#GENERAL
*name = "mercenary_bfg";
*faction = "npc";

*rad        = 1.3;
*mass       = 50.0;
*elasticity = 0.2;
*drag       = 0.5;
*friction   = 6.5;
*hardness    = 0.1;
*roll       = 0.0;

*model = "npc_hairhair_01";
*model_scale = 2.0;
*bleed_rate = 3.0;
*leak_decal_vec = {"decals/big_blood_01.tga"};
*dam_part_vec = {"blood_01"};

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      50.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      2000.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;

#ON_DAMAGE
 //sound_play("ow.wav", this_x(), this_y(), 1);

#CONTROL "script";
##BEGIN

#SEQUENCE "start";
# wait( .15 );
# seq_jump( "wait" );

#SEQUENCE "wait";
# wait( 10000 );

##END