#SEQUENCE "start";
# wait( 1 );
# load_event("ruin/tut_01_success");
# wait(.1);
# avar("target_vortex_jump_done", 1);
  char_control_jump("torch", "script", "wait");
  light_kill("torch");
# wait( 5 );
# char_kill("target_vortex_01");
  char_kill("target_vortex_02");
  char_kill("target_vortex_03");
  //char_set_attribute("player", "explosion", avar("player_explosion"));
  //char_set_attribute("player", "vortex", avar("player_vortex"));
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
