Object = anim;idle,fw.faf
sprite = glow1, -0.15, 0, 3.4, 14

[glow1]
TextureFile1 = fw_glow.dds
EffectFile = sprite_nofog.fx
Type = 103
Collision = 0
Shadow = 0

[fake]
TextureFile1 = bird.dds
EffectFile = simple.fx
Type = 0
Collision = 0
Shadow = 0
Visible = 0 

[fw]
TextureFile1 = fw2.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,12

[sphera]
TextureFile1 = sphera.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = movingtex 0,1

[fw_a]
TextureFile1 = fw2.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,16

[fw_b]
TextureFile1 = fw2.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,16

[fw_c]
TextureFile1 = fw2.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,12