Object = teplak_metro.P3D

[teplak_metro]
TextureFile1 = teplak_metro.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 0
shadow = 0

[m_]
TextureFile1 = color.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
shadow = 0
