SoundBank = {
	Sounds = {
		NumElements = 8
		
		Elem0 = {
			CueName = "h_fol_idle"
			ScreenName = "h_fol_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_idle_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem1 = {
			CueName = "h_fol_good_choice"
			ScreenName = "h_fol_good_choice"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_good_choice_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem2 = {
			CueName = "h_fol_spin_good_choice"
			ScreenName = "h_fol_spin_good_choice"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_spin_good_choice_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem3 = {
			CueName = "h_fol_gonna_bust"
			ScreenName = "h_fol_gonna_bust"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_gonna_bust_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
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			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem4 = {
			CueName = "h_fol_lose_r1"
			ScreenName = "h_fol_lose_r1"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_lose_r1_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem5 = {
			CueName = "h_fol_lose_r2"
			ScreenName = "h_fol_lose_r2"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_lose_r2_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
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		Elem6 = {
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			ScreenName = "h_fol_lose_one_move"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/fol/h_fol_lose_one_move_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
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			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem7 = {
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			ScreenName = "h_fol_between_rounds"
			Files = {
				NumElements = 1
				Elem0 = 
					Filename = "data/sounds/howie/games/fol/h_fol_between_rounds_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}

	}
}
