#GENERAL
*name = "mercenary_dead";
*faction = "npc";
*enemy_faction = "evil";

*rad        = 1.0;
*mass       = 30.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_soldier_01";
*model_scale = 1.0;
*model_col = colorRGB(rand(.2,1.0), rand(.2,1.0), rand(.2,1.0));
*model_rot = rand(0,360);

#ATTRIBUTE "ccrange";
#BASE      2.0;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      4.0;
#ATTRIBUTE "attract";
#BASE      20.0;

#ATTRIBUTE "leak";
#BASE      0.0;

#ATTRIBUTE "speed";
#BASE      25.0;

#ATTRIBUTE "power";
#BASE      0.0;

#ATTRIBUTE "health";
#BASE      1.0;

#ATTRIBUTE "res";
#BASE      1.0;

#ATTRIBUTE "rot_speed";
#BASE      100.0;

#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#CONTROL "script";
##BEGIN

#SEQUENCE "start";
# wait(.01);
# seq_jump("wait");

#SEQUENCE "wait";
# this_damage(2);
# wait( 1000 );

##END