<configuration>
  <general>
    <grid_size>10</grid_size>
    <rotation_angle>5</rotation_angle>
  </general>
  <gameplay>
    <world>
      <gravity_x>0</gravity_x>
      <gravity_y>100</gravity_y>
      <dampling>0.99</dampling>
      <iterations>18</iterations>
      <elasticiterations>2</elasticiterations>
      <hash_std_count>500</hash_std_count>
      <hash_std_dim>40</hash_std_dim>
      <hash_static_count>500</hash_static_count>
      <hash_static_dim>40</hash_static_dim>      
    </world>
    <block_type_ice>
      <collision_force_for_break>80</collision_force_for_break>
      <traverse_without_coll_if_break>0</traverse_without_coll_if_break>
    </block_type_ice>
    <block_type_explode>
       <collision_force_for_break>80</collision_force_for_break>
       <explosion_min_power>800</explosion_min_power>
       <explosion_max_power>100</explosion_max_power>
       <explosion_radius>2</explosion_radius>
    </block_type_explode>
    <block_type_jumper>
       <jumping_force_power>1.018</jumping_force_power>
    </block_type_jumper>
    <black_animals>
      <black_animal collType="12" model1="moutonNoir-pentagone" model2="moutonNoir-cercle" />
      <black_animal collType="13" model1="loupNoir-pentagone" model2="loupNoir-cercle" />
    </black_animals>
    <engine_tweak default='120'>
       <tweak nbitems='25' update_rate='60'/>
       <tweak nbitems='45' update_rate='30'/>
       <tweak nbitems='140' update_rate='30'/>
    </engine_tweak>
  </gameplay>
  <test_level>84</test_level>
</configuration>