#SEQUENCE "select_boss";
# char_kill("patches_laugh");
  explosion_make( 37, 46, 3, .10, 0, 0, 0, "", "dust_01");
  sound_play("pop_1.wav", 37, 46, 1);
  music_stop(avar("music"), 5);
# wait ( 1 );
# obs_kill("wall");
  sound_play("ambient/lightout.wav", 34, 1, 1);
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
