#SEQUENCE "stop";
# wait(.15);
# char_activate("player", 0);
# seq_jump(if(gvar("gfx_world_particles"), "particles", "check"));

#SEQUENCE "particles";
# var func = nop;
  func = if(geq(lvar("count"), 10), seq_jump, nop);
  func("check");
# particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  particle_make( "mist_02", rand(0,75), rand(0,75), rand(9,24), rand(0.1,0.5), rand(-.1,.3), 0, 0 );
  lvar("count", add(lvar("count"), 10));
# wait( .0001 );

#SEQUENCE "check";
# var func = nop;
  func = if(eq(avar("mount_01_loaded"), 1), seq_jump, nop);
  func("kill");
# seq_jump("start");

#SEQUENCE "start";
//# sound_play("ambient/wind.wav", 1.0 );
# wait(.1);
# seq_jump("kill");

#SEQUENCE "name";
# char_activate("player", 1);
  avar("forest_00_loaded", 1);
  screenFX_fade( "fade_black", 3, 0 );
  avar("loading", 0);
  floating_text_make( "Forest of Death", 275, 20, 2, 0, 0, 1, 32, colorRGB(1.0, 1.0, 1.0), 7.5, .75, .75, 0 );
# wait( 2 );
  floating_text_make( "Designed by CliffyB", 325, 50, 2, 0, 0, 1, 16, colorRGB(1.0, 1.0, 1.0), 7.5, .75, .75, 0 );
# kill_this();
# seq_jump("wait");

#SEQUENCE "kill";
# wait ( .5 );
# char_activate("player", 1);
  screenFX_fade( "fade_black", .5, 0 );
  avar("mount_01_loaded", 1);
  avar("loading", 0);
  floating_text_make( "Mount Oculus", 275, 20, 2, 0, 0, 1, 32, colorRGB(1.0, 1.0, 1.0), 7.5, .75, .75, 0 );
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
