Object = skybox.P3D

/*
[sky_a]
TextureFile1 = C_01_cirk.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_cirk.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_cirk.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_cirk.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_e]
TextureFile1 = C_05_cirk.dds
EffectFile = skybox.fx
Type = 101
Collision = 0
*/


[sky_a]
TextureFile1 = C_01_stalker.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_stalker.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_stalker.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_stalker.dds
EffectFile = skybox.fx
Type = 101
Collision = 0
*/

/*
[sky_a]
TextureFile1 = C_01_day.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_day.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_day.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_day.dds
EffectFile = skybox.fx
Type = 101
Collision = 0


/*
[sky_a]
TextureFile1 = C_01_sunrisepink.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_sunrisepink.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_sunrisepink.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_sunrisepink.dds
EffectFile = skybox.fx
Type = 101
Collision = 0
*/

/*
[sky_a]
TextureFile1 = C_01_clouds.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_clouds.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_clouds.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_clouds.dds
EffectFile = skybox.fx
Type = 101
Collision = 0
*/

/*
[sky_a]
TextureFile1 = C_01_softday.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_b]
TextureFile1 = C_02_softday.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_c]
TextureFile1 = C_03_softday.dds
EffectFile = skybox.fx
Type = 101
Collision = 0

[sky_d]
TextureFile1 = C_04_softday.dds
EffectFile = skybox.fx
Type = 101
Collision = 0
*/

//[sky_f]
//TextureFile1 = C_06.dds
//EffectFile = skybox.fx
//Type = 0
//Collision = 0