Object = stolb_light.P3D

lod = stolb_lod.rdf, 200
lod = null, 270


[stolb]
TextureFile1 = stolb.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[light_a]
TextureFile1 = light_a.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
