OCULAR INK v0.92e README 1-10-2006



*** QUICK START ***

To begin a new game, select the new game option in the main menu.

To move, you the right move button, WASD, or the arrow keys.

To paint, use the left mouse button.

When you quit the game, your progress will be saved automatically.  To
resume, press the "Load Game" button and select the game you want to load.

To see our level editor, click DARLA in the main menu.



*** TROUBLESHOOTING ***

We try to fix bugs, or at least provide work-arounds, as soon as they are
reported.  If you find something that's suspicious, let us know on our
forums (which you can access through the www.pistachioproductions.com main
page) and we'll do our best to solve the problem.

Video cards with 32-megs of RAM may have trouble running Ocular Ink at the
highest detail settings.  If Ocular Ink seems especially slow, or is
constantly thrashing, try lowering the terrain detail in the options menu.

For more information, visit www.pistachioproductions.com.



*** CHANGES FROM v0.92d ***

Major Bugs
* Dying after acquiring an orb no longer corrupts save files (reported by cosmo).
* Quitting immediately after dying no longer corrupts save files.


*** CHANGES FROM v0.92c ***

Major Bugs
* Using the options screen no longer crashes the game (reported by cosmo).

Minor Bugs
* Eye-clopes now drop the correct number of coins.


*** CHANGES FROM v0.92b ***

Engine Enhancements
* Two new full screen filters ("BW" and "difference").
* Improved terrain and water mesh tessellation.

Game Changes and Improvements
* Enemies drop items immediately upon dying.
* Explosion has enhanced digging capabilities.

Major Bugs
* Loading save games no longer results in a black screen of
  death (reported by Brickman).


*** CHANGES FROM v0.92a ***

Engine Enhancements
* Brush whooshing sound for quick movements.
* Support for non-self-shadowing models to reduce faceting.
* Splashes when objects move in and out of water.
* Advanced camera control.

Major Bugs
* Saves are no longer corrupted if you quit immediately after dying or
  loading a new level (reported by kmesse and evonne).


*** CHANGES FROM v0.92 ***

Major Bugs
* Enemies can no longer be thrown from the final minion fight, preventing
  you from continuing.

Minor Bugs
* Eyeclopes no longer get stuck when trying to shoot on slopes.


*** CHANGES FROM v0.9 ***

Engine Enhancements
* Increased the range of terrain heights and implemented terrain physics.
* Rewrote water code to adhere to the Navier-Stokes equation.
* Added specular highlighting to models and the terrain.
* Increased gravity.

Game Changes and Improvements
* Kidneys given ranged attack.
* Whipstone and Eye-clopes AI tweaked. Changed secondary attack for Arges
  the Brightener.
* Reduced the ink consumption of painting by 2/3rds.
* Increased power, speed, and toughness of all monsters.
* Added monetary rewards for defeating bosses.
* Added miner eye and appendix models.
* Added a healing spring to the town level.
* Altered terrain in Forest assault level to encourage following
  objectives.
* Tweaked mushroom puzzle.

Major Bugs
* Fixed an audio bug under Windows ME and earlier (reported by Aquillion).
* Fixed a bug where some of the bosses became inaccessible after using
  escape on their stages (reported by MikeClav and keturn).

Minor Bugs
* Fixed a bug where mines ignored vertical distances when making distance
  calculations (reported by shelper).
