#SEQUENCE "start";
# char_activate("player", 0);
  screenFX_make( "fade_white", "wash", "*color = colorRGB(1.0,1.0,1.0); *variance = 0.5; *additive = 1;" );
  screenFX_make( "blur", "blur");
  screenFX_fade( "blur", 1, .1 );
  screenFX_fade( "fade_white", 3, 1 );
# wait( 3 );
# var func = nop;
  func = if(char_get_attribute("player", avar("player_power")), seq_jump, nop);
  func("city");
# wait( .5 );
# teleport_player(avar("dest"), avar("dest_x"), avar("dest_y"));
# screenFX_kill( "blur", 1);
  screenFX_kill( "fade_white", 3 );
# kill_this();
# seq_jump("wait");

#SEQUENCE "city";
# teleport_player("city", 14, 79);
# wait( .5 );
# screenFX_kill( "blur", 1);
  screenFX_kill( "fade_white", 3 );
  sound_stop(avar("wave_sound"));
  sound_stop(avar("wind_sound"));
  sound_stop(avar("jungle_sound"));
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
