#GENERAL
*name          = "patches";
*faction       = "boss";
*enemy_faction = "good";

*rad        = mult(0.9, 1.2);
*mass       = 25.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_patches_01";
*model_scale = 1.2;
*bleed_rate = 3.0;
*leak_decal_vec = {"decals/big_blood_01.tga"};
*dam_part_vec = {"blood_01"};

#ATTRIBUTE "ccrange";
#BASE      2.75;
#ATTRIBUTE "ccspeed";
#BASE      10.0;
#ATTRIBUTE "ccdamage";
#BASE      10.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      25.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      4000.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "wait";
#BASE      0.0;

#ON_DAMAGE

 //avar("kenki_health", *health);

#ON_DEATH

 script_load("player/win");
 sound_play( add("monsters/squash_0", num_to_str(rand(1, 3.99)), ".wav"), this_x(), this_y(), 1 );

#CONTROL "script";
##BEGIN

#SEQUENCE "base";
# sound_play("patches_laugh.wav");
  char_activate("player", 0 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# move_to( char_get_x("player"), char_get_y("player"), 0);
  wait( .25, 1 );
# wait( 2, 1 );
  move_to( char_get_x("player"), char_get_y("player"), 0);
# load_event("mount/patches_speech_02");
# wait( .1 );
# this_control_jump("script", "bosses/patches_activate");
  char_activate("player", 1 );
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );

##END
