SetActivLeaf("jmp_prichal");
Spirit_Particles()
To_Pr={
400,189,
629,189,
629,274,
400,274
}

To_Street={
0,580,
1024,580,
1024,768,
0,768
}

CreatePolygon(1,4,"To_Pr")

AddObjForCur()


CreatePolygon(2,4,"To_Street")


addstaticobjecttogame(5,"jmp_prichal5",707  ,0  ,"");
addstaticobjecttogame(6,"jmp_prichal6",-5  ,0  ,"");
SetHotPoint(5,302,113)
SetHotPoint(6,0,103)

NewObj("bolts","bolts",2000,2000,"57");
NewObj("bolst","mayor_portal1",548,423,"57"); --ךמנמבךא ס במכעאלט


addstaticobjecttogame(3,"jmp_prichal3",0  ,0  ,""); --בד
--addstaticobjecttogame(5,"jmp_prichal5",0  ,175  ,"",0,0,1024,177); --בד
add_animation(222)
add_animation_frame(222,"seagul_vsm_r",1024,40,0 ,0 ,25,26,0.1);
add_animation_frame(222,"seagul_vsm_r",1024,40,25,0 ,25,26,0.1);
add_animation_frame(222,"seagul_vsm_r",1024,40,50,0 ,25,26,0.1);
add_animation_frame(222,"seagul_vsm_r",1024,40,0 ,0 ,25,26,0.1);
StartAnimation(222)
flySeagulsp1 = {"InstantiationOfLine", 2, 1024, 30, -100, 0, 23, false};
StartTravel(222,1,nil,nil,flySeagulsp1);
StartTimer(2221,30)

add_animation(223)
add_animation_frame(223,"seagul_vsm",1024,40,0 ,0 ,25,26,0.1);
add_animation_frame(223,"seagul_vsm",1024,40,25,0 ,25,26,0.1);
add_animation_frame(223,"seagul_vsm",1024,40,50,0 ,25,26,0.1);
add_animation_frame(223,"seagul_vsm",1024,40,0 ,0 ,25,26,0.1);
StartAnimation(223)
flySeagulsp2 = {"InstantiationOfLine", 2, -100, 50, 1200, 130, 25, false};
--StartTravel(223,1,nil,nil,flySeagulp);
StartTimer(2222,5)

add_animation(224)
add_animation_frame(224,"seagul_vsm_r",1024,40,0 ,0 ,25,26,0.1);
add_animation_frame(224,"seagul_vsm_r",1024,40,25,0 ,25,26,0.1);
add_animation_frame(224,"seagul_vsm_r",1024,40,50,0 ,25,26,0.1);
add_animation_frame(224,"seagul_vsm_r",1024,40,0 ,0 ,25,26,0.1);
StartAnimation(224)
flySeagulsp3 = {"InstantiationOfLine", 2, 1024, 150, -100, 47, 21, false};
--StartTravel(224,1,nil,nil,flySeagulp);
StartTimer(2223,10)
addstaticobjecttogame(21,"clouds",0  ,0  ,"");
MoveTexture(21,0.00002,0.0)
addstaticobjecttogame(4,"jmp_prichal4",0  ,0  ,""); --בד
Block_Show_Cur(false);


addfade(501,1);