#GENERAL
*name       = "city_agent";
*faction       = "neutral";

*rad        = 1.0;
*mass       = 2000000.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.3;
*roll       = 1.0;

*model       = "npc_eyegang_b_01";
*model_col = colorRGB(1,0.3,0.3);

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1000000.0;
#ATTRIBUTE "res";
#BASE      1000000.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#INTERACTION
#ACTION

#EVENT
##BEGIN

#PROMPT "AGENT";
#ACTION indicator_kill( "city_agent", .01 );
#TEXT "Welcome to Eye-spedia Travel!";

#RESPONSE "QUERY";
#TEXT "What services do you offer?";

#RESPONSE "TRAVEL";
//#GUARD avar("city_agent");
#TEXT "I need to travel.";

#PROMPT "QUERY";
#TEXT "Let me introduce myself. My name is Mr. Eyes. I'm the regional agent for Eye-spedia Travel. The Orbs of Sealing are hidden away in far off places, and I can help you get to these remote destinations.";

#RESPONSE "QUERY2";
#TEXT "Great! How much do I have to pay?";

#PROMPT "QUERY2";
#TEXT "In light of the apocalyptic situation this city faces, the local government has agreed to subsidize your travel fees. In other words, you pay nothing.";

#RESPONSE "";
//#ACTION avar("city_agent", 1);
#TEXT "Awesome.";

#PROMPT "TRAVEL";
#TEXT "Sure. Where to?";

#RESPONSE "";
#ACTION avar("dest", "forest_00");
avar("dest_x", 14);
avar("dest_y", 42);
script_load("player/travel");
avar("target_boss", "kenki");
#TEXT "Forest of Death.";

#RESPONSE "";
#ACTION avar("dest", "island_01");
avar("dest_x", 137);
avar("dest_y", 137);
avar("target_boss", "phemus");
script_load("player/travel");
#TEXT "Island of Evil.";

#RESPONSE "";
#ACTION avar("dest", "ruin_01");
avar("dest_x", 45);
avar("dest_y", 85);
avar("target_boss", "whipstone");
script_load("player/travel");
#TEXT "Ruin of Pain.";

#RESPONSE "";
#TEXT "Never mind.";

##END

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# this_control_jump(
    "range faction",
    "
      *faction = \"player\";
	",
    1
    );
# wait( 10000 );

##END