Object = player.P3D
light = lgun_l0, flare_lgun, point, 0, 0, 0, 1, 1, 0, 0.2, 5
sprite = glow, 0, 0, 0, 4, flare_lgun
light = lgun_l1, flare_lgun_01, point, 0, 0, 0, 1, 1, 0, 0.2, 5
sprite = glow, 0, 0, 0, 4, flare_lgun_01
light = lgun_l2, flare_lgun_02, point, 0, 0, 0, 1, 1, 0, 0.2, 5
sprite = glow, 0, 0, 0, 4, flare_lgun_02
light = lgun_l3, flare_lgun_03, point, 0, 0, 0, 1, 1, 0, 0.2, 5
sprite = glow, 0, 0, 0, 4, flare_lgun_03

light = ssrlauncher_l0, flare_ssrlauncher, point, 0, 0, 0, 0, 0, 1, 1, 10
light = ssrlauncher_l1, flare_ssrlauncher_01, point, 0, 0, 0, 0, 0, 1, 1, 10
light = ssrlauncher_l2, flare_ssrlauncher_02, point, 0, 0, 0, 0, 0, 1, 1, 10
light = ssrlauncher_l3, flare_ssrlauncher_03, point, 0, 0, 0, 0, 0, 1, 1, 10




[jeep]
TextureFile1 = jeep.tga
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
VertexEffect = flick 0.2,0.2,0.2

Script = jeep

[lf]
TextureFile1 = jeep.tga
EffectFile = simple_matte.fx

[fr]
TextureFile1 = jeep.tga
EffectFile = simple_matte.fx

[lr]
TextureFile1 = jeep.tga
EffectFile = simple_matte.fx

[rr]
TextureFile1 = jeep.tga
EffectFile = simple_matte.fx

[bumper1]
TextureFile1 = modyfied_bumper.tga
EffectFile = simple.fx
Collision = 0
Visible = 0

[bumper_thorn]
TextureFile1 = thorn.tga
EffectFile = simple.fx
Visible = 0
Collision = 0

[glow]
TextureFile1 = glow_shot.tga
EffectFile = glow.fx

[mgun]
TextureFile1 = machinegun.tga
EffectFile = simple.fx
Visible = 0;

[shotgun]
TextureFile1 = shotgun.tga
EffectFile = simple.fx
Visible = 0;

[autoshotgun]
TextureFile1 = auto_shotgun.tga
EffectFile = simple.fx
Visible = 0;

[mgun2x]
TextureFile1 = machinegun.tga
EffectFile = simple.fx
Visible = 0;

[lgun2x]
TextureFile1 = light_cannon_l.tga
EffectFile = simple.fx
Visible = 0;

[gauss]
TextureFile1 = gauss_cannon_l.tga
EffectFile = simple_self.fx
Visible = 0;

[rlauncher]
TextureFile1 = rocket_l.tga
EffectFile = simple.fx
Visible = 0;

[plasma]
TextureFile1 = plasma_cannon_l.tga
EffectFile = simple_self.fx
Visible = 0;

[hmgun]
TextureFile1 = minigun_l.tga
EffectFile = simple.fx
Visible = 0;

[stvol]
TextureFile1 = minigun_l.tga
EffectFile = simple.fx
Visible = 1;

[ssrlauncher]
TextureFile1 = homing_rocket_l.tga
EffectFile = simple.fx
Visible = 0;

[lgun]
TextureFile1 = light_cannon_l.tga
EffectFile = simple.fx
Visible = 0;

[firethrower]
TextureFile1 = flamethrower_l.tga
EffectFile = simple.fx
Visible = 0;

[flare_mgun]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0


[flare_shotgun]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_shotgun_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_shotgun_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_shotgun_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_autoshotgun]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_autoshotgun_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_autoshotgun_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_autoshotgun_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun2x]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun2x_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun2x_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_mgun2x_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun2x]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun2x_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun2x_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun2x_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_rlauncher]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_rlauncher_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_rlauncher_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_rlauncher_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_hmgun]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_hmgun_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_hmgun_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_hmgun_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_ssrlauncher]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_ssrlauncher_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_ssrlauncher_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_ssrlauncher_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_lgun_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_gauss]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_gauss_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_gauss_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_gauss_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_plasma]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_plasma_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_plasma_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_plasma_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_firethrower]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_firethrower_01]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_firethrower_02]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0

[flare_firethrower_03]
TextureFile1 = small_flare2.tga
EffectFile = burn.fx
Type = 1
Shadow = 0
Collision = 0