Object = v_bigg.P3D
sprite = v_bii, 0 ,0, 20, 70

[v_bi]
TextureFile1 = v_big.tga
EffectFile = transparent.fx
Type = 103
Shadow = 0
VertexEffect = anim 8,4,20
Visible = 0

[v_bii]
TextureFile1 = v_big.tga
EffectFile = transparent_nocull.fx
Type = 110
Shadow = 0
VertexEffect = anim 8,4,20

[v_bigg]
TextureFile1 = red_light.dds
EffectFile = simple.fx
Type = 0
Shadow = 0