Object = len_brickh.P3D

psystem = fire1, len_brickh, 2, 23, 27, 0.4, fire, smoke_dim
psystem = fire2, len_brickh, 7, -28, 16, 0.4, fire, smoke_dim


lod = len_brickh_lod.rdf, 250

[len_brickh]
TextureFile1 = len_brickh.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

