#SEQUENCE "start";
# char_heal( "whipstone", 10);
  particle_make( "sparkle_02", add(rand(-1,1), char_get_x("whipstone")), add(rand(-1,1), char_get_y("whipstone")), 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
# wait(.25);
