<font:Arial Rounded MT Bold:22>Powerups
<font:Arial Rounded MT Bold:16>Shoot your Orb at a power-up to pick it up. You automatically hold on to the
last power-up you picked up.  You may use your power-up at any time during
a round. Some power-ups are used immediately, and some last for a short period of time. 

There are two special cases. The Money Shot will stay active until you hit a
star, and the Floater will stay active until you pick up a new power-up.

<font:Arial Rounded MT Bold:22>Global Powerups
<font:Arial Rounded MT Bold:16>Power-ups that affect other players are called global power-ups. There can
only be one global power-up active on the course. If a global power-up is currently active, and someone activates a new global power-up, the active power-up is cancelled immediately.

<font:Arial Rounded MT Bold:22>Powerup Descriptions
<font:Arial Rounded MT Bold:16>
<bitmap:fps/client/help/images/demag.png>
  De-Magnetizer - Ignore magnet effects


<bitmap:fps/client/help/images/floater.png>
  Floater - Causes ball to float to top if in water


<bitmap:fps/client/help/images/freeze.png>
  Freeze Frame - All other players are frozen in place
   

<bitmap:fps/client/help/images/goober.png>
  Curse of the Goober - All other Orbz gain some extra weight


<bitmap:fps/client/help/images/moneyShot.png>
  Money Shot - Next star you hit is worth double points

  
<bitmap:fps/client/help/images/stickyShot.png>
  Sticky Shot - Your Orb will stick to surfaces instead of bouncing


<bitmap:fps/client/help/images/superShot.png>
  Super Shot - Next shot will travel much further than normal
  

<bitmap:fps/client/help/images/teleport.png>
  Teleport All - Send all other players back to start pads

