#SEQUENCE "stop";
# wait(.15);
# char_activate("player", 0);

  char_set_attribute("player", "laser", 0);
  char_set_attribute("player", "vortex", 1);
  char_set_attribute("player", "explosion", 0);

  avar("wind_push_x", 0);
  avar("wind_push_y", 0);

  decal_texture_make( "particles/whisp_01.tga", 46, 70, 5, 5);
  decal_texture_make( "particles/whisp_01.tga", 51, 39, 5, 5);

  script_kill("ruin/vent_boss_05");
  
# seq_jump("check");

#SEQUENCE "check";
# var func = nop;
  func = if(eq(avar("ruin_tut_loaded"), 1), seq_jump, nop);
  func("kill");
# seq_jump("spawn_01");

#SEQUENCE "spawn_01";
# char_make("target_vortex_04", rand(500, 550), rand(500, 550), "target_vortex_04", 1);

  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));
  char_clone("target_vortex_04", rand(60,75), rand(25,40));

# wait( 4 );
# load_event("ruin/tut_vortex");
# seq_jump("kill");

#SEQUENCE "kill";
# char_activate("player", 1);
  avar("ruin_tut_loaded", 1);
  screenFX_fade( "fade_black", .5, 0 );
  avar("loading", 0);
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
