*is_physical  = 1;
*is_mobile    = 0;
*random_rot   = 0;
*height       = 100;
*mass         = 1000000;
*elasticity   = 0.1;
*hardness     = 4.0;
*drag         = 1.0;
*k_fric       = 15.0;
*s_fric       = 15.0;
*life         = -1;
*col_dam_ignore = 5;
*col_dam_cap = 300;

*shape = "polygon";
push_back( vert_x, 0 ); push_back( vert_y, 0 );
push_back( vert_x, 0 ); push_back( vert_y, 10 );
push_back( vert_x, 10 ); push_back( vert_y,  10 );
push_back( vert_x, 10 ); push_back( vert_y,  0 );

*vis_res_model = "wall_temple_01";
*vis_res_model_outlines = 0.0;