#GENERAL
*name        = "spawn-o-pod";
*faction     = "evil";

*rad         = 3.0;
*mass        = 1000000.0;
*elasticity  = 0.1;
*drag        = 0.5;
*friction    = 8.5;
*hardness    = 0.2;

*model       = "npc_spawn-o-pod_01";
*model_col   = colorRGB( 1.0, 1.0, 1.0 );
*model_rot   = 0;
*model_scale = 3.0;



#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      40.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;



#CONTROL "script";
##BEGIN

#SEQUENCE "base";
# wait( .15 );
# wait( .15 );
# seq_jump( "spawn" );


#SEQUENCE "spawn";

// Fade into the spawning anim.
# animate( "prep_spawn", 1, 1, 0.2 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.5 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.9 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 1.3 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 1.9 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 2.4 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 3.0 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 4.0 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 5.5 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 8.0 );
  wait( 0.05, 1 );

// Do the spawning anim.
# animate( "spawn" );

// Fade out the spawning anim.
# animate( "prep_spawn", 1, 1, 5.5 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 4.0 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 3.0 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 2.4 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 1.9 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 1.3 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.9 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.5 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.2 );
  wait( 0.05, 1 );
# animate( "prep_spawn", 1, 1, 0.0 );
  wait( 0.05, 1 );

// Wait for good measure.
# wait( 4 );

##END
