SoundBank = {
	Sounds = {
		NumElements = 10
		
		Elem0 = {
			CueName = "h_grs_start"
			ScreenName = "h_grs_start"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_start_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem1 = {
			CueName = "h_grs_idle"
			ScreenName = "h_grs_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_idle_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem2 = {
			CueName = "h_grs_first_case"
			ScreenName = "h_grs_first_case"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_first_case_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem3 = {
			CueName = "h_grs_large_amount"
			ScreenName = "h_grs_large_amount"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_large_amount_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem4 = {
			CueName = "h_grs_small_amount"
			ScreenName = "h_grs_small_amount"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_small_amount_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem5 = {
			CueName = "h_grs_give_away"
			ScreenName = "h_grs_give_away"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_give_away_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem6 = {
			CueName = "h_grs_keep"
			ScreenName = "h_grs_keep"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_keep_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem7 = {
			CueName = "h_grs_last_case"
			ScreenName = "h_grs_last_case"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_last_case_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem8 = {
			CueName = "h_grs_lose"
			ScreenName = "h_grs_lose"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_lose_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem9 = {
			CueName = "h_grs_between_rounds"
			ScreenName = "h_grs_between_rounds"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/grs/h_grs_between_rounds_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}

	}
}
