Object = MGYobelisk.P3D

[MGYobelisk]
TextureFile1 = MGYobelisk.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

