#SEQUENCE "start";
# seq_jump( if(leq(rand(0,25), 1), "huge", if(leq(rand(0,5), 1), "large", "small")));

#SEQUENCE "small";
# explosion_make( add(this_x(), 3 ), this_y(), 1, .25, 50, 0, 0, "good", "fire_01");
  sound_play("player/fire_01.wav", add(this_x(), 3), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), 3), 1, .25, 50, 0, 0, "good", "fire_01");
  sound_play("player/fire_02.wav", this_x(), add(this_y(), 3), 1 );
# wait( .05 );
# explosion_make( add(this_x(), -3 ), this_y(), 1, .25, 50, 0, 0, "good", "fire_01");
  sound_play("player/fire_03.wav", add(this_x(), -3 ), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), -3), 1, .25, 50, 0, 0, "good", "fire_01");
  sound_play("player/fire_01.wav", this_x(), add(this_y(), -3), 1 );
# this_control_pop();
# seq_jump("wait");

#SEQUENCE "large";
# explosion_make( add(this_x(), 3 ), this_y(), 1, .25, 75, 0, 0, "good", "fire_03");
  sound_play("player/fire_01.wav", add(this_x(), 3), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), 3), 1, .25, 75, 0, 0, "good", "fire_03");
  sound_play("player/fire_02.wav", this_x(), add(this_y(), 3), 1 );
# wait( .05 );
# explosion_make( add(this_x(), -3 ), this_y(), 1, .25, 75, 0, 0, "good", "fire_03");
  sound_play("player/fire_03.wav", add(this_x(), -3 ), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), -3), 1, .25, 75, 0, 0, "good", "fire_03");
  sound_play("player/fire_01.wav", this_x(), add(this_y(), -3), 1 );
# wait(.04);
# explosion_make( this_x(), add(this_y(), -6), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_01.wav", this_x(), add(this_y(), -6), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 4 ), add(this_y(), -4), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_02.wav", add(this_x(), 4 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 6), this_y(), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_03.wav", add(this_x(), 6), this_y(), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 4 ), add(this_y(), 4), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_01.wav", add(this_x(), 4 ), add(this_y(), 4), 1 );
# wait( .04 );
# explosion_make( this_x(), add(this_y(), 6), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_02.wav", this_x(), add(this_y(), 6), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), -4), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_03.wav", add(this_x(), -4 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -6), this_y(), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_01.wav", add(this_x(), -6), this_y(), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), 4), 3, .25, 50, 0, 0, "good", "fire_03");
  sound_play("player/green_fire_02.wav", add(this_x(), -4 ), add(this_y(), 4), 1 );
# this_control_pop();
# seq_jump("wait");

#SEQUENCE "huge";
# explosion_make( add(this_x(), 3 ), this_y(), 1, .25, 100, 0, 0, "good", "fire_06");
  sound_play("player/fire_01.wav", add(this_x(), 3), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), 3), 1, .25, 100, 0, 0, "good", "fire_06");
  sound_play("player/fire_02.wav", this_x(), add(this_y(), 3), 1 );
# wait( .05 );
# explosion_make( add(this_x(), -3 ), this_y(), 1, .25, 100, 0, 0, "good", "fire_06");
  sound_play("player/fire_03.wav", add(this_x(), -3 ), this_y(), 1 );
# wait( .05 );
# explosion_make( this_x(), add(this_y(), -3), 1, .25, 100, 0, 0, "good", "fire_06");
  sound_play("player/fire_01.wav", this_x(), add(this_y(), -3), 1 );
# wait(.04);
# explosion_make( this_x(), add(this_y(), -6), 3, .25, 100, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_01.wav", this_x(), add(this_y(), -6), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 4 ), add(this_y(), -4), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_02.wav", add(this_x(), 4 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 6), this_y(), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_03.wav", add(this_x(), 6), this_y(), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 4 ), add(this_y(), 4), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_01.wav", add(this_x(), 4 ), add(this_y(), 4), 1 );
# wait( .04 );
# explosion_make( this_x(), add(this_y(), 6), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_02.wav", this_x(), add(this_y(), 6), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), -4), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_03.wav", add(this_x(), -4 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -6), this_y(), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_01.wav", add(this_x(), -6), this_y(), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), 4), 3, .25, 75, 0, 0, "good", "fire_06");
  sound_play("player/green_fire_02.wav", add(this_x(), -4 ), add(this_y(), 4), 1 );
# char_control_jump("good", "human");
# wait(.04);
# explosion_make( add(this_x(), 4), add(this_y(), -8), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_01.wav", add(this_x(), 4), add(this_y(), -8), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 8 ), add(this_y(), -4), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_02.wav", add(this_x(), 8 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 8 ), add(this_y(), 4), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_03.wav", add(this_x(), 8 ), add(this_y(), 4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), 4 ), add(this_y(), 8), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_01.wav", add(this_x(), 4 ), add(this_y(), 8), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), 8), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_02.wav", add(this_x(), -4 ), add(this_y(), 8), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -8 ), add(this_y(), 4), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_03.wav", add(this_x(), -8 ), add(this_y(), 4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -8 ), add(this_y(), -4), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_01.wav", add(this_x(), -8 ), add(this_y(), -4), 1 );
# wait( .04 );
# explosion_make( add(this_x(), -4 ), add(this_y(), -8), 3, .25, 50, 0, 0, "good", "fire_06");
  sound_play("player/purple_fire_02.wav", add(this_x(), -4 ), add(this_y(), -8), 1 );
# this_control_pop();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
