// VISUAL
*colors    = { colorRGB( 0.95, 0.95, 0.95 ), colorRGB( 1.0,  1.0,  1.0 ) };
*textures  = { "lt/brick_red_01.tga" };
*particles = { "rock_dust_01" };
*spec_intensities = { 0.3, 0.4 };
*spec_textures    = { "lt/spec_bricks_01.tga" };

*min_rad = 3.3;
*max_rad = 3.3;

*random_rotation = 0;

*footprints = 0;


// SOUND
*sound_class   = "hard";
*master_volume = 1.0;


// PHYSICAL
*speed = 1.0;
*traction = 1.0;

*hardness = 6.0;
*absorbency = 0.0;
*dig_mult = 0.1;
*temperature = 260;
