#SEQUENCE "sound";
# avar("target_vortex_jump", add(avar("target_vortex_jump"), 1));
  this_override_color(colorRGB(1.0, 0.0, 0.0));
  var func = nop;
  func = if(and(eq(avar("target_vortex_jump"), 3), eq(avar("target_vortex_jump_done"), 0)), script_load, nop);
  func("ruin/tut_01_success");
# this_control_pop();
# wait(.15);
