; ******************** The Default Stuff ********************

[Player]
Type=Player
Image=..\..\..\Data\Sprites\Winter Player.png
Tile Width=35
Tile height=56
Y Offset=5
Step Sprite=Dirt Particle Generator
Step Sprite Materials=@

[Dirt Particle Generator]
Type=Generator
Minimum X Offset=-10
Maximum X Offset=10
Minimum Y Offset=24
Maximum Y Offset=24
Sprites Per Iteration=3
Number of Iterations=1
Create Sprite=Dirt Particle

[Dirt Particle]
Type=Particle
Image=Sprites\Dirt.png
Tile Width=5
Tile Height=5
Mask Width=5
Mask Height=5
X Speed +-Random=100
Y Speed=-200
Y Speed +-Random=50
Y Gravity=20
Lifetime=5
Lifetime +Random=25

[Checkpoint]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Checkpoint=1
Trigger Sound=Checkpoint
Down Trigger=1

[Exit Point]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Exit Point=1

; ******************** Particle Shooting Device ********************

[Green Particle Generator]
Type=Generator
Sprites Per Iteration=1
Pre-Delay=50
Time Between Iterations=200
Create Sprite=Plasma Fire

[Plasma Fire]
Sound=Plasma Fire,0,0
Type=Generator
Sprites per Iteration=2
Time Between Iterations=2
Number of Iterations=4
Create Sprite=Green Particle

[Green Particle]
Type=Particle
Image=Sprites\Green Particle.png
Tile Width=55
Tile Height=56
Mask Width=6
Mask Height=6
Kills Player=1
Collide=1
To Frame=8
Animation Speed=800
Animation Speed +Random=200
X Speed +-Random=200
Y Speed=-200
Y Speed +-Random=200
Y Gravity=2
X Instability=14
Y Instability=14
Impact Sprite=Plasma Bullet Impact

[Plasma Bullet Impact]
Sound=Plasma Impact,0,0

; ******************** Enemies & Creatures ********************

[Sleeper]
Type=Static
Image=Sprites\Sleeper.png
Tile Width=45
Tile Height=21
To Frame=65
Animation Speed=500

[Antenna Ball]
Type=Walker
Image=Sprites\Antenna Ball.png
Tile Width=26
Tile Height=33
Mask Width=4
Mask Height=29
Walk Speed=25
Jump Strength=250
Time Between Random Moves +Random=50
Normal Behaviour=Play
Long Sight Width=100
Long Sight Height=100
Long Sight Behaviour=Jump

[Interplanetary Chicken]
Type=Tri Animation
Image=Sprites\Interplanetary Chicken.png
Tile Width=34
Tile Height=32
A From Frame=0
A To Frame=24
A Animation Speed=500
B From Frame=25
B To Frame=60
B Animation Speed=500
C From Frame=61
C To Frame=71
C Animation Speed=500
Time Between Animations=100
Time Between Animations +Random=200

[Danger Fly]
Type=Fly
Image=Sprites\Danger Fly.png
Tile Width=41
Tile Height=27
Mask Width=12
Mask Height=12
Kills Player=1
Enemy=1
To Frame=25
Animation Speed=800
Animation Speed +Random=200
Movement Area at Rest=15
Movement Area at Action=10
Time Between Moves=25
Time Between Moves +Random=100
Action Trigger Distance=150
Action Fly Distance=70
Player Relative Action Fly Angle=1
Movement Speed=50

[Small Fly]
Type=Fly
Image=Sprites\Small Fly.png
Tile Width=23
Tile Height=23
To Frame=3
Animation Speed=800
Animation Speed +Random=200
Movement Area at Rest=15
Movement Area at Action=10
Time Between Moves=20
Time Between Moves +Random=60
Action Trigger Distance=100
Action Fly Distance=50
Action Fly Angle=180
Player Relative Action Fly Angle=1
Movement Speed=100

[Little Fly]
Type=Fly
Image=Sprites\Little Fly.png
Tile Width=8
Tile Height=6
To Frame=11
Animation Speed=800
Animation Speed +Random=200
Movement Area at Rest=20
Movement Area at Action=75
Time Between Moves=10
Time Between Moves +Random=40
Action Trigger Distance=125
Action Fly Distance=150
Action Fly Angle=90
Movement Speed=15

; ******************** Toxic Areas ********************

[Toxic Area]
Type=Area
Area Width=96
Area Height=96
Poison=1000

[Wide Toxic Area]
Type=Area
Area Width=1300
Area Height=96
Poison=1000

; ******************** Puzzlers & Devices ********************

[Tiffany's Laptop]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=1

[Alec's Laptop]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=2

[Battery Charger]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=10
