Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-0A91FE10 (this message is harmless)
Non platform assembly: data-0A9847D8 (this message is harmless)
Non platform assembly: data-0C060020 (this message is harmless)
Platform assembly: D:\962打包\game\The Timebuilders Pyramid Rising\PyramidRising_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\The Timebuilders Pyramid Rising\PyramidRising_Data\Managed\System.dll (this message is harmless)
You are running the Full version of Pyramid Rising
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AppInit:Awake()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

The Game Localization is in : English
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LocalizationManager:.ctor()
LocalizationManager:GetInstance()
AppInit:Awake()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

