#SEQUENCE "start";
# seq_jump( if(leq(avar("circle_rad"), 6), "small", if(and(greater(avar("circle_rad"), 6), leq(avar("circle_rad"), 10)), "large", "huge")));

#SEQUENCE "small";
# explosion_make( add(char_get_x("player"), 3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_01");
  sound_play("player/fire_01.wav", add(char_get_x("player"), 3), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), 3), 1, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_01");
  sound_play("player/fire_02.wav", char_get_x("player"), add(char_get_y("player"), 3), 1 );
# wait( .05 );
# explosion_make( add(char_get_x("player"), -3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_01");
  sound_play("player/fire_03.wav", add(char_get_x("player"), -3 ), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), -3), 1, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_01");
  sound_play("player/fire_01.wav", char_get_x("player"), add(char_get_y("player"), -3), 1 );
# char_control_jump("player", "human");
# kill_this();
# seq_jump("wait");

#SEQUENCE "large";
# explosion_make( add(char_get_x("player"), 3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_03");
  sound_play("player/fire_01.wav", add(char_get_x("player"), 3), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), 3), 1, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_03");
  sound_play("player/fire_02.wav", char_get_x("player"), add(char_get_y("player"), 3), 1 );
# wait( .05 );
# explosion_make( add(char_get_x("player"), -3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_03");
  sound_play("player/fire_03.wav", add(char_get_x("player"), -3 ), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), -3), 1, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_03");
  sound_play("player/fire_01.wav", char_get_x("player"), add(char_get_y("player"), -3), 1 );
# wait(.04);
# explosion_make( char_get_x("player"), add(char_get_y("player"), -6), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_01.wav", char_get_x("player"), add(char_get_y("player"), -6), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 4 ), add(char_get_y("player"), -4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_02.wav", add(char_get_x("player"), 4 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 6), char_get_y("player"), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_03.wav", add(char_get_x("player"), 6), char_get_y("player"), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 4 ), add(char_get_y("player"), 4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_01.wav", add(char_get_x("player"), 4 ), add(char_get_y("player"), 4), 1 );
# wait( .04 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), 6), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_02.wav", char_get_x("player"), add(char_get_y("player"), 6), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), -4), 3, .25, 50, 0, 0, "player", "fire_03");
  sound_play("player/green_fire_03.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -6), char_get_y("player"), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_03");
  sound_play("player/green_fire_01.wav", add(char_get_x("player"), -6), char_get_y("player"), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), 4), 3, .25, 50, 0, 0, "player", "fire_03");
  sound_play("player/green_fire_02.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), 4), 1 );
# char_control_jump("player", "human");
# kill_this();
# seq_jump("wait");

#SEQUENCE "huge";
# explosion_make( add(char_get_x("player"), 3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 4), 0, 0, "player", "fire_06");
  sound_play("player/fire_01.wav", add(char_get_x("player"), 3), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), 3), 1, .25, mult(char_get_attribute("player", "paint"), 4), 0, 0, "player", "fire_06");
  sound_play("player/fire_02.wav", char_get_x("player"), add(char_get_y("player"), 3), 1 );
# wait( .05 );
# explosion_make( add(char_get_x("player"), -3 ), char_get_y("player"), 1, .25, mult(char_get_attribute("player", "paint"), 4), 0, 0, "player", "fire_06");
  sound_play("player/fire_03.wav", add(char_get_x("player"), -3 ), char_get_y("player"), 1 );
# wait( .05 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), -3), 1, .25, mult(char_get_attribute("player", "paint"), 4), 0, 0, "player", "fire_06");
  sound_play("player/fire_01.wav", char_get_x("player"), add(char_get_y("player"), -3), 1 );
# wait(.04);
# explosion_make( char_get_x("player"), add(char_get_y("player"), -6), 3, .25, mult(char_get_attribute("player", "paint"), 4), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_01.wav", char_get_x("player"), add(char_get_y("player"), -6), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 4 ), add(char_get_y("player"), -4), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_02.wav", add(char_get_x("player"), 4 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 6), char_get_y("player"), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_03.wav", add(char_get_x("player"), 6), char_get_y("player"), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 4 ), add(char_get_y("player"), 4), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_01.wav", add(char_get_x("player"), 4 ), add(char_get_y("player"), 4), 1 );
# wait( .04 );
# explosion_make( char_get_x("player"), add(char_get_y("player"), 6), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_02.wav", char_get_x("player"), add(char_get_y("player"), 6), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), -4), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_03.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -6), char_get_y("player"), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_01.wav", add(char_get_x("player"), -6), char_get_y("player"), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), 4), 3, .25, mult(char_get_attribute("player", "paint"), 3), 0, 0, "player", "fire_06");
  sound_play("player/green_fire_02.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), 4), 1 );
# char_control_jump("player", "human");
# wait(.04);
# explosion_make( add(char_get_x("player"), 4), add(char_get_y("player"), -8), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_01.wav", add(char_get_x("player"), 4), add(char_get_y("player"), -8), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 8 ), add(char_get_y("player"), -4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_02.wav", add(char_get_x("player"), 8 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 8 ), add(char_get_y("player"), 4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_03.wav", add(char_get_x("player"), 8 ), add(char_get_y("player"), 4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), 4 ), add(char_get_y("player"), 8), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_01.wav", add(char_get_x("player"), 4 ), add(char_get_y("player"), 8), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), 8), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_02.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), 8), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -8 ), add(char_get_y("player"), 4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_03.wav", add(char_get_x("player"), -8 ), add(char_get_y("player"), 4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -8 ), add(char_get_y("player"), -4), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_01.wav", add(char_get_x("player"), -8 ), add(char_get_y("player"), -4), 1 );
# wait( .04 );
# explosion_make( add(char_get_x("player"), -4 ), add(char_get_y("player"), -8), 3, .25, mult(char_get_attribute("player", "paint"), 2), 0, 0, "player", "fire_06");
  sound_play("player/purple_fire_02.wav", add(char_get_x("player"), -4 ), add(char_get_y("player"), -8), 1 );
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
