*is_physical  = 1;
*is_mobile    = 0;
*height       = 1.4;
*mass         = 1000000;
*elasticity   = 0.1;
*hardness     = 0.3;
*drag         = 1.0;
*k_fric       = 15.0;
*s_fric       = 15.0;
*life         = -1;
*col_dam_ignore = 5;
*col_dam_cap = 300;

// Light hoarder stuff.
*is_light_hoarder = 0;
*start_light      = 0;
*max_light        = 0;
*min_glow_light   = 10;
*light_range      = 7.0;
*light_attract    = 0;
*emission_rate    = 1.0;
*gfx_light_offset = 10.0;
*light_softness   = 20.0;
*light_offset_x   = 0.0;
*light_offset_y   = 0.0;
*light_offset_z   = 1.25;

// Shape stuff.
*shape = "circle";
*rad = 1.1;

*anim_type = "idle";
*vis_res_model = "shroom_01";