#SEQUENCE "next";
# char_kill("mercenary_cin_01");
# char_make("allies/mercenary_cin_01", 111, 28);
# char_control_push("mercenary_cin_01", "script", "allies/wait");
  char_control_push("mercenary_fighter", "script", "allies/wait");
  char_control_push("mercenary_elite", "script", "allies/wait");
  char_control_push("mercenary_shooter", "script", "allies/wait");
# wait(1);
# load_event("forest/spawn_cave_dead6");
# char_control_push("mercenary_cin_01", "script", "allies/forest_move_06");
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
