#SEQUENCE "stop";
# seq_jump(add("whipstone_", avar("wind_direction")));

#SEQUENCE "whipstone_in";
# vortex_make( avar("vent_04_x"), avar("vent_04_y"), 5, -500, 500, 10, 0.0, 3 );
# wait( 4 );
# seq_jump("particles");

#SEQUENCE "whipstone_out";
# vortex_make( avar("vent_04_x"), avar("vent_04_y"), 5, 1000, -500, 10, 0.0, 3 );
# wait( 4 );
# seq_jump("particles");

#SEQUENCE "whipstone_up";
# vortex_make( avar("vent_04_x"), avar("vent_04_y"), 3, 1, 1, 750, 0.0, 1 );
# wait( 3 );
# seq_jump("particles");

#SEQUENCE "whipstone_null";
# seq_jump("particles");

#SEQUENCE "particles";
# var x = add(avar("vent_04_x"), rand(-3,3));
  var y = add(avar("vent_04_y"), rand(-3,3));
  particle_make( "steam_02", x, y, 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
# wait( rand(.75,1.5));

#SEQUENCE "wait";
# wait( 10000 );
