###################################
#
# Events for Children's Personality Traits
#
# Id 2000-2999 is reserved
#
###################################
#
# Written by Sara Wendel-Örtqvist

#Paranoid
character_event = {
	id = 2000
	desc = "EVTDESC2000"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = paranoid
		}
		NOT = {
			trait = trusting
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.4
			OR = {
				trait = amateurish_plotter
				trait = naive_appeaser
				trait = misguided_warrior
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				trait = flamboyant_schemer
				trait = underhanded_rogue
				trait = tough_soldier
			}
		}
		modifier = {
			factor = 1.2
			OR = {
				trait = intricate_webweaver
				trait = charismatic_negotiator
				trait = skilled_tactician
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = elusive_shadow
				trait = grey_eminence
				trait = brilliant_strategist
			}
		}
	}

	option = {
		name = "EVTOPTA2000"
		add_trait = paranoid
	}
}

#Trusting
character_event = {
	id = 2001
	desc = "EVTDESC2001"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = paranoid
		}
		NOT = {
			trait = trusting
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 1.2
			OR = {
				trait = amateurish_plotter
				trait = naive_appeaser
				trait = misguided_warrior
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = flamboyant_schemer
				trait = underhanded_rogue
				trait = tough_soldier
			}
		}
		modifier = {
			factor = 0.4
			OR = {
				trait = intricate_webweaver
				trait = charismatic_negotiator
				trait = skilled_tactician
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				trait = elusive_shadow
				trait = grey_eminence
				trait = brilliant_strategist
			}
		}
	}

	option = {
		name = "EVTOPTA2001"
		add_trait = trusting
	}
}

#Greedy
character_event = {
	id = 2002
	desc = "EVTDESC2002"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = greedy
		}
		NOT = {
			trait = charitable
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 0.5
			trait = envious
		}
		modifier = {
			factor = 0.3
			trait = wroth
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 1.3
			trait = patient
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2002"
		add_trait = greedy
	}
}

#Charitable
character_event = {
	id = 2003
	desc = "EVTDESC2003"
	
	trigger = {
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = greedy
		}
		NOT = {
			trait = charitable
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 1.5
			trait = envious
		}
		modifier = {
			factor = 1.3
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 0.2
			trait = kind
		}
		modifier = {
			factor = 0.3
			trait = patient
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2003"
		add_trait = charitable
	}
}

#Envious
character_event = {
	id = 2004
	desc = "EVTDESC2004"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = envious
		}
		NOT = {
			trait = kind
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = wroth
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = patient
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2004"
		add_trait = envious
	}
}

#Kind
character_event = {
	id = 2005
	desc = "EVTDESC2005"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = envious
		}
		NOT = {
			trait = kind
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = patient
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2005"
		add_trait = kind
	}
}

#Wroth
character_event = {
	id = 2006
	desc = "EVTDESC2006"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = wroth
		}
		NOT = {
			trait = patient
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = envious
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = kind
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2006"
		add_trait = wroth
	}
}

#Patient
character_event = {
	id = 2007
	desc = "EVTDESC2007"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = wroth
		}
		NOT = {
			trait = patient
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = kind
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2007"
		add_trait = patient
	}
}

#Proud
character_event = {
	id = 2008
	desc = "EVTDESC2008"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = humble
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = envious
		}
		modifier = {
			factor = 0.2
			trait = wroth
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = kind
		}
		modifier = {
			factor = 1.4
			trait = patient
		}
	}
	
	option = {
		name = "EVTOPTA2008"
		add_trait = proud
	}
}

#Humble
character_event = {
	id = 2009
	desc = "EVTDESC2009"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = humble
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		#SINS
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = wroth
		}
		
		#VIRTUES
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = kind
		}
		modifier = {
			factor = 0.4
			trait = patient
		}
	}
	
	option = {
		name = "EVTOPTA2013"
		add_trait = humble
	}
}

### OTHER ###

# Deceitful
character_event = {
	id = 2011
 	desc = "EVTDESC2011"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = honest
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = flamboyant_schemer
		}
		modifier = {
			factor = 0.5
			trait = underhanded_rogue
		}
	}
	
	option = {
		name = "EVTOPTA2011"
		add_trait = deceitful
	}
}
	
# Honest
character_event = {
	id = 2012
	desc = "EVTDESC2012"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = honest
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = tough_soldier
		}
	}
	
	option = {
		name = "EVTOPTA2012"
		add_trait = honest
	}
}
	
# Craven
character_event = {
	id = 2013
	desc = "EVTDESC2013"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = brave
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 1.5
			trait = misguided_warrior
		}
	}
	
	option = {
		name = "EVTOPTA2013"
		add_trait = craven
	}
}
	
# Brave
character_event = {
	id = 2014
	desc = "EVTDESC2014"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = brave
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = brilliant_strategist
		}
	}
	
	option = {
		name = "EVTOPTA2014"
		add_trait = brave
	}
}

# Ambitious
character_event = {
	id = 2015
	desc = "EVTDESC2015"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = ambitious
		}
		NOT = {
			trait = content
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = charismatic_negotiator
		}
	}
	
	option = {
		name = "EVTOPTA2015"
		add_trait = ambitious
	}
}

# Content
character_event = {
	id = 2016
	desc = "EVTDESC2016"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = ambitious
		}
		NOT = {
			trait = content
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = naive_appeaser
		}
	}
	
	option = {
		name = "EVTOPTA2016"
		add_trait = content
	}
}

# Arbitrary
character_event = {
	id = 2017
	desc = "EVTDESC2017"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = arbitrary
		}
		NOT = {
			trait = just
		}
	}
	
	mean_time_to_happen = {
		months = 2500
	}
	
	option = {
		name = "EVTOPTA2017"
		add_trait = arbitrary
	}
}

# Just
character_event = {
	id = 2018
	desc = "EVTDESC2018"
	
	trigger = {	
		NOT = {
			age = 16
		}
		NOT = {
			num_traits = 4
		}
		NOT = {
			trait = arbitrary
		}
		NOT = {
			trait = just
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 0.5
			trait = grey_eminence
		}
	}
	
	option = {
		name = "EVTOPTA2018"
		add_trait = just
	}
}

#Remove Charitable
character_event = {
	id = 2019
	desc = "EVTDESC2019"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = charitable
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 0.5
			trait = envious
		}
		modifier = {
			factor = 0.3
			trait = wroth
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 1.3
			trait = patient
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2019"
		remove_trait = charitable
	}
}

#Remove Greedy
character_event = {
	id = 2020
	desc = "EVTDESC2020"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = greedy
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 1.5
			trait = envious
		}
		modifier = {
			factor = 1.3
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 0.2
			trait = kind
		}
		modifier = {
			factor = 0.3
			trait = patient
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2020"
		remove_trait = greedy
	}
}

#Remove Envious
character_event = {
	id = 2021
	desc = "EVTDESC2021"
	
	trigger = {
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = envious
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = patient
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2021"
		remove_trait = envious
	}
}

#Remove Patient
character_event = {
	id = 2022
	desc = "EVTDESC2022"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = patient
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = envious
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = kind
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2022"
		remove_trait = patient
	}
}

#Remove Wroth
character_event = {
	id = 2023
	desc = "EVTDESC2023"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = wroth
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = kind
		}
		modifier = {
			factor = 0.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2023"
		remove_trait = wroth
	}
}

#Remove Humble
character_event = {
	id = 2024
	desc = "EVTDESC2024"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = humble
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = envious
		}
		modifier = {
			factor = 0.2
			trait = wroth
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = kind
		}
		modifier = {
			factor = 1.4
			trait = patient
		}
	}
	
	option = {
		name = "EVTOPTA2024"
		remove_trait = humble
	}
}

#Remove Proud
character_event = {
	id = 2025
	desc = "EVTDESC2025"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = proud
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 1.5
			trait = greedy
		}
		modifier = {
			factor = 1.3
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = wroth
		}
		
		#VIRTUES
		modifier = {
			factor = 0.4
			trait = charitable
		}
		modifier = {
			factor = 0.3
			trait = kind
		}
		modifier = {
			factor = 0.4
			trait = patient
		}
	}
	
	option = {
		name = "EVTOPTA2025"
		remove_trait = proud
	}
}

### OTHER - REMOVE ###

#Remove Honest
character_event = {
	id = 2026
	desc = "EVTDESC2026"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = honest
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = flamboyant_schemer
		}
		modifier = {
			factor = 0.5
			trait = underhanded_rogue
		}
	}
	
	option = {
		name = "EVTOPTA2026"
		remove_trait = honest
	}
}
	
# Remove Deceitful
character_event = {
	id = 2027
	desc = "EVTDESC2027"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = deceitful
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = tough_soldier
		}
	}
	
	option = {
		name = "EVTOPTA2027"
		remove_trait = deceitful
	}
}
	
# Remove Brave
character_event = {
	id = 2028
	desc = "EVTDESC2028"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = brave
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 1.5
			trait = misguided_warrior
		}
	}
	
	option = {
		name = "EVTOPTA2028"
		remove_trait = brave
	}
}
	
# Remove Craven
character_event = {
	id = 2029
	desc = "EVTDESC2029"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = craven
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = brilliant_strategist
		}
	}
	
	option = {
		name = "EVTOPTA2029"
		remove_trait = craven
	}
}

# Remove Content
character_event = {
	id = 2030
	desc = "EVTDESC2030"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = content
	}
	
	mean_time_to_happen = {
		months = 3000
	}
	
	option = {
		name = "EVTOPTA2030"
		remove_trait = content
	}
}

# Remove Ambitious
character_event = {
	id = 2031
	desc = "EVTDESC2031"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = ambitious
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = naive_appeaser
		}
	}
	
	option = {
		name = "EVTOPTA2031"
		remove_trait = ambitious
	}
}

# Remove Just
character_event = {
	id = 2032
	desc = "EVTDESC2032"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = just
	}
	
	mean_time_to_happen = {
		months = 3000
	}
	
	option = {
		name = "EVTOPTA2032"
		remove_trait = just
	}
}

# Remove Arbitrary
character_event = {
	id = 2033
	desc = "EVTDESC2033"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = arbitrary
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = grey_eminence
		}
	}
	
	option = {
		name = "EVTOPTA2033"
		remove_trait = arbitrary
	}
}

# Remove Paranoid
character_event = {
	id = 2034
	desc = "EVTDESC2034"

	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = paranoid
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = brave
		}
	}
	
	option = {
		name = "EVTOPTA2034"
		remove_trait = paranoid
	}
}

# Remove Trusting
character_event = {
	id = 2035
	desc = "EVTDESC2035"

	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = trusting
	}
	
	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.5
			trait = greedy
		}
	}
	
	option = {
		name = "EVTOPTA2035"
		remove_trait = trusting
	}
}

#Remove Kind
character_event = {
	id = 2036
	desc = "EVTDESC2036"
	
	trigger = {	
		NOT = {
			age = 16
		}
		num_traits = 4
		trait = kind
	}
	
	mean_time_to_happen = {
		months = 3000
		
		#SINS
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.3
			trait = wroth
		}
		modifier = {
			factor = 0.2
			trait = proud
		}
		
		#VIRTUES
		modifier = {
			factor = 1.4
			trait = charitable
		}
		modifier = {
			factor = 1.3
			trait = patient
		}
		modifier = {
			factor = 1.4
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTA2036"
		remove_trait = kind
	}
}
