<?xml version="1.0"?>
<ResourceManifest>

   <Resources id="JournalEntries">
      <String id="PH_JE_STG0_LV0"	Value="There I was, standing in the store room. I thought I was going to clean it up. I was very wrong." />

      <String id="PH_JE_STG1_LV0"	Value="The wizard tower loomed above me, dominating the landscape. A lone door, high up in the tower, looked down on me. I had to find a way to get up there." />
      <String id="PH_JE_STG1_LV1"	Value="I was in a wizard's study. A massive golem stood in the room, one foot on a trapdoor, its inanimate eyes fixed on me. I felt a sudden urge to leave the room." />
      <String id="PH_JE_STG1_LV2"	Value="It was a wizard's lab. The place smelt really bad. There was a strange table in the room. It had a strange vagueness about it. It felt unreal." />
      <String id="PH_JE_STG1_LV3"	Value="The strange structure looked like a teleporter. Perhaps it had the power to send me home. The problem was to get it work." />

      <String id="PH_JE_STG2_LV0"	Value="I stood in awe before the ancient structure. It was unimaginably old. I wondered if the gates still functioned." />
      <String id="PH_JE_STG2_LV1"	Value="It was a great hall, decorated with stone faces. The faces seemed to possess the wisdom of ages. Even the air whispered questions in my ear." />
      <String id="PH_JE_STG2_LV2"	Value="I descended the stairs and reached an underground cavern. A deep chasm ran across the cavern. The bridge over the chasm was in ruins." />
      <String id="PH_JE_STG2_LV3"	Value="The distinctive smell of machinery filled my nostrils. It was a strange sight. A room full of compasses!" />
      <String id="PH_JE_STG2_LV4"	Value="I had reached another underground cavern. A teleporter lay invitingly in the distance. My ticket back home. That is, if I could activate it." />


      <String id="PH_JE_STG3_LV0"	Value="The contraption had sent me to the legendary fairy garden itself! Alas, the gates were closed, but then again, perhaps there was a way in." />
      <String id="PH_JE_STG3_LV1"	Value="The trapdoor led to an underground store room. Although the air was damp and stale, the ambiance was somehow still cheerful." />
      <String id="PH_JE_STG3_LV2"	Value="At long last, I was finally inside the fabled fairy garden. As I gazed without, I wondered what traps lay in wait for the unsuspecting intruder." />
      <String id="PH_JE_STG3_LV3"	Value="I noticed the braziers straightaway, as soon as I entered the room. It was obvious that faerie magic was at play here." />
      <String id="PH_JE_STG3_LV4"	Value="It was obviously a study, but what a study! The room was a total mess. Things were left all over, and a strange object lay in the centre of the room." />

	  
      <String id="PH_JE_STG4_LV0"	Value="I found myself in a wood cabin. It was unnaturally cold. I had to do something about it, otherwise I was going to freeze to death." />
      <String id="PH_JE_STG4_LV1"	Value="The door led to a room made entirely of ice! Even the door was ice. Solid, hard ice. Strangely though, the room wasn't cold." />
      <String id="PH_JE_STG4_LV2"	Value="It was a massive hall, probably cut out of the insides of a glacier. One of the supporting pillars was in really bad shape." />
      <String id="PH_JE_STG4_LV3"	Value="Another underground ice room. I have never liked ice and even less being surrounded by it. I wondered when would I get to the surface." />
      <String id="PH_JE_STG4_LV4"	Value="At last I emerged from the underground passage. A teleporter lay directly ahead. Presumably it was meant to return me home." />

      <String id="PH_JE_STG5_LV0"	Value="I was teleported to the machine island. The dungeons of Al Kha Don were waiting for me. But first, I had to get inside." />
      <String id="PH_JE_STG5_LV1"	Value="This was undoubtedly the dreaded gallery of many deaths, a place full of deadly traps and falls." />
      <String id="PH_JE_STG5_LV2"	Value="The room was full of machinery. Ancient machinery, the kind of which this world has never seen before. Certainly I hadn't." />
      <String id="PH_JE_STG5_LV3"	Value="It looked like a workshop. A bustling workshop once filled with noise and people, and now filled with nothing but silence." />
      <String id="PH_JE_STG5_LV4"	Value="Almost Immediately I noticed the huge machine in the centre of the room. What it did I could not fathom, but I was going to try to find out." />

      <String id="PH_JE_STG6_LV0"	Value="I could see the monastery in the distance. A time worn ropeway was the only way to get there." />
      <String id="PH_JE_STG6_LV1"	Value="It was an amazing sight. A huge rock was magically suspended in air. Magical artefacts of great power lay on the rock." />
	</Resources> 

   <Resources id="GameStrings">


	  <string id="PH_S00_SC1_HELP1"			Value="Welcome to Pahelika! Let us play! To interact with the objects, use the mouse. Move the mouse cursor over here." />
	  <string id="PH_S00_SC1_HELP2"			Value="When the mouse is over an interesting object, it is highlighted by sparkles.
Click on this pile a few times to clear it up!" />
	  <string id="PH_S00_SC1_HELP3"			Value="This chest is locked. Try to find the key.
Hint: Look at the drum on the left! Click the key to pick it up." />
	  <string id="PH_S00_SC1_HELP4"			Value="See, the key automatically moved to your inventory!
Click on the key to pick it up and then click on the chest to open it." />
	  <string id="PH_S00_SC1_HELP5"			Value="There is something inside the chest! Click on it to pick it up." />
	  <string id="PH_S00_SC1_HELP6"			Value="This looks like a strange contraption. Wonder what it is? Open it by clicking on it." />
	  <string id="PH_S00_SC1_HELP7"			Value="The contraption seems to have empty slots.
Search the room for the runes and put them back in. Click this button to close it." />
	  <string id="PH_S00_SC1_HELP8"			Value="This chest is lying far away. Click on it to get a closer view." />
	  <string id="PH_S00_SC1_HELP9"			Value="Now more details of the object are visible. You can return to the normal view anytime by clicking on the close button." />
	  <string id="PH_S00_SC1_HELP10"		Value="Some chests have Puzzle Locks. To open them, you need to solve a puzzle.
Click on the chest to launch the puzzle." />
	  <string id="PH_S00_SC1_HELP11"		Value="Some objects may be used more than once.
For example, you can pick the magic lantern off the pedestal." />
	  <string id="PH_S00_SC1_HELP12"		Value="Move the mouse cursor over here. Notice how the cursor changes to a pair of feet? Click here to go to the next area." />
	  <string id="PH_S00_SC1_HELP13"		Value="This is a slider puzzle. To solve it, slide the main slider to the slot on the right. Sliders can only slide in one direction." />
	  <string id="PH_S00_SC1_HELP14"		Value="This is a jigsaw puzzle. To solve it, pick up the pieces and place them on the correct place on the image. The pieces can be ROTATED by right clicking. The puzzle is solved when all the pieces are placed." />

	  <string id="PH_S00_SC1_HELP15"		Value="Sometimes you may need to go back to a previous area to solve a puzzle. You can click here to go back." />

	  <string id="PH_S00_SC1_HELP16"		Value="You have completed the demo.

Hope you had a good time. Buy the game now and continue the fun! For just $19.99 you get:

		* More fun puzzles to solve
		* Discover the secret hiding place of Pahelika!
		* Risk free. 30 days money back guarantee
		* Instant delivery. Buy and Download!" />

	  <string id="PH_S00_SC1_WOOD_PC1" 		Value="A piece of wood broken from some furniture" />
	  <string id="PH_S00_SC1_CONTR1" 		Value="An empty slot. Perhaps something goes here." />
	  <string id="PH_S00_SC1_CONTR2" 		Value="An strange contraption. There are some slots in it." />
	  <string id="PH_S00_SC1_CONTR3" 		Value="This is not the correct slot. Try another one." />
	  <string id="PH_S00_SC1_BIGCHEST1" 	Value="The chest is locked" />
	  <string id="PH_S00_SC1_OBJ1" 			Value="Please follow the tutorial, it is a short one!" />

	  <string id="PH_S00_SC1_BG1" 			Value="Excellent! The contraption is fixed. Now take it to the study." />

	  <string id="PH_S01_SC1_BG1" 			Value="An ancient tower. It is beginning to fall apart" />
	  <string id="PH_S01_SC1_BG2" 			Value="Just an old tree" />
	  <string id="PH_S01_SC1_BG3" 			Value="A massive rock, half buried in earth" />
	  <string id="PH_S01_SC1_BG4" 			Value="A small rock, probably broken off from the tower" />
	  <string id="PH_S01_SC1_DOOR1" 		Value="A stairway has appeared!" />
	  <string id="PH_S01_SC1_CHEST1" 		Value="That key won't open this chest" />
	  <string id="PH_S01_SC1_BOTTLE_SPAWN"	Value="You got a water bottle!" />
	  
	  <string id="PH_S01_SC2_WD_PEDESTAL1"	Value="This is a wooden pedestal" />
	  <string id="PH_S01_SC2_WD_PEDESTAL2"	Value="The lantern should be lit first!" />
	  <string id="PH_S01_SC2_ILLUSION1"		Value="This door feels strange, almost unreal" />
	  <string id="PH_S01_SC2_BG1"			Value="These pots seem to be very old" />
	  <string id="PH_S01_SC2_BG2"			Value="An ancient book rack" />
	  <string id="PH_S01_SC2_BG3"			Value="A fireplace" />
	  <string id="PH_S01_SC2_BG4"			Value="An old pot, made of mud" />
	  <string id="PH_S01_SC2_BG5"			Value="Way back to the outside of the tower. No point in going there." />

	  <string id="PH_S01_SC3_BG1"			Value="An ancient book rack" />
	  <string id="PH_S01_SC3_BG2"			Value="A simple torch, for lighting the room" />
	  <string id="PH_S01_SC3_DHARMA_EYE1"	Value="The lantern is now filled with magic oil" />
	  <string id="PH_S01_SC3_PORTAL1"		Value="This table feels strange, almost unreal" />
	  <string id="PH_S01_SC3_PORTAL2"		Value="Some magical runes have been etched into the ground" />
	  <string id="PH_S01_SC3_PORTAL3"		Value="The portal has been activated!" />
	  <string id="PH_S01_SC3_PORTAL4"		Value="All illusions have been dispelled!" />
	  <string id="PH_S01_SC3_POT1"			Value="The potions must be mixed in correct order!" />

	  <string id="PH_S01_SC4_PORTAL1"		Value="The hellfire prevents you from using the teleporter" />
	  <string id="PH_S01_SC4_PORTAL2"		Value="The sand and the fire are same color already!" />
	  <string id="PH_S01_SC4_PORTAL3"		Value="The teleporter has not been powered yet" />
	  <string id="PH_S01_SC4_PORTAL4"		Value="The magical portal has not been created yet" />
	  <string id="PH_S01_SC4_PORTAL5"		Value="The hellfire has been extinguished!" />
	  <string id="PH_S01_SC4_SLOT1"			Value="An empty slot. Perhaps something could fit inside." />

	  <string id="PH_S02_SC1_BG1"			Value="The sun god surveys his subjects with a benevolent gaze." />
	  <string id="PH_S02_SC1_BG2"			Value="This massive stone pillar is beginning to crumble." />
	  <string id="PH_S02_SC1_BG3"			Value="Skeleton of a warrior from a bygone era." />
	  <string id="PH_S02_SC1_BG4"			Value="An old stone block, half buried in earth." />
	  <string id="PH_S02_SC1_BG5"			Value="A massive stone block, probably fell down recently." />
	  <string id="PH_S02_SC1_BG6"			Value="Though aeons have passed, the old stone pillar still stands steadfast." />
	  <string id="PH_S02_SC1_DOOR1"			Value="The old gate is locked shut" />
	  <string id="PH_S02_SC1_DOOR2"			Value="The gate is still locked and still closed" />
	  <string id="PH_S02_SC1_DOOR3"			Value="The door is too heavy to be opened by hand" />
	  <string id="PH_S02_SC1_LEVER1"		Value="The lever is jammed" />
	  <string id="PH_S02_SC1_LEVER2"		Value="The lever does not budge" />
	  <string id="PH_S02_SC1_LEVER3"		Value="The lever is now working!" />
	  <string id="PH_S02_SC1_LEVER4"		Value="The lever has already been oiled!" />
	  <string id="PH_S02_SC1_HIDDEN_SLOT1"	Value="The receptacle is locked shut" />
	  <string id="PH_S02_SC1_NUMLOCK1"		Value="It is a number lock. The lock seems jammed." />
	  <string id="PH_S02_SC1_NUMLOCK2"		Value="The lock is no longer jammed!" />
	  <string id="PH_S02_SC1_NUMLOCK3"		Value="The lock has already been oiled!" />

	  <string id="PH_S02_SC3_TOKEN_SLOT1"	Value="I wax and wane with time. I bring life. I am the light." />
	  <string id="PH_S02_SC3_TOKEN_SLOT2"	Value="I am the sign of times, a chronicler of history" />
	  <string id="PH_S02_SC3_TOKEN_SLOT3"	Value="Through the ups and downs, I go on keeping time" />
	  <string id="PH_S02_SC3_TOKEN_SLOT4"	Value="A lover's give away, a keeper of the life" />
	  <string id="PH_S02_SC3_TOKEN_SLOT5"	Value="Red like the blood, a woman's fancy, a perfect gift" />
	  <string id="PH_S02_SC3_TOKEN_SLOT6"	Value="The slot is already filled" />
	  <string id="PH_S02_SC3_TOKEN_SLOT7"	Value="One or more objects are in the wrong slot!" />
	  <string id="PH_S02_SC3_TOKEN_SLOT8"	Value="Click an empty slot for description of the object that goes into it." />
	  <string id="PH_S02_SC3_TOOFAR1"		Value="That object is unreachable until the bridge is repaired" />
	  <string id="PH_S02_SC3_TOOFAR2"		Value="The slot is unreachable until the bridge is repaired" />
	  <string id="PH_S02_SC3_DOOR1"			Value="To open this door, return each object to its right slot!" />
	  <string id="PH_S02_SC3_DOOR2"			Value="The door is out of reach" />

	  <string id="PH_S02_SC4_BG1"			Value="An old compass left hanging on a wall" />
	  <string id="PH_S02_SC4_BG2"			Value="Someone has hung these compasses by a chain. Strange." />
	  <string id="PH_S02_SC4_BG3"			Value="This compass is still fully functional" />
	  <string id="PH_S02_SC4_BG4"			Value="Construction of this compass was started, but never finished" />
	  <string id="PH_S02_SC4_BG5"			Value="An old, battered compass. This one has seen better days!" />
	  <string id="PH_S02_SC4_BG6"			Value="An old mahogany table, still in good condition" />
	  <string id="PH_S02_SC4_DOOR1"			Value="The door does not budge" />

	  <string id="PH_S02_SC5_BRAZIER1" 		Value="The brazier is out of reach" />
	  <string id="PH_S02_SC5_BRAZIER2" 		Value="The brazier is empty" />
	  <string id="PH_S02_SC5_CHEST1" 		Value="The chest is too far" />
	  <string id="PH_S02_SC5_HIDDENSLOT1"	Value="The receptacle is out of reach" />
	  <string id="PH_S02_SC5_TELEPORTER1"	Value="There is currently no way to reach the teleporter" />
	  <string id="PH_S02_SC5_TELEPORTER2"	Value="The teleporter is inactive" />
	  <string id="PH_S02_SC5_GATE1"			Value="The thick ropes on the gate obstruct your path" />
	  <string id="PH_S02_SC5_HEAD1"			Value="It is currently not possible to reach the stone head" />

	  <string id="PH_S03_SC1_BG1" 			Value="A cheerful looking tree" />
	  <string id="PH_S03_SC1_BG2" 			Value="A strange plant only found in the area near the fairy gardens" />
  	  <string id="PH_S03_SC1_BG3" 			Value="Just a big rock" />
  	  <string id="PH_S03_SC1_BG4" 			Value="A healthy fern plant" />
  	  <string id="PH_S03_SC1_BG5" 			Value="A truly massive rock. One wonders how it got here" />
	  <string id="PH_S03_SC1_SHRUB1"		Value="This shrub has a lot of thorns, touching it can be painful!" />
	  <string id="PH_S03_SC1_RUNE1"			Value="A magical rune etched on the ground" />
	  <string id="PH_S03_SC1_RUNE2"			Value="Perhaps something else needs to be done first" />
	  <string id="PH_S03_SC1_RUNE3"			Value="The potion is not yet complete" />
	  <string id="PH_S03_SC1_RUNE4"			Value="Perhaps this pot can be used to brew potions" />
	  <string id="PH_S03_SC1_GATE1"			Value="It looks as if this slot could hold something" />
	  <string id="PH_S03_SC1_GATE2"			Value="An invisible force repels the crystal" />
	  <string id="PH_S03_SC1_GATE3"			Value="The button seems inactive" />
	  <string id="PH_S03_SC1_POTION1"		Value="You drink the potion. You feel stronger!" />
	  <string id="PH_S03_SC1_SLAB1"			Value="This stone slab is too heavy to move. For now, anyway." />
	  <string id="PH_S03_SC1_SLAB2"			Value="The stone slab has been moved aside!" />
	  <string id="PH_S03_SC1_TULSI1"		Value="You pick some Tulsi leaves" />
	  <string id="PH_S03_SC1_KANDALI1"		Value="You cut off some Kandali leaves" />
	  <string id="PH_S03_SC1_OAK1"			Value="The oak branch is strong and not easily broken" />
	  <string id="PH_S03_SC1_OAK2"			Value="You cut off an oak branch" />
	  <string id="PH_S03_SC1_FISH_KNIFE1"	Value="There is something inside the water" />
	  <string id="PH_S03_SC1_FISH_KNIFE2"	Value="This might work, but something else needs to be done first" />
	  <string id="PH_S03_SC1_FISH_KNIFE3"	Value="You fish out a knife!" />
	  <string id="PH_S03_SC1_FISH_KNIFE4"	Value="There is something inside. How to get it out?" />
	  <string id="PH_S03_SC1_FISH_KNIFE5"	Value="There is something inside. Perhaps it can be fished out." />
	  <string id="PH_S03_SC1_FISH_BOX1"		Value="You fish out an iron box!" />
	  <string id="PH_S03_SC1_HIDDEN_BOX1"	Value="The box is locked" />
	  <string id="PH_S03_SC1_GATEDOOR1"		Value="The gates cannot be opened yet" />

	  <string id="PH_S03_SC2_BG1" 			Value="An old crate, filled with sticks" />
	  <string id="PH_S03_SC2_BG2" 			Value="A bookself, filled with moldy tomes in an ancient language" />
	  <string id="PH_S03_SC2_BG3" 			Value="A bunch of sticks, apparently fallen off from the crate" />
	  <string id="PH_S03_SC2_BG4" 			Value="A bunch of romantic novels featuring humans and fairies" />
	  <string id="PH_S03_SC2_BG5" 			Value="This drawer is closed, and looks like it will stay that way!" />
	  <string id="PH_S03_SC2_BG6" 			Value="This drawer is closed, and looks like it will stay that way!" />
	  <string id="PH_S03_SC2_BG7" 			Value="Old, moldy tomes in a tongue long forgotten" />
	  <string id="PH_S03_SC2_FISHING_ROD1"	Value="This might work later, but not right now." />
	  <string id="PH_S03_SC2_PUZZMCH1"		Value="A small compartment. It is closed." />
	  <string id="PH_S03_SC2_PUZZMCH2"		Value="The compartment has opened!" />
	  <string id="PH_S03_SC2_PUZZMCH3"		Value="Perhaps all the buttons should be set to a pressed state" />
	  <string id="PH_S03_SC2_INV_STICK1"	Value="The stick has already been cut" />
	  <string id="PH_S03_SC2_INV_STICK2"	Value="There was a scroll hidden inside the stick!" />
	  <string id="PH_S03_SC2_INV_STICK3"	Value="The stick seems to be hollow" />

	  <string id="PH_S03_SC3_BG1" 			Value="Once a cared for ornamental tree, now just another tree" />
	  <string id="PH_S03_SC3_BG2" 			Value="This tree must have looked beautiful once" />
	  <string id="PH_S03_SC3_BG3" 			Value="A strange flower that seems to be in abundance here" />
	  <string id="PH_S03_SC3_BG4" 			Value="A simple stone. Once it would have seemed out of place here" />
	  <string id="PH_S03_SC3_BIG_POOL1"		Value="A pool with glowing magical water. It seems to change colors." />
	  <string id="PH_S03_SC3_SMALL_POOL1"	Value="A small pool. It is empty." />
	  <string id="PH_S03_SC3_SMALL_POOL2"	Value="A small pool, filled with coloured water." />
	  <string id="PH_S03_SC3_SMALL_POOL3"	Value="That wasn't very useful" />
	  <string id="PH_S03_SC3_BIG_STONE1"	Value="That boulder is too heavy to move" />
	  <string id="PH_S03_SC3_BIG_STONE2"	Value="The boulder has been moved aside!" />
	  <string id="PH_S03_SC3_WELL1"			Value="Something else needs to be done first" />
	  <string id="PH_S03_SC3_WELL2"			Value="An ancient well" />
	  <string id="PH_S03_SC3_WELL3"			Value="Oh Mama! You have pulled out a skeleton!" />
	  <string id="PH_S03_SC3_WELL4"			Value="Something has been hung to the right of the door" />
	  <string id="PH_S03_SC3_SKELETON1"		Value="The skeleton blocks your path" />
	  <string id="PH_S03_SC3_DIG1"			Value="There is loose soil here" />
	  <string id="PH_S03_SC3_MAGICBOX2"		Value="Perhaps something else needs to be done first" />
	  <string id="PH_S03_SC3_SHRUB1"		Value="The shrub is too dense to see what's inside" />
	  <string id="PH_S03_SC3_SHRUB2"		Value="You find an empty potion bottle!" />

	  <string id="PH_S03_SC4_BG1" 			Value="This shelf has been boarded up for no apparent reason" />
	  <string id="PH_S03_SC4_BG2" 			Value="An old teak wood chair. Still in pristine condition." />
	  <string id="PH_S03_SC4_BG3" 			Value="This crate holds old farming implements. Nothing of use here." />
	  <string id="PH_S03_SC4_ALMIRAH1"		Value="The almirah is locked shut" />
	  <string id="PH_S03_SC4_BOX1"			Value="The crate is nailed shut" />
	  <string id="PH_S03_SC4_WAND1"			Value="This might work later, but not right now." />
	  <string id="PH_S03_SC4_BRAZIER1"		Value="A magical fire burns in the brazier" />
	  <string id="PH_S03_SC4_BRAZIER2"		Value="The braziers have served their purpose" />
	  <string id="PH_S03_SC4_BRAZIER3"		Value="This might work later, but not right now." />

	  <string id="PH_S03_SC5_BG1" 			Value="Some ancient books, unfortunately the language is indecipherable" />
	  <string id="PH_S03_SC5_BG2" 			Value="A strange book. Doesn't seem very useful though." />
	  <string id="PH_S03_SC5_BG3" 			Value="A weird thing made of glass. Its purpose is unknown." />
	  <string id="PH_S03_SC5_BG4" 			Value="A wooden torch, obviously for ornamental purposes" />
	  <string id="PH_S03_SC5_BG5" 			Value="Three copies of the same book. Must be a particularly good one." />
	  <string id="PH_S03_SC5_BG6" 			Value="There is a strange sound, probably of something being unlocked" />
	  <string id="PH_S03_SC5_TORCH_SCOKET1"	Value="A socket meant to hold a torch" />
	  <string id="PH_S03_SC4_BALL_STAND1"	Value="Stand for a crystal ball" />
	  <string id="PH_S03_SC4_CANDLE_STAND1"	Value="An ornate candle stand" />
	  <string id="PH_S03_SC4_INK_STAND1"	Value="An old inkstand" />
	  <string id="PH_S03_SC4_BOOKRACK1"		Value="The books appear to be very old" />
	  <string id="PH_S03_SC4_BOOKRACK2"		Value="The books seem to be well preserved" />
	  <string id="PH_S03_SC4_BOOKRACK3"		Value="The fairies certainly liked to read a lot" />
	  <string id="PH_S03_SC4_BOOKRACK4"		Value="Lots of books in an unfamiliar language" />
	  <string id="PH_S03_SC4_TABLE1"		Value="There is a circular mark here, as if something was removed from here" />
	  <string id="PH_S03_SC4_CUPBOARD1"		Value="The flaps are stuck" />
	  <string id="PH_S03_SC4_CUPBOARD2"		Value="An old cupboard" />
	  <string id="PH_S03_SC4_CUPBOARD3"		Value="The flaps are magically closed" />
	  <string id="PH_S03_SC4_TELEPORTER1"	Value="The teleporter seems inactive" />

	  <string id="PH_S04_SC1_VAULT1"		Value="The chest is locked" />
	  <string id="PH_S04_SC1_STOVE1"		Value="A stove made of iron" />
	  <string id="PH_S04_SC1_STOVE2"		Value="The cold wind does not allow the coal to catch fire" />
	  <string id="PH_S04_SC1_STOVE3"		Value="The coal is too cold to catch fire" />
	  <string id="PH_S04_SC1_STOVE4"		Value="The room is now warm, thanks to the fire" />
	  <string id="PH_S04_SC1_COLD1"			Value="The chill makes it impossible to do anything" />
	  <string id="PH_S04_SC1_COLD2"			Value="Something must be done about the freezing cold first" />
	  <string id="PH_S04_SC1_HIDDEN_DOOR1"	Value="The door does not budge" />
	  <string id="PH_S04_SC1_ALMIRAH1"		Value="The almirah is locked shut" />
	  <string id="PH_S04_SC1_PRESSURE1"		Value="A Heavy steel plate" />
	  <string id="PH_S04_SC1_BG1"			Value="A ventilation duct. It has been boarded up." />
	  <string id="PH_S04_SC1_BG2"			Value="This door is completely jammed" />
	  <string id="PH_S04_SC1_BG3"			Value="This rug seems to be very old" />
	  <string id="PH_S04_SC1_BG4"			Value="An old bed, made of quality sheesham wood" />
	  <string id="PH_S04_SC1_BG5"			Value="An earthenware pot. There is nothing useful inside." />
	  <string id="PH_S04_SC1_BG6"			Value="That cupboard is jammed shut and it will probably stay that way" />
	  <string id="PH_S04_SC1_BG7"			Value="A discarded, useless iron cap. It was once a part of the stove." />

	  <string id="PH_S04_SC2_ICE_STEPS1"	Value="The ice here has been disturbed" />
	  <string id="PH_S04_SC2_ICE_STEPS2"	Value="A pile of stacked ice slabs" />
	  <string id="PH_S04_SC2_HAMMER1"		Value="The hammer is out of reach" />
	  <string id="PH_S04_SC2_HAMMER2"		Value="Perhaps if something was put below the hammer..." />
	  <string id="PH_S04_SC2_HAMMER3"		Value="The hammer is still out of reach. More ice slabs are needed!" />
	  <string id="PH_S04_SC2_HAMMER4"		Value="You got a stalactite!" />
	  <string id="PH_S04_SC2_SQICE5_1"		Value="The ice slab is too far away" />
	  <string id="PH_S04_SC2_SQICE_INV1"	Value="The ice slab is already broken into pieces" />
	  <string id="PH_S04_SC2_JUG1"			Value="The ice slab won't fit in the jug" />
	  <string id="PH_S04_SC2_JUG2"			Value="The ice melts, and the jug is now filled with water" />
	  <string id="PH_S04_SC2_JUG3"			Value="The jug is empty" />
	  <string id="PH_S04_SC2_MOULD1"		Value="The water inside the mould freezes" />
	  <string id="PH_S04_SC2_COLD_AIR_VENT"	Value="Cold air is coming through this vent" />
	  <string id="PH_S04_SC2_WALL_CAVITY1"	Value="The ice here is unusually thin" />
	  <string id="PH_S04_SC2_WALL_CAVITY2"	Value="Three triangular slots made of metal. Strange." />
	  <string id="PH_S04_SC2_WALL_CAVITY3"	Value="That didn't do anything useful" />
	  <string id="PH_S04_SC2_PILLAR1"		Value="An ice pillar rises from the ground!" />
	  <string id="PH_S04_SC2_PILLAR2"		Value="Something has been unlocked" />
	  <string id="PH_S04_SC2_PILLAR3"		Value="That might work if it is done right" />
	  <string id="PH_S04_SC2_PILLAR4"		Value="The puzzle has been reset" />
	  <string id="PH_S04_SC2_DOOR1"			Value="The door does not open. Something is keeping it closed." />
	  <string id="PH_S04_SC2_BG1"			Value="A water trough. It is made of ice!" />
	  <string id="PH_S04_SC2_BG2"			Value="Ice shards, dangling dangerously from the ceiling" />
	  
	  <string id="PH_S04_SC3_BG1"			Value="This pillar seems to be on the verge of falling" />
	  <string id="PH_S04_SC3_BG2"			Value="The dutiful ice sentry, keeping a watch on the door" />
	  <string id="PH_S04_SC3_BG3"			Value="Pieces of a broken wooden mould" />
	  <string id="PH_S04_SC3_BG4"			Value="A simple wooden plank, too small to be of any use" />
	  <string id="PH_S04_SC3_STONE_BLOCK1"	Value="An ice block rises and breaks the ice columns!" />
	  <string id="PH_S04_SC3_STONE_BLOCK2"	Value="Several ice pillars block the path" />
	  <string id="PH_S04_SC3_STONE_BLOCK3"	Value="The ice block descends, clearing the path" />
	  <string id="PH_S04_SC3_STONE_BLOCK4"	Value="The ice block is too heavy to move" />
	  <string id="PH_S04_SC3_STONE_BLOCK5"	Value="It seems that the answer to the puzzle is close by" />
	  <string id="PH_S04_SC3_STONE_BLOCK6"	Value="Some symbols have been etched on this ice block. Weird." />
	  <string id="PH_S04_SC3_STONE_BLOCK7"	Value="A single symbol is etched everywhere on the block. Strange!" />
	  <string id="PH_S04_SC3_SUPPORT_ROD"	Value="The rod does not budge" />
	  <string id="PH_S04_SC3_WOOD_MOULD1"	Value="A metal rod is supporting the ice pillar" />
	  <string id="PH_S04_SC3_WOOD_MOULD2"	Value="The metal rod can't be removed just yet" />
	  <string id="PH_S04_SC3_WOOD_MOULD3"	Value="The water solidifies to ice and strengthens the support!" />
	  <string id="PH_S04_SC3_WOOD_MOULD4"	Value="The wood is too weak to support the pillar by itself" />
	  <string id="PH_S04_SC3_LEVER1"		Value="It seems to be a mechanism of some type" />

	  <string id="PH_S04_SC4_BG1"			Value="That pot is stuck in ice. It is not possible to remove it." />
	  <string id="PH_S04_SC4_SCALE1"		Value="An old weighing scale, leaning to one side." />
	  <string id="PH_S04_SC4_SCALE2"		Value="The scales are now level" />
	  <string id="PH_S04_SC4_PILLAR1"		Value="A solid ice pillar. There is something inside." />
	  <string id="PH_S04_SC4_PILLAR2"		Value="A broken ice pillar" />
	  <string id="PH_S04_SC4_PILLAR3"		Value="There is a pedestal encased in ice" />
	  <string id="PH_S04_SC4_PILLAR4"		Value="The ice is hard. The tuning fork proves to be useless." />
	  <string id="PH_S04_SC4_KNIFE1"		Value="The ice is hard. The knife barely scratches it" />
	  <string id="PH_S04_SC4_KNIFE2"		Value="The fire heats the knife. It becomes red hot." />
	  <string id="PH_S04_SC4_KNIFE3"		Value="The red hot knife cuts the ice with ease" />
	  <string id="PH_S04_SC4_CHEST1"		Value="A block of solid ice. There is something inside." />
	  <string id="PH_S04_SC4_CHEST2"		Value="The ice encasing the box has already been shattered" />
	  <string id="PH_S04_SC4_CHEST3"		Value="The knife is of no use here" />
	  <string id="PH_S04_SC4_CASED_HAMMER1" Value="The hammer is now free of ice" />
	  <string id="PH_S04_SC4_DOOR1" 		Value="An impenetrable crystal covers the door" />
	  <string id="PH_S04_SC4_DOOR2" 		Value="The path to the door is barred" />
	  <string id="PH_S04_SC4_DOOR3" 		Value="The crystal cover is too hard to break" />
	  <string id="PH_S04_SC4_DOOR4" 		Value="The ice shards block the way to the door" />
	  <string id="PH_S04_SC4_DOOR5" 		Value="Ice shards, dangling dangerously from the ceiling" />
	  <string id="PH_S04_SC4_BROKENICE1"	Value="An ice piece broken off the pillar" />

	  <string id="PH_S04_SC5_BG1"			Value="An old, dried up tree covered with snow" />
	  <string id="PH_S04_SC5_BG2"			Value="A big, heavy stone stuck in the snow" />
	  <string id="PH_S04_SC5_BIGSTONE1"		Value="The ice has made the stone too slippery to pick up" />
	  <string id="PH_S04_SC5_BIGSTONE2"		Value="The ice encasing the stone has fallen apart!" />
	  <string id="PH_S04_SC5_AIRVENT1"		Value="Hot air emanates from the vent" />
	  <string id="PH_S04_SC5_SNOWMAN1"		Value="An old snowman. It seems to be melting." />
	  <string id="PH_S04_SC5_SNOWMAN2"		Value="Just an old snowman" />
	  <string id="PH_S04_SC5_SNOWMAN3"		Value="The snowman seems to firm up" />
	  <string id="PH_S04_SC5_SNOWMAN4"		Value="Something else must be done first!" />
	  <string id="PH_S04_SC5_SNOWMAN5"		Value="Something new has been uncovered!" />
	  <string id="PH_S04_SC5_TELEPORTER1"	Value="The teleporter seems to be inactive" />

	  
	  <string id="PH_S05_SC1_BG1"			Value="Seawater. Salty, but clean." />
	  <string id="PH_S05_SC1_BG2"			Value="Old, rotten wood from some ancient shipwreck" />
	  <string id="PH_S05_SC1_BG3"			Value="A piece of granite. Seems to have broken off from the platform." />
	  <string id="PH_S05_SC1_BG4"			Value="A deep hole. Some machinery seems to be inside." />
	  <string id="PH_S05_SC1_FIREMAKER1"	Value="Something else must be done first!" />
	  <string id="PH_S05_SC1_FIREMAKER2"	Value="The fire starter is complete!" />
	  <string id="PH_S05_SC1_FIREMAKER3"	Value="Perhaps there is another way to use the plank" />
	  <string id="PH_S05_SC1_COAL1"			Value="This is a pile of coal" />
	  <string id="PH_S05_SC1_COAL2"			Value="The fire is warm and comforting" />
	  <string id="PH_S05_SC1_COAL3"			Value="The fire is very, very hot" />
	  <string id="PH_S05_SC1_COAL4"			Value="This is not going to start a fire!" />
	  <string id="PH_S05_SC1_COAL5"			Value="The coal catches fire!" />
	  <string id="PH_S05_SC1_COAL6"			Value="Something else must be done first" />
	  <string id="PH_S05_SC1_COAL7"			Value="The fire burns even hotter than before!" />
	  <string id="PH_S05_SC1_COAL8"			Value="The iron rod is already hot enough!" />
	  <string id="PH_S05_SC1_COAL9"			Value="The fire is not hot enough for this" />
	  <string id="PH_S05_SC1_COAL10"		Value="There is no reason to do that again" />
	  <string id="PH_S05_SC1_IRON_ROD1"		Value="The iron rod is cold and too difficult to smith" />
	  <string id="PH_S05_SC1_IRON_ROD2"		Value="The iron rod now has a sharp point at one end" />
	  <string id="PH_S05_SC1_IRON_ROD3"		Value="The iron rod is now red hot" />
	  <string id="PH_S05_SC1_TREE_HOLLOW1"	Value="A wooden board has been nailed onto the tree" />
	  <string id="PH_S05_SC1_TREE_HOLLOW2"	Value="The iron rod is not sharp enough to pry out the board" />
	  <string id="PH_S05_SC1_COG1"			Value="A massive machine. Seems to be inactive." />
	  <string id="PH_S05_SC1_LEVER1"		Value="The lever refuses to budge" />
	  <string id="PH_S05_SC1_WOOD1"			Value="The fire starter has not yet been completed" />
	  <string id="PH_S05_SC1_SPAWN1"		Value="You got a strange object! It could be a part of a bigger object!" />

	  <string id="PH_S05_SC1_LIFT1"			Value="A mechanical lift has been activated!" />
	  <string id="PH_S05_SC2_SPIKE_TRAP1"	Value="The spikes have been covered!" />
	  <string id="PH_S05_SC2_CRATE1"		Value="Deadly spikes seperate you and the crate" />
	  <string id="PH_S05_SC2_ROPE1"			Value="A rope, connected with some kind of mechanism" />
	  <string id="PH_S05_SC2_PRESSURE1"		Value="That path is out of reach yet" />
	  <string id="PH_S05_SC2_PRESSURE2"		Value="Using that path could prove deadly" />
	  <string id="PH_S05_SC2_PRESSURE3"		Value="A flame trap has been triggered!" />
	  <string id="PH_S05_SC2_PRESSURE4"		Value="Attempts to pass through the flames will prove lethal" />
	  <string id="PH_S05_SC2_BUTTON1"		Value="The button is too far to touch" />
	  <string id="PH_S05_SC2_BUTTON2"		Value="The button seems to be jammed" />
	  <string id="PH_S05_SC2_BUTTON3"		Value="Perhaps a correct combination of buttons is needed" />
	  <string id="PH_S05_SC2_BUTTON4"		Value="The correct combination is symmetric" />
	  <string id="PH_S05_SC2_BUTTON5"		Value="The entire right column of buttons should be in the pressed state" />

	  <string id="PH_S05_SC3_BG1"			Value="A strange metal disc. Unfortunately, half buried in the floor." />
	  <string id="PH_S05_SC3_BG2"			Value="Just an iron chain. Probably used to lift heavy objects." />
	  <string id="PH_S05_SC3_BG3"			Value="Truly massive gears! They appear to be a part of some complicated machinery." />
	  <string id="PH_S05_SC3_BG4"			Value="A huge lever. It would require tremendous strength to operate it." />
	  <string id="PH_S05_SC3_BG5"			Value="Probably a spare part for a boiler of some kind" />
	  <string id="PH_S05_SC3_BG6"			Value="A spare cog. It is of no use." />
	  <string id="PH_S05_SC3_FIREPLACE1"	Value="An empty cavity inside the boiler" />
	  <string id="PH_S05_SC3_FIREPLACE2"	Value="There seems to be some coal in the boiler" />
	  <string id="PH_S05_SC3_FIREPLACE3"	Value="A fire burns inside the boiler" />
	  <string id="PH_S05_SC3_FIREPLACE4"	Value="You poke the coal with the stick. Nothing happens." />
	  <string id="PH_S05_SC3_FIREPLACE5"	Value="You poke around with the stick. Nothing happens." />
	  <string id="PH_S05_SC3_STICK1"		Value="The stick is already lighted" />
	  <string id="PH_S05_SC3_BUTTON1"		Value="Water supply to the boiler has been restored!" />
	  <string id="PH_S05_SC3_MACHINE1"		Value="A strange machine" />
	  <string id="PH_S05_SC3_MACHINE2"		Value="Something has been activated" />
	  <string id="PH_S05_SC3_MACHINE_BTN1"	Value="The machine has been activated!" />
	  <string id="PH_S05_SC3_MACHINE_BTN2"	Value="The button is jammed" />
	  <string id="PH_S05_SC3_ROBOT1"		Value="That won't work right now" />
	  <string id="PH_S05_SC3_ROBOT2"		Value="A thick metal sheet has been set in the wall" />
	  <string id="PH_S05_SC3_ROBOT3"		Value="An ancient mechanical robot. It might even work!" />
	  <string id="PH_S05_SC3_ROBOT4"		Value="The robot is wound up and ready to go" />
	  <string id="PH_S05_SC3_ROBO_BTN1"		Value="The button is jammed" />

	  <string id="PH_S05_SC4_BG1"			Value="A solid iron chain, probably used to hang heavy objects" />
	  <string id="PH_S05_SC4_BG2"			Value="Tools of an unnamed genius who once inhabited this place" />
	  <string id="PH_S05_SC4_BG3"			Value="This looks like a part of some machine" />
	  <string id="PH_S05_SC4_BG4"			Value="Looks like a primitive robot of some sort" />
	  <string id="PH_S05_SC4_STEAM_LIFT1"	Value="A strange machine" />
	  <string id="PH_S05_SC4_STEAM_LIFT2"	Value="A tiny switch. The switch is jammed" />
	  <string id="PH_S05_SC4_PARTS_RACK1"	Value="Yet another contraption with unknown purpose!" />
	  <string id="PH_S05_SC4_VAULT1"		Value="That might have worked earlier, but not any more!" />
	  <string id="PH_S05_SC4_VAULT2"		Value="A solid iron vault. It is locked shut." />
	  <string id="PH_S05_SC4_VAULT3"		Value="Something has happened. But what?" />
	  <string id="PH_S05_SC4_WINDING1"		Value="That might work later, but not right now" />
	  <string id="PH_S05_SC4_WINDING2"		Value="A complicated looking machine" />
	  <string id="PH_S05_SC4_WINDING3"		Value="A secret compartment has been revealed!" />
	  <string id="PH_S05_SC4_WINDING4"		Value="That was not the correct sequence!" />
	  <string id="PH_S05_SC4_WINDING5"		Value="The spring has been fully wound. It is now ready for use!" />
	  <string id="PH_S05_SC4_WINDING6"		Value="The spring has been loaded into the machine" />

	  <string id="PH_S05_SC4_MUG_DRAWER1"	Value="The cupboard is locked" />
	  <string id="PH_S05_SC4_WATER_POOL1"	Value="A trough containing water" />
	  <string id="PH_S05_SC4_WATER_MUG1"	Value="The container is already filled with water!" />
	  <string id="PH_S05_SC4_BOILET_TANK1"	Value="That is the boiler water tank" />
	  <string id="PH_S05_SC4_BOILET_TANK2"	Value="The water container is empty!" />
	  <string id="PH_S05_SC4_BOILET_FURN1"	Value="An empty cavity inside the boiler" />
	  <string id="PH_S05_SC4_BOILET_FURN2"	Value="There is some coal inside the boiler furnace" />
	  <string id="PH_S05_SC4_BOILET_FURN3"	Value="A hot fire burns inside the boiler" />
	  <string id="PH_S05_SC4_SELECTOR1"		Value="A strange machine" />
	  <string id="PH_S05_SC4_HANDLE1"		Value="The crank is jammed!" />
	  <string id="PH_S05_SC4_HANDLE2"		Value="That machine is already running!" />
	  <string id="PH_S05_SC4_HANDLE3"		Value="The machines have not been powered yet" />
	  <string id="PH_S05_SC4_ROTATOR1"		Value="A strange machine. It is inactive." />
	  <string id="PH_S05_SC4_ROTATOR2"		Value="A strange machine. It is running." />
	  <string id="PH_S05_SC4_PRES_CONTROL1"	Value="The pressure was not stabilized. The machines have turned off." />
	  <string id="PH_S05_SC4_PRES_CONTROL2"	Value="Success! The steam pressure has been stablilized!" />
	  <string id="PH_S05_SC5_TELEPORTER1"	Value="The teleporting machine is inactive" />

	  <string id="PH_S06_SC1_BROKEN_PLAT1"	Value="There is a gap in the platform!" />
	  <string id="PH_S06_SC1_BROKEN_PLAT2"	Value="Excellent! It is now possible to reach new objects!" />
	  <string id="PH_S06_SC1_BELL_LINE1"	Value="A simple rope. Strangely, it feels warm to touch." />
	  <string id="PH_S06_SC1_BELL_LINE2"	Value="The signal was sent. The trolley is being recalled!" />
	  <string id="PH_S06_SC1_BELL_LINE3"	Value="The bells should be rung in the correct order!" />
	  <string id="PH_S06_SC1_TROLLEY1"		Value="A trolley. It is out of reach." />
	  <string id="PH_S06_SC1_TROLLEY2"		Value="The trolley does not budge!" />
	  <string id="PH_S06_SC1_TRLLY_CNTRL1"	Value="That object is out of reach!" />
	  <string id="PH_S06_SC1_TRLLY_CNTRL2"	Value="A strange mechanical contraption" />
	  <string id="PH_S06_SC1_TRLLY_CNTRL3"	Value="You rewind the spring a bit" />
	  <string id="PH_S06_SC1_TRLLY_CNTRL4"	Value="The spring is now fully rewound" />
	  <string id="PH_S06_SC1_TRLLY_CNTRL5"	Value="The handle seems to be jammed!" />

	  <string id="PH_S06_SC2_BG1"			Value="Success! You now possess the ancient magical book, Pahelika. This adventure is at end, but new adventures await you!" />
	  <string id="PH_S06_SC2_MAGIC_ROCK1"	Value="The book is too far away!" />
	  <string id="PH_S06_SC2_PATH1"			Value="A magical path. Too bad it does not go all the way!" />
	  <string id="PH_S06_SC2_PILLAR1"		Value="The stone pillar seems to have some holes in it" />
	  <string id="PH_S06_SC2_PILLAR2"		Value="Excellent! The challenges have been completed!" />
	  <string id="PH_S06_SC2_SHILACONTR1"	Value="Pick up the gem first!" />

	  <string id="PH_HELP_SEQ_00"			Value="Perhaps the arrows should rotate in a particular direction?" />
	  <string id="PH_HELP_SEQ_01"			Value="Interesting. Left to right, the number of boxes seem to be increasing." />
	  <string id="PH_HELP_SEQ_02"			Value="Perhaps the solution lies in making pairs of similar, but reversed cards?" />
	  <string id="PH_HELP_SEQ_03"			Value="Interesting. Each rune is different from the previous in only one thing!" />
	  <string id="PH_HELP_SEQ_04"			Value="Hmm. It starts from Violet and ends in Red?" />
	  
  </Resources>

  <Resources id="GenericStrings">
	  <string id="PH_GEN_INFO_NO_SPAWN_SLOTS"	Value="You cannot carry any more items" />
	  <string id="PH_GEN_INFO_SOMETHING_ELSE"	Value="Perhaps something else needs to be done first" />
	  <string id="PH_GEN_INFO_OUT_OF_REACH1"	Value="It is out of reach" />
	  <string id="PH_GEN_INFO_OUT_OF_REACH2"	Value="It is too far away" />
	  <string id="PH_GEN_INFO_NOW_IN_REACH1"	Value="Some new objects are now within reach" />
	  <string id="PH_GEN_INFO_NOT_NOW"			Value="That won't work right now" />
	  <string id="PH_GEN_INFO_SOMETHING_WRONG"	Value="Something went wrong" />
	  <string id="PH_GEN_INFO_DOOR_CLOSED"		Value="The door does not budge" />
	  <string id="PH_GEN_INFO_SCROLL_NO_USE"	Value="Using the scroll now would just waste it" />
	  <string id="PH_GEN_INFO_SCROLL_WRONG_LOC"	Value="The scroll won't work in this location" />

  </Resources> 

  <Resources id="MenuStrings">
	  <string id="PH_MENU_INFO_PLAY"			Value="Play the game" />
	  <string id="PH_MENU_INFO_OPTIONS"			Value="Change things" />
	  <string id="PH_MENU_INFO_PROFILE"			Value="Add/Change player" />
	  <string id="PH_MENU_INFO_EXIT"			Value="Exit the game" />
	  <string id="PH_MENU_INFO_MORE"			Value="Get more games!" />
	  <string id="PH_MENU_INFO_BUY"				Value="Buy this game!" />

  </Resources> 

  <Resources id="MapStrings">
	  <string id="PH_MAP_INFO_1"			Value="To go to the next location, press 'Play'. To stop playing, press the 'Menu' button. For help in solving puzzles, get the free Pahelika Strategy guide!" />
	  <string id="PH_MAP_INFO_2"			Value="To go to the next location, press 'Play'. To stop playing, press the 'Menu' button. For help in solving puzzles, get the free Pahelika Strategy guide!" />
	  <string id="PH_MAP_INFO_3"			Value="So. I see you have solved the exceedingly simple puzzles presented to you. I wonder how you will fare against the really tough ones." />
	  <string id="PH_MAP_INFO_4"			Value="I see you are congratulating yourselves already. Isn't that a little premature?" />
  </Resources> 

	<Resources id="LevelLoaderStrings">
		  <string id="PH_LVL_LOAD_INFO0"	Value="If you need help with a puzzle, download the Pahelika Strategy Guide from internet." />
		  <string id="PH_LVL_LOAD_INFO1"	Value="If you need help with a puzzle, download the Pahelika Strategy Guide from internet." />
		  <string id="PH_LVL_LOAD_INFO2"	Value="Your game is automatically saved when you solve a level." />
		  <string id="PH_LVL_LOAD_INFO3"	Value="Email ^ead6b4^Ironcode software^eab559^ and let us know what you think about Pahelika." />
		  <string id="PH_LVL_LOAD_INFO4"	Value="Solution to ^ead6b4^combination locks^eab559^ is usually in the same level." />
		  <string id="PH_LVL_LOAD_INFO5"	Value="Over ^ead6b4^2000 man hours^eab559^ were spent in making Pahelika!" />
		  <string id="PH_LVL_LOAD_INFO6"	Value="If you like ^ead6b4^Pahelika,^eab559^ we have more games waiting for you!" />
	</Resources> 

</ResourceManifest>
