Object = stolb.P3D
sprite = flarik, 2.011, 0, 11.487, 3, stolb
//sprite = flarig, 2.011, 0, 11.487, 8, stolb

lod = null, 300

[flarik]
TextureFile1 = glow3_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0

[flarig]
TextureFile1 = glow2_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0


[stolb]
TextureFile1 = stolb.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
