#GENERAL
*name = "tutorial_town";
*faction = "nothing";

*rad        = 1.2;
*mass       = 30.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "pc_eye_01";
*model_col = colorRGB(0.5,0.5,1.0);
*model_scale = 1.2;

#ATTRIBUTE "ccrange";
#BASE      2.0;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      4.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1000000.0;
#ATTRIBUTE "res";
#BASE      1000000.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#INTERACTION
#ACTION

#EVENT
##BEGIN

#PROMPT "TUT";
#TEXT if(avar("orbs_unsealed"), "Go forth and bring unto us salvation!", if(char_get_attribute("player", "opening"), "Do you have the three orbs?", "Follow me!"));

#RESPONSE "YES";
#GUARD and(char_get_attribute("player", "laser"), char_get_attribute("player", "explosion"), char_get_attribute("player", "vortex"));
#TEXT "Yes.";

#RESPONSE "NO";
#GUARD eq(char_get_attribute("player", "opening"), 1);
#TEXT "No.";

#RESPONSE "";
#GUARD eq(char_get_attribute("player", "opening"), 0);
#TEXT "Okay.";

#PROMPT "YES";
#TEXT "Alvis bless us, each and everyone of us! I must perform the incantation.";

#RESPONSE "";
#ACTION char_control_push("tutorial_town", "script", "allies/cin_tutorial_02");
#TEXT "Okay.";

#PROMPT "NO";
#TEXT "Then why are you talking to me? Come back when you have the three orbs.";

#RESPONSE "";
#TEXT "Okay.";

##END

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# this_control_jump(
    "range faction",
    "
      *faction = \"player\";
	",
    1
    );
# wait( 10000 );

##END