; ******************** The Default Stuff ********************

[Player]
Type=Player
Image=..\..\..\Data\Sprites\Space Player.png
Tile Width=35
Tile height=56
Y Offset=5
Step Sprite=Dirt Particle Generator
Step Sprite Materials=@
Fly Sprite=Fly Trail

[Fly Trail]
Type=Particle
Image=..\..\..\Data\Sprites\Fly Trail.png
Tile Width=19
Tile Height=19
To Frame=35
Animation Loops=1
Animation Speed=1000
Lifetime=35
X Instability=3
Y Instability=3

[Dirt Particle Generator]
Type=Generator
Minimum X Offset=-10
Maximum X Offset=10
Minimum Y Offset=24
Maximum Y Offset=24
Sprites Per Iteration=3
Number of Iterations=1
Create Sprite=Dirt Particle

[Dirt Particle]
Type=Particle
Image=Sprites\Dirt.png
Tile Width=5
Tile Height=5
Mask Width=5
Mask Height=5
X Speed +-Random=100
Y Speed=-200
Y Speed +-Random=50
Y Gravity=20
Lifetime=5
Lifetime +Random=25

[Checkpoint]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Checkpoint=1
Trigger Sound=Checkpoint
Down Trigger=1

[Exit Point]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Exit Point=1

; ******************** Creatures & Enemies ********************

[Blue Spider]
Type=Walker
Image=Sprites\Blue Spider.png
Tile Width=47
Tile Height=45
Mask Width=3
Mask Height=30
Run Speed=100
Run Speed +Random=20
Jump Strength=400
Time Between Jumps=100
Time Between Jumps +Random=20
Long Sight Width=200
Long Sight Height=100
Short Sight Width=100
Short Sight Height=100
Normal Behaviour=Play
Long Sight Behaviour=Approach
Short Sight Behaviour=Jump Attack

[Little Blue Spider]
Type=Walker
Image=Sprites\Little Blue Spider.png
Tile Width=29
Tile Height=28
Mask Width=3
Mask Height=19
Walk Speed=30
Run Speed=75
Run Speed +Random=10
Jump Strength=300
Time Between Jumps=120
Time Between Jumps +Random=30
Normal Behaviour=Play

[Slug]
Type=Walker
Image=Sprites\Slug.png
Flip=-1
Tile Width=16
Tile Height=9
Mask Width=1
Mask Height=6
Y Offset=2
Run Speed=50
Run Speed +Random=60
Jump Strength=150
Jump Strength +Random=100
Long Sight Width=150
Long Sight Height=100
Short Sight Width=35
Short Sight Height=35
Time Between Moves=350
Time Between Moves +Random=120
Normal Behaviour=Stop
Long Sight Behaviour=Chill
Short Sight Behaviour=Jump Panic

; ******************** Devices & Lasers ********************

[Battery Charger]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=3

[Battery Area Unlocker]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=4

[Vertical Laser flag 9]
Type=Flag Hazard
Image=Sprites\Vertical Laser.png
Tile Width=4
Tile Height=48
Mask Width=4
Mask Height=48
Control Flag=9
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

; ******************** Crystals ********************

[Crystal 6]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=1
Set Flag on Activation=0
Set Flag on Activation to=6

[Crystal 7]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=1
Set Flag on Activation=0
Set Flag on Activation to=7

; ******************** Boxkraft ********************

[Boxkraft]
Type=Area
Area Width=84
Boxkraft Time=250
Boxkraft Sprite=Red Boxkraft Spread

[Red Boxkraft Spread]
Type=Generator
Create Sprite=Red Boxkraft
Minimum X Offset=-3
Maximum X Offset=3
Minimum Y Offset=-18
Maximum Y Offset=18
Number of Iterations=1

[Red Boxkraft]
Type=Particle
Image=Sprites\Red Boxkraft.png
Tile Width=19
Tile Height=19
To Frame=17
Animation Loops=1
Animation Speed=1000
Lifetime=17
X Instability=3
Y Instability=3
Y Gravity=-5

; ******************** Toxic Modifiers ********************

[Toxic Area]
Type=Area
Area Width=100
Area Height=60
Poison=400

[Toxic Removal Flower]
Type=Area
Area Width=130
Area Height=130
Poison=-240
