#GENERAL
*name       = "tutorial_laser";
*faction       = "neutral";

*rad        = 1.0;
*mass       = 20.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_eyeclops_a_01";
*model_rot = 0;
*model_col = colorRGB(0,1,0);

#ATTRIBUTE "ccrange";
#BASE      2.0;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      4.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      25.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1000000.0;
#ATTRIBUTE "res";
#BASE      1000000.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#INTERACTION
#ACTION

#EVENT
##BEGIN

#PROMPT "TUT";
#TEXT "Need some help?";

#RESPONSE "TOWN";
#TEXT "I'm done practicing. Take me back to town.";

#RESPONSE "DRAW";
#TEXT "Can you give me some tips on drawing lasers?";

#RESPONSE "";
#ACTION item_make("banana_02", add(rand(-2,2), 50), add(rand(-2,2), 55));
  item_make("banana_02", add(rand(-2,2), 50), add(rand(-2,2), 55));
  item_make("banana_02", add(rand(-2,2), 50), add(rand(-2,2), 55));
  item_make("banana_02", add(rand(-2,2), 50), add(rand(-2,2), 55));
#TEXT "I need an ink refill.";

#RESPONSE "";
#TEXT "Nope.";

#PROMPT "DRAW";
#TEXT "Simply paint a circle, and you will fire a ring laser directly at the center of the drawn circle.";

#RESPONSE "DRAW2";
#TEXT "Okay.";

#PROMPT "DRAW2";
#TEXT "Larger circles will produce stronger and faster lasers than small circles.";

#RESPONSE "DRAW3";
#TEXT "Okay.";

#PROMPT "DRAW3";
#TEXT "You can gauge the damage of the laser by the color. From weakest to strongest: orange, yellow, green, light blue, blue, purple.";

#RESPONSE "DRAW4";
#TEXT "Okay.";

#PROMPT "DRAW4";
#TEXT "Aim directly over your target, otherwise your laser may come up short, or shoot over the intended target.";

#RESPONSE "DRAW5";
#TEXT "Okay.";

#PROMPT "DRAW5";
#TEXT "Now use the ring laser skill to hit the three moving targets in succession. The targets will only stay red for ten seconds, so be quick! If you need additional ink, talk to me. Good luck!";

#RESPONSE "";
#TEXT "Thanks.";

#PROMPT "TOWN";
#TEXT "Good luck, friend!";

#RESPONSE "";
#ACTION script_load("player/teleport");
#TEXT "Thanks.";

##END

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# move_to(54, 54);
# wait( 10000 );

##END