#GENERAL
*name = "mercenary_cin_dead";
*faction = "npc";
*enemy_faction = "evil";

*rad        = 1.4;
*mass       = 30.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_general_01";
*model_scale = 1.4;

#ATTRIBUTE "ccrange";
#BASE      4.0;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      4.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      25.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      250.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;

#ON_DAMAGE
 //sound_play("ow.wav", this_x(), this_y(), 1);

#CONTROL "script";
##BEGIN

#SEQUENCE "start";
# wait( 1 );
# load_event("forest/merc_dead");
# this_control_push( 
  "range faction",
    "*faction    = \"evil\";
     *min_dist   = 0.0;
	 *max_dist   = 0.1;
	 *predict_dist = 6;
	 *predict_weight = 1;
	 *aggressive = 1;
	 *action     = \"\";
    "
  ,
  1.0
  );

##END