#SEQUENCE "war";
# char_activate("player", 0);
  char_set_attribute("player", "res", 1000000);
  avar("loading", 1);
# screenFX_fade( "fade_black", .5, 1 );
# wait(.75 );
# teleport_player("city", 83, 87);
# script_load("city/war");
# wait( 1 );
# screenFX_fade( "fade_black", .5, 0 );
# wait( 1 );
# load_event("city/cin_02");
# char_control_jump("player", "script", "player/cin_02");
  char_control_push("tutorial_town", "script", "allies/cin_tutorial");
# wait( 6 );
# load_event("city/cin_03");
# wait( 7 );
# camera_set_pos( 50, 55, 48, 4 );
# wait( 4 );
# obs_move_to("wall", 50, 12);
  sound_play("ambient/lightout.wav", 50, 15, 1);
  char_damage("hairhair_passive", 100);
  char_damage("arms_passive", 100);
  char_damage("kidney_passive", 100);
  script_kill("city/war");
  char_control_jump("soldier_01", "script", "allies/wait");
  char_control_jump("soldier_02", "script", "allies/wait");
# wait( 3 );
# load_event("city/cin_04");
  char_set_attribute("player", "res", 1);
# char_control_jump("player","human");
# wait( 10000 );
