*is_physical  = 1;
*is_mobile    = 0;
*height       = 2.25;
*mass         = 1000000;
*elasticity   = 0.1;
*hardness     = 0.3;
*drag         = 0.5;
*k_fric       = 15.0;
*s_fric       = 15.0;
*life         = -1;
*col_dam_ignore = 5;
*col_dam_cap = 300;

// Light hoarder stuff.
*is_light_hoarder = 0;
*start_light      = 0;
*max_light        = 0;
*min_glow_light   = 10;
*light_range      = 15.0;
*light_attract    = 0.0;
*emission_rate    = 1.0;
*gfx_light_offset = 12.0;
*light_softness   = 10.0;
*light_offset_x   = 0.1;
*light_offset_y   = 0.0;
*light_offset_z   = 2.0;

// Shape stuff.
*shape = "polygon";
push_back( vert_x, -0.81 ); push_back( vert_y, -0.37 );
push_back( vert_x, -0.34 ); push_back( vert_y, -3.10 );
push_back( vert_x,  0.68 ); push_back( vert_y, -0.55 );
push_back( vert_x,  2.70 ); push_back( vert_y,  1.46 );
push_back( vert_x,  0.06 ); push_back( vert_y,  0.72 );
push_back( vert_x, -2.66 ); push_back( vert_y,  1.64 );

*vis_res_model = "flower_light_01";