import * from "BaseMaterialDefs.material"

material TurretBulletMaterial : DefaultMeshBase
{
	technique Pre
	{
		pass PrePass
		{
			fragment_program_ref PrePassAmbientZScrollUv_fp
			{
				param_named ambient float4 0.9 0.9 0.9 1
				param_named_auto diffuseVScroll time_0_1 -2
			}
			texture_unit Diffuse
			{
				texture TurretBullet_d.dds
			}
		}
	}
	technique Main
	{
		pass MainPass
		{
			fragment_program_ref ScrollUvDeferred_fp
			{
				param_named_auto diffuseVScroll time_0_1 -2
			}
			texture_unit Normal
			{
				texture NormalMapDefault.dds
			}

			texture_unit Diffuse
			{
				texture TurretBullet_d.dds
			}

			texture_unit Specular
			{
				texture Black.dds
			}
		}
	}
}