S.W.I.N.E. README

November 2001
(C) 2001 FishTank Interactive, (C) 2001 Stormregion Ltd.

You may copy and distribute this software subject to certain restrictions. Please see additional
copyright notices below.

Grunt!
The S.W.I.N.E. demo will run on various hardware and operating systems.
To guarantee smooth running of the program, please ensure that you have installed the latest
drivers for your video and sound cards.

Table of Contents
1. System Requirements
2. S.W.I.N.E. Introduction
3. S.W.I.N.E. Demo Overview
4. The Story so far...
5. Controlling the game
6. Key Commands
7. Developer feedback and support
8. Legal Information


System Requirements
===================
Minimum System Requirements:
Windows® 98/2000/Me
DirectX 8.0 or higher
Celeron/466 MHz
96 MB RAM
32 MB 3D video card
4x CD ROM drive
Sound card

Recommended:
Windows® 98/2000/Me
DirectX 8.0 or higher
PIII/800MHz
256 MB of RAM
Geforce2 GTS / Radeon DDR
24x CD ROM drive
DirectSound compliant sound card


S.W.I.N.E. Introduction:
========================
S.W.I.N.E. is a hilarious real-time strategy game in which you must carry out various missions
while taking advantage of the terrain and your units' special abilities. You take the role of the
commander of the attacking Pig army or the defending Rabbit forces. Your army's abilities and
strengths will develop over the course of the game. Before and during the missions, you will also
have the opportunity to purchase or sell units, and upgrade or augment them with various items of
equipment. However, this will cost you some of the strategic points (SP) you receive for
destroying enemy objects (units, buildings, etc.) and for successfully completing your missions.
Further strategic components include the use of the air support and supply trailers for repairs,
ammunition, and fuel. Clever exploitation of the terrain, selecting the proper units, and the
skillful use of your abilities will enable even a small force to succeed against an enemy with
numerical superiority. 

Each mission can consist of several objectives, spread across several areas on the map. Therefore
we recommend that you examine each map carefully and then neutralize the enemy units in accordance
with your orders in such a manner that minimizes casualties. The game has been accompanied by huge
amounts of audio messages that are perfectly tailored for the different units and situations. The
numerous announcements, order confirmations, and wisecracks are accompanied by animations that are
as funny as they are cute. The game uses a fully three-dimensional map, the so-called Fog of War
(portions of the map that your units cannot see will be blocked out). This concept allows you to
use the terrain (mountains, valleys, etc.) as cover, thus opening up special tactical
possibilities. Thanks to high-resolution textures and an extremely high number of polygons for the
units and maps, you are going to experience a real-time strategy game at a level of quality never
seen before.


The Story so far...
===================
On August 3, under the orders of General Iron Tusk, the NATIONAL ARMY OF PIGS crossed the border
without warning and penetrated deep into Carrotland territory. Within two weeks, they'd burned
everything to the ground and laid siege to the capital city. As a result of the surprise attack,
the rabbit army was decimated. Towns and villages are deserted. The defense's determined efforts
were not met with much success, and the severely weakened rabbit army were not able to stem the
hordes of swine. In desperation, the government and the staff of generals reach the following
decision: Because of the overwhelming might of Iron Tusk's war machine, success via a frontal
attack will be impossible.  The rabbits will have to resort to subterfuge to have any chance of
success. From the remains of their reserves, the rabbits create a powerful fighting force. Without
suffering too many losses, this force must harass and stage skirmishes against the enemy until
they lose all their supply lines and military objectives. Now, all that remains is to find a
capable officer who can lead this operation.


S.W.I.N.E. Demo Overview:
=========================
This demo is the 4th mission in the Rabbit campaign. In the full game you will be able to play
12 missions in the Rabbit campaign and 10 missions in the Pig campaign. One of the ways S.W.I.N.E.
differs from traditional RTS games is in its resource management. Units are assigned at the start
of each mission but you can purchase or sell additional units, resources and special capabilities
for them. You can also purchase additional units during each mission if you have sufficient
Strategy Points (SP). You can repair, re-supply and refuel your units if you have the appropriate
resource trailers. The resources trailers are an important element of the tactical and strategic
elements of the game so use them effectively. You will be able to take units with you to
subsequent missions as you successfully complete the missions.

Hints for this mission:

* Get the resources trailers into the city. Remember they have to be towed by vehicles capable
  of towing.
* Use the Minelayer vehicle effectively.
* Massing firepower to repel attacks is a useful tactic.
* Remember, units have special abilities, for example, tanks can dig in for enhanced defensive
  capability, use the special command on the control screen to engage these capabilities.
* Command Vehicles can call in air strikes if you have enough Strategy Points.
* You can buy additional units during a mission by pressing the "Buy Unit" button if you have
  enough SP points.
* Pressing "Escape" at any time during a mission will allow you to review the briefing and get
  access to the help menu.
 

Controlling the game
====================
The game can be completely controlled using just a mouse.

Tip: For effective control of the game, we recommend using a mouse in combination with
the keyboard. You can move the camera using the arrow keys. You can adjust camera angle and zoom
using the mouse's scrolling wheel (if it has one), and input your orders using the mouse buttons.

Using the Mouse:
You can select all the options in all the menus by clicking the left mouse buttons.
During the game, you can use all three mouse buttons (including the mouse wheel, if you have one).

Left Mouse Button:
Highlights units; activates the functions of the control field.

Center Mouse Button (Scrolling Wheel):
If you press the central mouse button, you can use the mouse to rotate or adjust the camera's
elevation in the corresponding direction. You can use the mouse's scrolling function to zoom the
camera in or out. If your mouse doesn't have a scrolling wheel, the camera can also be controlled
by simultaneously pressing both mouse buttons.

Right Mouse Button:
If you have selected one or more units, you can give them an order to move by right-clicking on a
point on the map. If you then right-click on an enemy unit, it will be attacked by the unit of
yours that you have selected. If, however, your next right-click is on one of your own units, it
will issue the "Follow" command. Exceptions to this rule are the trailers, which cannot move under
their own power. If you move the mouse arrow over an enemy unit, its remaining life energy will be
displayed. If you do this to your own units, all the vital statistics (life energy, ammunition,
fuel, equipment items, experience) will be shown.

In the lower right-hand corner of the screen, you'll find a control panel which will become active
as you highlight individual units.  From here, you can issue commands to each unit, such as
adjusting its combat mode (aggresive, nonaggressive), or activate the units' special ability.


Key Commands:
=============
The following keys are active during the game:
a 	 - Attack
x 	 - Use unit's special ability
m 	 - Move
s 	 - Hold position
c 	 - Pursue enemy
r 	 - Retreat
f 	 - Fire
t 	 - Return fire
h 	 - Cease firing
Spacebar - Pause/continue
Ctrl+1-9 - Save group
1...9 	 - Access group
ESC 	 - Toggle menu
F2 	 - Save
F3 	 - Load
F6 	 - Quick save
F9 	 - Quick load
Arrow keys - Move camera

MOUSE CONTROLS:
Wheel or '+'/'-' (NUM pad) - Zoom in/out
Middle mouse button (or wheel) - Rotate camera
Right-click on own unit - Follow
Right-click on enemy unit - Attack
Left-click on own unit - Select
Cursor over enemy unit - Display unit's health
Cursor over own unit - Display unit's statistics


Developer feedback and support
==============================
Storm Region Ltd and Fishtank Interactive companies do not guarantee full operability of this game
on all hardware.  However, experience has shown that most computers which meet the minimum system
requirements  will be capable of running the game.  We greatly appreciate all notes and bug
reports.

Fishtank Interactive offers technical support through the Swine on-line web site and E-mail.

If you run have problems with the program, and the information in the manual and Readme file are
insufficient, consult the support area on the S.W.I.N.E. web site at http://www.swineon-line.com.
Our web site contains up-to-date information on the most common difficulties with our products,
and is kept current with the most up-to-date information and patches.

If you are unable to find the information you need on our web site, you can E-mail Fishtank
Interactive at support@fishtank-interactive.com. Please be sure to include the following
information:

	Title of Game
	Operating System
	Type of CPU, and speed in MHz
	Amount of RAM
	Sound card type
	Video Card
	CD-ROM
	Mouse type and driver version (if available)



	And a detailed description of the problem you are having.

Our web sites
=============
http://www.swine-online.com
http://www.fishtank-interactive.com
http://www.ravensburger.de/interactive

ENJOY THE GAME DEMO!


==============================================================
Legal Information
=================

Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved by Ravensburger
Interactive GmbH and Storm Region Ltd and are protected by the copyright laws that pertain to
computer software.  You may copy this software for back-up and casual distribution.
Notwithstanding the foregoing, you may not modify, adapt, translate, create derivative works,
decompile, disassemble, or otherwise reverse engineer or derive source code from all or any
portion of the software or anything incorporated therein or permit or encourage any third party
to do so.
  
Fishtank Interactive is a registered trademark of Ravensburger Interactive Media GmbH. S.W.I.N.E.
is a registered trademark of Storm Region Ltd . Pentium, Microsoft Windows, Athlon, 3dfx Voodoo,
nVidia, SoundBlaster are trademarks of their respective owners.

Limitations of Warranty
Storm Region Ltd and  Ravensburger Interactive GmbH expressly disclaims any warranty for the Demo
Program and Readme file. The program and Readme file are provided "as is" without warranty of any
kind, either express or implied. The entire risk arising out of use or performance of the Program
and Readme file remains with the User.

Limitations of Liability
Neither Storm Region Ltd nor Ravensburger Interactive GmbH,  or its parent, subsidiaries or
affiliates shall be liable in any way for loss or damage of any kind resulting from the use of
the program.

