#GENERAL
*name = "mercenary_fighter2";
*faction = "npc";
*enemy_faction = "evil";

*rad        = 1.0;
*mass       = 20.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*roll       = 1.0;

*model = "npc_soldier_01";
*model_col = colorRGB(1.0, 0.5, 0.0);
*model_scale = 1.0;
*bleed_rate = 3.0;
*leak_decal_vec = {"decals/big_blood_01.tga"};
*dam_part_vec = {"blood_01"};

#ATTRIBUTE "ccrange";
#BASE      1.4;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      2.0;
#ATTRIBUTE "attract";
#BASE      20.0;

#ATTRIBUTE "leak";
#BASE      0.0;

#ATTRIBUTE "speed";
#BASE      25.0;

#ATTRIBUTE "power";
#BASE      0.0;

#ATTRIBUTE "health";
#BASE      1500.0;

#ATTRIBUTE "res";
#BASE      1.0;

#ATTRIBUTE "rot_speed";
#BASE      100.0;

#ATTRIBUTE "exp";
#BASE      0.0;

#ON_DAMAGE
 //sound_play("ow.wav", this_x(), this_y(), 1);

#CONTROL "range faction";
##BEGIN

*faction       = "evil";
*min_dist      = 0.0;
*max_dist      = 0.1;
*aggressive    = 1;
*avoid_faction = "good";
*avoid_dist = rand(2,3);
*predict_dist = 24;
*predict_weight = 1;
*action = "";

##END