#SEQUENCE "wait";
# this_set_attribute("speed", 50);
# this_control_jump( 
  "range faction",
  "*faction    = \"player\";
  *min_dist   = 0.0;
  *max_dist   = 0.1;
  *predict_dist = 5;
  *predict_weight = .7;
  *aggressive = 1;
  *action     = \"\";
  ",
  1.0
  );
# wait( 10000 );
