// VISUAL
*colors    = { colorRGB( 0.95, 0.95, 0.95 ), colorRGB( 1.0,  1.0,  1.0 ) };
*textures  = { "lt/dirt_riverbed_02.tga" };
*particles = { "wood_dust_01" };
*spec_intensities = { 0.05, 0.065 };
*spec_textures    = { "lt/spec_streaks_01.tga" };

*min_rad = 3.3;
*max_rad = 3.3;

*random_rotation = 1;

*footprints = 1;
*footprint_color = colorRGB( 0.1, 0.05, 0.0 );
*footprint_opacity = 0.7;


// SOUNDS
*sound_class   = "squish";
*master_volume = 0.8;


// PHYSICAL
*speed = 1.0;
*traction = 1.0;

*hardness = 0.25;
*absorbency = 0.0;
*temperature = 260;
