[GameData]
//
// Lucky shuffle
//
// Value pairs will be randomly generated from the following list of values:
// 1,5,10,25,50,75,100,200,300,400,500,750,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500
// For each level, what's the index of the highest allowed #? (example, 3= allow only 1,5, or 10's)
//
Level1_MaxValue=12
Level2_MaxValue=15
Level3_MaxValue=18
Level4_MaxValue=20
Level5_MaxValue=22
Level6_MaxValue=24
//
// Target goal.  Points needed to beat this level
// the max values per level (if you get all points): 8132,13830,31750,47900,66500,85000
//
Level1_Goal=2000
Level2_Goal=3000
Level3_Goal=13000
Level4_Goal=21000
Level5_Goal=28000
Level6_Goal=42000
//
// # of strikes to include in the grid
//
Level1_Strikes=6
Level2_Strikes=6
Level3_Strikes=8
Level4_Strikes=8
Level5_Strikes=10
Level6_Strikes=10
//
// # of Busts to include in the grid
//
Level1_Busts=0
Level2_Busts=0
Level3_Busts=0
Level4_Busts=2
Level5_Busts=2
Level6_Busts=4
