#CHAR_ENTER "player";

#ACTION
  var func = nop;
  func = if(avar("mercenary_bfg"), nop, load_event);
  func("r_forest/mercenary_bfg");

  avar("mercenary_bfg", 1);

  script_load("r_forest/bfg_spawn_01");

#CHAR_EXIT "player";

#ACTION
  script_kill("r_forest/bfg_spawn_01");
