#CHAR_OVER "player";

#ACTION
  var func = nop;
  func = if(eq(avar("mountain_active"), 0), obs_move_to, nop);
  func("block", 39, 81);
  func = if(eq(avar("mountain_active"), 0), sound_play, nop);
  func("ambient/lightout.wav", 37, 77, 1); 
  avar("mountain_active", 1);
