#--------------------------------
# Animation - Game Version
# Rumble Box
#
# Editing this file may cause
# Rumble Box to stop working
# properly.  If this happens,
# please reinstall
#--------------------------------

fodderwalk.rba

# Animation Frame
0
# Control Point Index
0
# Position
0 14.5 0
# Attacking
0
# Animation Frame
0
# Control Point Index
1
# Position
0 9 0
# Attacking
0
# Animation Frame
0
# Control Point Index
2
# Position
0 1.5 2
# Attacking
0
# Animation Frame
0
# Control Point Index
3
# Position
0 1.5 -2
# Attacking
0
# Animation Frame
0
# Control Point Index
4
# Position
0 11.5 1.5
# Attacking
0
# Animation Frame
0
# Control Point Index
5
# Position
0 11.5 -1.5
# Attacking
0
# Animation Frame
0
# Control Point Index
6
# Position
0 10.5 4
# Attacking
0
# Animation Frame
0
# Control Point Index
7
# Position
0 10.5 -4
# Attacking
0
# Animation Frame
0
# Control Point Index
8
# Position
0 7.5 4
# Attacking
0
# Animation Frame
0
# Control Point Index
9
# Position
0 7.5 -4
# Attacking
0
# Animation Frame
0
# Control Point Index
10
# Position
0 5 2
# Attacking
0
# Animation Frame
0
# Control Point Index
11
# Position
0 5 -2
# Attacking
0
# Animation Frame
5
# Control Point Index
0
# Position
0 15 -0.5
# Attacking
0
# Animation Frame
5
# Control Point Index
1
# Position
0 9.5 -0.5
# Attacking
0
# Animation Frame
5
# Control Point Index
2
# Position
1.5 3.5 2
# Attacking
0
# Animation Frame
5
# Control Point Index
3
# Position
-1 2 -2
# Attacking
0
# Animation Frame
5
# Control Point Index
4
# Position
0.5 12.5 1.5
# Attacking
0
# Animation Frame
5
# Control Point Index
5
# Position
-0.5 11.5 -1.5
# Attacking
0
# Animation Frame
5
# Control Point Index
6
# Position
1.5 11.5 3.5
# Attacking
0
# Animation Frame
5
# Control Point Index
7
# Position
-1.5 10.5 -3.5
# Attacking
0
# Animation Frame
5
# Control Point Index
8
# Position
1.5 8 3
# Attacking
0
# Animation Frame
5
# Control Point Index
9
# Position
-2.5 7.5 -3.5
# Attacking
0
# Animation Frame
5
# Control Point Index
10
# Position
2 6.5 1.5
# Attacking
0
# Animation Frame
5
# Control Point Index
11
# Position
0 5.5 -1.5
# Attacking
0
# Animation Frame
9
# Control Point Index
0
# Position
0 15.5 -0.5
# Attacking
0
# Animation Frame
9
# Control Point Index
1
# Position
0 10 -0.5
# Attacking
0
# Animation Frame
9
# Control Point Index
2
# Position
2 3.5 1.5
# Attacking
0
# Animation Frame
9
# Control Point Index
3
# Position
-1.5 2 -1.5
# Attacking
0
# Animation Frame
9
# Control Point Index
4
# Position
1 13 1
# Attacking
0
# Animation Frame
9
# Control Point Index
5
# Position
-1 12 -1
# Attacking
0
# Animation Frame
9
# Control Point Index
6
# Position
2 12 3
# Attacking
0
# Animation Frame
9
# Control Point Index
7
# Position
-2 10.5 -3
# Attacking
0
# Animation Frame
9
# Control Point Index
8
# Position
2 9 2
# Attacking
0
# Animation Frame
9
# Control Point Index
9
# Position
-3 7 -2.5
# Attacking
0
# Animation Frame
9
# Control Point Index
10
# Position
2.5 6.5 1.5
# Attacking
0
# Animation Frame
13
# Control Point Index
0
# Position
0 15 0
# Attacking
0
# Animation Frame
13
# Control Point Index
1
# Position
0 9.5 0
# Attacking
0
# Animation Frame
13
# Control Point Index
2
# Position
1.5 3.5 2
# Attacking
0
# Animation Frame
13
# Control Point Index
3
# Position
-1 2 -2
# Attacking
0
# Animation Frame
13
# Control Point Index
4
# Position
0.5 12.5 1.5
# Attacking
0
# Animation Frame
13
# Control Point Index
5
# Position
-0.5 11.5 -1.5
# Attacking
0
# Animation Frame
13
# Control Point Index
6
# Position
1.5 11.5 3.5
# Attacking
0
# Animation Frame
13
# Control Point Index
7
# Position
-1.5 10.5 -3.5
# Attacking
0
# Animation Frame
13
# Control Point Index
8
# Position
1.5 8 3
# Attacking
0
# Animation Frame
13
# Control Point Index
9
# Position
-2.5 7.5 -3.5
# Attacking
0
# Animation Frame
13
# Control Point Index
10
# Position
2 6.5 1.5
# Attacking
0
# Animation Frame
17
# Control Point Index
0
# Position
0 14.5 0
# Attacking
0
# Animation Frame
17
# Control Point Index
1
# Position
0 9 0
# Attacking
0
# Animation Frame
17
# Control Point Index
2
# Position
0 1.5 2
# Attacking
0
# Animation Frame
17
# Control Point Index
3
# Position
0 1.5 -2
# Attacking
0
# Animation Frame
17
# Control Point Index
4
# Position
0 11.5 1.5
# Attacking
0
# Animation Frame
17
# Control Point Index
5
# Position
0 11.5 -1.5
# Attacking
0
# Animation Frame
17
# Control Point Index
6
# Position
0 10.5 4
# Attacking
0
# Animation Frame
17
# Control Point Index
7
# Position
0 10.5 -4
# Attacking
0
# Animation Frame
17
# Control Point Index
8
# Position
0 7.5 4
# Attacking
0
# Animation Frame
17
# Control Point Index
9
# Position
0 7.5 -4
# Attacking
0
# Animation Frame
17
# Control Point Index
10
# Position
0 5 2
# Attacking
0
# Animation Frame
17
# Control Point Index
11
# Position
0 5 -2
# Attacking
0
# Animation Frame
23
# Control Point Index
0
# Position
0 15 0.5
# Attacking
0
# Animation Frame
23
# Control Point Index
1
# Position
0 9.5 0.5
# Attacking
0
# Animation Frame
23
# Control Point Index
2
# Position
-1 2 2
# Attacking
0
# Animation Frame
23
# Control Point Index
3
# Position
1.5 3.5 -2
# Attacking
0
# Animation Frame
23
# Control Point Index
4
# Position
-0.5 11.5 1.5
# Attacking
0
# Animation Frame
23
# Control Point Index
5
# Position
0.5 12.5 -1.5
# Attacking
0
# Animation Frame
23
# Control Point Index
6
# Position
-1.5 10.5 3.5
# Attacking
0
# Animation Frame
23
# Control Point Index
7
# Position
1.5 11.5 -3.5
# Attacking
0
# Animation Frame
23
# Control Point Index
8
# Position
-2 7.5 3.5
# Attacking
0
# Animation Frame
23
# Control Point Index
9
# Position
1.5 8 -3
# Attacking
0
# Animation Frame
23
# Control Point Index
10
# Position
0 5.5 1.5
# Attacking
0
# Animation Frame
23
# Control Point Index
11
# Position
2 6.5 -1.5
# Attacking
0
# Animation Frame
27
# Control Point Index
0
# Position
0 15.5 0.5
# Attacking
0
# Animation Frame
27
# Control Point Index
1
# Position
0 10 0.5
# Attacking
0
# Animation Frame
27
# Control Point Index
2
# Position
-1.5 2 1.5
# Attacking
0
# Animation Frame
27
# Control Point Index
3
# Position
2 3.5 -1.5
# Attacking
0
# Animation Frame
27
# Control Point Index
4
# Position
-1 12 1
# Attacking
0
# Animation Frame
27
# Control Point Index
5
# Position
1 13 -1
# Attacking
0
# Animation Frame
27
# Control Point Index
6
# Position
-2 10.5 3
# Attacking
0
# Animation Frame
27
# Control Point Index
7
# Position
2 12 -3
# Attacking
0
# Animation Frame
27
# Control Point Index
8
# Position
-2.5 7 3
# Attacking
0
# Animation Frame
27
# Control Point Index
9
# Position
2 9 -2
# Attacking
0
# Animation Frame
27
# Control Point Index
11
# Position
2.5 6.5 -1.5
# Attacking
0
# Animation Frame
31
# Control Point Index
0
# Position
0 15 0
# Attacking
0
# Animation Frame
31
# Control Point Index
1
# Position
0 9.5 0
# Attacking
0
# Animation Frame
31
# Control Point Index
2
# Position
-1 2 2
# Attacking
0
# Animation Frame
31
# Control Point Index
3
# Position
1.5 3.5 -2
# Attacking
0
# Animation Frame
31
# Control Point Index
4
# Position
-0.5 11.5 1.5
# Attacking
0
# Animation Frame
31
# Control Point Index
5
# Position
0.5 12.5 -1.5
# Attacking
0
# Animation Frame
31
# Control Point Index
6
# Position
-1.5 10.5 3.5
# Attacking
0
# Animation Frame
31
# Control Point Index
7
# Position
1.5 11.5 -3.5
# Attacking
0
# Animation Frame
31
# Control Point Index
8
# Position
-2 7.5 3.5
# Attacking
0
# Animation Frame
31
# Control Point Index
9
# Position
1.5 8 -3
# Attacking
0
# Animation Frame
31
# Control Point Index
11
# Position
2 6.5 -1.5
# Attacking
0
# Animation Frame
35
# Control Point Index
0
# Position
0 14.5 0
# Attacking
0
# Animation Frame
35
# Control Point Index
1
# Position
0 9 0
# Attacking
0
# Animation Frame
35
# Control Point Index
2
# Position
0 1.5 2
# Attacking
0
# Animation Frame
35
# Control Point Index
3
# Position
0 1.5 -2
# Attacking
0
# Animation Frame
35
# Control Point Index
4
# Position
0 11.5 1.5
# Attacking
0
# Animation Frame
35
# Control Point Index
5
# Position
0 11.5 -1.5
# Attacking
0
# Animation Frame
35
# Control Point Index
6
# Position
0 10.5 4
# Attacking
0
# Animation Frame
35
# Control Point Index
7
# Position
0 10.5 -4
# Attacking
0
# Animation Frame
35
# Control Point Index
8
# Position
0 7.5 4
# Attacking
0
# Animation Frame
35
# Control Point Index
9
# Position
0 7.5 -4
# Attacking
0
# Animation Frame
35
# Control Point Index
10
# Position
0 5 2
# Attacking
0
# Animation Frame
35
# Control Point Index
11
# Position
0 5 -2
# Attacking
0
*
