size
50
50
include=alienworldtiles
autorooms
music=music/alienwalk-shortloop.ogg
pos
0
0
monstergroups_desired
10
# 44 cells wide to keep monsters out of the island.
monsterlevel
4
habitats
0
0
44
50
random_monsters:[CrabApple,FruitBat]
random_monsters:[StealthBall,StealthBall,SpikeBall,SpikeBall]
random_monsters:[SpikeBall,SpikeBall,StealthBall]
random_monsters:[SpikeBall,GreaterSlirrup,GreaterSlirrup,GreaterSlirrup]
# Room 0 - default
# Room 1 - portal XXX 
# Room 2 - Riverbank, NW of power source. XXX
#  End tile definitions, start broad-brush tile blocks
room_backgrounds
0
alien/alienworld.jpg
1
portal/alien-portal.jpg
2
alien/riverbank.jpg
3
`im.Composite((800,600),(0,0),'alien/alienworld.jpg',(0,0),'alien/spiketreesbig.jpg')`
4
`im.Composite((800,600),(0,0),'alien/alienworld.jpg',(0,0),'alien/spiketreesbig.jpg',(460,50),'alien/rockwall.png')`
5
`im.Composite((800,600),(0,0),'alien/alienworld.jpg',(460,50),'alien/rockwall.png')`
6
alien/bridge.jpg
preenter_lbls
1
spikeballs_attack
# XXX place room 1
room
1
10
20
1
1
imageunit
tiles/portalicon.png
10
20
-16
-10
# XXX there should be a hole with a pair of Oranges somewhere in this level.
cache
13
18
hole
items:['Orange','Orange']
# XXX Maybe the pomelo cache should be here too?
cache
28
4
hole
items:['Pomelo','Pomelo']
enter_lbls
2
riverbank_explored
6
bridge_explored
# 4 - non-spawnable room.
# Keep the shiny rock.
cache
27
19
hole
desc:A shiny rock.
imageunit
tiles/pillar.png
40
6
-7
0
map=alien1
stairs
49
48
alienslirrups
1
28
