#SEQUENCE "sound";
# avar("target_laser_hit", if(eq(this_get_attribute("hit"), 0), add(avar("target_laser_hit"), 1), avar("target_laser_hit")));
  this_set_attribute("hit", 1);
  this_override_color(colorRGB(1.0, 0.0, 0.0));
# var func = nop;
  func = if(and(eq(avar("target_laser_hit"), 3), eq(avar("target_laser_done"), 0)), script_load, nop);
  func("island/tut_success");
# wait( 10 );
# avar("target_laser_hit", sub(avar("target_laser_hit"), 1));
  this_override_color(colorRGB(1.0, 1.0, 1.0));
  this_set_attribute("hit", 0);
# this_control_pop();
# wait(.15);
