SoundBank = {
	Sounds = {
		NumElements = 9
		
		Elem0 = {
			CueName = "h_path_game_start"
			ScreenName = "h_path_game_start"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_game_start_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem1 = {
			CueName = "h_path_start_idle"
			ScreenName = "h_path_start_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_start_idle_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem2 = {
			CueName = "h_path_choose"
			ScreenName = "h_path_choose"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_choose_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem3 = {
			CueName = "h_path_idle"
			ScreenName = "h_path_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_idle_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem4 = {
			CueName = "h_path_hl_idle"
			ScreenName = "h_path_hl_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_hl_idle_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
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			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem5 = {
			CueName = "h_path_easy"
			ScreenName = "h_path_easy"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_easy_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
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			MinConeAngle = 360.00000000
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			Looping = false
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			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem6 = {
			CueName = "h_path_hard"
			ScreenName = "h_path_hard"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_hard_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
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			Looping = false
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			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem7 = {
			CueName = "h_path_higher"
			ScreenName = "h_path_higher"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_higher_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
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			MinConeAngle = 360.00000000
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			Looping = false
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			VolumeAdjustEnable = false
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		}
		Elem8 = {
			CueName = "h_path_lower"
			ScreenName = "h_path_lower"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/path/h_path_lower_*.wav"
					Weight = 1.00000000
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			}
			Category = Voice
			MinRange = 0.00000000
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			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}

	}
}
