castle = {
	infantry = ashigaru_spearman
	cavalry = samurai_horse
	arquebus = ashigaru_arquebusier
	
	castle_building = {
		build_time = 730
		fort_level = 1
		levy_size = 1
		supply_limit = 1
	}
	eartwork_and_palisade = {
		prerequisites = { castle_building }
		build_time = 730
		local_defensive = 0.1
		supply_limit = 1
	}
	stone_base = {
		prerequisites = { eartwork_and_palisade }
		build_time = 730
		fort_level = 1
		levy_size = 1
		supply_limit = 1
	}
	moat = {
		prerequisites = { stone_base }
		build_time = 730
		local_defensive = 0.1
		supply_limit = 1
	}
	castle_wall = {
		prerequisites = { moat }
		build_time = 730
		fort_level = 1
		levy_reinforce_speed = 1
		supply_limit = 1
	}
	gateway = {
		prerequisites = { castle_wall }
		build_time = 730
		local_defensive = 0.1
		supply_limit = 1
	}
	tower_keep = {
		prerequisites = { gateway }
		build_time = 730
		fort_level = 1
		levy_reinforce_speed = 1
		supply_limit = 1
	}		
	guard_towers = {
		prerequisites = { tower_keep }
		build_time = 730
		local_defensive = 0.1
		supply_limit = 1
	}
}


city = {
	inn = {
		build_time = 730
		tax_income = 3
		supply_limit = 1
	}
	marketplace = {
		prerequisites = { inn }
		build_time = 730
		tax_income = 2
		supply_limit = 1
	}
	guild_hall = {
		prerequisites = { marketplace }
		build_time = 1460
		tax_income = 2
		force_limit = 1
		supply_limit = 1
	}
	toll_booth = {
		prerequisites = { guild_hall }
		build_time = 730
		tax_income = 2
		supply_limit = 1
	}
	court_house = {
		prerequisites = { toll_booth }
		build_time = 730
		tax_income = 2
		supply_limit = 1
	}
	road_network = {
		prerequisites = { court_house }
		build_time = 1460
		tax_income = 1
		force_limit = 1
		supply_limit = 1
	}
	windmill = {
		prerequisites = { road_network }
		build_time = 1460
		tax_income = 1
		force_limit = 1
		supply_limit = 1
	}
	geisha_district = {
		prerequisites = { windmill }
		build_time = 1460
		tax_income = 1
		force_limit = 1
		supply_limit = 1
	}
}


temple = {
	shinto_shrine = {
		not_if_x_exists = { buddhist_temple, christian_church }
		build_cost = 100
		build_time = 730
		faction = shinto
		monthly_character_honor = 0.02
	}
	
	buddhist_temple = {
		not_if_x_exists = { shinto_shrine, christian_church }
		build_cost = 100
		build_time = 730
		faction = buddhist
		levy_reinforce_speed = 0.3
		retinue_reinforce_speed = 0.01
	}  
	
	christian_church = {
		not_if_x_exists = { buddhist_temple, shinto_shrine }
		build_cost = 100
		build_time = 730
		faction = christian
		global_tax_modifier = 0.02
		technology = 1			# Needs western influence
	}
}


trade_post = {
	spearmaker = {
		build_cost = 250
		build_time = 730
		force_limit = 1
		infantry_shock = 2
	}
	bower = {
		build_cost = 250
		build_time = 730
		force_limit = 1
		infantry_fire = 2
	}
	swordsmith = {
		build_cost = 250
		build_time = 730
		force_limit = 1
		cavalry_shock = 2
	}
	horse_breeder = {
		build_cost = 250
		build_time = 730
		force_limit = 1
		cavalry_fire = 2
	}
	gunsmith = {
		build_cost = 250
		build_time = 730
		musket_value = 30
		technology = 1			# Needs western influence
	}
	pottery = {
		build_cost = 250
		build_time = 730
		monthly_character_honor = 0.05
	}
	theatre = {
		build_cost = 250
		build_time = 730
		local_revolt_risk = -5
		ninja_recruitment_chance = 2
	}
	barracks = {
		build_cost = 250
		build_time = 730
		force_limit = 4
		levy_reinforce_speed = 0.2
	}
}
