// The explanatory text associated with the skill.
*help_message = "This is a dumb skill.";

// The file name of the icon to be loaded (data/textures/ is assumed).
*icon = "skill_icons/doofus.tga";

// Leak vars.
*active_light_leak      = 1.0;
*active_health_leak     = 0.0;
*continuous_light_leak  = 0.0;
*continuous_health_leak = 0.0;

// Activation costs.
*light_activation_cost  = 0.0;
*health_activation_cost = 0.0;

// Attribute modifiers.
add_active_att_modifier( "speed", 2.5, 0.0 );
add_active_att_modifier( "attract", 0.0, 0.0 );

// Activation scheme.
//*activation_scheme = "hold";
*activation_scheme = "timed";
*active_time       = 0.55;

// Light brackets.
*min_light_bracket = 2;
*max_light_bracket = 5;

// The various animation IDs to be associated with this skill.
push_back( animations, "doofus" );



// User defined values.
*damage       = 10;
*speed        = 100.0;
*rof          = 100;
*spread       = .5;
*natural_life = 0.7;