#######################################################################
# quickrace.dat
# The quickrace manifest specifies all quick race tracks and settings the game should be aware of
#######################################################################
# format for tracks is 
# [RACE]
# <PATH>:'path from exe to .scn':
# <MODE>:'INSTANT,QUICK,CAREER,CONTEST'
# <TYPE>:'LAP, KNOCKOUT'
# <NAME>:'name of track':
# <REVERSE>:'0/1'
# <LAPS>:3
# <REVERSE>: '0/1'
# [/RACE]
#######################################################################

[RACE]
<PATH>:TRACKS/urban.scn
<NAME>:Urban Night
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:0
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/ocean.scn
<NAME>:Seaside Future
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:0
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/sky.scn
<NAME>:Cloud City
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:0
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/outpost.scn
<NAME>:Desert Outpost
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:0
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/urban.scn
<NAME>:Reverse Urban Night
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:1
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/ocean.scn
<NAME>:Reverse Seaside Future
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:1
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/sky.scn
<NAME>:Reverse Cloud City
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:1
<LAPS>:2
<OPPONENTS>:5
[/RACE]

[RACE]
<PATH>:TRACKS/outpost.scn
<NAME>:Reverse Desert Outpost
<MODE>:INSTANT
<TYPE>:LAP
<REVERSE>:1
<LAPS>:2
<OPPONENTS>:5
[/RACE]

#######################################################################
# End Of File
#######################################################################
