// VISUAL
*colors    = { colorRGB( 1.0,  1.0,  1.0 ) };
*textures  = { "lt/stone_ruins_01.tga", "lt/stone_ruins_02.tga" };
*particles = { "rock_dust_01" };
*spec_intensities = { 0.2, 0.25 };
*spec_textures    = { "lt/spec_cobble_01.tga" };

*min_rad = 2.5;
*max_rad = 2.5;

*random_rotation = 0;

*footprints = 0;


// SOUND
*sound_class   = "hard";
*master_volume = 1.0;


// PHYSICAL
*speed = 1.0;
*traction = 1.0;

*hardness = 6.0;
*absorbency = 0.0;
*dig_mult = 0.0;
*temperature = 260;
