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NIGHTSTONE ADVENTURE
Readme
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Version 1.00 - January 22, 2002

CONTENTS
1.  What do I need to create an adventure?
2.  How do I create a personalised adventure?
3.  Playing an adventure

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1.  WHAT DO I NEED TO CREATE AN ADVENTURE?

- With NightStone Adventure you have the possibility of creating a
complete adventure, made up of several missions previously created 
with the NightStone Editor.
You create the adventure by running the Adventure Creator program from
the Start menu. (You can also run the Adventure Creator.exe file).

- To create a complete adventure, you need to have the missions that
are going to form it in a directory. These mission are ".map" files which 
have been previously created with the NightStone Editor. This is the only 
requisite, since without the missions, the adventure would not exist :]

- Additionally, you have the possibility of adding a background to your
adventure. The background must be a ".bmp" file 640 x 480 pixels in size.
You can also add a final background which will appear when the player 
completes all of the missions in the adventure. If you choose not to place 
a background in you adventure, NightStone Adventure will place a default 
background.

- The rest of the requirements are up to your imagination. You can
define the default values of the three heroes, change their names,
modify their inventory, outline the screenplay for your story, etc.


2.  HOW DO I CREATE A PERSONALISED ADVENTURE?

In the main NightStone Adventure window you can edit the
following options:

 - Adventure name: Enter the name that your adventure will 
 have in this box.

 - Initial text: This is the text that will appear at the beginning 
 of the adventure. This text should contain the story plot. You can 
 write the text by clicking on the [Edit] icon.

 - Missions: You must enter a directory (a folder) in this box
 in which all of the maps that will make up the adventure will
 be found. This folder should be full of ".map" files previously 
 created with the NightStone Editor. You can select the directory 
 in a list by clicking on the [...] icon.

 Clicking on the [Edit] icon will cause a new window to appear
 where you can carry out the following actions:

  /- With the arrows located in the upper right part of the
  window you can vary the order of the mission that you have
  selected.
  /- Clicking twice on a mission, or clicking on the
  [Edit text] icon lets you edit the text that
  will appear before beginning the chosen mission.
  This text should contain the mission objective,
  an explanation of how to complete this mission.

 - Background image: Enter the name of a ".bmp" file that will 
 serve as a background for the adventure. All the texts will 
 appear in a window that will be located above this background.
 With the [...] icon, you can select a ".bmp" file located
 in any directory.
 Clicking on the [Display] icon lets you see the image that 
 you have chosen.
 NOTE: The size of the image must be 640 x 480 pixels
 so that it fits correctly within the game screen.

 - Final text: This is the text that will appear upon completing 
 the adventure. Here, you can let the final secret of your adventure 
 be known. You can write the text by clicking on the [Edit] icon.

 - Background image: In this box you can enter the name of a ".bmp" 
 file that will act as a final background for the adventure.
 This image will only appear when the player has completed all of
 the missions successfully.

 NOTE: The size of the image must be 640 x 480 pixels
 so that it fits correctly within the game screen.

 - Edit characters: This section is made up of the information 
 about each of the three characters. You can define the name 
 of each character in the text box. Clicking on the
 [Attributes] icon will display a new window, where
 you can define the initial settings of your hero's abilities
 (strength, skill, resistance and magic), as well as
 the type of initial inventory that he or she will have.

After personalising the whole adventure, you must save it to be able 
to play it later. Clicking on the [Save adventure] icon will display
a window, where you must enter the name of the file that will 
store the data.

NOTE: All of the files, both the image files and the ".map" 
mission ones, are stored within the file where you save the adventure 
so that it is not necessary to copy all the files to save a complete 
adventure. You only have to copy the ".adv" adventure file.

3.  PLAYING AN ADVENTURE

To play a game you must first run NightStone Adventure.
Once it is running, a game menu similar to the NightStone menu
will appear on the screen. Here you will have three options:

- Begin adventure: Select an adventure to play. The ".adv" files, 
which are located in the "\Adv" directory of your NightStone game,
will appear in this window. Once you have selected an adventure,
click on [OK] and, let the adventure begin!

- Load game: Select an adventure game you saved earlier.

- Exit.
