Object = unq_building_a.P3D

[unq_building_a]
TextureFile1 = unq_building_a_si.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[cross]
TextureFile1 = unq_building_a_si.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[plane_a]
TextureFile1 = plane1.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
