Level
{
	LevelTime 180
	Deadline 50
	LevelSpeed 10
	WorkerSpeed 22
	Workers 1
	Storage 2000
	StartMsg 10
	EndMsg 11
	StartRes
	{
		Gold 222
		Wood 222
		Food 222
	}
	ResIncome
	{
		Gold 2
		Wood 2
		Food 2
	}
	NewBuilding 0 0 0
	BonusMod 0.0
	BonusCost 0 0 0 0 0 0 0
	BonusTime 15 10 25 30 30 15 25
}

Objective
{
	Type CollectRes
	Gold 3333
}

xMessage
{
	Type Timer
	Time 1
	MsgId 12
	Arrow 20 3
	Picture 1
}

xMessage
{
	Type CollectObj
	Id 20
	MsgId 13
	Arrow 25 2
	Picture 2
}

xMessage
{
	Type CollectObj
	Id 25
	MsgId 14
	Arrow 23 1
	Picture 3
}

sMonster
{
	Kind Bat
	Spawn 8
	Respawn 9
	Health 8
	Speed 6
}
