Object = fence_remont.P3D

lod = fence_remont_lod_snow.rdf, 40
lod = null, 250

[fence_remont]
TextureFile1 = roadworks.dds
EffectFile = simple_matte2.fx
Type = 0
Collision = 1

[strelka]
TextureFile1 = roadworks.dds
EffectFile = simple_matte2.fx
Type = 0
Collision = 0
visible = 0

[znak]
TextureFile1 = roadworks_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0
visible = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
