samurai_horse =
{
	type = cavalry
	
	maneuver = 2
	offensive_morale = 1
	defensive_morale = 2
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 2
	defensive_shock = 1
}

ashigaru_spearman =
{
	type = infantry

	maneuver = 1
	offensive_morale = 1
	defensive_morale = 1
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 1
	defensive_shock = 1
}

ashigaru_arquebusier =
{
	type = artillery

	maneuver = 2
	offensive_morale = 1
	defensive_morale = 0
	offensive_fire = 2
	defensive_fire = 2
	offensive_shock = 0
	defensive_shock = 0
}

SHINTOIST_warriors =
{
	type = infantry

	maneuver = 1
	offensive_morale = 1
	defensive_morale = 1
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 1
	defensive_shock = 1
}

BUDDHIST_warriors =
{
	type = infantry

	maneuver = 1
	offensive_morale = 1
	defensive_morale = 1
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 1
	defensive_shock = 1
}

CHRISTIAN_warriors =
{
	type = infantry

	maneuver = 1
	offensive_morale = 1
	defensive_morale = 1
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 1
	defensive_shock = 1
}

IKKOIKKI_warriors =
{
	type = infantry

	maneuver = 1
	offensive_morale = 2
	defensive_morale = 2
	offensive_fire = 0
	defensive_fire = 0
	offensive_shock = 2
	defensive_shock = 2
}
