; ******************** Items ********************

[Impulse Charge (Regular)]
Type=Static
Image=Sprites\Impulse Charge (Regular).png
Item File=Items\Impulse Charge (Regular).png
Item Name=Impulse Charge (Regular)
Tile Width=24
Tile Height=24
Mask Width=12
Mask Height=12

; ******************** The Default Stuff ********************

[Player]
Type=Player
Image=..\..\..\Data\Sprites\Space Player.png
Tile Width=35
Tile height=56
Y Offset=5
X Acceleration Start=20
X Limit=500
X Air Acceleration=5
Y Gravity=15
Y Climb Gravity=6
Y Jump Strength=430
Y Jump Hold Strength=5
Y Fall Limit=600
Y Wall Collision Boost=400
Y Wall Jump Strength=400

[Checkpoint]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Checkpoint=1
Trigger Sound=Checkpoint
Down Trigger=1

; ******************** Cutscene Specials ********************

[Cutscene]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Star=_Cutscenes
Planet=Teleportation Dream
Control Flag=3
On Value=1
Set Flag on Activation=3
Set Flag on Activation to=2

[Exit Point]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Exit Point=1
Control Flag=3
On Operator=1
On Value=1

; ******************** Cannons & Lasers ********************

[Right Plasma Shooter]
Type=Generator
Create Sprite=Plasma Bullet Right
Pre-Delay +Random=175
Time Between Iterations=225
Time Between Iterations +Random=145

[Plasma Bullet Right]
Sound=Plasma Fire,0,0
Type=Particle
Image=Sprites\Plasma Bullet.png
Tile Width=32
Tile Height=32
Mask Width=6
Mask Height=6
Kills Player=1
To Frame=5
Animation Speed=1000
Collide=1
X Speed=400
X Speed +-Random=50
X Acceleration=-3
Impact Sprite=Plasma Bullet Impact

[Plasma Bullet Impact]
Sound=Plasma Impact,0,0

[Right KS Laser]
Sound=Moving Laser On
Type=Particle
Image=Sprites\KS Laser.png
Tile Width=8
Tile Height=96
Mask Width=6
Mask Height=90
Kills Player=1
To Frame=3
X Speed=175
Collide=1
Impact Sprite=Left KS Laser

[Left KS Laser]
Sound=Moving Laser Off
Type=Particle
Image=Sprites\KS Laser.png
Tile Width=8
Tile Height=96
Mask Width=6
Mask Height=90
Kills Player=1
To Frame=3
X Speed=-100
Collide=1
Impact Sprite=Right KS Laser

; ******************** Puzzles ********************

[Falling Symbols Easy]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=3

[Falling Symbols Hard]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=4

[Delimiting Numbers]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=5

[DodgeSquare2]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=6

[Broken Machine]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=7

[Control Room Access]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=8

[Rotating Shapes]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=9

; ******************** Flag Lasers ********************

[Horizontal Laser flag 0]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Tile Width=48
Tile Height=4
Mask Width=48
Mask Height=4
Control Flag=0
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

[Horizontal Laser flag 1]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Tile Width=48
Tile Height=4
Mask Width=48
Mask Height=4
Control Flag=1
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

[Horizontal Laser flag 2]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Tile Width=48
Tile Height=4
Mask Width=48
Mask Height=4
Control Flag=2
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

[Vertical Laser flag 3]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Angle=90
Tile Width=48
Tile Height=4
Mask Width=4
Mask Height=48
Control Flag=3
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4

[Vertical Laser flag 4]
Type=Flag Hazard
Image=Sprites\Horizontal Laser.png
Angle=90
Tile Width=48
Tile Height=4
Mask Width=4
Mask Height=48
Control Flag=4
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4
