Object = unq_building_c.P3D

[unq_building_c]
TextureFile1 = unq_building_c.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 1
Shadow = 0

[horses]
TextureFile1 = unq_building_c.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
