#GENERAL
*name = "sign";

*rad        = 1;
*mass       = 5000.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;

*model = "hanging_sign_01";
*model_scale = 2.0;

#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1000000.0;
#ATTRIBUTE "res";
#BASE      1000000.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#INTERACTION
#ACTION

var func = nop;
func = if(avar("tut_sign_01"), load_event, nop);
func("city/tut_sign_02");

#CONTROL "script";
##BEGIN

#SEQUENCE "base";
# animate("idle");

##END