITVIEW_TEXT"
	text = "HINT_UNITVIEW_TYPES"
	text = "HINT_UNITVIEW_SPLIT"
	text = "HINT_UNITVIEW_STRENGHT"
	text = "HINT_UNITVIEW_REINFORCEMENTS"
}

at_war =
{
	window = "hints_default_small"
	anchor = no
	title = "HINT_WAR_TITLE"
	text = "HINT_WAR_TEXT"
}

combat =
{
	window = "hints_default_small"
	anchor = no
	title = "HINT_COMBAT_TITLE"
	text = "HINT_COMBAT_TEXT"
}

siege =
{
	window = "hints_default_small"
	anchor = no
	title = "HINT_SIEGE_TITLE"
	text = "HINT_SIEGE_TEXT"
}
