//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//-------------------------------------------------------------------

class CSelsovetMesh
{
  string MeshFile = "Models/B_House_b.mesh";
  string SkinFile = "Models/B_House_b.skin";
}

class CSelsovetStateControl extends CUnitLifeControl
{
  void CSelsovetStateControl()
  {
    CUnitLifeControl(7500.0);
    m_DestroyPause = 20.0;
    m_ExplosionId  = "EXPLID_BuildingExplosion";
  }
}

// Building without ground control (for use in villages)
class CBaseSelsovet extends CBuilding, CUnitWithStateControl
{
  void CBaseSelsovet()
  {
    InitializeModelAsStatic("CSelsovetMesh");
    CUnitWithStateControl("CSelsovetStateControl");
  }
}

// Single game object
class CMountedSelsovet extends CBaseSelsovet
{
  void CMountedSelsovet()
  {
    InitializeGroundControl();
  }
}

// Building without ground control (for use in villages)
class CBaseSovietSelsovet extends CBaseSelsovet
{
  void CBaseSovietSelsovet()
  {
    Core_AddClassificator("Russian");
    Core_AddClassificator("GroundUnit");
  }
}

// Single game object
class CMountedSovietSelsovet extends CBaseSovietSelsovet
{
  void CMountedSovietSelsovet()
  {
    InitializeGroundControl();
  }
}


