SoundBank = {
	Sounds = {
		NumElements = 8
		
		Elem0 = {
			CueName = "h_snk_idle"
			ScreenName = "h_snk_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_idle_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem1 = {
			CueName = "h_snk_blocked"
			ScreenName = "h_snk_blocked"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_blocked_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem2 = {
			CueName = "h_snk_cash_goal"
			ScreenName = "h_snk_cash_goal"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_cash_goal_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem3 = {
			CueName = "h_snk_no_cash_goal"
			ScreenName = "h_snk_no_cash_goal"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_no_cash_goal_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem4 = {
			CueName = "h_snk_banker_pinned"
			ScreenName = "h_snk_banker_pinned"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_banker_pinned_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem5 = {
			CueName = "h_snk_bust_pinned"
			ScreenName = "h_snk_bust_pinned"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_bust_pinned_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem6 = {
			CueName = "h_snk_banker_long"
			ScreenName = "h_snk_banker_long"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_banker_long_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem7 = {
			CueName = "h_snk_between_rounds"
			ScreenName = "h_snk_between_rounds"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/snk/h_snk_between_rounds_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}

	}
}
