Object = ostanovka.P3D

lod = ostanovka_lod.rdf, 35
lod = null, 150

[ostanovka]
TextureFile1 = ostanovka.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[glass]
TextureFile1 = ostanovka.dds
TextureFile2 = enviroment.dds
EffectFile = simple_matte.fx
Type = 2
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
