Object = arbat_greyh_lod.P3D

[arbat_greyh_lod]
TextureFile1 = arbat_greyh_lod_si.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 0
Shadow = 0

[arbat_greyh_top_lod]
TextureFile1 = arbat_greyh.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0