credits =
{
	"A game by Ivan Traykov",
	"Programming by Philip Traykov",
	"Music from L'autre endroit by Silence",
	"Physics by Erin Catto's box2D",
	"Thanks to the Lua team at PUC-Rio",
	"And the Xiph.Org Foundation",
}

text = {}

text.file_not_found = "File Not Found"
text.input_error = "Input Error"
text.no_mouse = "Chains cannot be played without a mouse"
text.video_error = "Video Error"
text.bad_display_mode = "The selected display mode is not supported on your system"
text.audio_error = "Audio Error"
text.no_sound = "The game will continue with no sound"

text.newplayer = "Player"

text.demoover = "You've completed the demo version of Chains"
text.demoexplain = "Would you like to buy the full game and play the rest of the levels?"
text.ok = "OK"

text.back = "Back"
text.records = "Records"
text.levelselect = "Level Select"
text.myprofile = "My Profile"
text.options = "Options"
text.quit = "Quit"

text.total_stats = "Total stats"
text.playing_time = "Playing time"
text.cleared = "Cleared"
text.chains = "Chains"
text.longest_chain = "Longest chain"

text.empty = "Empty"

text.load_profile = "Load Profile"
text.select_profile = "Select a profile to load"

text.deleteprofile = "Delete a Profile"

text.create_profile = "New Profile"
text.select_slot = "Select a slot for the new profile"
text.cancel = "Cancel"

text.slots_error = "No available slots"
text.no_slots = "Please delete another profile to free up a save slot"
text.left_error = "No Profiles Left"
text.no_left = "You cannot delete the last and only profile left"
text.nload_error = "No Profiles Found"
text.no_nload = "There are no existing profiles to load"
text.load_error = "Loading Error"
text.no_load = "Could not load the selected profile"
text.delete_sure = "Are you sure you want to delete the profile"
text.profiledeleted = "Profile Deleted"
text.selectanother = "Please select another profile to load"
text.profile_name = "Profile Name"
text.enter_name = "Please type in a name for the new profile"
text.fail_save = "Save Error"
text.no_save = "You will not be able to save your progress"



text.profile = "Profile"
text.create = "New"
text.load = "Load"
text.delete = "Delete"
text.difficulty = "Difficulty"
text.easy = "Easy"
text.normal = "Normal"
text.hard = "Hard"
text.tips = "Beginner Tips"
text.on = "On"
text.off = "Off"

text.visitus = "Visit us online at www.2dengine.com"

text.name = "Name"
text.music_volume = "Music Volume"
text.sound_volume = "Sound Volume"
text.resolution = "Resolution"
text.fullscreen = "Fullscreen"
text.windowed = "Windowed"

text.game_over = "Game Over"
text.try_again = "Would you like to try again?"
text.yes = "Yes"
text.no = "No"
text.final = "You've completed the final level"
text.gotoend = "Would you like to go to 'The End' stage?"
text.objective = "You've completed the level objective"
text.keepplaying = "Would you like to keep playing?"
text.quitdialog = "Quit"
text.quitsure = "Are you sure you want to quit?"
text.unlock = "You've unlocked level"
text.gotherenow = "Would you like to go there now?"
text.resume = "Resume"
text.menu = "Menu"
text.restart = "Restart"

text.level_records = "Level records"
text.new_level_record = "New level record"
text.longest_chain = "Longest chain"
text.longest_playing_time = "Longest playing time"
text.most_cleared = "Most cleared"
text.fastest_completion = "Fastest completion"
text.optimal_completion = "Optimal completion"

text.clear_records = "Clear records"
text.clear_sure = "Are you sure you want to clear all level records?"

text.time = "Time"
text.cleared = "Cleared"
text.lost = "Lost"



trident = {}
trident.name = "Trident"
trident.goal = "Clear 100"
trident.left = "Cleared"
trident.select = "Click on a bubble to select it"
trident.drag = "Drag to an adjacent bubble of the same color"
trident.onemore = "Link at least one more"
trident.clear = "Click to clear the chain"
trident.yourgoal = "Your goal is to clear 100"
trident.keepgoing = "Keep going, just"
trident.keepgoing2 = "more to go"
trident.halfway = "You are halfway done"
trident.almost = "Almost there, just another"

the_gate = {}
the_gate.name = "The Gate"
the_gate.goal = "Clear 200 without losing any"
the_gate.left = "Cleared"
the_gate.warn = "Be careful not let the gate drop"
the_gate.warn2 = "The gate is supported by a counterweight"
the_gate.watch = "Watch the indicator on the bottom left"
the_gate.watch2 = "It shows how many you have to clear"
the_gate.ohno = "Be careful! The gate is about to drop"

exact_change = {}
exact_change.name = "Exact Change"
exact_change.goal = "Match the given amount in one chain"
exact_change.amount = "Amount"
exact_change.short = "Your chain is short by"
exact_change.over = "Your chain is over the given amount by"
exact_change.exact = "That's it! Clear the chain to win"
exact_change.explain = "Try to clear a chain worth exactly"

the_stream = {}
the_stream.name = "The stream"
the_stream.goal = "Keep the stream flowing for 5 minutes"
the_stream.flow = "Flow"
the_stream.clog = "Oh no! The stream is getting clogged!"
the_stream.clog2 = "Don't let the flow drop to zero"
the_stream.msg1 = "Keep the flow for another four minutes"
the_stream.msg2 = "That's it, three more minutes"
the_stream.msg3 = "Just two minutes left"
the_stream.msg4 = "One minute left"

grid = {}
grid.name = "Grid"
grid.goal = "Link 15 or more together"
grid.chain = "Linked"
grid.explain = "Try to clear 15 or more in one chain"
grid.retain = "Pick one color and don't clear it..."
grid.retain2 = "Until you have enough to link a 15 bubble chain"


dispenser = {}
dispenser.name = "Dispenser"
dispenser.goal = "Don't lose more than 100 in the next 5 minutes"
dispenser.lost = "Lost"
dispenser.dontlose = "Don't lose >"
dispenser.any = "any"
dispenser.inthenext = "in the next"
dispenser.minutes = "minutes"
dispenser.minute = "minute"

gulliver = {}
gulliver.name = "Gulliver"
gulliver.goal = "Clear 100 by linking 10 chains or less"
gulliver.cleared = "Cleared"
gulliver.chains = "Chains"
gulliver.clear = "Clear another"
gulliver.insz = "in"
gulliver.chainsorless = "chains or less"

gravity = {}
gravity.name = "Gravity"
gravity.goal = "Link 30 or more together"
gravity.chain = "Linked"
gravity.short = "Good, but can you link another"
gravity.gotit = "Great! Now click to clear the chain"

clamps = {}
clamps.name = "Clamps"
clamps.goal = "Clear 300 without losing any"
clamps.left = "Cleared"
clamps.holdon = "Hurry up! The clamps won't hold much longer"

pyramid = {}
pyramid.name = "Pyramid"
pyramid.goal = "Clear all"
pyramid.next = "Next"
pyramid.explain = "Click on a blank bubble to assign it color"
pyramid.explain2 = "Next color to be assigned is shown on the bottom right"
pyramid.explain3 = "Be careful as you color in the last few blank bubbles"
pyramid.left = "Cleared"

coathanger = {}
coathanger.name = "Coathanger"
coathanger.goal = "Clear 300 without losing more than 30"
coathanger.left = "Cleared"
coathanger.lost = "Lost"
coathanger.lose = "more lost and you're toast!"
coathanger.lose2 = "It's all over if you lose any more bubbles"

flippers = {}
flippers.name = "Flippers"
flippers.goal = "Clear 300 without losing more than 5"
flippers.left = "Cleared"
flippers.lost = "Lost"
flippers.lose = "Try not to lose another"
flippers.lose2 = "Careful! You can't lose any more bubbles"

scale = {}
scale.name = "Scale"
scale.goal = "Balance the scale to a zero difference"
scale.balance = "Balance"
scale.tip1 = "The difference in weight between the two ends..."
scale.tip2 = "of the scale is shown on the bottom left"
scale.tip3 = "The goal is to get the difference in weight to zero"
scale.tip4 = "The number on each bubble represents its weight"

jaws = {}
jaws.name = "Jaws"
jaws.goal = "Clear 200 but beware of the spikes"
jaws.left = "Cleared"
jaws.warn = "Watch out for the spikes!"

the_perfectionist = {}
the_perfectionist.name = "The Perfectionist"
the_perfectionist.goal = "Clear all colored bubbles"
the_perfectionist.next = "Next"
the_perfectionist.left = "Cleared"
the_perfectionist.tip1 = "The goal is to clear the colored bubbles"
the_perfectionist.tip2 = "The more blank bubbles you assign color to,"
the_perfectionist.tip3 = "The more you will have to clear"

artillery = {}
artillery.name = "Artillery"
artillery.goal = "Don't lose more than 100 in the next 5 minutes"
artillery.lost = "Lost"
artillery.dontlose = "Don't lose >"
artillery.any = "any"
artillery.inthenext = "in the next"
artillery.minutes = "minutes"
artillery.minute = "minute"

the_plant = {}
the_plant.name = "The Plant"
the_plant.goal = "Don't lose any for the next 6 minutes"
the_plant.left = "Left"
the_plant.msg1 = "Keep it up for another five minutes"
the_plant.msg2 = "That's it, four more minutes"
the_plant.msg3 = "Don't lose any for another three minutes"
the_plant.msg4 = "Good job, hold on for two more minutes"
the_plant.msg5 = "Just one minute left"

the_mill = {}
the_mill.name = "The Mill"
the_mill.goal = "Clear 300 without losing more than 20"
the_mill.left = "Cleared"
the_mill.lose = "Try not to lose another"
the_mill.lose2 = "Careful! You can't lose any more bubbles"
the_mill.lost = "Lost"

pile = {}
pile.name = "Pile"
pile.goal = "Link 40 or more together"
pile.chain = "Linked"
pile.short = "Keep going, link another"
pile.gotit = "You've got it! Clear the chain to win"

time_dilation = {}
time_dilation.name = "Time dilation"
time_dilation.goal = "Don't lose more than you've cleared for 3 minutes"
time_dilation.lost = "Lost"