#SEQUENCE "follow";
# move_to(121,10);
  wait(5, 1);
# char_make("c4", 122, 8);
# move_to(115, 23);
  wait(5, 1);
# wait( 1 );
# explosion_make(118, 3, 2, .25, 0);
  explosion_make(127, 8, 2, .25, 0);
  char_kill("c4");
  sound_play("ambient/explode_01.wav", 118, 3, 1);
  sound_play("ambient/explode_02.wav", 127, 8, 1);
# wait(.5);
# explosion_make(121, 4, 5, .5, 0);
  explosion_make(125, 6, 5, .5, 0);
  sound_play("ambient/explode_03.wav", 121, 4, 1);
  sound_play("ambient/explode_01.wav", 125, 6, 1);
# wait(.5);
# explosion_make(123, 5, 10, 1, 0);
  sound_play("ambient/explode_02.wav", 123, 5, 1);
  obs_kill("wall_05");
# move_to(128, -8);
  wait(1,1);
# load_event("forest/advance");
# move_to(128, -8);
# wait( 10000 );
