//Object = v_bigg.P3D
Object = empty
sprite = v_bii, 0 ,0, 4, 4

//[v_bi]
//TextureFile1 = v_big.tga
//EffectFile = transparent.fx
//Type = 103
//Shadow = 0
//VertexEffect = anim 8,4,20
//Visible = 0

[v_bii]
TextureFile1 = v_big.tga
EffectFile = transparent_nocull.fx
Type = 110
Shadow = 0
VertexEffect = anim 8,4,20

//[v_bigg]
//TextureFile1 = red_light.dds
//EffectFile = simple.fx
//Type = 0
//Shadow = 0