//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//-------------------------------------------------------------------

class CGermanAJeepMesh
{
  string MeshFile = "Models/G_AJeep.mesh";
  string SkinFile = "Models/G_AJeep.skin";
  string AnimFile = "Models/G_AJeep.anim";
}

class CGermanAJeepStateControl extends CMobileGroundUnitStateControl
{
  void CGermanAJeepStateControl()
  {
    CMobileGroundUnitStateControl(500.0);
    m_DestroyPause = 7.5;
    m_ExplosionId  = "EXPLID_GermanAJeepExplosion";
  }
}

class CGermanAJeepTargetingAnimator
{
  string HorAnimName    = "tower";
  string VerAnimName    = "gun";

  float  LeftEndAngle   = -180.0;
  float  RightEndAngle  =  180.0;
  float  TopEndAngle    = -4.0;
  float  BottomEndAngle =  41.0;

  float  MaxAngleSpeed  = 180.0;
}

class CGermanAJeepGun extends CBaseWeaponDescriptor
{
  int    AmmoQuantity      = -1;
  float  BulletSpeed       = 600.0;
  float  FireDeviation     = 0.015;
  string BulletPatternId   = "BULLETID_GermanAJeepGunBullet";
  string LinkJointName     = "";
  string EffectOnFire      = "EFFECTID_AJeepGunFireEffect";
  string SoundOnFire       = "SOUNDID_AJeepGunFireSound";

  string WeaponName        = "Gun";
  float  FireWeaponDelay   = 0.1;
  bool   IsAutotargeting   = false;
  int    AttachSlotNumber  = 1;
}

class CGermanAJeepBehavior extends
  CBaseBehavior,
  CGermanAJeepMoveParameters,
  CGermanAJeepFireParameters,
  CGermanAJeepRadarParameters
{
  void CGermanAJeepBehavior()
  {
    CBaseBehavior();
  }
}

class CGermanAJeepMoveParameters
{
  boolean  CanMove               = true;

  float    MaxSpeed              = 25;  // m/s
  float    MaxAngleSpeed         = 8;   // rad/s
  float    MaxAccelleration      = 25;  // m/(s*s)
  float    MaxAngleAccelleration = 25;  // rad/(s*s)

  float  MoveBank     = -.03; //#TMP:
  float  RotationBank = .006;   //#TMP:
}

class CGermanAJeepFireParameters
{
  boolean  CanFire = true;

  int  FirePeriod        = 200; // ms
  int  FirePeriodRandAdd = 100; // ms
  int  ShootGunNum = 1;

  boolean  BurstFire = true;
  int  BurstTime         = 2000; // ms
  int  BurstTimeRandAdd  = 1000; // ms

  int  BurstDelay        = 1000; // ms
  int  BurstDelayRandAdd = 2000; // ms
};

class CGermanAJeepRadarParameters
{
  boolean  HasRadar = true;

  float  MaxRadarDistance = 1000; // m
  float  MinRadarDistance = 5;    // m

  int    UpdateRadarPeriod        = 2000; // ms
  int    UpdateRadarPeriodRandAdd = 1000; // ms

  boolean  FireFlying = true;
  boolean  FireGround = true;
};

class CGermanAJeep extends
  CGroundUnit,
  CArmedUnit,
  CUnitWithSound,
  CUnitWithCamera,
  CUnitWithStateControl,
  CUnitWithBehavior
{
  void CGermanAJeep()
  {
    InitializeModelAsAnimated("CGermanAJeepMesh");
    CUnitWithStateControl("CGermanAJeepStateControl");
    InitializeSound("CGermanJeepEngineSound");

    CreateAnimatedWeapon("Gun", "CGermanAJeepGun", "CGermanAJeepTargetingAnimator");

    InitializeVehicleBehavior("CGermanAJeepBehavior");

    Core_AddClassificator("German");
    Core_AddClassificator("AJeep");    // for cockpit identification
    Core_AddClassificator("GroundUnit"); // for behavior fire logic
  }
}

