Object = anim;idle,tornado.faf

[V1]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[V2]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[V3]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[V4]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[V5]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[dust1]
TextureFile1 = voronka.dds
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[dust2]
TextureFile1 = stardust.tga,nomip
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[dust3]
TextureFile1 = stardust.tga,nomip
EffectFile = light_nofog.fx
Type = 102
Collision = 0
Shadow = 0
Visible = 0