#SEQUENCE "charge_01";
# particle_make( "whisp_01", add(rand(-1,1), this_x()), add(rand(-1,1), this_y()), add(this_z(), 1));
  lvar("count", add(lvar("count"), .02));
# var func = nop;
  func = if(geq(lvar("count"), 1), seq_jump, nop);
  func("dash");
# wait(.02, 1);
  move_to( char_get_x("player"), char_get_y("player"), 0 );

#SEQUENCE "dash";
# avar("whipstone_vent", 1);
  avar("wind_direction", "change");
  script_load("ruin/vent_boss_04");
  script_load("ruin/vent_boss_03");
  script_load("ruin/vent_boss_02");
  script_load("ruin/vent_boss_01");
  script_load("ruin/vent_boss_05");
# wait( 1, 1);
  move_to(char_get_x("player"), char_get_y("player"), 0);
# avar("whipstone_vent", 0);
# this_control_pop();
# wait( 0.15 );
