#GENERAL
*name       = "phemus_c";
*faction       = "boss";

*rad        = 3.0;
*mass       = 10000.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_eyeclops_01";
*model_rot = 0;
*model_scale = 3.0;
*bleed_rate = 3.0;
*leak_decal_vec = {"decals/big_blood_01.tga"};
*dam_part_vec = {"blood_01"};

#ATTRIBUTE "ccrange";
#BASE      6.5;
#ATTRIBUTE "ccspeed";
#BASE      5.0;
#ATTRIBUTE "ccdamage";
#BASE      25.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      0.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      2000.0;
#ATTRIBUTE "res";
#BASE      1.0;
#ATTRIBUTE "rot_speed";
#BASE      75.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "wait";
#BASE      0.0;
#ATTRIBUTE "wait_time";
#BASE      5.0;
#ATTRIBUTE "wait_done";
#BASE      1.0;

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# move_to(char_get_x("player"), char_get_y("player"));
  wait(5,1);
# move_to(char_get_x("player"), char_get_y("player"));
  wait(5,1);
# move_to(char_get_x("player"), char_get_y("player"));
  wait(3.5,1);
# camera_set_pos( 49, 40, 24, .25, 50, 41, 24, .5 );
  camera_set_pos( 49.5, 39.5, 24, .5, 49.75, 39.75, 24, .75, 50, 40, 24, 1.25 );
# move_to(char_get_x("player"), char_get_y("player"));
  wait(1,1);
# explosion_make( this_x(), this_y(), 3, .10, 0, 0, 0, "", "dust_01");
  sound_play("pop_1.wav", this_x(), this_y(), 1);
  char_kill("orb_phemus");
  light_kill("phemus");
# this_kill();

##END
