Object = vdnx_estak_l5_r5_sh.P3D

[vdnx_estak_l5_r5_sh]
TextureFile1 = vdnx_estak_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane_sh]
TextureFile1 = plane2.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[plane_sh1]
TextureFile1 = plane2.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[plane_sh2]
TextureFile1 = plane2.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0