Object = std_building_g.P3D

lod = std_building_gg_lod.rdf, 250

[std_building_g]
TextureFile1 = std_building_gg.dds
//TextureFile2 = enviroment.dds
//EffectFile = alpha_env1.fx
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
shadow = 0
