#SEQUENCE "sound";
# seq_jump(avar("island_goal"));

#SEQUENCE "island_02";
# obs_move_to("seagull", 75, 225);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_03";
# obs_move_to("seagull", 0, 225);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_04";
# obs_move_to("seagull", -25, 175);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_05";
# obs_move_to("seagull", 75, 175);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_06";
# obs_move_to("seagull", 175, 175);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_07";
# obs_move_to("seagull", 175, 75);
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_08";
# kill_this();
# seq_jump("wait");

#SEQUENCE "island_09";
# obs_move_to("seagull", -25, 75);
# kill_this();
# seq_jump("wait");

#SEQUENCE "null";
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# var func = nop;
  func = if(and(avar("island_free"), avar("telemus_first"), leq(avar("eyeclops_dead"), 4)), indicator_pos_make, nop);
  func( "seagull", 2, 0, obs_get_x("seagull"), obs_get_y("seagull"), 1, colorRGB(0,1,0), .75, 1, 50, "indicator/kill.tga");
# wait( 10000 );
