#SEQUENCE "stop";
# wait(.15);
# char_activate("player", 0);

  avar("wind_push_x", 0);
  avar("wind_push_y", -1);

  script_kill("ruin/vent_04");
  script_kill("ruin/vent_03");
  script_kill("ruin/vent_02");
  script_kill("ruin/vent_01");

# seq_jump("check");

#SEQUENCE "check";
# var func = nop;
  func = if(eq(avar("ruin_maze_f_loaded"), 1), seq_jump, nop);
  func("kill");
# seq_jump("name");

#SEQUENCE "name";
# char_activate("player", 1);
  avar("ruin_maze_f_loaded", 1);
  screenFX_fade( "fade_black", .25, 0 );
  avar("loading", 0);
# seq_jump("wait");

#SEQUENCE "kill";
# char_activate("player", 1);
  screenFX_fade( "fade_black", .25, 0 );
  avar("loading", 0);
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
