#SEQUENCE "sound";
# avar("target_vortex_01", 1);
  avar("target_vortex_jump", sub(avar("target_vortex_jump"), 1));
  this_override_color(colorRGB(1.0, 1.0, 1.0));
  wait(.15, 1);
  move(1000, 1000);
# this_control_pop();
  wait(.15, 1);
  move(1000, 1000);
# wait(.15, 1);
  move(1000, 1000);
