#SEQUENCE "start";
# var paint = add( 25, char_get_paint("player") );
  var max_paint = char_get_attribute( "player", "paint max" );
  paint = if( greater(paint,max_paint), max_paint, paint );
  char_set_paint( "player", paint );
  particle_make( "sparkle_01", add(rand(-1,1), char_get_x("player")), add(rand(-1,1), char_get_y("player")), 1, rand(-.5,.5), rand(-.5,.5), 2, 1 );
# wait(.25);
