loc Prompt_UpdateQ "Allow Osmos to check online for updates (recommended)?"
loc Prompt_UpdateTitle "allow auto-updates?"
loc Prompt_FullscreenQ "Launch Osmos in fullscreen mode (recommended)?"
loc Prompt_FullscreenTitle "fullscreen ambience?"
loc Prompt_SemaphoreText "Another copy of Osmos is already running!"
loc Prompt_SemaphoreTitle "Osmos failed to start"
loc Menu_GameMenuTitle "Game Menu"
loc Menu_SoundOptionsTitle "Sound Options"
loc Menu_VisualOptionsTitle "Visual Options"
loc Menu_ControlsTitle "Controls"
loc Menu_SoundOptions "[&S]ound Options"
loc Menu_VisualOptions "[&V]isual Options"
loc Menu_Controls "[&C]ontrols"
loc Menu_Achievements "[&A]chievements"
loc Menu_OsmosCredits "Osmos Cr[&e]dits"
loc Menu_PurchaseGame "Purchase Game"
loc Menu_ExitOsmos "E[&x]it Osmos"
loc Menu_PreviousMenu "[&P]revious Menu"
loc Menu_ReturnToGame "Return to game [&E&s&c]"
loc Menu_RestartLevel "[&R]estart Level"
loc Menu_RandomizeLevel "Randomi[&z]e Level"
loc Menu_QuitToMainMenu "[&Q]uit to Main Menu"
loc Menu_LeaveTheBlobiverseQTitle "Leave the blobiverse?"
loc Menu_Cancel "Cancel[&E&s&c]"
loc Menu_UpdateOsmosTitle "Osmos Update"
loc Menu_UpdateOsmos1 "A new version of &O&s&m&o&s"
loc Menu_UpdateOsmos2 "is available for download!"
loc Menu_UpdateOsmosQ "Download now?"
loc Menu_AchievementLocked "LOCKED"
loc Menu_AchievementUnlocked "ACHIEVEMENT UNLOCKED!"
loc Menu_InDemoCaps "IN DEMO"

loc Menu_DownloadNow "[&Y]es, download now!"
loc Menu_DownloadLater "[&N]o, download later."

loc Menu_CycleSoundtrack "Cycle [&S]oundtrack"
loc Menu_MusicVolume "Music Volume"
loc Menu_EffectsVolume "Effects Volume"
loc Menu_ToggleFullscreen "Toggle [&F]ullscreen"
loc Menu_DrawHudOn "[&H]UD: &o&n"
loc Menu_DrawHudOff "[&H]UD: &o&f&f"
loc Menu_DrawOrbitsOn "Draw [&O]rbits: &o&n"
loc Menu_DrawOrbitsOff "Draw [&O]rbits: &o&f&f"
loc Menu_VSyncOn "[&V]Sync: &o&n"
loc Menu_VSyncOff "[&V]Sync: &o&f&f"
loc Menu_RenderingDetailHigh "Rendering [&D]etail: &h&i&g&h"
loc Menu_RenderingDetailMedium "Rendering [&D]etail: &m&e&d&i&u&m"
loc Menu_RenderingDetailLow "Rendering [&D]etail: &l&o&w"
loc Menu_RenderingDetailUnknown "Rendering [&D]etail: &u&n&k&n&o&w&n"
loc Menu_Controls_Slow "Slow down time: &r&i&g&h&t&-&c&l&i&c&k"
loc Menu_Controls_Speed "Speed up time: &C&t&r&l&+&r&i&g&h&t&-&c&l&i&c&k"
loc Menu_Controls_Zoom "Zoom: &m&o&u&s&e&w&h&e&e&l or &U&p&/&D&o&w&n"
loc Menu_Controls_Time "Control time: &C&t&r&l&+&m&o&u&s&e&w&h&e&e&l"
loc Menu_Controls_Time2 "or &L&e&f&t&/&R&i&g&h&t"
loc Menu_Controls_MenuCmds "Menu commands used"
loc Menu_Controls_AltKey "in-game with &A&l&t+hotkey"
loc Menu_Controls_Screenshot "Screenshots: &F&1&0"

loc Roll_SoundOptions "Adj ust the game's music and sound effects."
loc Roll_VisualOptions "Adj ust the game's visual settings."
loc Roll_Controls "View the game controls."
loc Roll_OsmosCredits "View the Osmos credits."
loc Roll_PurchaseGame "Click here to purchase the full, glorious version of Osmos."
loc Roll_ExitOsmos "Exit the game and return to the OS."
loc Roll_PreviousMenu "Return to the previous menu."
loc Roll_ReturnToGame "Close the menu and return to the game."
loc Roll_RestartLevel "Abandon the current game and play this level again."
loc Roll_RandomizeLevel "Abandon the current game and play a random variant of this level."
loc Roll_QuitToMain "Abandon the current game and return to the main menu."
loc Roll_EffectsVolume "Adj ust the volume of in-game effects."
loc Roll_MusicVolume "Adj ust the music volume."
loc Roll_CycleSoundtrack "Cycle to the next soundtrack.  Disables automatic soundtrack cycling."
loc Roll_ToggleFullscreen "Toggle between windowed and fullscreen modes."
loc Roll_ToggleVSync "Enable/disable VSync."
loc Roll_CycleLOD "Improve performance by reducing particle effect detail."
loc Roll_DrawHUD "Enable/disable the HUD.  Disable the HUD for greater ambience."
loc Roll_DrawOrbit "Enable/disable the orbit visualization for attractor levels."
loc Roll_ExitOsmos "Return to the OS."
loc Roll_Cancel "Return to the menu."
loc Roll_DownloadNow "Download the lastest version of Osmos right now!"
loc Roll_DownloadLater "Skip the download for now and return to the menu."
loc Roll_Achievements "View your achievement progress!"

loc LevelButton_Locked "locked"
loc LevelButton_NotAvailableInDemo "not available in demo"
loc LevelButton_ClickToPurchase "- click to purchase game -"
loc LevelButton_GoForIt "go for it!"
loc LevelButton_Completed "completed"
loc LevelButton_Mastered "mastered"

loc ZoneName_TwoIntroLevels "two intro levels"
loc ZoneName_AmbientWelcome "ambient welcome"
loc ZoneName_AmbientTour "ambient tour"
loc ZoneName_DeepAmbient "deep ambient"
loc ZoneName_AmbientForever "ambient forever"
loc ZoneName_AmbientImpasse "ambient impasse"
loc ZoneName_AmbientImpasseForever "ambient impasse forever"
loc ZoneName_AntiMatter "antimatter"
loc ZoneName_AntiMatterForever "antimatter forever"
loc ZoneName_ForceReception "force reception"
loc ZoneName_ForceAscension "force ascension"
loc ZoneName_ZenAttractors "zen attractors"
loc ZoneName_AttractorsForever "attractors forever"
loc ZoneName_WarpedChaos "warped chaos"
loc ZoneName_WarpedChaosForever "warped chaos forever"
loc ZoneName_Epicycles "epicycles"
loc ZoneName_EpicyclesForever "epicycles forever"
loc ZoneName_ArtificialLife "artificial life"
loc ZoneName_SurvivalOfTheFittest "survival of the fittest"
loc ZoneName_DeadlyEcosystems "deadly ecosystems"
loc ZoneName_DeadlyEcosystemsForever "deadly ecosystems forever"
loc ZoneName_OptionsAndCredits "options, achievements and credits"

loc HUD_Level "level"
loc HUD_Soundtrack "soundtrack"
loc HUD_LoadingTrackE "loading track..."
loc HUD_LoadingSoundsE "loading sounds..."

loc NoMusic "<No Music>"
loc Slider_Min "min"
loc Slider_Max "max"
loc Trial_AuRevoirE "Au revoir..."

loc LevelGoal_AbsorbTheTargets "Absorb the Targets"
loc LevelGoal_BecomeTheBiggest "Become the Biggest"
loc LevelGoal_BecomeHuge "Become Huge"
loc LevelGoal_AbsorbTheOvarium "Absorb the Ovarium"
loc LevelGoal_AbsorbTheBiophobe "Absorb the Biophobe"
loc LevelGoal_AbsorbTheNemocyte "Absorb the Nemocyte"
loc LevelGoal_AbsorbTheThreeNemocytes "Absorb the three Nemocytes"
loc LevelGoal_AbsorbTheNemocytes "Absorb the Nemocytes"
loc LevelGoal_AbsorbTheFerax "Absorb the Ferax"
loc LevelGoal_AbsorbTheFeraxes "Absorb the Feraxes"
loc LevelGoal_AbsorbTheRepulsor "Absorb the Repulsor"
loc LevelGoal_AbsorbTheRepulsors "Absorb the Repulsors"
loc LevelGoal_AbsorbTheThreeRepulsors "Absorb the three Repulsors"
loc LevelGoal_AbsorbTheAttractor "Absorb the Attractor"
loc LevelGoal_AbsorbTheAttractors "Absorb the Attractors"
loc LevelGoal_Infinite2 "Did we mention this zone goes on forever?"
loc LevelGoal_Infinite3 "And the levels keep getting harder and harder."
loc LevelGoal_Infinite4 "And yet, you persevere."
loc LevelGoal_Infinite5 "Don't you find the insurmountable nature of this daunting?"
loc LevelGoal_Infinite6 "Very well. You've been warned. You're on your own now..."
loc LevelGoal_Infinite10 "Aren't you at least somewhat concerned for your computer?"
loc LevelGoal_Infinite11 "It seems to be getting a little warm..."
loc LevelGoal_Infinite12 "What's the melting point of silicon, anyway?"
loc LevelGoal_Infinite13 "Sigh, have it your way..."
loc LevelGoal_Infinite20 "My mind is going. I can feel it..."


loc RandomLevelTip "Stuck on this level?  Press [&A&l&t+&Z] to try a new, random version!"
loc PressSpaceForMoreE "Press [&S&p&a&c&e] for more..."
loc PressSpaceToContinueE "Press [&S&p&a&c&e] to continue..."
loc PressSpaceToContinueToTheNextZoneE "Press [&S&p&a&c&e] to continue to the next zone..."
loc PressSpaceToProceedE "Press [&S&p&a&c&e] to proceed..."
loc PressSpaceToRetryE "Press [&S&p&a&c&e] to retry..."
loc LifeformTerminated "Lifeform Terminated"
loc DoesntLookGoodE "Doesn't look good..."
loc PressGToGiveUpAndTryAgain "Press [&A&l&t+&R] to restart the level."
loc LevelComplete "Level Complete"
loc NewLevelsUnlocked "New levels unlocked!"
loc ZoneComplete "Zone Complete"
loc ZoneMastered "Zone Mastered!"
loc GoodEnoughExclaimation "(Good Enough!)"
loc GreatExclaimation "Great!"

loc Tut_Quote1 "Actioni contrariam semper et aequalem esse reactionem"
loc Tut_Quote2 "For every action, there is an equal and opposite reaction."
loc Tut_Quote3 "                           - Sir Isaac Newton"
loc Tut_ThisIsYou "This is you."
loc Tut_PropelToCircle "Propel yourself to the blue circle\n and come to a stop."
loc Tut_NavByAligningCursor "Navigate by aligning the cursor behind you\n and pressing the [&l&e&f&t &m&o&u&s&e &b&u&t&t&o&n]."
loc Tut_TouchSmallerMotes "Touch smaller motes to absorb them.\nAvoid larger motes, or be absorbed."
loc Tut_TryZoomingOut "Try zooming out with the [&m&o&u&s&e&w&h&e&e&l] or [&U&p&/&D&o&w&n]."
loc Tut_Congrats1 "Congratulations, young mote; your training is complete."
loc Tut_Congrats2 "It is now time for you to choose your own path..."
loc Tut_Bonus1 "An invisible choir sings, and you are bathed in radiance..."
loc Tut_Bonus2 "Congratulations, great mote!  You have vanquished all known zones!"
loc Tut_Bonus3 "And yet... The Blobiverse is infinite..."

loc Trial_Congrats1 "Thanks for playing the &O&s&m&o&s &D&e&m&o!"
loc Trial_Congrats2 "The full version includes 47 levels, from serene to extremly challenging; plus bonus content."
loc Trial_Congrats3 "More level types, mote types, achievements and ambient music await your pleasure..."
loc Trial_Congrats4 "Come visit us at &w&w&w&.&h&e&m&i&s&p&h&e&r&e&g&a&m&e&s&.&c&o&m"
loc Roll_VisitHemisphere "Click here to visit www.hemispheregames.com"
loc Trial_PurchaseGame "Click &h&e&r&e to purchase the full,\nglorious version of Osmos."

loc Tip_MasteryExplained "&M&a&s&t&e&r a zone by completing its levels in one play-through without dying."
loc Tip_Antimatter "Matter + Antimatter = Annihilation"
loc Tip_HeavyPropulsion "Navigation Tip: hold the button down for heavier propulsion.\nNotice how you shrink when you ej ect mass?"
loc Tip_FullControlTime "To fully control the flow of time,\nhold down &[&C&t&r&l&] and use the [&m&o&u&s&e&w&h&e&e&l]."
loc Tip_SpeedUpTime "Tip: speed up time to shorten long voyages."
loc Tip_SpeedUpTimeImpasse "Tip: speed up time when waiting for impasses to clear."
loc Tip_SpeedUpAndSlowTime "Tip: speed up time to shorten long voyages,\nslow it down for precision at high speeds."
loc Tip_SlowDownAndSpeedUpTime "Tip: if you're in a tight situation, slow down time.\nTo shorten a long voyage, speed it up."
loc Tip_EnableOrbitVis "Press [&A&l&t+&O] to enable orbit visualization."
loc Tip_OrbitVisIsYourFriend "Tip: orbit visualization is your friend (hotkey [&A&l&t+&O])."
loc Tip_RandomLevelInfo "Tip: you can play a random variation of any level by pressing [&A&l&t+&Z]."
loc Tip_RandomLevelInfoDemo "Note: in the full version, you can play random variations of any level."
loc Tip_RememberTimeSlowdown "Tip: remember, [&r&i&g&h&t&-&c&l&i&c&k] to slow down time."
loc Tip_SlowDownTimeReturnToNormal "[&r&i&g&h&t&-&c&l&i&c&k] to slow down time.\nClick again to return to normal."
loc Tip_QuickManoeuvres "Navigation Tip: for quick manoeuvres,\nclick several times in rapid succession."
loc Tip_WaitingForOrbitalCollisions "Tip: waiting for orbital collisions?\nSpeed up time to shorten the wait."
loc Tip_LetGravityDoTheWork "Tip: when large enough,\nspeed up time and let gravity do the work."

loc MainCredits  "&C&o&r&e &T&e&a&m\n&E&d&d&y &B&o&x&e&r&m&a&n - direction, game design, programming\n&D&a&v&e &B&u&r&k&e - programming\n&A&n&d&y &N&e&a&l&e&n - consulting, additional programming\n&K&u&n &C&h&a&n&g - art direction\n\n&E&x&t&e&n&d&e&d &T&e&a&m\nAngela Schade - chief aesthetic officer, admin, super-tester\nOwen DeWitt - Osmos logo and in-game crosshair\nBill Matthews - Hemisphere Games logo\nJeff Alward - achievement icons\n\n&M&u&s&i&c\nMat Jarvis (Gas/High Skies) - 'Discovery' and 'The Shape of Things to Come', + sound effects\nLoscil - 'SickBay', 'Rorschach' and 'Lucy Dub'\nJulien Neto - 'Farewell' and 'From Cover to Cover'\nBiosphere - 'Antennaria'\nVincent Gagnon et Tristan Bernier - musical compositions: 'Osmos Themes #1 and #2'\nDJ Paw - musical composition: 'Multimote Theme'; contains a track by Sean Robbins (Silexz)\n\n&B&i&g &T&h&a&n&k&-&Y&o&u\nThanks to all our testers, great and small.\nAnd thank you, too.\n\n[see readme.html for additional details]"
loc TrialCredits "&C&o&r&e &T&e&a&m\n&E&d&d&y &B&o&x&e&r&m&a&n - direction, game design, programming\n&D&a&v&e &B&u&r&k&e - programming\n&A&n&d&y &N&e&a&l&e&n - consulting, additional programming\n&K&u&n &C&h&a&n&g - art direction\n\n&E&x&t&e&n&d&e&d &T&e&a&m\nAngela Schade - chief aesthetic officer, admin, super-tester\nOwen DeWitt - Osmos logo and in-game crosshair\nBill Matthews - Hemisphere Games logo\nJeff Alward - achievement icons\n\n&M&u&s&i&c\nMat Jarvis (Gas/High Skies) - 'Discovery' and 'The Shape of Things to Come', + sound effects\nLoscil - 'SickBay'\nJulien Neto - 'Farewell'\n\n\n&B&i&g &T&h&a&n&k&-&Y&o&u\nThanks to all our testers, great and small.\nAnd thank you, too.\n\n[see readme.html for additional details]"

loc PresentsE "presents..."

loc NewAchievement "New achievement!"
loc HiddenAchievement "Complete the game to reveal this achievement."
loc OA_CompleteTutorial_Name "Disciple of the Osmos"
loc OA_CompleteTutorial_Desc "Complete all tutorial zones."
loc OA_CompleteTutorial_Complete "All tutorial zones completed!"
loc OA_CompleteAll2Zones_Name "Voyager"
loc OA_CompleteAll2Zones_Desc "Unlock all zones."
loc OA_CompleteAll2Zones_Complete "All zones unlocked!"
loc OA_CompleteAmbientBranch_Name "Purity"
loc OA_CompleteAmbientBranch_Desc "Complete all &A&m&b&i&e&n&t zones."
loc OA_CompleteAmbientBranch_Complete "All &A&m&b&i&e&n&t zones completed!"
loc OA_CompleteForceBranch_Name "Gravitronics"
loc OA_CompleteForceBranch_Desc "Complete all &F&o&r&c&e zones."
loc OA_CompleteForceBranch_Complete "All &F&o&r&c&e zones completed!"
loc OA_CompleteSmartBranch_Name "Fittest"
loc OA_CompleteSmartBranch_Desc "Complete all &S&e&n&t&i&e&n&t zones."
loc OA_CompleteSmartBranch_Complete "All &S&e&n&t&i&e&n&t zones completed!"
loc OA_CompleteGame_Name "Graduate of the Osmos"
loc OA_CompleteGame_Desc "Complete the game."
loc OA_CompleteGame_Complete "Game completed!"
loc OA_MasterAmbientBranch_Name "Ambient Master"
loc OA_MasterAmbientBranch_Desc "Complete three levels in each &A&m&b&i&e&n&t &F&o&r&e&v&e&r zone."
loc OA_MasterAmbientBranch_Complete "Completed three levels in each &A&m&b&i&e&n&t &F&o&r&e&v&e&r zone!"
loc OA_MasterForceBranch_Name "Master of the Force"
loc OA_MasterForceBranch_Desc "Complete three levels in each &F&o&r&c&e &F&o&r&e&v&e&r zone."
loc OA_MasterForceBranch_Complete "Completed three levels in each &F&o&r&c&e &F&o&r&e&v&e&r zone!"
loc OA_MasterSmartBranch_Name "Viral Master"
loc OA_MasterSmartBranch_Desc "Complete three levels in the &S&e&n&t&i&e&n&t &F&o&r&e&v&e&r zone."
loc OA_MasterSmartBranch_Complete "Completed three levels in the &S&e&n&t&i&e&n&t &F&o&r&e&v&e&r zone!"
loc OA_DeepMaster_Name "Master of the Deep"
loc OA_DeepMaster_Desc "Complete five levels in any &F&o&r&e&v&e&r zone."
loc OA_DeepMaster_Complete "Completed five levels in any &F&o&r&e&v&e&r zone!"
loc OA_CollapseSystem_Name "Black Hole Sun"
loc OA_CollapseSystem_Desc "Collapse the system in level F2-3 by feeding the Attractor."
loc OA_CollapseSystem_Complete "System collapse in level F2-3 achieved!"
