//----- WARNING: -----
//IF YOU MODIFY THIS FILE, THEN THE HIGHSCORE SERVER WILL CONSIDER YOUR TIMES TO BE CHEATED!
//
// If you want to experiment with settings, then please copy one of the track folders (for
// example Proun/Tracks/Track01) and edit the settings in the Settings.txt file of that
// copied track. The file below contains a lot more settings than that Settings.txt, but
// you can copy specific settings from this file to that Settings.txt-file to edit them
// there to make them apply for the copied track only.

//----- track settings -----
	trackName = This track has no name
	trackImage = TrackNoImage.tga
	laps = 5
	finishPosition = 0
	startRotation = 0
	interfaceColour = 0.2 0.2 0.2

//----- vehicle speed settings (u means forward on the path, rotation means around the path) -----
	acceleration_Easy = 50
	acceleration_Normal = 55
	acceleration_Hard = 60
	acceleration_Impossible = 80
	brakeStrength = 80
	maxSpeed_Easy = 66
	maxSpeed_Normal = 100
	maxSpeed_Hard = 150
	maxSpeed_Impossible = 250
	minSpeed = -41
	//friction: a higher value means less friction, and 1 is the maximum value for friction
	friction = 0.4
	rotationAcceleration_Easy = 25
	rotationAcceleration_Normal = 26
	rotationAcceleration_Hard = 27
	rotationAcceleration_Impossible = 32
	maxRotationSpeed_Easy = 5.6
	maxRotationSpeed_Normal = 5.9
	maxRotationSpeed_Hard = 6.2
	maxRotationSpeed_Impossible = 7
	rotationFriction = 0.01
	frictionOnUSpeedDuringRotation = 0.65
	innerBendAccelerationFactor = 0
	distanceFromCable = 0.8
	collisionRadius = 0.37
	visualRadius = 0.4
	collisionSpeedMultiplier = 0.8
	penetrationExaggeration = 0.005
	morphDivider_Easy = 1.4
	morphDivider_Normal = 1.3
	morphDivider_Hard = 1.1
	morphDivider_Impossible = 1
	rollOverCable = true

//----- camera settings -----
	camera_distanceBehindVehicle = 8
	camera_FOVyDegrees = 44
	camera_distanceBehindVehicle_boost = 8
	camera_FOVyDegrees_boost = 60
	camera_boostZoomSpeed = 0.5

//----- boost settings -----
	boost_acceleration_Easy = 100
	boost_acceleration_Normal = 105
	boost_acceleration_Hard = 110
	boost_acceleration_Impossible = 150
	boost_maxSpeed_Easy = 100
	boost_maxSpeed_Normal = 140
	boost_maxSpeed_Hard = 200
	boost_maxSpeed_Impossible = 300
	boost_timeLength = 3

//----- micro boost settings -----

	microBoost_acceleration_Easy = 100
	microBoost_acceleration_Normal = 105
	microBoost_acceleration_Hard = 110
	microBoost_acceleration_Impossible = 150
	microBoost_maxSpeed_Easy = 100
	microBoost_maxSpeed_Normal = 140
	microBoost_maxSpeed_Hard = 200
	microBoost_maxSpeed_Impossible = 300
	microBoost_timeLength_Easy = 1.5
	microBoost_timeLength_Normal = 1.2
	microBoost_timeLength_Hard = 0.9
	microBoost_timeLength_Impossible = 0.9
	microBoost_timeToFill = 12
	microBoost_maxNumCollected = 3
	microBoost_outlineColour = 0.1 0.1 0.1
	microBoost_fillColour = 1 1 0.8

//----- AI settings -----
	ai_permanentSpeedMultiplier_Easy = 1
	ai_permanentSpeedMultiplier_Normal = 1
	ai_permanentSpeedMultiplier_Hard = 0.98
	ai_permanentSpeedMultiplier_Impossible = 1.0
	rubberBanding_speedMultiplier_minimum = 0.85
	rubberBanding_speedMultiplier_maximum = 1.05
	rubberBanding_speedMultiplier_changeSpeed = 0.02
	rubberBanding_enableDistance = 40
	rubberBanding_colourCodeForDebugging = false
	maxGhostCount = 40

//----- cable mesh settings -----
	cable_lengthSegments = 300
	cable_widthSegments = 42
	cable_firstLODLevelDistance = 800
	cable_width = 0.4
	cable_material = DefaultCableMaterial
	cable_generateMesh = true

//----- Sound settings -----
	whooshPastObjectSound_minimumRequiredSpeed = 30
	whooshPastObjectSound_maximumObjectDistance = 1.5
	skimParticles_fadeDuration = 0.5
	opponentPassSound_fastSpeedDifferenceThreshold = 15
	opponentPassSound_timeUntilPassSoundsActivated = 5
	engineSound_noAccelerationFadeDuration = 1
	engineSound_boostFadeDuration = 1
	engineSound_useHalfSpeedSound = false
	engineSound_speedBasedFrequencyModifier_halfSpeed = 0.9
	engineSound_speedBasedFrequencyModifier_fullSpeed = 0.9
	engineSound_stereoChangeStrengthInSplitscreen = 0.7
	accelerationSound_speedBasedFrequencyModifier = 0.5
	accelerationSound_fadeDuration = 2
	engineSoundSpeedMultiplier_player1 = 1
	engineSoundSpeedMultiplier_player2 = 1
	engineSoundSpeedMultiplier_player3 = 1
	engineSoundSpeedMultiplier_player4 = 1
	crash_minimumVolume = 0.1
	crash_speedChangeForMaxVolume = 70
	music_volume_inGame = 0.5
	music_volume_inMenu = 0.4
	music_duringBoost_frequencyMultiplier = 1
	music_duringBoost_volumeMultiplier = 1
	music_duringBoost_fadeDuration = 1
	music_songToPlay = shuffle
	music_shuffleAfterFirstPlay = false