//-------------------------- 4/19/2012 -- 11:40:06 -----
Processor Init:
   Intel Pentium III, ~2.65 Ghz
     (timed at roughly 2.64 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

T2D Engine (v1.1.0) initialized...
Loading compiled script pool/saves/defaults.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_10DE
      Device Id: DEV_0622
Using OpenGL rendering. Fullscreen: 1
Compiling pool/saves/prefs.cs...
Loading compiled script pool/saves/prefs.cs.
Loading compiled script pool/audio.cs.
OpenAL
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX3.0EMULATED EAX4.0EMULATED

Loading compiled script pool/locale/localization.cs.
Loading Locale Inf file: pool/locale/englishStrings.inf
Loading compiled script pool/sound/soundProfiles.cs.
Loading compiled script pool/gui/common/ui_canvas.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
windowFocusChanged: Unknown command.
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 800x600x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
windowFocusChanged: Unknown command.
Changing the display settings to 800x600x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
windowFocusChanged: Unknown command.
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 9600 GT/PCI/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
  WGL_EXT_swap_control
  WGL_ARB_pixel_format
  WGL_ARB_multisample
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_preserved_draw
  3DFX_texture_compression_FXT1

Loading compiled script pool/gui/common/ui_profiles.cs.
Loading compiled script pool/gui/common/ui_messageBox.cs.
Loading compiled script pool/gui/common/ui_loadFile.gui.
Loading compiled script pool/gui/common/ui_saveFile.gui.
Loading compiled script pool/gui/common/ui_mbOk.gui.
Loading compiled script pool/gui/common/ui_mbYesNo.gui.
Loading compiled script pool/gui/common/ui_mbContinueReturn.gui.
Loading compiled script pool/gui/common/ui_mbABC.gui.
Loading compiled script pool/gui/common/ui_mbAB.gui.
Loading compiled script pool/gui/common/ui_mbABNoPause.gui.
Loading compiled script pool/gui/common/ui_mbA.gui.
Loading compiled script pool/gui/common/ui_mbANoPause.gui.
Loading compiled script pool/gui/common/ui_mbOkCancel.gui.
Loading compiled script pool/gui/common/ui_mbPopup.gui.
Loading compiled script pool/gui/common/ui_gamePause.gui.
Error: cannot change namespace parent linkage for PauseDialog from GuiControl to GuiPoolDialogCtrl.
Error: cannot change namespace parent linkage for PauseDialog from GuiControl to GuiMLTextCtrl.
Loading compiled script pool/gui/common/metrics.cs.
Loading compiled script pool/gui/common/ui_frameOverlay.gui.
Loading compiled script pool/gui/common/screenshot.cs.
Loading compiled script pool/main.cs.
Loading compiled script pool/gui/guiProfiles.cs.
Loading compiled script pool/gui/guiDatablocks.cs.
t2dImageMapDatablock(pool/gui/images/poolBackgroundMapOverlay) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/poolMapScrollBorder) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/nameEntryTransparentBox) - Non POT bitmap loaded padding with approx 8064 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/slider_thumb) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/youAreBalls_back) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/youAreBalls_front) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/foul_back) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/foul_front) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/foul_front) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/icon_arrows) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/chatBox_minimized) - Non POT bitmap loaded padding with approx 480 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/profileEntryDialog) - Non POT bitmap loaded padding with approx 7616 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/MenuButton) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/Menu_Equipment) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/Menu_Exit) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/Menu_Help) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/Menu_Options) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/powerWidgetCancel) - Non POT bitmap loaded padding with approx 96 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/hud/OnTableSmallButton) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_8ball) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_nineball) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_3ball) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_fourteenone) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_snooker) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ld_UK8Ball) - Non POT bitmap loaded padding with approx 3136 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/surveybubble) - Non POT bitmap loaded padding with approx 6392 bytes of video ram!
Loading compiled script pool/gui/guiButtonBase.cs.
Loading compiled script pool/gui/guiButtonHUD.cs.
Loading compiled script pool/gui/guiAnimatedButton.cs.
Loading compiled script pool/gui/guiSpriteButton.cs.
Loading compiled script pool/gui/guiCheckBox.cs.
Loading compiled script pool/gui/guiEditBox.cs.
Loading compiled script pool/gui/guiTextButton.cs.
Loading compiled script pool/gui/guiSlider.cs.
Loading compiled script pool/gui/guiMenuButton.cs.
Loading compiled script pool/gui/guiTrophyIcon.cs.
Loading compiled script pool/gui/guiSelectionList.cs.
Loading compiled script pool/gui/guiSelectionListText.cs.
Loading compiled script pool/gui/guiSelectionListChunkedSprite.cs.
Loading compiled script pool/gui/guiDialogBase.cs.
Loading compiled script pool/gui/guiContentTransition.cs.
Loading compiled script pool/gui/guiPlayerHUD.cs.
Loading compiled script pool/gui/guiPulloutMenu.cs.
Loading compiled script pool/gui/guiChatHud.cs.
Loading compiled script pool/gui/guiMapBlipManager.cs.
Loading compiled script pool/gui/guiMapBlip.cs.
Loading compiled script pool/gui/guiPowerControl.cs.
Loading compiled script pool/gui/ui_screenSplash.gui.
Loading compiled script pool/gui/ui_screenPlay.gui.
Loading compiled script pool/gui/ui_overlayLobby.gui.
Loading compiled script pool/gui/ui_gameHelpDlg.gui.
Loading compiled script pool/gui/screenSplash.cs.
Loading compiled script pool/gui/screenMain.cs.
Loading compiled script pool/gui/screenMap.cs.
Loading compiled script pool/gui/screenPlay.cs.
Loading compiled script pool/gui/gameMPLogonDlg.cs.
Loading compiled script pool/gui/gameOptionsDlg.cs.
Loading compiled script pool/gui/gameProfileDlg.cs.
Loading compiled script pool/gui/gameSkinDlg.cs.
Loading compiled script pool/gui/gameTournyDlg.cs.
Loading compiled script pool/gui/gameTrophyDlg.cs.
Loading compiled script pool/gui/gameHelpDlg.cs.
Loading compiled script pool/gui/overlayMain.cs.
Loading compiled script pool/gui/overlayMap.cs.
Loading compiled script pool/gui/overlayQuickGame.cs.
Loading compiled script pool/gui/overlayMultiplay.cs.
Loading compiled script pool/gui/overlayLobby.cs.
Loading compiled script pool/opponent/main.cs.
Loading compiled script pool/opponent/opponent.cs.
Loading compiled script pool/quest/main.cs.
Loading compiled script pool/quest/questPlayer.cs.
Loading compiled script pool/quest/questRegion.cs.
Loading compiled script pool/quest/questTournament.cs.
Loading compiled script pool/quest/questMatch.cs.
Loading compiled script pool/itemManager.cs.
Loading compiled script pool/profileManager.cs.
Loading compiled script pool/gameplayManager.cs.
Loading compiled script pool/opponentManager.cs.
Loading compiled script pool/questManager.cs.
Loading compiled script pool/rulesManager.cs.
Loading compiled script pool/botManager.cs.
Loading compiled script pool/skinsManager.cs.
Loading compiled script pool/animations/animations.cs.
Loading compiled script pool/eventManager.cs.
Loading compiled script pool/net/network.cs.
Missing file: pool/world/mapIconDatablocks.cs!
Loading compiled script pool/gameplay/commonGameplay.cs.
Loading compiled script pool/gameplay/hotseatGameplay.cs.
Loading compiled script pool/gameplay/multiplayerGameplay.cs.
Loading compiled script pool/gameplay/singleFreeplayGameplay.cs.
Loading compiled script pool/gameplay/singleQuestGameplay.cs.
Loading compiled script pool/awards.cs.
Loading compiled script pool/objects/awards/trophies.cs.
Loading compiled script pool/objects/awards/trophyDatablocks.cs.
Loading compiled script pool/objects/awards/energyMeterEvents.cs.
Loading compiled script pool/objects/awards/awardsPositive.cs.
Loading compiled script pool/objects/awards/awardsNegative.cs.
Loading compiled script pool/objects/awards/achievements.cs.
Compiling pool/saves/Profile0.cs...
Loading compiled script pool/saves/Profile0.cs.
Compiling pool/saves/Profile1.cs...
Loading compiled script pool/saves/Profile1.cs.
Missing file: pool/saves/Profile2.cs!
Missing file: pool/saves/Profile3.cs!
Loading compiled script pool/rules/commonRules.cs.
Loading compiled script pool/rules/3ballRules.cs.
Loading compiled script pool/rules/8ballRules.cs.
Loading compiled script pool/rules/9ballRules.cs.
Loading compiled script pool/rules/14pointOneContinuousRules.cs.
Loading compiled script pool/rules/practiceModeRules.cs.
Loading compiled script pool/rules/snookerRules.cs.
Loading compiled script pool/rules/tutorialRules.cs.
Loading compiled script pool/rules/UK8ballRules.cs.
Loading compiled script pool/stats/gameStats.cs.
Loading compiled script pool/stats/lifetimeStats.cs.
Loading compiled script pool/stats/shotStats.cs.
Loading compiled script pool/stats/turnStats.cs.
Loading compiled script pool/stats/statsHandler.cs.
Loading compiled script pool/objects/equipment/tables/tableSkins.cs.
t2dImageMapDatablock(pool/objects/equipment/tables/lineOverlays/smallDotOverlay) - Non POT bitmap loaded padding with approx 196 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/lineOverlays/halfCircleOverlay) - Non POT bitmap loaded padding with approx 9088 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/shadingOverlays/cleanShadingOverlay) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/shadingOverlays/roughShadingOverlay) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/CornerPocket) - Non POT bitmap loaded padding with approx 1464 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/SidePocket) - Non POT bitmap loaded padding with approx 16 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/basicEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/basicEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/basicEdgingEast) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/basicEdgingWest) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/oldEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/oldEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/oldEdgingEast) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/oldEdgingWest) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PoshEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PoshEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PoshEdgingEast) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PoshEdgingWest) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/diplomatEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/diplomatEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/diplomatEdgingEast) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/diplomatEdgingWest) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/hardwoodEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/hardwoodEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/hardwoodEdgingEast) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/hardwoodEdgingWest) - Non POT bitmap loaded padding with approx 1500 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PlyEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PlyEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PlyEdgingEast) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/PlyEdgingWest) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/AlumnEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/AlumnEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/AlumnEdgingEast) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/AlumnEdgingWest) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/InlayEdgingNorth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/InlayEdgingSouth) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/InlayEdgingEast) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/edgings/InlayEdgingWest) - Non POT bitmap loaded padding with approx 1125 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/blueFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailBlue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailBlue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/GreenFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailGreen) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailGreen) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/RedFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailRed) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailRed) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/OliveFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailOlive) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailOlive) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/DarkBlueFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailDarkBlue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailDarkBlue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/DarkGreenFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailDarkGreen) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailDarkGreen) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/DarkRedFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailDarkRed) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailDarkRed) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/BrownFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailBrown) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailBrown) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/felts/BlackFelt) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/sideRailBlack) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/tables/rails/endRailBlack) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/BasicBlueTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/TraditionalTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/OldTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/InlayTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/HardwoodTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/FleetwoodTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/FuturaTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/CleanGreenTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/PoshTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tablepreviews/DiplomatTableSkin) - Non POT bitmap loaded padding with approx 28665 bytes of video ram!
Loading compiled script pool/objects/equipment/balls/ballSkins.cs.
Loading compiled script pool/objects/equipment/cues/cueSkins.cs.
t2dImageMapDatablock(pool/objects/equipment/cues/cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/Midnight_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/Fancy_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/Expensive_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/white_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/Marble_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/standard_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/amber_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/blue_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/rave_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/objects/equipment/cues/blaster_cue) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script pool/world/bots.cs.
registering Hendricks Muttenfeld
registering Sanjay Nullson
registering Apollo Wozlowski
registering Stilts Wilson
registering Horbet Smogbother
registering Rafferty McDougal
registering Boris Romsbottom
registering Attila Smith
registering Zeke Leadbetter
registering Astrid Wellington
registering Lexington DeFatsio
registering Bob Bullybush
registering Dawg Hansen
registering Phearson McCloud
registering Yabuta Snakazowi
registering Smanther Nash
registering Eli Ramashandrin
registering Fred Chicone
setting active bot to: Eli Ramashandrin difficulty 2
Loading compiled script pool/world/questInfo.cs.
adding tournament: Minneapolis
adding match to tournament Minneapolis difficulty 0
adding match: MinneapolisMatch1
adding match to tournament Minneapolis difficulty 0
adding match: MinneapolisMatch2
adding match to tournament Minneapolis difficulty 0
adding match: MinneapolisMatch3
adding tournament: Detroit
adding match to tournament Detroit difficulty 0
adding match: DetroitMatch1
adding match to tournament Detroit difficulty 0
adding match: DetroitMatch2
adding match to tournament Detroit difficulty 0
adding match: DetroitMatch3
adding tournament: New York City
adding match to tournament New York City difficulty 0
adding match: NewYorkCityMatch1
adding match to tournament New York City difficulty 0
adding match: NewYorkCityMatch2
adding match to tournament New York City difficulty 0
adding match: NewYorkCityMatch3
adding tournament: Atlanta
adding match to tournament Atlanta difficulty 0
adding match: AtlantaMatch1
adding match to tournament Atlanta difficulty 0
adding match: AtlantaMatch2
adding match to tournament Atlanta difficulty 0
adding match: AtlantaMatch3
adding tournament: New Orleans
adding match to tournament New Orleans difficulty 1
adding match: NewOrleansMatch1
adding match to tournament New Orleans difficulty 1
adding match: NewOrleansMatch2
adding match to tournament New Orleans difficulty 1
adding match: NewOrleansMatch3
adding tournament: San Antonio
adding match to tournament San Antonio difficulty 1
adding match: SanAntonioMatch1
adding match to tournament San Antonio difficulty 1
adding match: SanAntonioMatch2
adding match to tournament San Antonio difficulty 1
adding match: SanAntonioMatch3
adding tournament: Roswell
adding match to tournament Roswell difficulty 1
adding match: RoswellMatch1
adding match to tournament Roswell difficulty 1
adding match: RoswellMatch2
adding match to tournament Roswell difficulty 1
adding match: RoswellMatch3
adding tournament: Cheyenne
adding match to tournament Cheyenne difficulty 1
adding match: CheyenneMatch1
adding match to tournament Cheyenne difficulty 1
adding match: CheyenneMatch2
adding match to tournament Cheyenne difficulty 1
adding match: CheyenneMatch3
adding tournament: Yellowstone
adding match to tournament Yellowstone difficulty 2
adding match: YellowstoneMatch1
adding match to tournament Yellowstone difficulty 2
adding match: YellowstoneMatch2
adding match to tournament Yellowstone difficulty 2
adding match: YellowstoneMatch3
adding tournament: Seattle
adding match to tournament Seattle difficulty 2
adding match: SeattleMatch1
adding match to tournament Seattle difficulty 2
adding match: SeattleMatch2
adding match to tournament Seattle difficulty 2
adding match: SeattleMatch3
adding tournament: San Francisco
adding match to tournament San Francisco difficulty 2
adding match: SanFranciscoMatch1
adding match to tournament San Francisco difficulty 2
adding match: SanFranciscoMatch2
adding match to tournament San Francisco difficulty 2
adding match: SanFranciscoMatch3
adding tournament: Las Vegas
adding match to tournament Las Vegas difficulty 2
adding match: LasVegasMatch1
adding match to tournament Las Vegas difficulty 2
adding match: LasVegasMatch2
adding match to tournament Las Vegas difficulty 2
adding match: LasVegasMatch3
Loading compiled script pool/animations/avatarHeadAnim.cs.
Loading compiled script pool/animations/buttonBaseAnim.cs.
Loading compiled script pool/animations/exampleAnim.cs.
Loading compiled script pool/animations/finalMatchAnim.cs.
Loading compiled script pool/animations/playerHUDAnim.cs.
Loading compiled script pool/bestOfMatch.cs.
Loading compiled script pool/datablocks.cs.
t2dImageMapDatablock(pool/gui/images/calledPocket) - Non POT bitmap loaded padding with approx 256 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ballInHandIndicator) - Non POT bitmap loaded padding with approx 256 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/legalShotIndicator) - Non POT bitmap loaded padding with approx 64 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/calledBallIndicator) - Non POT bitmap loaded padding with approx 2432 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tray) - Non POT bitmap loaded padding with approx 738 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/ico_zoom) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/heads/avatars) - Non POT bitmap loaded padding with approx 16 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/heads/avatars_outlined) - Non POT bitmap loaded padding with approx 16 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/quest_odometerNumbersBlack) - Non POT bitmap loaded padding with approx 264 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/quest_odometerNumbersWhite) - Non POT bitmap loaded padding with approx 264 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/tournamentInfo) - Non POT bitmap loaded padding with approx 55680 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/baseballCardQuickGame) - Non POT bitmap loaded padding with approx 900 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/quickGameTab) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
t2dImageMapDatablock(pool/gui/images/multiplayerTab) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script pool/objects/particleEffects/particleDatablocks.cs.
Loading compiled script pool/poolTable.cs.
Loading compiled script pool/poolBall.cs.
Loading compiled script pool/tray.cs.
Loading compiled script pool/poolCue.cs.
Loading compiled script pool/poolPlayer.cs.
Loading compiled script pool/scoreMessage.cs.
Loading compiled script pool/gameMessage.cs.
Loading compiled script pool/tutorialMessage.cs.
Loading compiled script pool/ballGroupMessage.cs.
Loading compiled script pool/bubbleMessage.cs.
Loading compiled script pool/fireworks.cs.
Loading compiled script pool/recorders.cs.
Loading compiled script pool/game.cs.
Loading compiled script pool/gameAI.cs.
Loading compiled script pool/net/ommLobbyAuth.cs.
Loading compiled script pool/net/ommGameConn.cs.
Loading compiled script pool/net/ommRecv.cs.
Set::getObject index out of range. (0)
Set::getObject index out of range. (0)
Set::getObject index out of range. (0)
Set::getObject index out of range. (0)
Set::getObject index out of range. (1)
Set::getObject index out of range. (0)
Set::getObject index out of range. (1)
Set::getObject index out of range. (2)
pool/eventManager.cs (20): Unable to find object: '1554' attempting to call function 'Delete'
pool/eventManager.cs (23): Unable to find object: '1555' attempting to call function 'Delete'
pool/eventManager.cs (26): Unable to find object: '1556' attempting to call function 'Delete'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1680x1050x32)...
