#SEQUENCE "stop";
# char_kill("patches_laugh");
  explosion_make( 37, 46, 3, .10, 0, 0, 0, "", "dust_01");
  sound_play("pop_1.wav", 37, 46, 1);
# wait ( 1 );
# avar("waiting", 0);
  avar("total_spawn", 15);
  avar("patches_speech", add(avar("patches_speech"), 1));
# char_clone("hairhair_lvl_11", add(rand(-1,1), 15), add(rand(-1,1), 60));
  char_clone("hairhair_lvl_12", add(rand(-1,1), 15), add(rand(-1,1), 60));
  char_clone("hairhair_lvl_11", add(rand(-1,1), 15), add(rand(-1,1), 60));

  char_clone("hairhair_lvl_11", add(rand(-1,1), 13), add(rand(-1,1), 30));
  char_clone("hairhair_lvl_12", add(rand(-1,1), 13), add(rand(-1,1), 30));
  char_clone("hairhair_lvl_11", add(rand(-1,1), 13), add(rand(-1,1), 30));

  char_clone("hairhair_lvl_11", add(rand(-1,1), 36), add(rand(-1,1), 16));
  char_clone("hairhair_lvl_13", add(rand(-1,1), 36), add(rand(-1,1), 16));
  char_clone("hairhair_lvl_11", add(rand(-1,1), 36), add(rand(-1,1), 16));

  char_clone("hairhair_lvl_11", add(rand(-1,1), 59), add(rand(-1,1), 29));
  char_clone("hairhair_lvl_12", add(rand(-1,1), 59), add(rand(-1,1), 29));
  char_clone("hairhair_lvl_11", add(rand(-1,1), 59), add(rand(-1,1), 29));

  char_clone("hairhair_lvl_11", add(rand(-1,1), 55), add(rand(-1,1), 59));
  char_clone("hairhair_lvl_12", add(rand(-1,1), 55), add(rand(-1,1), 59));
  char_clone("hairhair_lvl_11", add(rand(-1,1), 55), add(rand(-1,1), 59));
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
