Object = vdnx_rocket.P3D

lod = vdnx_rocket_lod.rdf, 220

[vdnx_rocket]
TextureFile1 = vdnx_rocket.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 1
Shadow = 0

[rocket]
TextureFile1 = vdnx_rocket.dds
EffectFile = simple_matte.fx

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

