#PROMPT "OMG";
#ACTION avar("star_learning", 0);
  avar("tutorial_main_done", 1);
  char_clone("landmine_red", 36, 67);
  char_clone("landmine_red", 48, 74);
  char_clone("landmine_red", 65, 69);
  obs_make( "coconut_01", "coco_01", 32, 60, 1, rand(0,360), 1, 30, rand(-1,1), rand(-1,1), 0, rand(-1,1) );
  obs_make( "coconut_01", "coco_01", 55, 66, 1, rand(0,360), 1, 30, rand(-1,1), rand(-1,1), 0, rand(-1,1) );
  obs_make( "coconut_01", "coco_01", 70, 58, 1, rand(0,360), 1, 30, rand(-1,1), rand(-1,1), 0, rand(-1,1) );
#TEXT "Very good! You'll notice that the skill didn't do anything this time. This training pitch is protected by ancient Magicks that prevent the Escape skill from working. You'd know that if you had ever read \"Oculus, A History\".";

#RESPONSE "2";
#TEXT "Okay...";

#PROMPT "2";
#TEXT "That concludes today's practical lesson. I've placed a few different objects in the training pitch for you to experiment with. Try flicking them against the walls or trees. Watch out for the red landmines!";

#RESPONSE "3";
#TEXT "Okay.";

#PROMPT "3";
#ACTION indicator_char_make( "tutorial_main", 2, 0, "tutorial_main", 0, colorRGB(0,0,1), .75, 1, 50, "indicator/talk.tga");
#TEXT "When you're ready, come talk to me and we can return to the village.";

#RESPONSE "";
#TEXT "Okay.";