loadresource("data\\2\\16\\0005.png","notebook_05",1005);
loadresource("data\\2\\16\\0006.png","notebook_06",1006);
loadresource("data\\2\\16\\podkladka_new.png","notebook_07",1007);
loadresource("data\\2\\16\\notebook.png","notebook",1008);
loadresource("data\\2\\16\\t_r.png","t_r",1008);
loadresource("data\\2\\16\\0010.jpg","notebook_10",1010);
AddObjForCur()
SetFlagsForSatButtons()
addstaticobjecttogame(1005,"notebook_05",199,51 ,""); --рамка
CloseBtnX,CloseBtnY,SkipBtnX,SkipBtnY,HelpBtnX,HelpBtnY=Coords(1005)

-- Corners={}
-- Corners["xl"]=202
-- Corners["yl"]=54
-- Corners["xr"]=202+600
-- Corners["yr"]=54+545

HelpWidth=36
HelpHeight=36
CreateHelpBtn(HelpBtnX,HelpBtnY,36,36);

AddSkipBtn(SkipBtnX,SkipBtnY);


CloseWidth=34
CloseHeight=34
CreateCloseBtn(CloseBtnX,CloseBtnY);


addstaticobjecttogame(1007,"notebook_07",201,58 ,""); --оттиск
addactivobjecttogame(1006,"notebook_06",576,270,"",""); --карандаш
Set_Anim_Cur(1006,4)
i=1011
texture={}
    for y=120,410,30 do
      x1=210+y*33/345;
      x2=490+y*33/345;
      for x=x1,x2,30 do
          addactivobjecttogame(i,"t_r",x,y,"","");
          OnMouseOver(i);
          texture[i]=false         
          i=i+1;
      end;
    end;
max_texture=i;

addstaticobjecttogame(1008,"notebook",284,128,"",213,179,509-213,510-179); --отрисовка
addstaticobjecttogame(1010,"notebook_10",202+11,54+10 ,"",0,0,581,525); --фон
Block_Show_Cur(true)
WaitRender();