#SEQUENCE "start";
# this_set_attribute("speed", 50);
# move_to(50,31);
  wait(2, 1);
# seq_jump("particles");


#SEQUENCE "particles";
# particle_make( add("fire_0", num_to_str(rand(0,6.99))), add(rand(-1,1), this_x()), add(rand(-1,1), this_y()), add(this_z(), 1));
  lvar("count", add(lvar("count"), .02));
# var func = nop;
  func = if(geq(lvar("count"), 2), seq_jump, nop);
  func("kill");
# wait(.02, 1);
  move_to( char_get_x("player"), char_get_y("player"), 0 );

#SEQUENCE "kill";
# obs_kill("wall");
  sound_play("ambient/lightout.wav", 50, 18, 1);
  avar("orbs_unsealed", 1);
# this_set_attribute("speed", 0);
# this_control_pop();
# wait( 1000 );
