Object = container.P3D

lod = container_lod.rdf, 30
lod = null, 100

[container]
TextureFile1 = container.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0