#GENERAL
*name       = "whipstone_tree";

*rad        = 2;
*mass       = 100000000.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 3.0;
*smoosh     = 0.0;

*model = "tree_evil_01";
*model_scale = 2.0;

#ATTRIBUTE "ccrange";
#BASE      2.0;
#ATTRIBUTE "ccspeed";
#BASE      10.0;
#ATTRIBUTE "ccdamage";
#BASE      10.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      999999.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      0.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#CONTROL "script";
##BEGIN

#SEQUENCE "start";
# this_item_make("orb_whipstone");
# wait( 100000 );

##END
