Object = arbat_kypol_lod.P3D

[arbat_kypol_lod]
TextureFile1 = arbat_kypol_lod.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[kyp_lod]
TextureFile1 = arbat_kypol.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0