Object = std_building_y.P3D

psystem = fire1, std_building_y, 2, 3, 15, 0.4, fire, smoke_dim


[std_building_y]
TextureFile1 = std_building_y.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[crate]
TextureFile1 = std_building_y.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
shadow = 0
