*is_physical  = 1;
*is_mobile    = 0;
*height       = 6.0;
*mass         = 1000000;
*elasticity   = 0.1;
*hardness     = 0.3;
*drag         = 0.1;
*k_fric       = 15.0;
*s_fric       = 15.0;
*life         = -1;
*col_dam_ignore = 5;
*col_dam_cap = 300;

*shape = "polygon";
push_back( vert_x, -6.41 ); push_back( vert_y,  4.18 );
push_back( vert_x, -2.03 ); push_back( vert_y,  5.80 );
push_back( vert_x, -0.27 ); push_back( vert_y,  5.66 );
push_back( vert_x,  6.67 ); push_back( vert_y,  1.87 );
push_back( vert_x,  8.63 ); push_back( vert_y, -1.62 );
push_back( vert_x,  7.90 ); push_back( vert_y, -3.03 );
push_back( vert_x,  2.66 ); push_back( vert_y, -5.65 );
push_back( vert_x,  2.66 ); push_back( vert_y, -6.48 );
push_back( vert_x,  0.08 ); push_back( vert_y, -6.48 );
push_back( vert_x,  0.08 ); push_back( vert_y, -5.44 );
push_back( vert_x, -1.58 ); push_back( vert_y, -4.96 );
push_back( vert_x, -3.68 ); push_back( vert_y, -4.86 );
push_back( vert_x, -6.03 ); push_back( vert_y, -3.79 );
push_back( vert_x, -7.79 ); push_back( vert_y,  0.14 );
push_back( vert_x, -8.00 ); push_back( vert_y,  1.39 );

*vis_res_model = "skullhouse_01";