<?xml version="1.0" ?>
<Buildings>

	<Building Name="Home_0" Mesh="home_0" Scale="0.23" Rotation="300">
		<Cost Level="0" Type="Materials" Quantity="100"/>
		<Repair Level="0" Type="Materials" Quantity="30"/>
		<Generator Level="0" Type="Gold" Time="10" Value="100"/>
		<Consumer Level="0" Type="Food" Time="60"/>
		<Consumer Level="0" Type="Water" Time="50"/>
		
		<Cost Level="1" Type="Materials" Quantity="25"/>
		<Repair Level="1" Type="Materials" Quantity="40"/>
		<Generator Level="1" Type="Gold" Time="10" Value="125"/>
		<Consumer Level="1" Type="Food" Time="60"/>
		<Consumer Level="1" Type="Water" Time="50"/>
		
		<Cost Level="2" Type="Materials" Quantity="35"/>
		<Repair Level="2" Type="Materials" Quantity="50"/>
		<Generator Level="2" Type="Gold" Time="10" Value="150"/>
		<Consumer Level="2" Type="Food" Time="60"/>
		<Consumer Level="2" Type="Water" Time="50"/>
		
		<StaticAnimation Name="Fire_Tent"/>
	</Building>
	
	<Building Name="Home_1" Mesh="home_1" Scale="0.23" Rotation="0">
		<Cost Level="0" Type="Materials" Quantity="150"/>
		<Repair Level="0" Type="Materials" Quantity="50"/>
		<Generator Level="0" Type="Gold" Time="10" Value="175"/>
		<Consumer Level="0" Type="Food" Time="60"/>
		<Consumer Level="0" Type="Water" Time="50"/>
		
		<Cost Level="1" Type="Materials" Quantity="40"/>
		<Repair Level="1" Type="Materials" Quantity="60"/>
		<Generator Level="1" Type="Gold" Time="10" Value="200"/>
		<Consumer Level="1" Type="Food" Time="60"/>
		<Consumer Level="1" Type="Water" Time="50"/>
		
		<Cost Level="2" Type="Materials" Quantity="50"/>
		<Repair Level="2" Type="Materials" Quantity="70"/>
		<Generator Level="2" Type="Gold" Time="10" Value="250"/>
		<Consumer Level="2" Type="Food" Time="60"/>
		<Consumer Level="2" Type="Water" Time="50"/>
	</Building>
	
	<Building Name="Home_2" Mesh="home_2" Scale="0.2" Rotation="0">
		<Cost Level="0" Type="Materials" Quantity="225"/>
		<Repair Level="0" Type="Materials" Quantity="70"/>
		<Generator Level="0" Type="Gold" Time="10" Value="275"/>
		<Consumer Level="0" Type="Food" Time="50"/>
		<Consumer Level="0" Type="Water" Time="45"/>
		
		<Cost Level="1" Type="Materials" Quantity="55"/>
		<Repair Level="1" Type="Materials" Quantity="80"/>
		<Generator Level="1" Type="Gold" Time="10" Value="325"/>
		<Consumer Level="1" Type="Food" Time="50"/>
		<Consumer Level="1" Type="Water" Time="45"/>
		
		<Cost Level="2" Type="Materials" Quantity="65"/>
		<Repair Level="2" Type="Materials" Quantity="90"/>
		<Generator Level="2" Type="Gold" Time="10" Value="375"/>
		<Consumer Level="2" Type="Food" Time="50"/>
		<Consumer Level="2" Type="Water" Time="45"/>
	</Building>
	
	<Building Name="Home_3" Mesh="home_3" Scale="0.18" Rotation="0">
		<Cost Level="0" Type="Gold" Quantity="150"/>
		<Cost Level="0" Type="Materials" Quantity="300"/>
		<Repair Level="0" Type="Materials" Quantity="80"/>
		<Generator Level="0" Type="Gold" Time="13" Value="400"/>
		<Consumer Level="0" Type="Food" Time="50"/>
		<Consumer Level="0" Type="Water" Time="40"/>
		
		<Cost Level="1" Type="Gold" Quantity="100"/>
		<Cost Level="1" Type="Materials" Quantity="75"/>
		<Repair Level="1" Type="Materials" Quantity="100"/>
		<Generator Level="1" Type="Gold" Time="13" Value="450"/>
		<Consumer Level="1" Type="Food" Time="50"/>
		<Consumer Level="1" Type="Water" Time="40"/>
		
		<Cost Level="2" Type="Gold" Quantity="200"/>
		<Cost Level="2" Type="Materials" Quantity="100"/>
		<Repair Level="2" Type="Materials" Quantity="120"/>
		<Generator Level="2" Type="Gold" Time="13" Value="550"/>
		<Consumer Level="2" Type="Food" Time="50"/>
		<Consumer Level="2" Type="Water" Time="40"/>
	</Building>
	
	<Building Name="Production_0" Mesh="production_0" Scale="0.25" Rotation="270">
		<Cost Level="0" Type="Gold" Quantity="1250"/>
		<Repair Level="0" Type="Gold" Quantity="100"/>
		<Trade Level="0" Type1="Gold" Time="5" Start1="1000" Type2="Materials" Start2="200"/>
		<Trade Level="0" Type1="Gold" Time="5" Start1="1500" Type2="Materials" Start2="300"/>
		<Trade Level="0" Type1="Gold" Time="5" Start1="2500" Type2="Materials" Start2="500"/>
		
		<Cost Level="1" Type="Gold" Quantity="350"/>
		<Repair Level="1" Type="Gold" Quantity="125"/>
		<Trade Level="1" Type1="Gold" Time="5" Start1="800" Type2="Materials" Start2="200"/>
		<Trade Level="1" Type1="Gold" Time="5" Start1="1200" Type2="Materials" Start2="300"/>
		<Trade Level="1" Type1="Gold" Time="5" Start1="2000" Type2="Materials" Start2="500"/>
		
		<Cost Level="2" Type="Gold" Quantity="500"/>
		<Repair Level="2" Type="Gold" Quantity="200"/>
		<Trade Level="2" Type1="Gold" Time="5" Start1="600" Type2="Materials" Start2="200"/>
		<Trade Level="2" Type1="Gold" Time="5" Start1="900" Type2="Materials" Start2="300"/>
		<Trade Level="2" Type1="Gold" Time="5" Start1="1500" Type2="Materials" Start2="500"/>
	</Building>
	
	<Building Name="Production_1" Mesh="production_1" Scale="0.2" Rotation="90">
		<Cost Level="0" Type="Gold" Quantity="1225"/>
		<Cost Level="0" Type="Materials" Quantity="200"/>
		<Repair Level="0" Type="Gold" Quantity="400"/>
		<Repair Level="0" Type="Materials" Quantity="75"/>
	</Building>
	
	<Building Name="Production_2" Mesh="production_2" Scale="0.25" Rotation="270">
		<Cost Level="0" Type="Materials" Quantity="280"/>
		<Repair Level="0" Type="Materials" Quantity="80"/>
	</Building>
	
	<Building Name="Production_3" Mesh="production_3" Scale="0.28" Rotation="0">
		<Cost Level="0" Type="Materials" Quantity="300"/>
		<Repair Level="0" Type="Materials" Quantity="100"/>
		<Consumer Level="0" Type="Food" Time="30"/>
		<Consumer Level="0" Type="Water" Time="30"/>
	</Building>
	
	<Building Name="Wealth_0" Mesh="wealth_0" Scale="0.12" Rotation="270">
		<Cost Level="0" Type="Gold" Quantity="750"/>
		<Cost Level="0" Type="Materials" Quantity="300"/>
		<Repair Level="0" Type="Gold" Quantity="450"/>
		<Repair Level="0" Type="Materials" Quantity="115"/>
		<Generator Level="0" Type="Wealth" Time="0" Value="20"/>
		<Generator Level="0" Type="Happiness" Time="0" Value="-10"/>
	</Building>
	
	<Building Name="Wealth_1" Mesh="wealth_1" Scale="0.07" Rotation="0">
		<Cost Level="0" Type="Materials" Quantity="200"/>
		<Repair Level="0" Type="Materials" Quantity="50"/>
		<Trade Level="0" Type1="Materials" Time="0" Start1="200" Count1="100" Type2="Gold" Start2="100" Count2="100"/>
		<Trade Level="0" Type1="Materials" Time="0" Start1="400" Count1="200" Type2="Gold" Start2="200" Count2="200"/>
		<Trade Level="0" Type1="Materials" Time="0" Start1="600" Count1="300" Type2="Gold" Start2="300" Count2="300"/>
		<Generator Level="0" Type="Wealth" Time="0" Value="10"/>
		
		<Cost Level="1" Type="Materials" Quantity="50"/>
		<Repair Level="1" Type="Materials" Quantity="50"/>
		<Trade Level="1" Type1="Materials" Time="0" Start1="200" Count1="100" Type2="Gold" Start2="100" Count2="150"/>
		<Trade Level="1" Type1="Materials" Time="0" Start1="400" Count1="200" Type2="Gold" Start2="200" Count2="300"/>
		<Trade Level="1" Type1="Materials" Time="0" Start1="600" Count1="300" Type2="Gold" Start2="300" Count2="450"/>
		<Generator Level="1" Type="Wealth" Time="0" Value="15"/>
		
		<Cost Level="2" Type="Materials" Quantity="100"/>
		<Repair Level="2" Type="Materials" Quantity="50"/>
		<Trade Level="2" Type1="Materials" Time="0" Start1="200" Count1="100" Type2="Gold" Start2="150" Count2="150"/>
		<Trade Level="2" Type1="Materials" Time="0" Start1="400" Count1="200" Type2="Gold" Start2="300" Count2="300"/>
		<Trade Level="2" Type1="Materials" Time="0" Start1="600" Count1="300" Type2="Gold" Start2="450" Count2="450"/>
		<Generator Level="2" Type="Wealth" Time="0" Value="20"/>
	</Building>
	
	<Building Name="Wealth_2" Mesh="wealth_2" Scale="0.3" Rotation="0">
		<Cost Level="0" Type="Gold" Quantity="3000"/>
		<Cost Level="0" Type="Materials" Quantity="400"/>
		<Repair Level="0" Type="Gold" Quantity="1125"/>
		<Repair Level="0" Type="Materials" Quantity="130"/>
		<Generator Level="0" Type="Wealth" Time="0" Value="40"/>
		<AutoGenerator Level="0" Type="Happiness" Time="40" Value="4"/>
	</Building>
	
	<Building Name="Wealth_3" Mesh="wealth_3" Scale="0.3" Rotation="0">
		<Cost Level="0" Type="Gold" Quantity="6000"/>
		<Cost Level="0" Type="Materials" Quantity="600"/>
		<Repair Level="0" Type="Gold" Quantity="50"/>
		<Repair Level="0" Type="Materials" Quantity="50"/>
		<Generator Level="0" Type="Wealth" Time="0" Value="50"/>
		<AutoGenerator Level="0" Type="Happiness" Time="30" Value="2"/>
	</Building>
	
</Buildings>