<!-- 
  List all colision type, used to sort physics entities.
  This info is used when 2 entities collides to affect special behaviour based on their type
  (example: ennemy colliding with a player, or bullets).
  Value can be any positive integer.
 -->
 <collisiontypes>
  <type name="sheep" value="1"/>
  <type name="destructible" value="2"/>
  <type name="platform" value="3"/>
  <type name="indestructible" value="4"/>
  <type name="explosive" value="5"/>
  <type name="ice" value="6"/>
  <type name="socle" value="7"/>
  <type name="sheepEater" value="8"/>
  <type name="wolf" value="9"/>
  <type name="trampoline" value="10"/>
  <type name="BlackSheep" value="12"/>
  <type name="BlackWolf" value="13"/>
  <type name="Baloon" value="14"/>
</collisiontypes>
