#CHAR_OVER "player";

#ACTION
  var func = nop;
  func = if(eq(avar("forest_mountain_active"), 0), obs_move_to, nop);
  func("mountain", 69, 100);
  func = if(eq(avar("forest_mountain_active"), 0), sound_play, nop);
  func("ambient/lightout.wav", 69, 100, 1, 24); 
  avar("forest_mountain_active", 1);
