#GENERAL
*name       = "island_telemus";
*faction       = "neutral";

*rad        = 1.0;
*mass       = 20.0;
*elasticity = 0.3;
*drag       = 0.5;
*friction   = 4.0;
*hardness   = 0.4;
*roll       = 1.0;

*model = "npc_eyeclops_a_01";
*model_col = colorRGB(0,1,0);

#ATTRIBUTE "ccrange";
#BASE      2.0;
#ATTRIBUTE "ccspeed";
#BASE      3.0;
#ATTRIBUTE "ccdamage";
#BASE      4.0;
#ATTRIBUTE "attract";
#BASE      20.0;
#ATTRIBUTE "leak";
#BASE      0.0;
#ATTRIBUTE "speed";
#BASE      25.0;
#ATTRIBUTE "power";
#BASE      0.0;
#ATTRIBUTE "health";
#BASE      1000000.0;
#ATTRIBUTE "res";
#BASE      1000000.0;
#ATTRIBUTE "rot_speed";
#BASE      100.0;
#ATTRIBUTE "exp";
#BASE      0.0;
#ATTRIBUTE "display damage";
#BASE      0.0;

#INTERACTION
#ACTION

#EVENT
##BEGIN

#PROMPT "TELEMUS";
#TEXT 
if(eq(avar("telemus_first"), 1),
  "What help can I offer you?",
     "Hail, young sir! I am Telemus, the great seer. What brings you to this treacherous island?");

#RESPONSE "MISSION";
#GUARD eq(avar("telemus_first"), 0);
#TEXT "I'm in search of the Eye-clops, Phemus.";

#RESPONSE "MISSION";
#GUARD eq(avar("telemus_first"), 1);
#TEXT "Can you repeat all that stuff you told me before?";

#RESPONSE "";
#TEXT "Sorry, nothing for now.";

#PROMPT "MISSION";
#ACTION avar("telemus_first", 1);
#TEXT "Zounds! You seek Phemus? Young master, the Eye-clops Phemus is not one to be taken lightly. If thou must, ye will find Phemus only upon defeating his wretched underbosses.";

#RESPONSE "MISSION2";
#TEXT "Where can I find these underbosses?";

#PROMPT "MISSION2";
#TEXT "To find them, you must first understand the Island of Evil. Forsooth, this place consisteth of nine regions, each bearing a distinctive name and landscape.";

#RESPONSE "MISSION3";
#TEXT "Go on.";

#PROMPT "MISSION3";
#TEXT "The three villainous Eye-clopes, Brontes, Arges, and Steropes, hide themselves within the nine regions. They will appear to you one at a time, and only upon rending their flesh unto the seashore willst Phemus reveal himself to you.";

#RESPONSE "MISSION4";
#TEXT "That's a lot to remember.";

#PROMPT "MISSION4";
#TEXT "Indeed. Good fortune to you, young eye!";

#RESPONSE "";
#ACTION floating_text_make( "Objectives Updated!", 60, 400, 2, 0, 0, 1, 18, colorRGB(0.0, 1.0, 0.0), 5.0, .5, .5, 0 );
  floating_text_make( "Find and destroy Phemus' three underbosses.", 60, 425, 2, 0, 0, 1, 18, colorRGB(1.0, 1.0, 1.0), 5.0, .5, .5, 0 );
  indicator_pos_make( "seagull", 2, 0, obs_get_x("seagull"), obs_get_y("seagull"), 1, colorRGB(0,1,0), .75, 1, 50, "indicator/kill.tga");
  indicator_kill( "island_telemus", .01 );
#TEXT "Thanks.";

##END

#CONTROL "script";
##BEGIN

#SEQUENCE "wait";
# rotate_to(225);
# wait( 10000 );

##END