1.33 December 21st, 2010

Took out resolution choices and locked the resolution at 1024x768

1.32 October 27th, 2010

Fixed a few buttons being out of alignment

Fixed the Capture City shortcut not working


1.31 October 20th, 2010

Fixed a bug in the combat camera


1.30 October 10th, 2010

Added new GUI artwork

Tweaked aspect ratio on various resolutions

Tweaked the way keyboard shortcuts are handled

Fixed a bug with the auto center that might upgrade a part that wasn't already unlocked

Added new defense bonus for player classes, the higher the class the less likely they will get hit in infantry or vehicle combat

The Upgrade Points turns into a button when you are allowed to trade in points for repair

Fixed a bug that would erase all saved tutorials when the options was opened before a saved or new game was started

Enemy vehicles may not have a mounted weapon that the player doesn't have yet

Fixed bug that was preventing an enemy mounted flame thrower from causing post hit damage

Fixed a bug when abandoning a vehicle and your gang member capacity was full it wouldn't reduce the correct amount

Fixed bug that wasn't taking into account the specialists when a battle ends and the gang was at full member capacity

Fixed bug that would let the intel display still appear after combat

Lowered upgrade point costs

Tweaked the way a vehicle tries to ram another vehicle when given the order

Fixed a bug that would make the player icon stop at random when moving across the map

Fixed a bug that would move the player avatar through a forest or rocks instead of around it

Fixed bug that would allow a player squad to change positions while the game was paused

Updated infantry combat rules and design

1.29 August 31st, 2010

Holding the mouse over a enemy vehicle will display it's stats in a generalized form

Fixed a bug that wasn't adjusting player vehicles top speed with bad tires at the start of battle 

In vehicle battle, vehicles start off at their adjusted cruise speed and closer together so battles start quicker

Added in a vehicle tutorial

Fixed bug that didn't allow a battle replay after a Quickbattle

There is now a 3 second delay when ordering an infantry squad to change positions in combat

Added in some new effects for vehicle combat, smoke puff is a tire getting blown out, a blood splash is a crew member getting killed, a brief explosion on the hood is the engine getting hit

1.28 August 19th, 2010

Fixed the drop supply amounts

Fixed a bug with dropping tires, it would actually add tires

The farther you are away from a city the more the chances are diminished you will find supplies, new recruits and vehicles. The exception is if you are near a highway the chances of finding vehicles don't change

Player infantry squads are now selectable with the mouse

1.27 August 19th, 2010

Adjusted game to startup in 800x600 in windowed mode

Adjusted all screens to work with 800x600 resolution

1.26 August 17th, 2010

Corrected a problem with keyboard short for No only working once per dialog

Fixed a bug that might allow a found vehicle to inherit a special weapon 

Fixed a bug that was upgrading enemy tire armor as if it were window armor

Fixed bug that would display a blank dialog box when turning off main tutorial and starting a new game

Fixed bug that would allow the player to abandoned all vehicles

1.25 

Fixed bug that allowed a past action to happen when hitting the yes button

Fixed bug not allowing the player to use the board enemy vehicle command

Fixed bug that wasn't allowing a successful recruit search at start of the game

Fixed bug preventing in boarding attack order

Fixed bug allowing 2 special locations to be spawned on top of each other

Fixed a few bugs in save game code

Added tutorial for infantry combat

Updated some in game tutorials

Updated player manual


1.24

Added 2 new screens to new game introduction 

Fixed bug that was freezing game when the player lost an infantry battle

Added in a bunch of special effects

Tweaked special weapon code

Added an auto-updater 

Fixed bug that wasn't resettling custom attack orders when selecting a friendly vehicle with the mouse

Tweaked the do not fire command code

Fixed a bug that allowed the re-capture of a city

Added how many spare parts are needed to for repairs on the main screen

Player can now upgrade a vehicle to a different special weapon

Added a feature that allows upgrade points to be used towards repairing vehicles

Fixed bug that was preventing enemy vehicles from being correctly upgraded before a battle started

Vehicles and infantry squads without ammo will have crossbow icons assigned so the player has a visual of that unit without ammo

Vehicle combat now displays the distance between currently selected vehicle and the target. The enemy vehicle tool tips include the distance as well

1.23 Monday July 19th, 2010

Fixed bug that wasn't saving the hostile population of the city St. Louis and Bakersfield

If player gang is at full personal capacity and a specialist is found, a single soldier will be removed from the gang to make room

Fixed bug that wasn't making infantry battles switch to city battle scene when fighting in a city

Added in new algorithm to assign ammo in vehicle combat based on the number of soldiers a vehicle has, e.g. a bus with 20 soldiers will have a lot more ammo assigned than a compact with 5 soldiers in it

Fixed bug with garbage truck going to 0 or -10 speed when most or all of the tires were shot out

Increased the damage done in a vehicle collision

Having a mechanic will increase the amount of damage that can be repaired per spare part

There is a slightly higher chance for finding supplies, vehicles and new recruits in cities

Now there is a small random chance of finding a vehicle or supplies

Added boarding text so player will know when a boarding takes place and what vehicles are involved

Fixed bug that wasn't clearing a custom order when enemy vehicle was destroyed

Having a scout will increase chances of finding larger vehicles

Fixed bug with not always being able to target actual enemy vehicles with a custom attack order

After selecting a target on the ground in vehicle combat, a right click will clear the order and the marker flag

The marker flag will now vanish when Selecting a vehicle target after a ground target has been selected

Fixed bug that would crash the game by having a custom order selected when vehicle combat ends and left clicking

Fixed a bug that wasn't allowing vehicles to use their upgraded top speed in combat

Fixed bug that wasn't adjusting player health bars at the start of battle if the vehicle was below stock health points

Fixed a few bugs in the controls options

Fixed tool tip for select target

Fixed player and enemy vehicles not getting reset on the 2nd page of a quick battle

Thanks to a tip from a tester, all text in buttons should now be centered

Fixed bug that was ending the game correctly when all silos were captured

Updated manual to bring it up to speed with all the recent changes

Added a Do Not Fire command in vehicle combat which will tell all vehicles to not fire at a single enemy vehicle. It supposed to be used when you want to capture an enemy vehicle

Tweaked the way special locations are generated are the start of a new game

1.22 Friday July 9th, 2010

Fixed bug that wasn't allowing the player to find an Ambulance or Cargo Van vehicle

Fixed bug that showed full gang capacity but still allowed the player to attempt to search for people

Fixed bug not allowing proper morale checks

Fixed bug making too many soldiers desert on a failed morale check

Morale gets increased by 1 when capturing a city

Fixed bug that wouldn't show a morale failure when performing a search

Fixed bug in GetVehicleFacing function that was causing a few collisions to not work

Fixed bug showing 0 ammo for capture after vehicle combat

Added in new code to prevent multiple collision actions being fired off when 2 vehicles collided

Added new algorithm to check for vehicle combat, the longer you go without combat the more the chance will gradually increase an encounter will occur

Fixed bug that was only seeding 10 scientists in a game regardless of what the skill level was

Fixed bug in capture city infantry combat that was showing a soldier icon in the middle of the screen that wasn't part of the battle

Fixed bug that was showing captured silos on world map when it should only show discovered non-captured silos

On main play screen, if the gang soldiers go below 50% capacity that number will show in red as a reminder


1.21

Fixed bug that didn't end the game in the 60 day time limit

Fixed bug that didn't allow AutoSave to work with vehicle combat

Fixed bug with gang defections producing negative numbers in rankings

Tweaked mechanic numbers and how he affects the max tonnage of the gang

Fixed city capture bug that didn't allow the same number of enemy soldiers a city had to the actual battlefield

Tweaked infantry combat numbers

Tweaked how soldier promotion works

Fixed problem with vehicles getting stuck and water puddles and grease spots in combat

Tweaked enemy battle formations

1.20 Friday June 18th, 2010

Added a provision so special locations won't get placed on shorelines or in places not reachable by the player

Right clicking combat will now clear the custom orders and combat cursor if there is a custom order selected

Lowered vehicle armor and vehicle health values for most vehicles

Fix bug in battle screen that would show vehicles the player didn't really have

Traveling on a road will increase your chance of vehicle combat

Fixed all the water and grease icons in combat

Fixed bug that wasn't updating the upgrade point costs in vehicle upgrades

Fixed bug that didn't place the battering ram icon correctly on a vehicle

Tweaked the percentages of finding supplies

Added invisible borders to all combat maps so vehicles don't drive off the grid

Fixed bug with captured silos data not saving after battles

A special place will not be activated if the player is on the square and executes a normal search

Fixed bug that allowed the capture of cities already captured

Fixed bug with enter key not closing the tutorial window

Adjusted how much extra damage can be repaired when the gang has a mechanic

Fixed bug with being able to recapture silos over and over again

1.19 Tuesday June 15th, 2010  

Added indicators if gang is short on food and fuel. Also, if there are 0 spare parts available and vehicles need to be repaired there will be an indicator

Fixed bug that was causing vehicle combat to start stuttering due to FPS dropping to almost nothing

Fixed the fog of war when near the edge of the map

Fixed bug that didn't allow recruiting of soldiers at military bases

Fixed bug that would still playing moving sound if your gang ran out of fuel on main map

Adjusted infantry and vehicle combat numbers

Fixed bug that didn't allow airports to have all supplies available

Fixed bug that allowed special locations to give supplies they weren't assigned

Fixed bug that wasn't allowing anything past level 1 upgrades to be selected

Fixed bug that wasn't showing tool tips for anything past 1st level upgrades

Tweaked collision code

1.18 Monday Jun 14th, 2010

Fixed a few bugs with new infantry battle code

After infantry battles players now have the option of collecting guns and ammo

Added an auto save option that will save your game before each battle

In infantry combat, the higher the rank the harder it will be that soldier to be hit

Instead of a black void on the outside of the main map there is now a continuation of land

Player icon will now retain facing after battles and loading a game

Added a start-up tutorial for a new game

Fixed bug after infantry battle that was causing negative numbers for soldiers

Tweaked the way a trailer rotates with the cab

Fixed bug that wasn't correctly displaying the player vehicles at the start of a vehicle battle

Tweaked a few numbers in people search

Added loading screens when a battle is finished

Fixed bug in infantry combat that allowed guns and ammo to be taken when at full capacity

Fixed bug that caused recruiting new gang members to keep going if the player kept selecting the short key for yes

Fixed bug that was wiping out the scientist location data

Fixed bug that would show all the nuclear silos in the game after combat

Fixed bug that would show a false message when attempting to capture a city when on a nuclear silo

Increased the amount of damage a single spare part can repair from 5 points to 10 points

Fixed bug that didn't allow the fog of war to clear when reloading a saved game from within a live game

1.17 Wednesday June 9th, 2010

Re-sized some props in city battles to look proportion

Added green flag when selecting a destination on the main map

Fixed bug that were making vehicles ignore buildings as obstacles

Fixed bug that made infantry not show up in certain battles

Fixed bug that wasn't allowing the trailer show up for the main player icon

Fixed bug that wasn't displaying the vehicle name on certain maps

Target cursor now resets when switching vehicles during combat

Fixed a few bugs on how custom attack orders were being selected

Fixed bug that would allow the cursor to stay in target mode when switching vehicles

Fixed bug that greatly reduced the speed of a tow truck when it lost a tire

Added pause and sound effect at end of a successful vehicle battle

Fixed bug that made the info window (various searches) show up when combat started

Fixed bug that was wiping out the specialists and special places file after combat


1.16 Monday June 7th, 2010

Fixed bug resulting in 0 or negative supplies being found after vehicle combat

Complete revamped infantry combat

Fixed bug that was crashing the game when the battle ended due to a vehicle collision

1.15

Fixed bug that wasn't saving the special locations correctly

Fixed bug in placement of special places

Added quick-load function

Created a "tree" based path for upgrading vehicles


1.14 Wednesday May 12th, 2010

Updated the engine with 1.7.5 update

Added targeting icon and target tracing in vehicle battles

Main player icon now reflects the biggest vehicle the gang has and rotates with direction

Added nuke markers to map so player can easily keep track of discovered but un-captured silos

Added old format to load the battlefields separately during gameplay (for memory reasons)

Increased collision damage for all vehicles

Built in a highway system that connects all the cities

When your gang travels on the highway they receive 20% lower fuel usage

Changed all references of the "Military" rank to "Soldiers"

Changed all references of "Turning" to "Steering"

Added zoom in and zoom out buttons for overhead map

Added a green flag when you target the ground in vehicle combat

Added in new icons

Created special locations all around the map that do everything from having supplies to repairing player vehicles

Created an entire city with for city combat

Created two new highway battle scenes

Player will now know if a found vehicle is damaged or not in vehicle search

Changed the construction vehicle to a dump truck

Fixed a bug that wasn't increasing the mechanic's experience for repairs

Fixed problem with vehicle collisions happening as soon as the battle started

Fixed a few bugs with vehicle upgrade allowing machine gun to not have a upgrade limit and other items not deducting correct points

Fixed bug that didn't lower vehicle top speed when getting a tire shot out

Fixed bug that was actually adding engine points in combat

Fixed max silos displaying blank or wrong number

Fixed bug where targeting tutorial was coming up for any attack

Fixed text window going over continue button for a disease check

Fixed a bug that a recurring disease check didn't actually kill anyone

Fixed bug that made a recurring disease check not work

fixed a bug that left enemy vehicles with no hit points

Fixed bug that didn't destroy an enemy or player vehicle if it's hit points reached exactly zero

Fixed bug if you had the game paused and a tutorial message popped up it would un-pause the game

Fixed bugs in how a mounted ram sent and received damage



1.13 Tuesday April 27th 2010

Added in vehicle and combat icons, re-configured a lot of the GUI windows to accommodate new vehicle icons

Fixed numerous code errors in vehicle collisions

Fixed bug that would make the game freeze in quick battle when the player lost his last vehicle to a people attack

Fixed bug that let you keep assets, such as a found vehicle, if you load a save game from within a live game

Increased text size on all info messages

Added new code to delete all dynamically created objects during battle

trailer trucks now show their gunfire from the trailer instead of the actual truck

Added screens with loading bars so it's easier to see loading progress

Fixed another bug with enemy and player choosing target vehicles

Fixed a few minor bugs in how the end of a battle is handled

Added a provision to not allow a player to direct any friendly vehicles off the battle map





1.12 Monday April 26th 2010

Fixed overlapping sound problem in story mode

Lowered the amount of ammo that can be found on a single supply search

Made some tweaks to how collisions are handled

Found a bug for enemy turn speed, all vehicles were turning at a generic speed, now enemy vehicles will turn according to what their vehicle speed and upgrade is

Changed defense values, smaller vehicles are harder to hit and larger vehicles are easier to hit

Fixed bug prevented tires from being upgraded

Fixed bug that didn't allow spare parts to be dropped

Changed some settings to adjust play screen to whatever the current resolution is

Adjusted enemy vehicle and solder combat start-up numbers, every time you capture a silo the enemy will get just a slight boost 



1.11 Sunday April 25th 2010

Made special events mandatory, when it happens the player no longer has the option of saying no or yes

Changed drop supply buttons, you can now drop supplies in amounts of 50, 100 and 500

Changed the way the enemy and player vehicles choose their targets, hopefully same sided vehicles will collide less

Tweaked morale and morale checks, morale should be more relevant now

Made some minor changes to the task bar

Fuel usage per vehicle will go up slightly when carrying more than 50% supplies

Fixed a bug that allowed you to search for vehicles when you have 10

Skill level in options now works and is reflected throughout the game

Added the choice of battle formations in quick battle setup


1.10 Thursday April 23rd 2010

Fixed problem with enemy trucks having 2 trailers attached

Fixed end of game bug that made game over screen show up even though player won

Fixed bug in quickbattle, if you won the vehicles would still move

Fixed bug if you picked a point on outside of the map it would lock up the game

Fixed bug with mouse click tutorial in combat showing up everytime

Fixed trailer truck bug that would make it get jittery all over the map



1.09 Wednesday April 22nd 2010

Fixed bug that allowed you to zoom in main map and people battle

Fixed bug that would display city name through fog of war

Fixed bug on found vehicles messing up tire count

Fixed tiny bug that wasn't showing the muscle car tonnage in vehicle stats

Repair is now working again

Fixed terrain layers which made vehicles appear under it 

If you're gang is starving, once you have enough food and an hour passes your gang will consume instead of waiting for the next day

Made tab the default key to switch vehicles

Fixed issue with dialog box staying open after being attacked by people

Fixed people battle in city not going to the city terrain

Added default key binds for yes, no and continue - Y for Yes, N for No and Enter for continue

Fixed minor bugs with tutorial pop ups

Fixed a bug with random events

Added in new icons to the vehicle upgrade screen

Fixed bug with one of the battle formations

Added individual vehicle tonnage in vehicle stats

When you find supplies, screen will tell you how much of that supply you have and how much capacity you have left

Added props and vehicles to soldiers battle, it doesn't have any effect on combat just looks better.

Completely re-did the vehicle detection code, larger battles should be much smoother now



1.08 Monday April 19th 2010
fixed keyboard layout, can now reset all keys back to default

Converted into song to OGG resulting in a much smaller file

Fixed bug in quick battle, clicking on an enemy slot would delete the player vehicle

Fixed bug selecting a load game would result in splash screen battle formations

Fixed bug with after people battle tied in shortcuts with combat and main bar


1.07 Sunday April 18th 2010

When a vehicle gets it’s crew completely wiped out, that vehicle will no longer be destroyed! It now rolls to a stop, you will see a few dead bodies around it and if you win the battle you get to recover the vehicle! It was a little mis-leading to see a vehicle on fire when in reality the crew was eliminated

I made it harder to destroy a vehicle by killing it’s crew. I think it was getting frustrating to have a really good upgraded vehicle then lose the crew really quickly and lose the vehicle. Also it balances out the other upgrades like armor.

Fixed bug with boarding, last capture of enemy vehicle will bring up the game over dialog with “you lost”

Major change, I took out engine armor upgrade. It sounded like a good idea at the time but I never really liked it. I replaced with tire upgrades. Better tires have 2 advantages. They stand a small chance of not going flat when hit (stock tires will go flat 100% of the time). In battles I added in random oil and water puddles (I am using programmer’s art for those 2 icons), if a vehicle goes over them it has a chance of spinning out. Upgraded tires add a bonus to prevent spin out.

Fixed bug found vehicles had 0 engine hit points

Fixed bug Fog Of War was not loading right after a game reload

Fixed bug where vehicle icons in start up battle screen weren’t getting reset

You will notice starting up the game takes longer but battles should be quicker to start now and quicker to go back to main map, I figured it was worth the trade off

Fixed a bug that crashed the game when going to the main menu after losing a quick battle

Fixed path finding, player will navigate around trees, mountains and water

Fix collisions on mountains and trees so you can travel closer to them

Fixed dialog for healing gang and continue button wasn't showing


1.06 Friday April 16th 2010

Adjusted the distance vehicles keep from each other during combat, it adjusts on the fly so the less vehicles the closer they will circle each other

Fixed a bug with hitting the escape button

I might be putting my foot in mouth here but after some research I think I finally fixed the fonts problem, the game should have custom fonts now

The green and red bars on each vehicle in combat will now adjust according to vehicle health only. The player vehicle health bar will start flashing when it has 10% of it’s crew left.
When you search for and find vehicles there is a small random chance they will have some minor damage and / or flat tires

If your gang is diseased during combat you will take an attack penalty

Fix abandoned car bug

Added something fun, when you search for people or when a group approaches you, there will be a small chance they are cult members that will brainwash some of your gang members and make them defect

Fixed bug where only the health bar of a vehicle would show

Fixed capture city bug where the soldiers weren’t showing

Additional minor tweaks and fixes.


1.05 Thursday April 15th 2010
Coded in a tutorial system. When you search or perform other actions a window will pop up giving you some more information about that action. 

Fixed a few start up bugs.

Added a new feature that will allow you to drop supplies. You can do this from either the gang stats window or if you are at supply capacity and try and search for new supplies that game will ask you if you want to drop stuff. This is useful if for example you are out of fuel but have too much food.

On the start up battle screen you will notice a button that says formations, it doesn’t work, didn’t have time to finish it. Hopefully in the next patch you can choose what formation your vehicles will start in combat. 


1.04 Thursday April 15th 2010
When a vehicle received a Ram order, it would turn at the last second when about to ram the target vehicle

Starting a new game, getting a few vehicles, quitting and starting a new game, you would still keep those vehicles from the previous game.

Tweaked some vehicle navigation settings

Additional minor tweaks and fixes.


1.03 Tuesday April 13th 2010
I fixed a few bugs in the display options and took out some of the lower resolutions

In story mode when your gang runs out of fuel there will be a pop up telling you that and what you can do about it.

I re-did all the screens in the Quick Battle section and added a description on each page to give the player more information.

The quick attack keys weren’t binded at all, fixed that, so pressing numbers 1-7 in vehicle combat will change the cursor to a crosshair allow you to select an enemy vehicle

I hopefully fixed some screen spacing issues

I’m using a new installer that checks for disk space, system requirements, etc
Additional minor tweaks and fixes.


Initial build 1.00
