particle_system Smoke
{
	quota	20
	material	PE/Dust
	particle_width	20
	particle_height	20
	cull_each	false
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		angle	180
		colour	0 0 0 1
		direction	0 1 0
		emission_rate	15
		position	0 0 0
		velocity_min	1
		velocity_max	2
		time_to_live_min	1
		time_to_live_max	3
		duration	0
		repeat_delay	0
		width	80
		height	80
		depth	0
	}

	affector Rotator
	{
		rotation_speed_range_start	0
		rotation_speed_range_end	10
		rotation_range_start	0
		rotation_range_end	360
	}

	affector Scaler
	{
		rate	20
	}

	affector ColourInterpolator
	{
		colour0	0.5 0.5 0.5 1
		time0	0
		colour1	0.5 0.5 0.5 1
		time1	0.6
		colour2	0 0 0 0
		time2	1
	}

	affector LinearForce
	{
		force_vector	0 20 0
		force_application	add
	}
}

particle_system BuildingFinished
{
	quota	15
	material	PE/Star
	particle_width	12
	particle_height	12
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 15
		height 15
		depth 0
		angle	20
		colour	1 1 1 1
		direction	0 1 0
		emission_rate	10
		position	0 0 0
		velocity_min	30
		velocity_max	50
		time_to_live	2
		duration_min	1.5
		duration_max	2
		repeat_delay	10
	}

	affector Scaler
	{
		rate	0
	}

	affector Rotator
	{
		rotation_speed_range_start	240
		rotation_speed_range_end	360
		rotation_range_start	0
		rotation_range_end	360
	}

	affector ColourInterpolator
	{
		colour0	1 1 1 1
		time0	0
		colour1	1 1 1 1
		time1	0.6
		colour2	0 0 0 0
		time2	1
	}
}

particle_system BuildingDemolished
{
	quota	30
	material	PE/GraySmoke
	particle_width	50
	particle_height	50
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 30
		height 30
		depth 10
		angle	20
		colour	0 0 0 1
		colour_range_start	0 0 0 1
		colour_range_end	0 0 0 1
		direction	0 1 0
		emission_rate	50000
		position	0 5 0
		velocity	30
		velocity_min	30
		velocity_max	60
		time_to_live	3
		time_to_live_min	3
		time_to_live_max	3
		duration	1
		duration_min	1
		duration_max	1
		repeat_delay	100
		repeat_delay_min	100
		repeat_delay_max	100
	}

	affector Scaler
	{
		rate	0
	}

	affector ColourInterpolator
	{
		colour0	0.5 0.5 0.5 1
		time0	0
		colour1	0.5 0.5 0.5 1
		time1	0.6
		colour2	0 0 0 1
		time2	1
	}
}

particle_system Fire_Tent
{
	quota	20
	material	PE/Fire
	particle_width	30
	particle_height	50
	cull_each	false
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	texcoord
	common_up_vector	0 0 1
	point_rendering	false
	accurate_facing	false

	emitter HollowEllipsoid
	{
		angle	180
		colour	0 0 0 1
		colour_range_start	0 0 0 1
		colour_range_end	0 0 0 1
		direction	0 1 0
		emission_rate	20
		position	22 2 28
		velocity	0.25
		velocity_min	0.25
		velocity_max	0.5
		time_to_live	0.7692
		time_to_live_min	0.7692
		time_to_live_max	2.5
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
		width	20
		height	20
		depth	20
		inner_width	0.2
		inner_height	0.2
		inner_depth	0.2
	}

	affector Rotator
	{
		rotation_speed_range_start	0
		rotation_speed_range_end	100
		rotation_range_start	0
		rotation_range_end	360
	}

	affector LinearForce
	{
		force_vector	0 20 0
		force_application	add
	}

	affector ColourInterpolator
	{
		colour0	0 0 0 1
		time0	0
		colour1	0.501961 0 0 1
		time1	0.2
		colour2	1 0.501961 0 1
		time2	0.4
		colour3	1 0.501961 0 1
		time3	0.6
		colour4	0 0 0 1
		time4	0.8
		colour5	0 0 0 1
		time5	1
	}

	affector Scaler
	{
		rate	-5
	}
}

particle_system Smoke_offset
{
	quota	15
	material	PE/GraySmoke
	particle_width	32
	particle_height	32
	cull_each	false
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		angle	180
		colour	0 0 0 1
		direction	0 1 0
		emission_rate	10
		position	0 20 0
		velocity_min	1
		velocity_max	2
		time_to_live_min	1
		time_to_live_max	3
		duration	0
		repeat_delay	0
		width	64
		height	64
		depth	0
	}

	affector Rotator
	{
		rotation_speed_range_start	0
		rotation_speed_range_end	10
		rotation_range_start	0
		rotation_range_end	360
	}

	affector Scaler
	{
		rate	10
	}

	affector ColourInterpolator
	{
		colour0	0 0 0 1
		time0	0
		colour1	1 1 1 1
		time1	0.2
		colour2	1 1 1 1
		time2	0.6
		colour3	0 0 0 0
		time3	1
	}

	affector LinearForce
	{
		force_vector	0 10 0
		force_application	add
	}
}

particle_system Smoke_big
{
	quota	30
	material	PE/GraySmoke
	particle_width	64
	particle_height	64
	cull_each	false
	renderer	billboard
	sorted	false
	local_space	false
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		angle	180
		colour	0 0 0 1
		direction	0 1 0
		emission_rate	20
		position	0 20 0
		velocity_min	1.5
		velocity_max	3
		time_to_live_min	1
		time_to_live_max	3
		duration	0
		repeat_delay	0
		width	256
		height	256
		depth	0
	}

	affector Rotator
	{
		rotation_speed_range_start	0
		rotation_speed_range_end	10
		rotation_range_start	0
		rotation_range_end	360
	}

	affector Scaler
	{
		rate	10
	}

	affector ColourInterpolator
	{
		colour0	0 0 0 1
		time0	0
		colour1	1 1 1 1
		time1	0.2
		colour2	1 1 1 1
		time2	0.6
		colour3	0 0 0 0
		time3	1
	}

	affector LinearForce
	{
		force_vector	0 15 0
		force_application	add
	}
}

