; ******************** Items ********************

[Fuse (Standard)]
Type=Static
Image=Sprites\Fuse (Standard).png
Item File=Items\Fuse (Standard).png
Item Name=Fuse (Standard)
Tile Width=10
Tile Height=24
Mask Width=10
Mask Height=12

; ******************** The Default Stuff ********************

[Player]
Type=Player
Image=..\..\..\Data\Sprites\Winter Player.png
Tile Width=35
Tile height=56
Y Offset=5
Step Sprite=Dirt Particle Generator
Step Sprite Materials=@
Fly Sprite=Fly Trail

[Fly Trail]
Type=Particle
Image=..\..\..\Data\Sprites\Fly Trail.png
Tile Width=19
Tile Height=19
To Frame=35
Animation Loops=1
Animation Speed=1000
Lifetime=35
X Instability=3
Y Instability=3

[Dirt Particle Generator]
Type=Generator
Minimum X Offset=-10
Maximum X Offset=10
Minimum Y Offset=24
Maximum Y Offset=24
Sprites Per Iteration=3
Number of Iterations=1
Create Sprite=Dirt Particle

[Dirt Particle]
Type=Particle
Image=Sprites\Dirt.png
Tile Width=5
Tile Height=5
Mask Width=5
Mask Height=5
X Speed +-Random=100
Y Speed=-200
Y Speed +-Random=50
Y Gravity=20
Lifetime=5
Lifetime +Random=25

[Checkpoint]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Checkpoint=1
Trigger Sound=Checkpoint
Down Trigger=1

; ******************** Cutscene Specials ********************

[Cutscene]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Star=_Cutscenes
Planet=Photo Dream
Control Flag=3
On Value=1
Set Flag on Activation=3
Set Flag on Activation to=2

[Exit Point]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Exit Point=1
Control Flag=3
On Operator=1
On Value=1

; ******************** Devices ********************

[Quiz Questions]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=4

[Quiz Answers]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=5

[Broken Computer]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=6

; ******************** Lasers ********************

[Horizontal Laser flag 3]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Tile Width=48
Tile Height=4
Mask Width=48
Mask Height=4
Control Flag=3
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

; ******************** Boxkraft ********************

[Boxkraft]
Type=Area
Area Width=85
Boxkraft Time=1130
Boxkraft Sprite=Cyan Boxkraft Spread

[Cyan Boxkraft Spread]
Type=Generator
Create Sprite=Cyan Boxkraft
Minimum X Offset=-3
Maximum X Offset=3
Minimum Y Offset=-18
Maximum Y Offset=18
Number of Iterations=1

[Cyan Boxkraft]
Type=Particle
Image=Sprites\Cyan Boxkraft.png
Tile Width=19
Tile Height=19
To Frame=17
Animation Loops=1
Animation Speed=1000
Lifetime=17
X Instability=3
Y Instability=3
Y Gravity=-5

; ******************** Enemies ********************

[Ballsnail]
Type=Walker
Image=Sprites\Ballsnail.png
Tile Width=19
Tile Height=20
Mask Width=3
Mask Height=6
Long Sight Width=300
Long Sight Height=100
Short Sight Width=25
Short Sight Height=100
Run Speed=40
Normal Behaviour=Stop
Long Sight Behaviour=Chase
Short Sight Behaviour=Jump Attack

[Spike Ball]
Type=Jumper
Image=Sprites\Spike Ball.png
Tile Width=32
Tile height=30
Mask Width=15
Mask Height=15
Kills Player=1
Enemy=1
Initial Countdown=1
Initial Countdown +Random=80
X Jump Speed=60
X Jump Speed +-Random=120

[Small Spike Ball]
Type=Jumper
Image=Sprites\Small Spike Ball.png
Tile Width=16
Tile height=15
Mask Width=8
Mask Height=8
Kills Player=1
Enemy=1
Initial Countdown=1
Initial Countdown +Random=80
Time Between Moves +Random=100
X Jump Speed=30
X Jump Speed +-Random=60
Y Jump Speed=-600
Y Jump Speed +-Random=100
