#SEQUENCE "start";
# wait( 1 );
# load_event("ruin/tut_02_success");
  avar("target_vortex_hit_done", 1);
  char_set_attribute("player", "explosion", avar("player_explosion"));
  char_set_attribute("player", "laser", avar("player_laser"));
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
