Object = arbat_greenh_lod.P3D

[arbat_greenh_lod]
TextureFile1 = arbat_greenh_b_lod.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[arbat_greenh_roof_lod]
TextureFile1 = arbat_greenh.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0