#GENERAL
*name        = "eyemine_purple";
*faction     = "everything";

*rad         = 0.25;
*mass        = 5.0;
*elasticity  = 0.1;
*drag        = 0.1;
*friction    = 4.5;
*hardness    = 0.3;
*roll        = 1;
*smoosh      = 0;

*model       = "npc_evilappendix_01";
*model_col   = colorRGB( 0.6, 0.0, 0.6 );
*model_scale = 0.25;
*model_rot = rand(0,360);

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "exploding";
#BASE      0.0;
#ATTRIBUTE "sound";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#ON_DEATH
  // Create an explosion.
  explosion_make( this_x(), this_y(), 5, .2, 500, 0, 0, "good", "fire_06" );
  sound_play(add("ambient/explode_0", num_to_str(rand(1,3.99)), ".wav"), this_x(), this_y(), 1);

#CONTROL "script";
##BEGIN

#SEQUENCE "start";
# wait( 10000 );

##END
