finish_comics =false
BlockCursor(false)
set_activ_leaf("comics2");
--playfile(".\\sound\\kom_spirit.ogg",true,true);
ShowMenu(false);
flags.comics_run=true;

frame=0;
penta_out=false
startHarugma=false
addactivobjecttogame(30,"skip_com" ,896,0  ,"",""); --скип
addstaticobjecttogame(43,"com2cadr1_M",386,250,"",278,586,278,400); --майкл старый
speciale_action(2,43);
addstaticobjecttogame(44,"com2cadr1_M",386,250,"",479,0,278,400); --майкл молодой

addstaticobjecttogame(46,"com2cadr1_32",198,50,""); --свечение
SetHotPoint(46,314,314);
addstaticobjecttogame(47,"com2cadr1_33",148,0  ,""); --аура зеркала
SetHotPoint(47,384,384);

RotateObject(46,0,360,9,true);
RotateObject(47,360,0,11,true);
StartTimer(88828,2);
        
addfade(501,1);
SetAlfa(7778778,1,0,1)    
SetAlfa(501,0,1,0.001)


addstaticobjecttogame(28,"plashka" ,0  ,0  ,""); --верх


-- addstaticobjecttogame(14,"BigTexture5",68 ,360,"",0,465,888,348); --кусок обрыва
-- addstaticobjecttogame(15,"BigTexture9",341,57 ,"",0,0,351,400); --свет алтаря
-- addstaticobjecttogame(16,"BigTexture6",410,118 ,"",533+19,720,240,304); --дух морда --788
-- speciale_action(2,16);
-- addstaticobjecttogame(17,"BigTexture6",333,802,"",0,367,371,468); --дух свет --102
-- speciale_action(2,17);
-- addstaticobjecttogame(18,"BigTexture6",396,164,"",820,736,204,288); --алтарь
-- addstaticobjecttogame(19,"BigTexture6",282,325,"",473,0,454,233); --пента3
-- addstaticobjecttogame(20,"BigTexture6",282,325,"",473,233,454,233); --пента2
-- speciale_action(2,20);
-- addstaticobjecttogame(22,"BigTexture9",270,133,"",351,232,485,575); --свет пролома
-- speciale_action(2,22);
-- addstaticobjecttogame(23,"BigTexture6",276,322,"",0,0,473,365); --земля пролома
-- addstaticobjecttogame(24,"BigTexture3",68 ,188,"",0,499,888,499); --земля с провалом
-- speciale_action(2,24);
-- addstaticobjecttogame(26,"BigTexture3",98 ,188,"",20,0,848,499); --земля целая
-- addstaticobjecttogame(27,"com2cadr1_27",0 ,0 ,"",0,0,1024,768); --бг


addtexttogame(1100,50,650,"222",974); 
setcolor(1100,1,1,1,0,1); 
speciale_action(4,1100);    


