#PROMPT "OMG";
#ACTION 
camera_set_pos_mode("follow"); camera_set_accel( 500 ); camera_set_view_height( 18, .5 );
camera_set_follow_char( "tutorial_town" );
#TEXT "This is not good. That villain, Patches, has entered Mount Oculus.";

#RESPONSE "2";
#TEXT "What's this doomsday weapon he spoke of?";

#PROMPT "2";
#TEXT "Years and years ago, this village commisioned the Oculus Doomsday Project. It's mission was to research ways to defend against weapons of mad destruction.";

#RESPONSE "3";
#TEXT "Great! So we have nothing to worry about, right?";

#PROMPT "3";
#TEXT "Ah, not exactly. It turns out that the project scientists had misinterpreted their instructions. They had actually built a superweapon at the top of Mount Oculus, rather than study how to counter such a device.";

#RESPONSE "4";
#TEXT "Huh.";

#PROMPT "4";
#ACTION camera_set_look_mode( "absolute" );
		camera_set_abs_look( 50, 30, 1, 1 );
#TEXT "We dismantled the device and sealed Mount Oculus with three magickal orbs. Somehow Patches stole them and opened the seal. His henchmen have sealed the entrance behind him.";

#RESPONSE "5";
#TEXT "What do we do now?";

#PROMPT "5";
#ACTION camera_set_look_mode( "follow" );
        //camera_set_follow_char( "tutorial_town" );
		///camera_set_view_height( 12, 1 );
#TEXT "We have to get those orbs back and stop Patches from reconstructing that weapon! He appears to have entrusted the three orbs to his three most able lieutenants. We must find them and take back the orbs!";

#RESPONSE "6";
#TEXT "I'm ready for action!";

#RESPONSE "";
#ACTION char_control_jump("player", "script", "player/cin_03");
        camera_set_follow_char( "player" );
        camera_set_view_height( 24, 1 );
#TEXT "All right! Let me know how that goes.";

#PROMPT "6";
#TEXT "Good! I will stay here and gather intelligence. Go to the village travel agent, outside the large anvil building. He will assist you in getting to the three lieutenants. Good luck to you!";

#RESPONSE "";
#ACTION char_set_attribute("player", "opening", 1);
  indicator_char_make( "city_agent", 2, 0, "city_agent", 0, colorRGB(0,0,1), .75, 1, 50, "indicator/talk.tga" );
  camera_set_follow_char( "player" );
  camera_set_view_height( 24, 1 );
#TEXT "Thanks.";
