// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = false;
	Texture[0] = <tex0>;
	TexCoordIndex[0] = 0;
        ColorOp[0] = SelectArg2;
	
        AlphaOp[0] = SelectArg1;
        AlphaArg1[0] = Texture;
        AlphaArg2[0] = Diffuse;
	MipFilter[0] = none;
	
	ZWriteEnable = false;
	ZEnable = false;

	AlphaTestEnable = true;
	AlphaFunc = Greater;	
    }
}
