#SEQUENCE "sound";
# avar("target_vortex_hit", add(avar("target_vortex_hit"), 1));
  this_set_attribute("hit", 1);
  this_override_color(colorRGB(1.0, 0.0, 0.0));
  wait(.15, 1);
  move(1000,1000);
# wait(.15, 1);
  move(1000,1000);
# var func = nop;
  func = if(and(eq(avar("target_vortex_hit"), 9), eq(avar("target_vortex_hit_done"), 0)), script_load, nop);
  func("ruin/tut_02_success");
  wait(.15, 1);
  move(1000,1000);
# avar("target_vortex_hit", sub(avar("target_vortex_hit"), 1));
  wait(.15, 1);
  move(1000,1000);
# wait(3, 1);
  move(1000,1000);
# this_override_color(colorRGB(1.0, 1.0, 1.0));
  this_set_attribute("hit", 0);
  wait(.15, 1);
  move(1000,1000);
# this_control_pop();
  wait(.15, 1);
  move(1000,1000);
# wait(.15, 1);
  move(1000,1000);
