texture tex0;

technique tec0
{
    pass p0
    {
        MaterialAmbient = {1.0, 1.0, 1.0, 1.0}; 
        MaterialDiffuse = {1.0, 1.0, 1.0, 1.0}; 
        MaterialSpecular = {0.1, 0.1, 0.1, 1.0}; 
        MaterialPower = 10.0f;
Ambient = {0.3, 0.3, 0.3, 1.0};
	DiffuseMaterialSource = material;	
	
	
	// Turn lighting on and use light 0
        Lighting = true;
	SpecularEnable = true;
        
	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
        ColorOp[0] = Modulate;
        AlphaOp[0] = Disable;
        
        // Disable texture stage 1
        ColorOp[1] = Disable;
	AlphaOp[1] = Disable;
    }
}
