#SEQUENCE "stop";
# seq_jump(add("whipstone_", avar("wind_direction")));

#SEQUENCE "whipstone_in";
# vortex_make( avar("vent_05_x"), avar("vent_05_y"), 15, -3000, 300, 10, 0.0, 3 );
# wait( 4 );
# seq_jump("particles");

#SEQUENCE "whipstone_out";
# vortex_make( avar("vent_05_x"), avar("vent_05_y"), 15, 5000, -500, 10, 0.0, 3 );
# wait( 4 );
# seq_jump("particles");

#SEQUENCE "whipstone_up";
# vortex_make( avar("vent_05_x"), avar("vent_05_y"), 3, 1, 1, 750, 0.0, 1 );
# wait( 3 );
# avar("vent_05", 0);
# seq_jump("particles");

#SEQUENCE "whipstone_null";
# seq_jump("particles");

#SEQUENCE "particles";
# var x = add(avar("vent_05_x"), rand(-15,15));
  var y = add(avar("vent_05_y"), rand(-15,15));
  particle_make( "steam_02", x, y, 2, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 2, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 2, rand(-.5,.5), rand(-.5,.5), 2, 1 );
  particle_make( "steam_02", x, y, 2, rand(-.5,.5), rand(-.5,.5), 2, 1 );
# wait( rand(.75,1.5));

#SEQUENCE "wait";
# wait( 10000 );
