#SEQUENCE "start";
# char_activate("player", 0);
  avar("loading", 1);
# screenFX_make( "fade_black", "wash" );
  screenFX_fade( "fade_black", .5, 1 );
  HUD_set_visible( 0 );
# wait( .75 );
# teleport_player(avar("dest"), avar("dest_x"), avar("dest_y"));
# wait( .75 );
# HUD_set_visible( 1 );
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
