[GameRules]
Pie             = Use the strength meter to spin the wheel and get your piece of the pie.  Spin the wheel and try to land on high values while avoiding the busts.  After each level, the Banker will add two more busts and up the values on the wheel.
FollowTheLeader = Click the highlighted squares to raise the goal meter on the left.  If you click an arrow that points to a red square, you BUST and lose the game.  Every three moves, the arrows rotate.
TryingTimes     = Open cases to try and get as much money as possible. You need to open 20 cases to complete the round, but can stop earlier by accepting an offer from the Banker.  Some cases will increase your money total; others will take money away. Be careful though, if you open three STRIKES, you lose.
DroppingDollars = Click a square on the top row, and it will drop into the grid.  When one or more digits line up behind a dollar sign of a matching color, you earn that amount of cash.  Longer sequences will earn you more money.
Key             = Click buttons on the brown console to turn on and off lights.  When all the lights of one color are illuminated, you win a key.  The panel on the right shows how many lights there are for each color.
PerfectPath     = Click on squares to reveal hidden dollar values.  If you click a square containing a Banker instead of money, you lose.  The closer you are to the Banker, the higher the dollar amounts will be.  To beat the round, you must reveal all the squares except the Banker.
LuckyShuffle    = Click the orange arrows around the grid to slide cases.  When two cases containing the same value are moved next to each other, they are removed and you earn the amounts inside. Avoid matching STRIKES and BUSTS.
Grass           = Pick a case to open.  You can choose to keep the case or give it to the Banker.  If you give it away, you will be given an unopened case instead.  If you keep it, the Banker gets the unopened case.  After all cases are divided, they're opened. The player with the most money wins the round.
LastMan         = You play against the Banker.  On your turn, you can remove any number of consecutive squares from a single row or column. Click on a square to highlight it.  (Right click if you change your mind.)  Then click another square to show where your move ends.  The player that is forced to take the last square loses.
BankerSquare    = This game is played against the Banker.  You and the Banker take turns connecting dots with lines.  If you complete a square, it becomes your square, and you get to take another turn.  The player with the most squares wins.
HighLow		= Pick two cases.  The first will be opened.  If you think the second case will be higher than the first click HIGHER, otherwise click LOWER. If you are correct you get points, otherwise you get a STRIKE.  The second case will move to the position of the first, and the process is repeated.
AToZ            = Guess the hidden phrase. Click a letter to reveal all occurrences of that letter in the phrase. If you think you know the answer, type it in the box on the bottom of the screen and then click submit.  You lose if you enter an incorrect answer or spell "BUSTED" by picking letters that don't exist in the phrase.
Weight          = Try to balance the scale by selecting different weights.  If you can balance the scale before running out of guesses, you win the contents of the case.
Dice            = Take 20 turns with 3 rolls a turn and try to fill out your score card.  Press the roll button to roll any unheld dice.  After rolling, click on a die to hold it.  One side of each die is a "wild" and can be counted as any color.  One side is a Banker which will take that die out of play for the turn.
Trail           = You play against the Banker.  Players take turns connecting dots.  Your goal is to get a line of BLUE dots connecting the TOP and BOTTOM of the play field.  The Banker's goal is to get a line of RED dots connecting the LEFT and RIGHT of the play field.  The first to achieve their goal is the winner.
Hunting         = Click on squares to reveal dollar amounts hidden horizontally or vertically in the grid.  As a hint, you are told the total amount hidden on the board.  To count towards that total, the numbers must have a dollar sign at the beginning.  You lose if get three STRIKES or run out of guesses.
CrossConnect    = Move your blue snake around the board to collect money.  After you reach your cash goal, move your snake to the END square.  The Banker's red snake will try and block your path. You can move the snake by clicking a flashing square or by using the keyboard arrows.
MovingForward   = To start, click on any square. It will contain arrows.  The next square you pick can be any of the unselected squares in the directions the arrows point. Continue following arrows until all squares are revealed. If you get stuck and can't click another square, you get a STRIKE.  If you get three STRIKES, you lose.
Pyramid         = Build the pyramid by placing a number on each of its blocks. Click on flip board panels to reveal numbers. Then pick one of those numbers to place on the next block of the pyramid. The other numbers will be hidden again. Each number placed on the board can't be smaller than either of the two squares it sits on.
MoneyMarket     = It's you against the Banker.  Cases are auctioned off in groups of three. You take turns bidding until the low bidder won't go higher.  The values in the three cases are then revealed and added to the winning bidder's cash total.  After all the cases have been auctioned, the player with the most money wins.
