Object = arbat_greyh.P3D

lod = arbat_greyh_lod.rdf, 250

[arbat_greyh]
TextureFile1 = arbat_greyh_si.dds
//TextureFile2 = enviroment.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[plane_a]
TextureFile1 = plane1.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
