#SEQUENCE "start";
# lvar("time", div(char_get_attribute("player", "paint max"), add(mult(char_get_paint("player"), 2), 0.1)));
  lvar("time", if(geq(lvar("time"), 2), 2, lvar("time")));
  screenFX_make( "fade_blood", "wash", "*color = colorRGB(1.0,0.0,0.0); *variance = 0.5; *additive = 0;" );
  screenFX_fade( "fade_blood", .1, mult(lvar("time"), .25) );
# wait(.1);
# screenFX_fade( "fade_blood", .1, mult(lvar("time"), .2) );
# screenFX_kill( "fade_blood", lvar("time") );
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
