#SEQUENCE "run";
# char_activate("player", 0);
# move_to(char_get_x("player"), char_get_y("player"), .1);
  wait(2, 1);
# wait( 1 );
# load_event("ruin/whipstone_05");
# move_to(68, 235);
  wait( 2, 1);
# char_activate("player", 1);
  indicator_char_make( "whipstone", 2, 0, "ruin_01", 0, colorRGB(0,1,0), .75, 1, 25, "indicator/kill.tga" );
# this_kill();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
