[IMAGE FILES]

; Example of single image file:
; Image = filename.png

; Example of animation image file (or single image file where the image size is smaller than the file size):
; AnimImage = filename.png
; Width = 128 (size of each frame)
; Height = 96 (size of each frame)
; Number of Frames = 3 (the number of images in this file)

image = topmenu.png

image = levelWall.png
image = levelFree.png
image = levelWallBottom.png
image = levelWallBottomLeft.png
image = levelWallBottomRight.png
image = levelWallTop.png
image = levelWallTopLeft.png
image = levelWallTopRight.png
image = levelWallLeft.png
image = levelWallRight.png
image = levelCannon.png
image = levelCornerTopLeft.png
image = levelCornerTopRight.png
image = levelCornerBottomLeft.png
image = levelCornerBottomRight.png
image = levelBackground.png
image = levelBallWallRight.png
image = levelBallWallLeft.png
image = levelBallWallBottom.png
image = levelBallWallTop.png
image = levelComplete.png
image = levelCompleteBack.png
image = levelBall1.png
image = levelBall2.png
image = levelBall3.png
image = levelBall4.png
image = levelBall5.png
image = levelBall6.png
image = levelBall7.png
image = trophyGold.png
image = trophySilver.png
image = achievementback.png
image = arrowrightgreen.png
image = maskLevelWall.png
image = levelCannonBase.png
image = levelCannonRamp.png
image = levelCannonTopBack.png
image = levelBall1_2.png
image = levelBall2_2.png
image = levelBall3_2.png
image = levelBall4_2.png
image = levelBall5_2.png
image = levelBall6_2.png
image = ballsmall.png
image = wallsmall.png


[ANIMATIONS]

; Example of animation
; AnimationName
; Filename of the image. NB! if more than one image in the animation, the name must include a * where the number should be: Ex: filename*.png instead of filename1.png
; Number of frames in the animation (the sequence below; not necessarily the same as the num of frames in the file itself)
; The sequence of the frames. Leave empty or ex: 0 1 3 4 5 9 12 13 14 15 13 12 9 8 3 2 0
; Speed in seconds it takes for the whole animation to complete, ex: 1.2
; Number of image files in the animation: 1 or more
; Cycle = True or False or empty (empty is default)
; Leave Active = true or false or empty (empty is default)



[END]

Every line herafter will be ignored

Name = 
Filename = 
Number of Frames = 
Frames = 
Seconds = 
Number of Files = 
Cycle = 
Leave Active = 


AnimImage = 
Width = 
Height = 
Number of Frames = 