Object = std_building_a.P3D

lod = std_building_a_lod.rdf, 150

[std_building_a]
TextureFile1 = std_building_a.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 1
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
shadow = 0
