//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//-------------------------------------------------------------------

///////////////////////////////////
//
// Mission 5. Clear Village
//
//

class CMission5_Patrol_a extends CBaseAITask_Patrol
{
  array GetPatrolTrip()
  {
    return array(
      vector( 8082, 8152, 0),
      vector( 8083, 8289, 0),
      vector( 7935, 8287, 0),
      vector( 7944, 8157, 0));
  }

  float GetTripSpeed()
  {
    return 15;
  }

  void OnEnemyTargeted() {}
}

class CMission5_Patrol_b extends CBaseAITask_Patrol
{
  array GetPatrolTrip()
  {
    return array(
      vector( 7632, 8180, 0),
      vector( 7640, 8330, 0),
      vector( 7892, 8326, 0),
      vector( 7890, 8112, 0));
  }

  float GetTripSpeed()
  {
    return 15;
  }

  void OnEnemyTargeted() {}
}
