#GENERAL
*name = "whipstone_cin_05";

*rad        = 1.0;
*mass       = 20.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.3;
*roll       = 1.0;

*model = "npc_whipstone_01";
*model_scale = 1.1;
*model_rot = 0;

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      200.0;
#ATTRIBUTE "power";
#BASE      1000.0;
#ATTRIBUTE "health";
#BASE      50000.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#CONTROL "script";
##BEGIN

#SEQUENCE "run";
# char_activate("player", 0);
# move_to(char_get_x("player"), char_get_y("player"), .2);
  wait(2, 1);
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# wait( 1 );
# load_event("ruin/whipstone_05");
# char_activate("player", 1);
# move_to(68, 235);
  wait( 2, 1);
# this_kill();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );

##END