#SEQUENCE "sound";
# avar("target_flick_hit", add(avar("target_flick_hit"), 1));
  this_set_attribute("hit", 1);
  this_override_color(colorRGB(1.0, 0.0, 0.0));
# wait(.1);
# var func = nop;
  func = if(and(eq(avar("target_flick_hit"), 3), eq(avar("target_flick_done"), 0)), load_event, nop);
  func("city/tut_flick_01");
# wait( 1 );
# this_override_color(colorRGB(1.0, 1.0, 1.0));
  this_set_attribute("hit", 0);
# this_control_pop();
# wait(.15);
