#SEQUENCE "sound";
# avar("target_explosion_hit", add(avar("target_explosion_hit"), 1));
  this_set_attribute("hit", 1);
  this_override_color(colorRGB(1.0, 0.0, 0.0));
# move(1000, 1000, 0);
  wait(.1, 1);
# var func = nop;
  func = if(and(eq(avar("target_explosion_hit"), 9), eq(avar("target_explosion_done"), 0)), script_load, nop);
  func("forest/tut_success");
# avar("target_explosion_hit", sub(avar("target_explosion_hit"), 1));
# move(1000, 1000, 0);
  wait( 3, 1 );
# this_override_color(colorRGB(1.0, 1.0, 1.0));
  this_set_attribute("hit", 0);
# this_control_pop();
# wait(.15);
