#CHAR_OVER "player";

#ACTION
  var func = nop;
  func = if(eq(avar("spawn_05_active"), 0), char_control_jump, nop);
  func( "spawn_cave6", "script", "buildings/spawn_cave_activate");
  avar("spawn_05_active", 1);

#CHAR_OVER "mercenary_cin_01";

#ACTION
  var func = nop;
  func = if(eq(avar("spawn_05_active"), 0), char_control_jump, nop);
  func( "spawn_cave6", "script", "buildings/spawn_cave_activate");
  avar("spawn_05_active", 1);
