#CHAR_ENTER "player";

#ACTION
  var func = nop;
  func = if(eq(avar("ruin_mountain_active"), 0), obs_move_to, nop);
  func("wall", 54, 54.95);
  func = if(eq(avar("ruin_mountain_active"), 0), sound_play, nop);
  func("ambient/lightout.wav", 54, 54, 1); 
  avar("ruin_mountain_active", 1);
