Object = std_building_e.P3D

lod = std_building_e_lod.rdf, 250

[std_building_e]
TextureFile1 = std_building_e.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[crate]
TextureFile1 = std_building_e.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
