; ******************** Items ********************

[Impulse Charge (High Power)]
Type=Static
Image=Sprites\Impulse Charge (High Power).png
Item File=Items\Impulse Charge (High Power).png
Item Name=Impulse Charge (High Power)
Tile Width=24
Tile Height=24
Mask Width=12
Mask Height=12

; ******************** The Default Stuff ********************

[Player]
Type=Player
Image=..\..\..\Data\Sprites\Winter Player.png
Tile Width=35
Tile height=56
Y Offset=5
Step Sprite=Grass Particle Generator
Step Sprite Materials=,S
Step Sound=Footstep,0,20
Land Sound=Land,0,20
Jump Sound=Footstep,0,20
Fly Sprite=Fly Trail

[Fly Trail]
Type=Particle
Image=..\..\..\Data\Sprites\Fly Trail.png
Tile Width=19
Tile Height=19
To Frame=35
Animation Loops=1
Animation Speed=1000
Lifetime=35
X Instability=3
Y Instability=3

[Grass Particle Generator]
Type=Generator
Minimum X Offset=-10
Maximum X Offset=10
Minimum Y Offset=24
Maximum Y Offset=24
Sprites Per Iteration=3
Number of Iterations=1
Create Sprite=Grass Particle

[Grass Particle]
Type=Particle
Image=Sprites\Grass.png
Tile Width=5
Tile Height=5
Mask Width=5
Mask Height=5
X Speed +-Random=100
Y Speed=-200
Y Speed +-Random=50
Y Gravity=20
Lifetime=5
Lifetime +Random=25

[Checkpoint]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Checkpoint=1
Trigger Sound=Checkpoint
Down Trigger=1

; ******************** Cutscene Specials ********************

[Cutscene]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Star=_Cutscenes
Planet=Logical Dream
Control Flag=0
On Value=5
Set Flag on Activation=0
Set Flag on Activation to=6

[Exit Point]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=136
Exit Point=1
Control Flag=0
On Operator=1
On Value=5

; ******************** Creatures ********************

[Bird Noir A]
Type=Walker
Image=Sprites\Bird Noir A.png
Tile Width=15
Tile Height=15
Mask Width=1
Mask Height=15
Time Between Moves=10
Time Between Moves +Random=5
Normal Behaviour=Play

[Bird Noir B]
Type=Walker
Image=Sprites\Bird Noir B.png
Tile Width=15
Tile Height=18
Mask Width=1
Mask Height=18
Long Sight Width=150
Long Sight Height=50
Short Sight Width=75
Short Sight Height=50
Time Between Moves=10
Time Between Moves +Random=5
Normal Behaviour=Play
Long Sight Behaviour=Avoid
Short Sight Behaviour=Jump Escape

[Slug]
Type=Walker
Image=Sprites\Slug.png
Tile Width=16
Tile Height=9
Mask Width=1
Mask Height=9
Run Speed=50
Run Speed +Random=60
Jump Strength=150
Jump Strength +Random=100
Long Sight Width=150
Long Sight Height=100
Short Sight Width=35
Short Sight Height=35
Time Between Moves=350
Time Between Moves +Random=120
Normal Behaviour=Stop
Long Sight Behaviour=Chill
Short Sight Behaviour=Jump Panic

[Sand Walker]
Type=Walker
Image=Sprites\Sand Walker.png
Tile Width=96
Tile Height=50
Mask Width=96
Mask Height=50
Time Between Moves=200
Time Between Moves +Random=200
Normal Behaviour=Chill

; ******************** Boxkraft ********************

[Boxkraft]
Type=Area
Area Width=112
Boxkraft Time=1000
Boxkraft Sprite=Yellow Boxkraft Spread

[Yellow Boxkraft Spread]
Type=Generator
Create Sprite=Yellow Boxkraft
Minimum X Offset=-3
Maximum X Offset=3
Minimum Y Offset=-18
Maximum Y Offset=18
Number of Iterations=1

[Yellow Boxkraft]
Type=Particle
Image=Sprites\Yellow Boxkraft.png
Tile Width=19
Tile Height=19
To Frame=17
Animation Loops=1
Animation Speed=1000
Lifetime=17
X Instability=3
Y Instability=3
Y Gravity=-5

; ******************** The Circuit Sequence (Blue) ********************

[Blue Generator]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=1

[Circuit Puzzle 1]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=2

[Circuit Puzzle 2]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=3

[Circuit Puzzle 3]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=4

[Circuit Puzzle 4]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=5

; ******************** The Tubes Sequence (Red) ********************

[Red Generator]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=6

[Tube Puzzle 1]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=7

[Tube Puzzle 2]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=8

[Tube Puzzle 3]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=9

[Tube Puzzle 4]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=10

; ******************** The EnableAll Sequence (Green) ********************

[Green Generator]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=11

[EnableAll Puzzle 1]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=12

[EnableAll Puzzle 2]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=13

[EnableAll Puzzle 3]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=14

[EnableAll Puzzle 4]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=15

; ******************** Other Devices & Lasers ********************

[Battery Charger]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=16

[Item Access Computer]
Type=Trigger Point
Image=..\..\..\Data\Sprites\Activate Button.png
Tile Width=24
Tile Height=24
Area Width=24
Area Height=24
Y Offset=48
Puzzle=17

[Item Access Laser]
Type=Flag Hazard
Image=Sprites\Vertical Laser.png
Tile Width=4
Tile Height=48
Mask Width=4
Mask Height=48
Control Flag=3
On Value=0
Off From Frame=8
Off To Frame=12
Off Loop Back=12
Off Sound=Laser Off
On From Frame=0
On To Frame=7
On Loop Back=4
