#SEQUENCE "charge_01";
# particle_make( "fire_03", add(rand(-1,1), char_get_x("whipstone")), add(rand(-1,1), char_get_y("whipstone")), add(char_get_z("whipstone"), 1));
  lvar("count", add(lvar("count"), .02));
# var func = nop;
  func = if(geq(lvar("count"), 1), seq_jump, nop);
  func("kill");

#SEQUENCE "kill";
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
