Object = big_levo.P3D

lod = big_levo_lod.rdf, 60
lod = null, 120

[big_levo]
TextureFile1 = big_levo.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[lights]
TextureFile1 = color.dds
EffectFile = flick_blend.fx
Type = 1
Collision = 0
VertexEffect = flick 8,32,255
Shadow = 0

[strelka]
TextureFile1 = color.dds
EffectFile = flick_blend.fx
Type = 1
Collision = 0
VertexEffect = flick 4,32,255
Shadow = 0