Object = vdnx_rocket_lod.P3D

[vdnx_rocket_lod]
TextureFile1 = vdnx_rocket_lod.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[rocket_lod]
TextureFile1 = vdnx_rocket.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx
