Object = stolb_two.P3D

sprite = flarik, 2.011, 0, 10.5, 3, stolb
//sprite = flarig, 2.011, 0, 10.5, 8, stolb

sprite = flarik2, 3.2, 0, 11.7, 3, stolb
//sprite = flarig2, 3.2, 0, 11.7, 8, stolb

lod = null, 200


[flarik]
TextureFile1 = glow3_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0

[flarig]
TextureFile1 = glow2_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0

[flarik2]
TextureFile1 = glow3_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0

[flarig2]
TextureFile1 = glow2_yellow.tga
EffectFile = sprite_nofog2.fx
Type = 120
Shadow = 0

[stolb_two]
TextureFile1 = stolb.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
