Object = tree_c.P3D

lod = tree_lod_c.rdf, 190
lod = null, 150

[tree_c]
TextureFile1 = tree_c.dds
EffectFile = holey.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0