// The explanitory text associated with the skill.
*help_message = "The second test skill.";

// The file name of the icon to be loaded (data/textures/ is assumed).
*icon = "skill_icons/boom.tga";

// Leak vars.
*active_light_leak      = 0.0;
*active_health_leak     = 0.0;
*continuous_light_leak  = 0.0;
*continuous_health_leak = 0.0;

// Activation costs.
*light_activation_cost  = 10.0;
*health_activation_cost = 0.0;

// Attribute modifiers.
//add_active_att_modifier( "speed", 2.0, 0.0 );
//add_continuous_att_modifier( "res", 0.0, 4.0 );

// Activation scheme.
*activation_scheme = "timed";
*active_time       = 0.55;

// Light brackets.
*min_light_bracket = 1;
*max_light_bracket = 5;

// The various animation IDs to be associated with this skill.
push_back( animations, "boom" );


// User defined values.
*damage       = 90.0;
*boom_rad     = 3.0;
*grow_time    = 0.1;
*start_height = 24;
*fall_speed   = 120.0;
*mass         = 700;