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OPERATION Mania
version 1.0.5.68u
September 4, 2008

Presented by Electronic Arts

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VERSION HISTORY

1.0.5.68u - Initial Release!

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TABLE OF CONTENTS
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1.0 System Specifications
   1.1 Required Specs

2.0 Troubleshooting/Compatibility
   2.1 DirectX
   2.2 Screen Color Depth	
   2.3 Bug Reporting

3.0 Gameplay
   3.1 Game Modes
   3.2 The Basic Rules
   3.3 Game Options
 
4.0 Technical Issues

5.0 Credits

6.0 Copyright Information 


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1.0 SYSTEM SPECIFICATIONS
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1.1 Required Specs

OPERATION Mania requires an IBM PC or 100% compatible computer, with a Pentium III 700MHz or better processor. Your computer must have at least 512 megabytes of RAM.

Operating System: you must be utilizing Windows 2000, ME, XP, or Vista with DirectX 7 or later to play OPERATION Mania on your system.

Controls: a keyboard and a 100% Microsoft compatible mouse are required.

Sound: you must have a Direct X certified sound card installed.

Video: you must have your desktop set to 16-bit or 32-bit Color (256 Colors will not work).

Hard Drive: You must have a hard drive with at least 75 MB of free space.

Browser: You must have Internet Explorer 5.0 or later to play OPERATION Mania on your system.


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2.0 TROUBLESHOOTING / COMPATIBILITY
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2.1 DirectX

OPERATION Mania requires you to have DirectX 7 or later drivers installed. These are sound and video drivers from Microsoft used in many games. If you need the latest version of DirectX, go to http://www.microsoft.com/directx.


2.2 Screen Color Depth

OPERATION Mania requires you to be running in 16 bit color or better. It may not function in Windowed mode properly in 256 colors. If you are running in 256 colors, the game will try to switch to full-screen mode.

In addition, the game may run slowly in windowed mode in 32 bit color. If this occurs, switch to full-screen mode, or change your color depth to 16 bits.


2.3 Bug Reporting

Though we do our best to eliminate all bugs, sometimes one crops up.


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3.0 GAMEPLAY
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3.1 GAME MODES
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There are two game modes in OPERATION Mania: Story and Marathon. 

o Story mode: play through 35 levels and 5 hospitals in different regions on a zany continent.

o Marathon mode: Challenge yourself in Marathon mode to care for patients as long as possible, and experiment with endless upgrade combinations.  

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3.2 THE BASIC RULES
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In OPERATION Mania, you manage the mayhem of a wacky Emergency Room while treating patients with funatomy ailments like "Butterflies in the Stomach," earning money along the way to upgrade the hospital equipment and hire staff!

The object of the game is to successfully cure patients, acquire money, improve your hospitals, and achieve fame and fortune. Patients begin in the waiting room, and they have an icon above their head that shows where they need to go.

To treat a patient, click and drag the patient to the correct location, then click on the patient. Clicking will send Dr. Humerus to the station to treat that patient. You can queue up to 5 actions. A number appears near the patient, showing the Doctor's priorities.

Once treatment is complete, the patient departs happily (leaving money behind), or their icon updates. Don't allow their health to reach zero.

The level ends when the timer runs out and there are no patients left in the hospital.

As you play, you will unlock new levels, ranks, badges, trophies, and Pogo mini items!

To learn more about the rules of the game, please click on How To Play within the game.

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3.3 GAME OPTIONS
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Clicking the "Options" button on the main menu lets you view the Options screen. Here, you can change the volume of the background music and sound effects, and change into full-screen gameplay mode.


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4.0 TECHNICAL ISSUES
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VIDEO
Windows 2000 - The "Millions of colors" option is not supported for users with video cards supporting 24 bit color or less.

With screen resolution set to 800x600, the game will not be able to switch between Windowed and full screen mode. 

The Extreme Graphics2 cards may exhibit problems running in Windowed mode. Disabling Video Acceleration will resolve these issues.

Intel Extreme Graphics2 82865/G. When switching to Windowed mode, the gameplay window becomes obscured by the desktop background if Hardware Acceleration is enabled. This can be avoided by unchecking Video Acceleration from the options menu before switching to Window mode. Hardware acceleration cannot be enabled while in Windowed mode.

The enhanced mouse cursor will temporarily change to a system cursor while viewing webpages in the internal browser.
	
AUDIO
None reported at this time.


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5.0 CREDITS
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Electronic Arts
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Senior Art Director: Suzie Greene
Art Director: Michelle Graham
Pogo Art Team: Konstantin Abadjiev, Xia "Neal" Chenyan, Jim Fong, Zhang Ge, Jem Geylani, Ray Guzicki, Tony Horgan, Kathy Hseih, Jeff Hunter, Wonsul Hyun, Julie Midlock, Chris Miles, Mike O’Connor, Sara Slocum, Ye "Joyce" Ting, Xie Xianhui
Additional Art: Jean Xiong

Sound and Music by Greg Rahn at Soundmindz

Engineering Lead: Will Nguyen
Additional Engineering: Joey Chang, Rusty Kinnicutt, Yangfan Wang, Alex Zvenigorodsky
Prototyping: Vincent Hui
Additional Prototyping: Max Anderson
Development Director: Patrick McCarthy
Project Manager: Pam Fusco

QA Leads: Johnson Lee, Joseph Lee, Mike Ngo, Song Wu, Evans Kwok
QA Management: Jane Fraser, Derick Gapuz, Craig Chan, Huang Sheng Yin
QA Analysts:  Micheal Schmenk, David Ovalle, Lisa Zhang, Scott Morris, Yiming Huang, Junqi Li

Special Thanks: Alexis Mervin, Alia Moore, April Minor, Beatrice Spaine, Chris Hui, Clifton Chu, Curtis Soldano, Dan Fiden, David Rohrl, Debbie Corsiglia, Erik Wahlberg, Erin Comella, Honey Hamilton, Jennifer Whitley, Jeremy Gibson, Joe Cain, John Dobrowolski, Jonathan Bach, Joshua Platt, Julia Munck, Kevin Bayne, Linda Hunnicutt, Lucas Huizar, Mark Polcyn, Mimelanie Parayno, Nancy Waisanen, Nektaria Klouvidakis, Omeed Badri, Rachel Pyrdol, Randy Harinandan, Rhiley Keegan, Rob Daviau, Robert Giedt, Ryan Locker, Ryan Roque, Sarah Hatton, Scott Clark, Sean Baity, Sue Garfield, Suneetha Chinanapapakkagari, Tahd Frentzel, Todd Heringer, Todd Kerpelman, Trix Supremo, Warren Hu, William Ren, Winnie Shen, and everyone who playtested the game!

Assistant Producer: Lisa Zhu
Producer/Designer: Ira Fay
Creative Director: Troy Whitlock
Executive Producer: Sean Clark
General Manager: Andrew Pederson

Magellan Interactive  
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Executive Producer: Cathy Marshall 
Director of Operations: Wes Gale 
Producer: Jen Alder 
Technical Director: William Lin 
Programming: Grant Yee, Sunny Tam, Calvin Xie 
Graphics Technician: Steven Feng 
Testers: Chris Gorczynski, Patrick O'Brien 


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6.0 COPYRIGHT INFORMATION
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OPERATION Mania Game Code and certain audio visual materials © 2008 Electronic Arts Inc. All Rights Reserved.
Published by Electronic Arts Inc. under license from Hasbro Inc.
OPERATION is a trademark of Hasbro and is used with permission. © 2008 Hasbro. All Rights Reserved.

This product includes portions of the PopCap Games Framework (http://developer.popcap.com/).

Adobe® Flash® Player. Copyright © 1996 - 2006 Adobe Systems Incorporated. All Rights Reserved.
Protected by U.S. Patent 6,879,327; Patents Pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries. 

Adobe® Shockwave® Player. Copyright © 1996 - 2006 Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.
