//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//-------------------------------------------------------------------

class CBaseStorageMesh_1
{
  string MeshFile = "Models/B_Base_1.mesh";
  string SkinFile = "Models/B_Base_1.skin";
}

class CBaseStorageMesh_2
{
  string MeshFile = "Models/B_Base_2.mesh";
  string SkinFile = "Models/B_Base_2.skin";
}

class CBaseStorageStateControl extends CUnitLifeControl
{
  void CBaseStorageStateControl()
  {
    CUnitLifeControl(3500.0);
    m_DestroyPause = 20.0;
    m_ExplosionId  = "EXPLID_BuildingExplosion";
  }
}

// Building without ground control (for use in villages)
class CBaseBaseStorage extends CBuilding, CUnitWithStateControl
{
  array m_MeshClassNames = array(
      "CBaseStorageMesh_1",
      "CBaseStorageMesh_2"
    );

  void CBaseBaseStorage()
  {
    int MeshNumber = rand_int(m_MeshClassNames.size());
    InitializeModelAsStatic(m_MeshClassNames[MeshNumber]);
    CUnitWithStateControl("CBaseStorageStateControl");
  }
}

// Single game object
class CMountedBaseStorage extends CBaseBaseStorage
{
  void CMountedBaseStorage()
  {
    InitializeGroundControl();
  }
}



