SoundBank = {
	Sounds = {
		NumElements = 8
		
		Elem0 = {
			CueName = "h_wgt_idle"
			ScreenName = "h_wgt_idle"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_idle_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem1 = {
			CueName = "h_wgt_close"
			ScreenName = "h_wgt_close"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_close_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem2 = {
			CueName = "h_wgt_way_off"
			ScreenName = "h_wgt_way_off"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_way_off_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem3 = {
			CueName = "h_wgt_too_heavy"
			ScreenName = "h_wgt_too_heavy"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_too_heavy_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem4 = {
			CueName = "h_wgt_5_left"
			ScreenName = "h_wgt_5_left"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_5_left_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem5 = {
			CueName = "h_wgt_1_left"
			ScreenName = "h_wgt_1_left"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_1_left_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem6 = {
			CueName = "h_wgt_lose"
			ScreenName = "h_wgt_lose"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_lose_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}
		Elem7 = {
			CueName = "h_wgt_between_rounds"
			ScreenName = "h_wgt_between_rounds"
			Files = {
				NumElements = 1
				Elem0 = {
					Filename = "data/sounds/howie/games/wgt/h_wgt_between_rounds_*.wav"
					Weight = 1.00000000
				}
			}
			Category = Voice
			MinRange = 0.00000000
			MaxRange = 30.00000000
			MinConeAngle = 360.00000000
			MaxConeAngle = 360.00000000
			Looping = false
			3DEnable = false
			VolumeAdjustEnable = false
			PitchAdjustEnable = false
		}

	}
}
