#SEQUENCE "stop";
# item_make("banana_01", add(char_get_x("player"), 3), char_get_y("player"));
  item_make("banana_02", add(char_get_x("player"), -3), char_get_y("player"));
# var func = nop;
  func = if(avar("tut_sign_02_learned"), seq_jump, nop);
  func("done");
# wait( 2 );
# load_event("city/tut_ink");
# kill_this();
# seq_jump("wait");


#SEQUENCE "done";
# kill_this();
# seq_jump("wait");

#SEQUENCE "wait";
# wait( 10000 );
