#SEQUENCE "start";
# char_set_attribute("player", "repaints", add(char_get_attribute("player", "repaints"), 1));
  char_set_attribute("player", "exp", 0);
  HUD_set_visible( 0 );
  screenFX_make( "fade_black", "wash" );
  screenFX_fade( "fade_black", 5, 1 );
# wait( 4 );
# HUD_set_visible( 1 );
  wait( 1 );
# wait( 10000 );
  game_load();
  screenFX_kill( "fade_black", 1 );
# wait( 10000 );
