#PROMPT "1";
#TEXT add("Wait! You must help us, ", char_get_c_name("player"),". The fate of the world could very well be in your brush!");

#RESPONSE "2";
#TEXT "Well, I guess I have a few hours to spare...";

#PROMPT "2";
#TEXT "Good! I will stay here and gather intelligence. Go to the village travel agent, outside the large anvil building. He will assist you in getting to the three lieutenants. Good luck to you!";

#RESPONSE "";
#ACTION char_set_attribute("player", "opening", 1);
  indicator_char_make( "city_agent", 2, 0, "city_agent", 0, colorRGB(0,0,1), .75, 1, 50, "indicator/talk.tga" );
#TEXT "Thanks.";
