#GENERAL
*name       = "giant_ball";

*rad        = 6.0;
*mass       = 10000000.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 10000000.0;
*roll       = 1.0;

*model = "pc_eye_01";
*model_scale = 7.0;
*tex        = "characters/golden_eye_01.tga";
*bleed_rate = 3.0;
*leak_decal_vec = {"decals/big_blood_01.tga"};
*dam_part_vec = {"blood_01"};

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      99.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      100000.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      200.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "wait";
#BASE      0.0;

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# wait( .1, 1 );
  move(1000, 1000, 0);
# light_make( "eye", 52, 294, 24, 1, 1, 1, 1, 28, 18 );
  sound_play("ambient/lightout.wav", this_x(), this_y(), 1);
# move_to(49,281, .2);
  wait( 2 , 1);
# move_to(49,281, .6);
# move_to(62,239, .7);
# move_to(24,228, .8);
# move_to(34,201, .9);
# move_to(75,194, 1.0);
# move_to(70,150, 1);
# move_to(21,156, 1);
# move_to(17,129, 1);
# move_to(52,96, 1);
# move_to(52,39, 1);
# wait( 10000 );

##END