Object = futuro.P3D
//Object = audi_tt2.P3D
description = futuro.xml
sprite = lflare, 0.52, -1.81, 0.1, 1.4, car, 0, -1, 0, 1.8
sprite = rflare, -0.52, -1.81, 0.1, 1.4, car, 0, -1, 0, 1.8
//sprite = lflaresmall, 0.645, -2.078, 0.224, 0.2, car
//sprite = rflaresmall, -0.645, -2.078, 0.224, 0.2, car
sprite = lflarerear, 0.55, 2.205, 0.159, 1.2, car, 0, 1, 0, 1.5
sprite = rflarerear, -0.55, 2.205, 0.159, 1.2, car, 0, 1, 0, 1.5
//sprite = lflarerearsmall, 0.0, 0.0, 0.0, 0.2, lflarerear
//sprite = rflarerearsmall, 0.0, 0.0, 0.0, 0.2, rflarerear

sprite = glow_shot, 0, 0, 0, 1.3, flare_mgun, 0, -1, 0, 0
sprite = glow_shot, 0, 0, 0, 1.3, flare_mgun_b, 0, -1, 0, 0

[glow_shot]
TextureFile1 = glow3_red.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0

//nitro
sprite = nitros, 0.503, 1.472, 0.348, 1.6, objects, 0, 1, 0, 0
sprite = nitro, 0.503, 1.572, 0.348, 0.6, objects, 0, 1, 0, 0
sprite = nitro, 0.503, 1.672, 0.348, 0.6, objects, 0, 1, 0, 0
sprite = nitrol, 0.503, 1.772, 0.348, 0.4, objects, 0, 1, 0, 0
sprite = nitrol, 0.503, 1.852, 0.348, 0.3, objects, 0, 1, 0, 0
sprite = nitrol, 0.503, 1.911, 0.348, 0.2, objects, 0, 1, 0, 0

sprite = nitros, -0.503, 1.472, 0.348, 1.6, objects, 0, 1, 0, 0
sprite = nitro, -0.503, 1.572, 0.348, 0.6, objects, 0, 1, 0, 0
sprite = nitro, -0.503, 1.672, 0.348, 0.6, objects, 0, 1, 0, 0
sprite = nitrol, -0.503, 1.772, 0.348, 0.4, objects, 0, 1, 0, 0
sprite = nitrol, -0.503, 1.852, 0.348, 0.3, objects, 0, 1, 0, 0
sprite = nitrol, -0.503, 1.911, 0.348, 0.2, objects, 0, 1, 0, 0

[nitros]
TextureFile1 = glow3.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitro]
TextureFile1 = glow.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitrol]
TextureFile1 = glow2.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0



[lflare]
TextureFile1 = flare_inomarki_128.dds
EffectFile = sprite_nofog_.fx
Type = 102
Shadow = 0

[rflare]
TextureFile1 = flare_inomarki_128.dds
EffectFile = sprite_nofog_.fx
Type = 102
Shadow = 0

[lflarerear]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[rflarerear]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[lflarerearsmall]
TextureFile1 = flare_red_small.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[rflarerearsmall]
TextureFile1 = flare_red_small.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[flare_mgun]
TextureFile1 = big_burn.dds
EffectFile = burn.fx
Type = 102
Shadow = 0
[flare_mgun_b]
TextureFile1 = big_burn.dds
EffectFile = burn.fx
Type = 102
Shadow = 0
[flare_rlauncher]
TextureFile1 = big_burn.dds
EffectFile = burn.fx
Type = 102
Shadow = 0
[flare_mines]
TextureFile1 = big_burn.dds
EffectFile = burn.fx
Type = 102
Shadow = 0

[car]
TextureFile1 = futuro.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20
Script = jeep

[mgun]
TextureFile1 = mgun.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
[mgun_b]
TextureFile1 = mgun.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
[rlauncher]
TextureFile1 = rlauncher.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
[mines]
TextureFile1 = mines.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared


[glass]
TextureFile1 = futuro.tga
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_glass.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_front_l]
TextureFile1 = futuro.tga
EffectFile = self_illu.fx
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_front_r]
TextureFile1 = futuro.tga
EffectFile = self_illu.fx
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_rear_l]
TextureFile1 = futuro.tga
EffectFile = self_illu.fx


[lamp_rear_r]
TextureFile1 = futuro.tga
EffectFile = self_illu.fx

[lf]
TextureFile1 = futuro.tga,nomip
EffectFile = simple_matte.fx

[lfd]
TextureFile1 = futuro.tga
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[rf]
TextureFile1 = futuro.tga,nomip
EffectFile = simple_matte.fx

[rfd]
TextureFile1 = futuro.tga
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lr]
TextureFile1 = futuro.tga,nomip
EffectFile = simple_matte.fx

[lrd]
TextureFile1 = futuro.tga
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[rr]
TextureFile1 = futuro.tga,nomip
EffectFile = simple_matte.fx

[rrd]
TextureFile1 = futuro.tga
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20
