//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//-------------------------------------------------------------------

class CBarrelMesh
{
  string MeshFile = "Models/B_Barrel.mesh";
  string SkinFile = "Models/B_Barrel.skin";
}

class CBarrelStateControl extends CUnitLifeControl
{
  void CBarrelStateControl()
  {
    CUnitLifeControl(100.0);
    m_DestroyPause = 0.0;
    m_ExplosionId  = "EXPLID_BarrelExplosion";
  }
}

// Building without ground control (for use in villages)
class CBaseBarrel extends CBuilding, CUnitWithStateControl
{
  void CBaseBarrel()
  {
    InitializeModelAsStatic("CBarrelMesh");
    CUnitWithStateControl("CBarrelStateControl");
    Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
  }
}

// Single game object
class CMountedBarrel extends CBaseBarrel
{
  void CMountedBarrel()
  {
    InitializeGroundControl();
  }
}


