#SEQUENCE "start";
# char_activate("player", 0);
  char_set_attribute("player", "res", 1000000);
  char_set_attribute("player", "repaints", add(char_get_attribute("player", "repaints"), 1));
  char_set_attribute("player", "explosion", avar("player_explosion"));
  char_set_attribute("player", "laser", avar("player_laser"));
  char_set_attribute("player", "vortex", avar("player_vortex"));
  screenFX_make( "fade_black", "wash" );
# screenFX_fade( "fade_black", 1, 1 );
# wait( 1 );
# teleport_player("city", 14, 79);
  indicator_kill( "seagull", .01 );
  char_set_attribute("player", "res", 1);
  sound_stop(avar("wave_sound"));
  sound_stop(avar("wind_sound"));
  sound_stop(avar("jungle_sound"));
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
